- Player_IsShipInVolume(<iPlayerIndex>, <sVolumeName>)
- Description
- Returns true if any ships belonging to <iPlayerIndex> are within <sVolumeName>.
- Example
if Player_IsShipInVolume(1, "Vol_Shipyard_Prox")==1 then ...Code... end
- Arguments
- <iPlayerIndex>: the index number of the player.
- <sVolumeName>: the name of the volume.
- Notes
- This function doesn't accept Point Volumes.
- Scope
- GameType
- Related Pages