FANDOM



Gotten from some type of object.



   globals =    -- table
   {
       __Comma = __Comma,    -- function
       __Parse = __Parse,    -- function
       __Prefix = __Prefix,    -- function
       _ALERT = _ALERT,    -- function
       _ERRORMESSAGE = _ERRORMESSAGE,    -- function
       addAbility = addAbility,    -- function
       addAnimTurretSound = addAnimTurretSound,    -- function
       AddNebulaAbility = AddNebulaAbility,    -- function
       AddNebulaMultiplier = AddNebulaMultiplier,    -- function
       addShield = addShield,    -- function
       AddShipAbility = AddShipAbility,    -- function
       AddShipMultiplier = AddShipMultiplier,    -- function
       AddSubSystemAbility = AddSubSystemAbility,    -- function
       AddSubSystemMultiplier = AddSubSystemMultiplier,    -- function
       AddWeaponResult = AddWeaponResult,    -- function
       assert = assert,    -- function
       call = call,    -- function
       collectgarbage = collectgarbage,    -- function
       copytagmethods = copytagmethods,    -- function
       dofile = dofile,    -- function
       dostring = dostring,    -- function
       error = error,    -- function
       foreach = foreach,    -- function
       foreachi = foreachi,    -- function
       foreachvar = foreachvar,    -- function
       gcinfo = gcinfo,    -- function
       getglobal = getglobal,    -- function
       getn = getn,    -- function
       gettagmethod = gettagmethod,    -- function
       globals = globals,    -- function
       import = import,    -- function
       LoadHODFile = LoadHODFile,    -- function
       LoadModel = LoadModel,    -- function
       LoadSharedModel = LoadSharedModel,    -- function
       loadShipPatchList = loadShipPatchList,    -- function
       mc = mc,    -- function
       mc_init = mc_init,    -- function
       newtag = newtag,    -- function
       next = next,    -- function
       nextvar = nextvar,    -- function
       p_import = p_import,    -- function
       p_setpath = p_setpath,    -- function
       print = print,    -- function
       printShipsFile = printShipsFile,    -- function
       rawget = rawget,    -- function
       rawgetglobal = rawgetglobal,    -- function
       rawgettable = rawgettable,    -- function
       rawset = rawset,    -- function
       rawsetglobal = rawsetglobal,    -- function
       rawsettable = rawsettable,    -- function
       setAccuracy = setAccuracy,    -- function
       setAngles = setAngles,    -- function
       setEngineBurn = setEngineBurn,    -- function
       setEngineGlow = setEngineGlow,    -- function
       setEngineTrail = setEngineTrail,    -- function
       setglobal = setglobal,    -- function
       setMiscValues = setMiscValues,    -- function
       setPenetration = setPenetration,    -- function
       settag = settag,    -- function
       settagmethod = settagmethod,    -- function
       sort = sort,    -- function
       SpawnDustCloudOnDeath = SpawnDustCloudOnDeath,    -- function
       SpawnSalvageOnDeath = SpawnSalvageOnDeath,    -- function
       StartAsteroidConfig = StartAsteroidConfig,    -- function
       StartCloudConfig = StartCloudConfig,    -- function
       StartDustCloudConfig = StartDustCloudConfig,    -- function
       StartMissileConfig = StartMissileConfig,    -- function
       StartNebulaConfig = StartNebulaConfig,    -- function
       StartPebbleConfig = StartPebbleConfig,    -- function
       StartSalvageConfig = StartSalvageConfig,    -- function
       StartShipConfig = StartShipConfig,    -- function
       StartShipHardPointConfig = StartShipHardPointConfig,    -- function
       StartShipWeaponConfig = StartShipWeaponConfig,    -- function
       StartSubSystemConfig = StartSubSystemConfig,    -- function
       StartSubSystemWeaponConfig = StartSubSystemWeaponConfig,    -- function
       StartWeaponConfig = StartWeaponConfig,    -- function
       tag = tag,    -- function
       tinsert = tinsert,    -- function
       tostring = tostring,    -- function
       tremove = tremove,    -- function
       type = type,    -- function
       typeid = typeid,    -- function
       HW2_FullPath = 1,    -- number
       numPrints = 0,    -- number
       _VERSION = "Lua 4.0",    -- string
       CloudStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "CloudStatic",    -- string
           _set_ =    -- table
           {
           },
           _base_ =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobStatic",    -- string
               _set_ =    -- table
               {
                   alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                   alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                   alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                   alwaysInRenderList = alwaysInRenderList,    -- function
                   ArmourFamily = ArmourFamily,    -- function
                   AttackFamily = AttackFamily,    -- function
                   AutoFormationFamily = AutoFormationFamily,    -- function
                   AvoidanceFamily = AvoidanceFamily,    -- function
                   battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                   battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                   blobName = blobName,    -- function
                   blobNamePriority = blobNamePriority,    -- function
                   BuildFamily = BuildFamily,    -- function
                   canBlink = canBlink,    -- function
                   canHaveFog = canHaveFog,    -- function
                   canHaveShadows = canHaveShadows,    -- function
                   CollisionFamily = CollisionFamily,    -- function
                   deadSobFadeTime = deadSobFadeTime,    -- function
                   detailLevel = detailLevel,    -- function
                   displayedName = displayedName,    -- function
                   DisplayFamily = DisplayFamily,    -- function
                   DockFamily = DockFamily,    -- function
                   dotRenderLimit = dotRenderLimit,    -- function
                   downLOD = downLOD,    -- function
                   goblinsOff = goblinsOff,    -- function
                   goblinsStartFade = goblinsStartFade,    -- function
                   healthBarStyle = healthBarStyle,    -- function
                   maxhealth = maxhealth,    -- function
                   meshRenderLimit = meshRenderLimit,    -- function
                   minimumZoomFactor = minimumZoomFactor,    -- function
                   minLOD = minLOD,    -- function
                   minRegenTime = minRegenTime,    -- function
                   mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                   mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                   nlips = nlips,    -- function
                   nlipsFar = nlipsFar,    -- function
                   nlipsFarRange = nlipsFarRange,    -- function
                   nlipsRange = nlipsRange,    -- function
                   preciseATILimit = preciseATILimit,    -- function
                   preciseSelectionLimit = preciseSelectionLimit,    -- function
                   regentime = regentime,    -- function
                   relativeMoveFactor = relativeMoveFactor,    -- function
                   selectionLimit = selectionLimit,    -- function
                   selectionPriority = selectionPriority,    -- function
                   selectionSizeMax = selectionSizeMax,    -- function
                   selectionSizeMin = selectionSizeMin,    -- function
                   SMHighlightDistMax = SMHighlightDistMax,    -- function
                   SMHighlightDistMin = SMHighlightDistMin,    -- function
                   SMRepresentation = SMRepresentation,    -- function
                   sobDescription = sobDescription,    -- function
                   sobDieTime = sobDieTime,    -- function
                   TODistanceDisappear0 = TODistanceDisappear0,    -- function
                   TODistanceDisappear1 = TODistanceDisappear1,    -- function
                   TODistanceDisappear2 = TODistanceDisappear2,    -- function
                   TODistanceFade0 = TODistanceFade0,    -- function
                   TODistanceFade1 = TODistanceFade1,    -- function
                   TODistanceFade2 = TODistanceFade2,    -- function
                   TOGroupMergeSize = TOGroupMergeSize,    -- function
                   TOGroupScale = TOGroupScale,    -- function
                   TOIcon = TOIcon,    -- function
                   TOScale = TOScale,    -- function
                   UnitCapsFamily = UnitCapsFamily,    -- function
                   UnitCapsShipType = UnitCapsShipType,    -- function
                   upLOD = upLOD,    -- function
                   visibleInSecondary = visibleInSecondary,    -- function
               },
               _get_ =    -- table
               {
               },
           },
           _get_ =    -- table
           {
           },
       },
       MissileStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "MissileStatic",    -- string
           _set_ =    -- table
           {
               accelerationAngle = accelerationAngle,    -- function
               clusterAngle = clusterAngle,    -- function
               clusterDistance = clusterDistance,    -- function
               detectionDistance = detectionDistance,    -- function
               launchTime = launchTime,    -- function
               lifeTime = lifeTime,    -- function
               numberSubMunitions = numberSubMunitions,    -- function
               proximityDetonationDist = proximityDetonationDist,    -- function
               slowdownFactor = slowdownFactor,    -- function
               spiralsPerSecondMax = spiralsPerSecondMax,    -- function
               spiralsPerSecondMin = spiralsPerSecondMin,    -- function
               subMunitionName = subMunitionName,    -- function
               targetAngle = targetAngle,    -- function
               trackingSpeedMultiplier = trackingSpeedMultiplier,    -- function
               tumbleSpeed = tumbleSpeed,    -- function
               weaponName = weaponName,    -- function
           },
           _base_ =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobWithMeshStatic",    -- string
               _set_ =    -- table
               {
                   accelerationAngle = accelerationAngle,    -- function
                   mainEngineAccelTime = mainEngineAccelTime,    -- function
                   mainEngineBrakeTime = mainEngineBrakeTime,    -- function
                   mainEngineMaxSpeed = mainEngineMaxSpeed,    -- function
                   pixelColour = pixelColour,    -- function
                   rotationAccelTime = rotationAccelTime,    -- function
                   rotationBrakeTime = rotationBrakeTime,    -- function
                   rotationMaxSpeed = rotationMaxSpeed,    -- function
                   thrusterAccelTime = thrusterAccelTime,    -- function
                   thrusterBrakeTime = thrusterBrakeTime,    -- function
                   thrusterMaxSpeed = thrusterMaxSpeed,    -- function
                   tumbleDynamicX = tumbleDynamicX,    -- function
                   tumbleDynamicY = tumbleDynamicY,    -- function
                   tumbleDynamicZ = tumbleDynamicZ,    -- function
                   tumbleSpecialDynamicX = tumbleSpecialDynamicX,    -- function
                   tumbleSpecialDynamicY = tumbleSpecialDynamicY,    -- function
                   tumbleSpecialDynamicZ = tumbleSpecialDynamicZ,    -- function
                   tumbleStaticX = tumbleStaticX,    -- function
                   tumbleStaticY = tumbleStaticY,    -- function
                   tumbleStaticZ = tumbleStaticZ,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobRigidBodyStatic",    -- string
                   _set_ =    -- table
                   {
                       mass = mass,    -- function
                   },
                   _base_ =    -- table
                   {
                       _generated_ = 1,    -- number
                       _name_ = "SobStatic",    -- string
                       _set_ =    -- table
                       {
                           alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                           alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                           alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                           alwaysInRenderList = alwaysInRenderList,    -- function
                           ArmourFamily = ArmourFamily,    -- function
                           AttackFamily = AttackFamily,    -- function
                           AutoFormationFamily = AutoFormationFamily,    -- function
                           AvoidanceFamily = AvoidanceFamily,    -- function
                           battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                           battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                           blobName = blobName,    -- function
                           blobNamePriority = blobNamePriority,    -- function
                           BuildFamily = BuildFamily,    -- function
                           canBlink = canBlink,    -- function
                           canHaveFog = canHaveFog,    -- function
                           canHaveShadows = canHaveShadows,    -- function
                           CollisionFamily = CollisionFamily,    -- function
                           deadSobFadeTime = deadSobFadeTime,    -- function
                           detailLevel = detailLevel,    -- function
                           displayedName = displayedName,    -- function
                           DisplayFamily = DisplayFamily,    -- function
                           DockFamily = DockFamily,    -- function
                           dotRenderLimit = dotRenderLimit,    -- function
                           downLOD = downLOD,    -- function
                           goblinsOff = goblinsOff,    -- function
                           goblinsStartFade = goblinsStartFade,    -- function
                           healthBarStyle = healthBarStyle,    -- function
                           maxhealth = maxhealth,    -- function
                           meshRenderLimit = meshRenderLimit,    -- function
                           minimumZoomFactor = minimumZoomFactor,    -- function
                           minLOD = minLOD,    -- function
                           minRegenTime = minRegenTime,    -- function
                           mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                           mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                           nlips = nlips,    -- function
                           nlipsFar = nlipsFar,    -- function
                           nlipsFarRange = nlipsFarRange,    -- function
                           nlipsRange = nlipsRange,    -- function
                           preciseATILimit = preciseATILimit,    -- function
                           preciseSelectionLimit = preciseSelectionLimit,    -- function
                           regentime = regentime,    -- function
                           relativeMoveFactor = relativeMoveFactor,    -- function
                           selectionLimit = selectionLimit,    -- function
                           selectionPriority = selectionPriority,    -- function
                           selectionSizeMax = selectionSizeMax,    -- function
                           selectionSizeMin = selectionSizeMin,    -- function
                           SMHighlightDistMax = SMHighlightDistMax,    -- function
                           SMHighlightDistMin = SMHighlightDistMin,    -- function
                           SMRepresentation = SMRepresentation,    -- function
                           sobDescription = sobDescription,    -- function
                           sobDieTime = sobDieTime,    -- function
                           TODistanceDisappear0 = TODistanceDisappear0,    -- function
                           TODistanceDisappear1 = TODistanceDisappear1,    -- function
                           TODistanceDisappear2 = TODistanceDisappear2,    -- function
                           TODistanceFade0 = TODistanceFade0,    -- function
                           TODistanceFade1 = TODistanceFade1,    -- function
                           TODistanceFade2 = TODistanceFade2,    -- function
                           TOGroupMergeSize = TOGroupMergeSize,    -- function
                           TOGroupScale = TOGroupScale,    -- function
                           TOIcon = TOIcon,    -- function
                           TOScale = TOScale,    -- function
                           UnitCapsFamily = UnitCapsFamily,    -- function
                           UnitCapsShipType = UnitCapsShipType,    -- function
                           upLOD = upLOD,    -- function
                           visibleInSecondary = visibleInSecondary,    -- function
                       },
                       _get_ =    -- table
                       {
                       },
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           _get_ =    -- table
           {
           },
       },
       WeaponStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "WeaponStatic",    -- string
           _set_ =    -- table
           {
           },
           _get_ =    -- table
           {
           },
       },
       PebbleStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "PebbleStatic",    -- string
           _set_ =    -- table
           {
               pixelColour = pixelColour,    -- function
               pixelSize = pixelSize,    -- function
               SMFadeDistance = SMFadeDistance,    -- function
               SMFadeMinAlpha = SMFadeMinAlpha,    -- function
               SMPixelSize = SMPixelSize,    -- function
           },
           _base_ =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobStatic",    -- string
               _set_ =    -- table
               {
                   alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                   alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                   alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                   alwaysInRenderList = alwaysInRenderList,    -- function
                   ArmourFamily = ArmourFamily,    -- function
                   AttackFamily = AttackFamily,    -- function
                   AutoFormationFamily = AutoFormationFamily,    -- function
                   AvoidanceFamily = AvoidanceFamily,    -- function
                   battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                   battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                   blobName = blobName,    -- function
                   blobNamePriority = blobNamePriority,    -- function
                   BuildFamily = BuildFamily,    -- function
                   canBlink = canBlink,    -- function
                   canHaveFog = canHaveFog,    -- function
                   canHaveShadows = canHaveShadows,    -- function
                   CollisionFamily = CollisionFamily,    -- function
                   deadSobFadeTime = deadSobFadeTime,    -- function
                   detailLevel = detailLevel,    -- function
                   displayedName = displayedName,    -- function
                   DisplayFamily = DisplayFamily,    -- function
                   DockFamily = DockFamily,    -- function
                   dotRenderLimit = dotRenderLimit,    -- function
                   downLOD = downLOD,    -- function
                   goblinsOff = goblinsOff,    -- function
                   goblinsStartFade = goblinsStartFade,    -- function
                   healthBarStyle = healthBarStyle,    -- function
                   maxhealth = maxhealth,    -- function
                   meshRenderLimit = meshRenderLimit,    -- function
                   minimumZoomFactor = minimumZoomFactor,    -- function
                   minLOD = minLOD,    -- function
                   minRegenTime = minRegenTime,    -- function
                   mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                   mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                   nlips = nlips,    -- function
                   nlipsFar = nlipsFar,    -- function
                   nlipsFarRange = nlipsFarRange,    -- function
                   nlipsRange = nlipsRange,    -- function
                   preciseATILimit = preciseATILimit,    -- function
                   preciseSelectionLimit = preciseSelectionLimit,    -- function
                   regentime = regentime,    -- function
                   relativeMoveFactor = relativeMoveFactor,    -- function
                   selectionLimit = selectionLimit,    -- function
                   selectionPriority = selectionPriority,    -- function
                   selectionSizeMax = selectionSizeMax,    -- function
                   selectionSizeMin = selectionSizeMin,    -- function
                   SMHighlightDistMax = SMHighlightDistMax,    -- function
                   SMHighlightDistMin = SMHighlightDistMin,    -- function
                   SMRepresentation = SMRepresentation,    -- function
                   sobDescription = sobDescription,    -- function
                   sobDieTime = sobDieTime,    -- function
                   TODistanceDisappear0 = TODistanceDisappear0,    -- function
                   TODistanceDisappear1 = TODistanceDisappear1,    -- function
                   TODistanceDisappear2 = TODistanceDisappear2,    -- function
                   TODistanceFade0 = TODistanceFade0,    -- function
                   TODistanceFade1 = TODistanceFade1,    -- function
                   TODistanceFade2 = TODistanceFade2,    -- function
                   TOGroupMergeSize = TOGroupMergeSize,    -- function
                   TOGroupScale = TOGroupScale,    -- function
                   TOIcon = TOIcon,    -- function
                   TOScale = TOScale,    -- function
                   UnitCapsFamily = UnitCapsFamily,    -- function
                   UnitCapsShipType = UnitCapsShipType,    -- function
                   upLOD = upLOD,    -- function
                   visibleInSecondary = visibleInSecondary,    -- function
               },
               _get_ =    -- table
               {
               },
           },
           _get_ =    -- table
           {
           },
       },
       SalvageStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "SalvageStatic",    -- string
           _set_ =    -- table
           {
               salvageSpeedFraction = salvageSpeedFraction,    -- function
           },
           _base_ =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "ResourceStatic",    -- string
               _set_ =    -- table
               {
                   angularFriction = angularFriction,    -- function
                   blobRadius = blobRadius,    -- function
                   linearFriction = linearFriction,    -- function
                   maxAngularVelocity = maxAngularVelocity,    -- function
                   maxVelocity = maxVelocity,    -- function
                   pixelColour = pixelColour,    -- function
                   pixelColourDepleted = pixelColourDepleted,    -- function
                   pixelSize = pixelSize,    -- function
                   resourceValue = resourceValue,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobRigidBodyStatic",    -- string
                   _set_ =    -- table
                   {
                       mass = mass,    -- function
                   },
                   _base_ =    -- table
                   {
                       _generated_ = 1,    -- number
                       _name_ = "SobStatic",    -- string
                       _set_ =    -- table
                       {
                           alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                           alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                           alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                           alwaysInRenderList = alwaysInRenderList,    -- function
                           ArmourFamily = ArmourFamily,    -- function
                           AttackFamily = AttackFamily,    -- function
                           AutoFormationFamily = AutoFormationFamily,    -- function
                           AvoidanceFamily = AvoidanceFamily,    -- function
                           battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                           battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                           blobName = blobName,    -- function
                           blobNamePriority = blobNamePriority,    -- function
                           BuildFamily = BuildFamily,    -- function
                           canBlink = canBlink,    -- function
                           canHaveFog = canHaveFog,    -- function
                           canHaveShadows = canHaveShadows,    -- function
                           CollisionFamily = CollisionFamily,    -- function
                           deadSobFadeTime = deadSobFadeTime,    -- function
                           detailLevel = detailLevel,    -- function
                           displayedName = displayedName,    -- function
                           DisplayFamily = DisplayFamily,    -- function
                           DockFamily = DockFamily,    -- function
                           dotRenderLimit = dotRenderLimit,    -- function
                           downLOD = downLOD,    -- function
                           goblinsOff = goblinsOff,    -- function
                           goblinsStartFade = goblinsStartFade,    -- function
                           healthBarStyle = healthBarStyle,    -- function
                           maxhealth = maxhealth,    -- function
                           meshRenderLimit = meshRenderLimit,    -- function
                           minimumZoomFactor = minimumZoomFactor,    -- function
                           minLOD = minLOD,    -- function
                           minRegenTime = minRegenTime,    -- function
                           mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                           mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                           nlips = nlips,    -- function
                           nlipsFar = nlipsFar,    -- function
                           nlipsFarRange = nlipsFarRange,    -- function
                           nlipsRange = nlipsRange,    -- function
                           preciseATILimit = preciseATILimit,    -- function
                           preciseSelectionLimit = preciseSelectionLimit,    -- function
                           regentime = regentime,    -- function
                           relativeMoveFactor = relativeMoveFactor,    -- function
                           selectionLimit = selectionLimit,    -- function
                           selectionPriority = selectionPriority,    -- function
                           selectionSizeMax = selectionSizeMax,    -- function
                           selectionSizeMin = selectionSizeMin,    -- function
                           SMHighlightDistMax = SMHighlightDistMax,    -- function
                           SMHighlightDistMin = SMHighlightDistMin,    -- function
                           SMRepresentation = SMRepresentation,    -- function
                           sobDescription = sobDescription,    -- function
                           sobDieTime = sobDieTime,    -- function
                           TODistanceDisappear0 = TODistanceDisappear0,    -- function
                           TODistanceDisappear1 = TODistanceDisappear1,    -- function
                           TODistanceDisappear2 = TODistanceDisappear2,    -- function
                           TODistanceFade0 = TODistanceFade0,    -- function
                           TODistanceFade1 = TODistanceFade1,    -- function
                           TODistanceFade2 = TODistanceFade2,    -- function
                           TOGroupMergeSize = TOGroupMergeSize,    -- function
                           TOGroupScale = TOGroupScale,    -- function
                           TOIcon = TOIcon,    -- function
                           TOScale = TOScale,    -- function
                           UnitCapsFamily = UnitCapsFamily,    -- function
                           UnitCapsShipType = UnitCapsShipType,    -- function
                           upLOD = upLOD,    -- function
                           visibleInSecondary = visibleInSecondary,    -- function
                       },
                       _get_ =    -- table
                       {
                       },
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           _get_ =    -- table
           {
           },
       },
       NewSubSystemType =    -- table
       {
           _ptr_ = "tag: 18",    -- userdata
       },
       tostring_hook =    -- table
       {
       },
       tonumber = tonumber,    -- function
       SobWithMeshStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "SobWithMeshStatic",    -- string
           _set_ =    -- table
           {
               accelerationAngle = accelerationAngle,    -- function
               mainEngineAccelTime = mainEngineAccelTime,    -- function
               mainEngineBrakeTime = mainEngineBrakeTime,    -- function
               mainEngineMaxSpeed = mainEngineMaxSpeed,    -- function
               pixelColour = pixelColour,    -- function
               rotationAccelTime = rotationAccelTime,    -- function
               rotationBrakeTime = rotationBrakeTime,    -- function
               rotationMaxSpeed = rotationMaxSpeed,    -- function
               thrusterAccelTime = thrusterAccelTime,    -- function
               thrusterBrakeTime = thrusterBrakeTime,    -- function
               thrusterMaxSpeed = thrusterMaxSpeed,    -- function
               tumbleDynamicX = tumbleDynamicX,    -- function
               tumbleDynamicY = tumbleDynamicY,    -- function
               tumbleDynamicZ = tumbleDynamicZ,    -- function
               tumbleSpecialDynamicX = tumbleSpecialDynamicX,    -- function
               tumbleSpecialDynamicY = tumbleSpecialDynamicY,    -- function
               tumbleSpecialDynamicZ = tumbleSpecialDynamicZ,    -- function
               tumbleStaticX = tumbleStaticX,    -- function
               tumbleStaticY = tumbleStaticY,    -- function
               tumbleStaticZ = tumbleStaticZ,    -- function
           },
           _base_ =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobRigidBodyStatic",    -- string
               _set_ =    -- table
               {
                   mass = mass,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobStatic",    -- string
                   _set_ =    -- table
                   {
                       alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                       alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                       alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                       alwaysInRenderList = alwaysInRenderList,    -- function
                       ArmourFamily = ArmourFamily,    -- function
                       AttackFamily = AttackFamily,    -- function
                       AutoFormationFamily = AutoFormationFamily,    -- function
                       AvoidanceFamily = AvoidanceFamily,    -- function
                       battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                       battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                       blobName = blobName,    -- function
                       blobNamePriority = blobNamePriority,    -- function
                       BuildFamily = BuildFamily,    -- function
                       canBlink = canBlink,    -- function
                       canHaveFog = canHaveFog,    -- function
                       canHaveShadows = canHaveShadows,    -- function
                       CollisionFamily = CollisionFamily,    -- function
                       deadSobFadeTime = deadSobFadeTime,    -- function
                       detailLevel = detailLevel,    -- function
                       displayedName = displayedName,    -- function
                       DisplayFamily = DisplayFamily,    -- function
                       DockFamily = DockFamily,    -- function
                       dotRenderLimit = dotRenderLimit,    -- function
                       downLOD = downLOD,    -- function
                       goblinsOff = goblinsOff,    -- function
                       goblinsStartFade = goblinsStartFade,    -- function
                       healthBarStyle = healthBarStyle,    -- function
                       maxhealth = maxhealth,    -- function
                       meshRenderLimit = meshRenderLimit,    -- function
                       minimumZoomFactor = minimumZoomFactor,    -- function
                       minLOD = minLOD,    -- function
                       minRegenTime = minRegenTime,    -- function
                       mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                       mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                       nlips = nlips,    -- function
                       nlipsFar = nlipsFar,    -- function
                       nlipsFarRange = nlipsFarRange,    -- function
                       nlipsRange = nlipsRange,    -- function
                       preciseATILimit = preciseATILimit,    -- function
                       preciseSelectionLimit = preciseSelectionLimit,    -- function
                       regentime = regentime,    -- function
                       relativeMoveFactor = relativeMoveFactor,    -- function
                       selectionLimit = selectionLimit,    -- function
                       selectionPriority = selectionPriority,    -- function
                       selectionSizeMax = selectionSizeMax,    -- function
                       selectionSizeMin = selectionSizeMin,    -- function
                       SMHighlightDistMax = SMHighlightDistMax,    -- function
                       SMHighlightDistMin = SMHighlightDistMin,    -- function
                       SMRepresentation = SMRepresentation,    -- function
                       sobDescription = sobDescription,    -- function
                       sobDieTime = sobDieTime,    -- function
                       TODistanceDisappear0 = TODistanceDisappear0,    -- function
                       TODistanceDisappear1 = TODistanceDisappear1,    -- function
                       TODistanceDisappear2 = TODistanceDisappear2,    -- function
                       TODistanceFade0 = TODistanceFade0,    -- function
                       TODistanceFade1 = TODistanceFade1,    -- function
                       TODistanceFade2 = TODistanceFade2,    -- function
                       TOGroupMergeSize = TOGroupMergeSize,    -- function
                       TOGroupScale = TOGroupScale,    -- function
                       TOIcon = TOIcon,    -- function
                       TOScale = TOScale,    -- function
                       UnitCapsFamily = UnitCapsFamily,    -- function
                       UnitCapsShipType = UnitCapsShipType,    -- function
                       upLOD = upLOD,    -- function
                       visibleInSecondary = visibleInSecondary,    -- function
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           _get_ =    -- table
           {
           },
       },
       SobPointMassStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "SobPointMassStatic",    -- string
           _set_ =    -- table
           {
               mass = mass,    -- function
           },
           _base_ =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobStatic",    -- string
               _set_ =    -- table
               {
                   alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                   alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                   alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                   alwaysInRenderList = alwaysInRenderList,    -- function
                   ArmourFamily = ArmourFamily,    -- function
                   AttackFamily = AttackFamily,    -- function
                   AutoFormationFamily = AutoFormationFamily,    -- function
                   AvoidanceFamily = AvoidanceFamily,    -- function
                   battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                   battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                   blobName = blobName,    -- function
                   blobNamePriority = blobNamePriority,    -- function
                   BuildFamily = BuildFamily,    -- function
                   canBlink = canBlink,    -- function
                   canHaveFog = canHaveFog,    -- function
                   canHaveShadows = canHaveShadows,    -- function
                   CollisionFamily = CollisionFamily,    -- function
                   deadSobFadeTime = deadSobFadeTime,    -- function
                   detailLevel = detailLevel,    -- function
                   displayedName = displayedName,    -- function
                   DisplayFamily = DisplayFamily,    -- function
                   DockFamily = DockFamily,    -- function
                   dotRenderLimit = dotRenderLimit,    -- function
                   downLOD = downLOD,    -- function
                   goblinsOff = goblinsOff,    -- function
                   goblinsStartFade = goblinsStartFade,    -- function
                   healthBarStyle = healthBarStyle,    -- function
                   maxhealth = maxhealth,    -- function
                   meshRenderLimit = meshRenderLimit,    -- function
                   minimumZoomFactor = minimumZoomFactor,    -- function
                   minLOD = minLOD,    -- function
                   minRegenTime = minRegenTime,    -- function
                   mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                   mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                   nlips = nlips,    -- function
                   nlipsFar = nlipsFar,    -- function
                   nlipsFarRange = nlipsFarRange,    -- function
                   nlipsRange = nlipsRange,    -- function
                   preciseATILimit = preciseATILimit,    -- function
                   preciseSelectionLimit = preciseSelectionLimit,    -- function
                   regentime = regentime,    -- function
                   relativeMoveFactor = relativeMoveFactor,    -- function
                   selectionLimit = selectionLimit,    -- function
                   selectionPriority = selectionPriority,    -- function
                   selectionSizeMax = selectionSizeMax,    -- function
                   selectionSizeMin = selectionSizeMin,    -- function
                   SMHighlightDistMax = SMHighlightDistMax,    -- function
                   SMHighlightDistMin = SMHighlightDistMin,    -- function
                   SMRepresentation = SMRepresentation,    -- function
                   sobDescription = sobDescription,    -- function
                   sobDieTime = sobDieTime,    -- function
                   TODistanceDisappear0 = TODistanceDisappear0,    -- function
                   TODistanceDisappear1 = TODistanceDisappear1,    -- function
                   TODistanceDisappear2 = TODistanceDisappear2,    -- function
                   TODistanceFade0 = TODistanceFade0,    -- function
                   TODistanceFade1 = TODistanceFade1,    -- function
                   TODistanceFade2 = TODistanceFade2,    -- function
                   TOGroupMergeSize = TOGroupMergeSize,    -- function
                   TOGroupScale = TOGroupScale,    -- function
                   TOIcon = TOIcon,    -- function
                   TOScale = TOScale,    -- function
                   UnitCapsFamily = UnitCapsFamily,    -- function
                   UnitCapsShipType = UnitCapsShipType,    -- function
                   upLOD = upLOD,    -- function
                   visibleInSecondary = visibleInSecondary,    -- function
               },
               _get_ =    -- table
               {
               },
           },
           _get_ =    -- table
           {
           },
       },
       SobRigidBodyStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "SobRigidBodyStatic",    -- string
           _set_ =    -- table
           {
               mass = mass,    -- function
           },
           _base_ =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobStatic",    -- string
               _set_ =    -- table
               {
                   alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                   alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                   alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                   alwaysInRenderList = alwaysInRenderList,    -- function
                   ArmourFamily = ArmourFamily,    -- function
                   AttackFamily = AttackFamily,    -- function
                   AutoFormationFamily = AutoFormationFamily,    -- function
                   AvoidanceFamily = AvoidanceFamily,    -- function
                   battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                   battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                   blobName = blobName,    -- function
                   blobNamePriority = blobNamePriority,    -- function
                   BuildFamily = BuildFamily,    -- function
                   canBlink = canBlink,    -- function
                   canHaveFog = canHaveFog,    -- function
                   canHaveShadows = canHaveShadows,    -- function
                   CollisionFamily = CollisionFamily,    -- function
                   deadSobFadeTime = deadSobFadeTime,    -- function
                   detailLevel = detailLevel,    -- function
                   displayedName = displayedName,    -- function
                   DisplayFamily = DisplayFamily,    -- function
                   DockFamily = DockFamily,    -- function
                   dotRenderLimit = dotRenderLimit,    -- function
                   downLOD = downLOD,    -- function
                   goblinsOff = goblinsOff,    -- function
                   goblinsStartFade = goblinsStartFade,    -- function
                   healthBarStyle = healthBarStyle,    -- function
                   maxhealth = maxhealth,    -- function
                   meshRenderLimit = meshRenderLimit,    -- function
                   minimumZoomFactor = minimumZoomFactor,    -- function
                   minLOD = minLOD,    -- function
                   minRegenTime = minRegenTime,    -- function
                   mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                   mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                   nlips = nlips,    -- function
                   nlipsFar = nlipsFar,    -- function
                   nlipsFarRange = nlipsFarRange,    -- function
                   nlipsRange = nlipsRange,    -- function
                   preciseATILimit = preciseATILimit,    -- function
                   preciseSelectionLimit = preciseSelectionLimit,    -- function
                   regentime = regentime,    -- function
                   relativeMoveFactor = relativeMoveFactor,    -- function
                   selectionLimit = selectionLimit,    -- function
                   selectionPriority = selectionPriority,    -- function
                   selectionSizeMax = selectionSizeMax,    -- function
                   selectionSizeMin = selectionSizeMin,    -- function
                   SMHighlightDistMax = SMHighlightDistMax,    -- function
                   SMHighlightDistMin = SMHighlightDistMin,    -- function
                   SMRepresentation = SMRepresentation,    -- function
                   sobDescription = sobDescription,    -- function
                   sobDieTime = sobDieTime,    -- function
                   TODistanceDisappear0 = TODistanceDisappear0,    -- function
                   TODistanceDisappear1 = TODistanceDisappear1,    -- function
                   TODistanceDisappear2 = TODistanceDisappear2,    -- function
                   TODistanceFade0 = TODistanceFade0,    -- function
                   TODistanceFade1 = TODistanceFade1,    -- function
                   TODistanceFade2 = TODistanceFade2,    -- function
                   TOGroupMergeSize = TOGroupMergeSize,    -- function
                   TOGroupScale = TOGroupScale,    -- function
                   TOIcon = TOIcon,    -- function
                   TOScale = TOScale,    -- function
                   UnitCapsFamily = UnitCapsFamily,    -- function
                   UnitCapsShipType = UnitCapsShipType,    -- function
                   upLOD = upLOD,    -- function
                   visibleInSecondary = visibleInSecondary,    -- function
               },
               _get_ =    -- table
               {
               },
           },
           _get_ =    -- table
           {
           },
       },
       ResourceStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "ResourceStatic",    -- string
           _set_ =    -- table
           {
               angularFriction = angularFriction,    -- function
               blobRadius = blobRadius,    -- function
               linearFriction = linearFriction,    -- function
               maxAngularVelocity = maxAngularVelocity,    -- function
               maxVelocity = maxVelocity,    -- function
               pixelColour = pixelColour,    -- function
               pixelColourDepleted = pixelColourDepleted,    -- function
               pixelSize = pixelSize,    -- function
               resourceValue = resourceValue,    -- function
           },
           _base_ =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobRigidBodyStatic",    -- string
               _set_ =    -- table
               {
                   mass = mass,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobStatic",    -- string
                   _set_ =    -- table
                   {
                       alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                       alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                       alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                       alwaysInRenderList = alwaysInRenderList,    -- function
                       ArmourFamily = ArmourFamily,    -- function
                       AttackFamily = AttackFamily,    -- function
                       AutoFormationFamily = AutoFormationFamily,    -- function
                       AvoidanceFamily = AvoidanceFamily,    -- function
                       battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                       battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                       blobName = blobName,    -- function
                       blobNamePriority = blobNamePriority,    -- function
                       BuildFamily = BuildFamily,    -- function
                       canBlink = canBlink,    -- function
                       canHaveFog = canHaveFog,    -- function
                       canHaveShadows = canHaveShadows,    -- function
                       CollisionFamily = CollisionFamily,    -- function
                       deadSobFadeTime = deadSobFadeTime,    -- function
                       detailLevel = detailLevel,    -- function
                       displayedName = displayedName,    -- function
                       DisplayFamily = DisplayFamily,    -- function
                       DockFamily = DockFamily,    -- function
                       dotRenderLimit = dotRenderLimit,    -- function
                       downLOD = downLOD,    -- function
                       goblinsOff = goblinsOff,    -- function
                       goblinsStartFade = goblinsStartFade,    -- function
                       healthBarStyle = healthBarStyle,    -- function
                       maxhealth = maxhealth,    -- function
                       meshRenderLimit = meshRenderLimit,    -- function
                       minimumZoomFactor = minimumZoomFactor,    -- function
                       minLOD = minLOD,    -- function
                       minRegenTime = minRegenTime,    -- function
                       mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                       mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                       nlips = nlips,    -- function
                       nlipsFar = nlipsFar,    -- function
                       nlipsFarRange = nlipsFarRange,    -- function
                       nlipsRange = nlipsRange,    -- function
                       preciseATILimit = preciseATILimit,    -- function
                       preciseSelectionLimit = preciseSelectionLimit,    -- function
                       regentime = regentime,    -- function
                       relativeMoveFactor = relativeMoveFactor,    -- function
                       selectionLimit = selectionLimit,    -- function
                       selectionPriority = selectionPriority,    -- function
                       selectionSizeMax = selectionSizeMax,    -- function
                       selectionSizeMin = selectionSizeMin,    -- function
                       SMHighlightDistMax = SMHighlightDistMax,    -- function
                       SMHighlightDistMin = SMHighlightDistMin,    -- function
                       SMRepresentation = SMRepresentation,    -- function
                       sobDescription = sobDescription,    -- function
                       sobDieTime = sobDieTime,    -- function
                       TODistanceDisappear0 = TODistanceDisappear0,    -- function
                       TODistanceDisappear1 = TODistanceDisappear1,    -- function
                       TODistanceDisappear2 = TODistanceDisappear2,    -- function
                       TODistanceFade0 = TODistanceFade0,    -- function
                       TODistanceFade1 = TODistanceFade1,    -- function
                       TODistanceFade2 = TODistanceFade2,    -- function
                       TOGroupMergeSize = TOGroupMergeSize,    -- function
                       TOGroupScale = TOGroupScale,    -- function
                       TOIcon = TOIcon,    -- function
                       TOScale = TOScale,    -- function
                       UnitCapsFamily = UnitCapsFamily,    -- function
                       UnitCapsShipType = UnitCapsShipType,    -- function
                       upLOD = upLOD,    -- function
                       visibleInSecondary = visibleInSecondary,    -- function
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           _get_ =    -- table
           {
           },
       },
       AsteroidStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "AsteroidStatic",    -- string
           _set_ =    -- table
           {
           },
           _base_ =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "ResourceStatic",    -- string
               _set_ =    -- table
               {
                   angularFriction = angularFriction,    -- function
                   blobRadius = blobRadius,    -- function
                   linearFriction = linearFriction,    -- function
                   maxAngularVelocity = maxAngularVelocity,    -- function
                   maxVelocity = maxVelocity,    -- function
                   pixelColour = pixelColour,    -- function
                   pixelColourDepleted = pixelColourDepleted,    -- function
                   pixelSize = pixelSize,    -- function
                   resourceValue = resourceValue,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobRigidBodyStatic",    -- string
                   _set_ =    -- table
                   {
                       mass = mass,    -- function
                   },
                   _base_ =    -- table
                   {
                       _generated_ = 1,    -- number
                       _name_ = "SobStatic",    -- string
                       _set_ =    -- table
                       {
                           alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                           alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                           alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                           alwaysInRenderList = alwaysInRenderList,    -- function
                           ArmourFamily = ArmourFamily,    -- function
                           AttackFamily = AttackFamily,    -- function
                           AutoFormationFamily = AutoFormationFamily,    -- function
                           AvoidanceFamily = AvoidanceFamily,    -- function
                           battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                           battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                           blobName = blobName,    -- function
                           blobNamePriority = blobNamePriority,    -- function
                           BuildFamily = BuildFamily,    -- function
                           canBlink = canBlink,    -- function
                           canHaveFog = canHaveFog,    -- function
                           canHaveShadows = canHaveShadows,    -- function
                           CollisionFamily = CollisionFamily,    -- function
                           deadSobFadeTime = deadSobFadeTime,    -- function
                           detailLevel = detailLevel,    -- function
                           displayedName = displayedName,    -- function
                           DisplayFamily = DisplayFamily,    -- function
                           DockFamily = DockFamily,    -- function
                           dotRenderLimit = dotRenderLimit,    -- function
                           downLOD = downLOD,    -- function
                           goblinsOff = goblinsOff,    -- function
                           goblinsStartFade = goblinsStartFade,    -- function
                           healthBarStyle = healthBarStyle,    -- function
                           maxhealth = maxhealth,    -- function
                           meshRenderLimit = meshRenderLimit,    -- function
                           minimumZoomFactor = minimumZoomFactor,    -- function
                           minLOD = minLOD,    -- function
                           minRegenTime = minRegenTime,    -- function
                           mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                           mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                           nlips = nlips,    -- function
                           nlipsFar = nlipsFar,    -- function
                           nlipsFarRange = nlipsFarRange,    -- function
                           nlipsRange = nlipsRange,    -- function
                           preciseATILimit = preciseATILimit,    -- function
                           preciseSelectionLimit = preciseSelectionLimit,    -- function
                           regentime = regentime,    -- function
                           relativeMoveFactor = relativeMoveFactor,    -- function
                           selectionLimit = selectionLimit,    -- function
                           selectionPriority = selectionPriority,    -- function
                           selectionSizeMax = selectionSizeMax,    -- function
                           selectionSizeMin = selectionSizeMin,    -- function
                           SMHighlightDistMax = SMHighlightDistMax,    -- function
                           SMHighlightDistMin = SMHighlightDistMin,    -- function
                           SMRepresentation = SMRepresentation,    -- function
                           sobDescription = sobDescription,    -- function
                           sobDieTime = sobDieTime,    -- function
                           TODistanceDisappear0 = TODistanceDisappear0,    -- function
                           TODistanceDisappear1 = TODistanceDisappear1,    -- function
                           TODistanceDisappear2 = TODistanceDisappear2,    -- function
                           TODistanceFade0 = TODistanceFade0,    -- function
                           TODistanceFade1 = TODistanceFade1,    -- function
                           TODistanceFade2 = TODistanceFade2,    -- function
                           TOGroupMergeSize = TOGroupMergeSize,    -- function
                           TOGroupScale = TOGroupScale,    -- function
                           TOIcon = TOIcon,    -- function
                           TOScale = TOScale,    -- function
                           UnitCapsFamily = UnitCapsFamily,    -- function
                           UnitCapsShipType = UnitCapsShipType,    -- function
                           upLOD = upLOD,    -- function
                           visibleInSecondary = visibleInSecondary,    -- function
                       },
                       _get_ =    -- table
                       {
                       },
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           _get_ =    -- table
           {
           },
       },
       settagmethod_hook =    -- table
       {
           tostring = tostring,    -- function
       },
       SubSystemStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "SubSystemStatic",    -- string
           _set_ =    -- table
           {
               activateHealthPercentage = activateHealthPercentage,    -- function
               collateralDamage = collateralDamage,    -- function
               costToBuild = costToBuild,    -- function
               inactiveTimeAfterDamage = inactiveTimeAfterDamage,    -- function
               innate = innate,    -- function
               isResearch = isResearch,    -- function
               timeToBuild = timeToBuild,    -- function
               type = type,    -- function
               typeString = typeString,    -- function
               visible = visible,    -- function
           },
           _base_ =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobRigidBodyStatic",    -- string
               _set_ =    -- table
               {
                   mass = mass,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobStatic",    -- string
                   _set_ =    -- table
                   {
                       alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                       alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                       alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                       alwaysInRenderList = alwaysInRenderList,    -- function
                       ArmourFamily = ArmourFamily,    -- function
                       AttackFamily = AttackFamily,    -- function
                       AutoFormationFamily = AutoFormationFamily,    -- function
                       AvoidanceFamily = AvoidanceFamily,    -- function
                       battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                       battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                       blobName = blobName,    -- function
                       blobNamePriority = blobNamePriority,    -- function
                       BuildFamily = BuildFamily,    -- function
                       canBlink = canBlink,    -- function
                       canHaveFog = canHaveFog,    -- function
                       canHaveShadows = canHaveShadows,    -- function
                       CollisionFamily = CollisionFamily,    -- function
                       deadSobFadeTime = deadSobFadeTime,    -- function
                       detailLevel = detailLevel,    -- function
                       displayedName = displayedName,    -- function
                       DisplayFamily = DisplayFamily,    -- function
                       DockFamily = DockFamily,    -- function
                       dotRenderLimit = dotRenderLimit,    -- function
                       downLOD = downLOD,    -- function
                       goblinsOff = goblinsOff,    -- function
                       goblinsStartFade = goblinsStartFade,    -- function
                       healthBarStyle = healthBarStyle,    -- function
                       maxhealth = maxhealth,    -- function
                       meshRenderLimit = meshRenderLimit,    -- function
                       minimumZoomFactor = minimumZoomFactor,    -- function
                       minLOD = minLOD,    -- function
                       minRegenTime = minRegenTime,    -- function
                       mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                       mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                       nlips = nlips,    -- function
                       nlipsFar = nlipsFar,    -- function
                       nlipsFarRange = nlipsFarRange,    -- function
                       nlipsRange = nlipsRange,    -- function
                       preciseATILimit = preciseATILimit,    -- function
                       preciseSelectionLimit = preciseSelectionLimit,    -- function
                       regentime = regentime,    -- function
                       relativeMoveFactor = relativeMoveFactor,    -- function
                       selectionLimit = selectionLimit,    -- function
                       selectionPriority = selectionPriority,    -- function
                       selectionSizeMax = selectionSizeMax,    -- function
                       selectionSizeMin = selectionSizeMin,    -- function
                       SMHighlightDistMax = SMHighlightDistMax,    -- function
                       SMHighlightDistMin = SMHighlightDistMin,    -- function
                       SMRepresentation = SMRepresentation,    -- function
                       sobDescription = sobDescription,    -- function
                       sobDieTime = sobDieTime,    -- function
                       TODistanceDisappear0 = TODistanceDisappear0,    -- function
                       TODistanceDisappear1 = TODistanceDisappear1,    -- function
                       TODistanceDisappear2 = TODistanceDisappear2,    -- function
                       TODistanceFade0 = TODistanceFade0,    -- function
                       TODistanceFade1 = TODistanceFade1,    -- function
                       TODistanceFade2 = TODistanceFade2,    -- function
                       TOGroupMergeSize = TOGroupMergeSize,    -- function
                       TOGroupScale = TOGroupScale,    -- function
                       TOIcon = TOIcon,    -- function
                       TOScale = TOScale,    -- function
                       UnitCapsFamily = UnitCapsFamily,    -- function
                       UnitCapsShipType = UnitCapsShipType,    -- function
                       upLOD = upLOD,    -- function
                       visibleInSecondary = visibleInSecondary,    -- function
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           _get_ =    -- table
           {
           },
       },
       DustCloudStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "DustCloudStatic",    -- string
           _set_ =    -- table
           {
               chargeable = chargeable,    -- function
               chargedLightningEffectName = chargedLightningEffectName,    -- function
               damageMultiplier = damageMultiplier,    -- function
               lightningEffectName = lightningEffectName,    -- function
           },
           _base_ =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobStatic",    -- string
               _set_ =    -- table
               {
                   alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                   alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                   alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                   alwaysInRenderList = alwaysInRenderList,    -- function
                   ArmourFamily = ArmourFamily,    -- function
                   AttackFamily = AttackFamily,    -- function
                   AutoFormationFamily = AutoFormationFamily,    -- function
                   AvoidanceFamily = AvoidanceFamily,    -- function
                   battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                   battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                   blobName = blobName,    -- function
                   blobNamePriority = blobNamePriority,    -- function
                   BuildFamily = BuildFamily,    -- function
                   canBlink = canBlink,    -- function
                   canHaveFog = canHaveFog,    -- function
                   canHaveShadows = canHaveShadows,    -- function
                   CollisionFamily = CollisionFamily,    -- function
                   deadSobFadeTime = deadSobFadeTime,    -- function
                   detailLevel = detailLevel,    -- function
                   displayedName = displayedName,    -- function
                   DisplayFamily = DisplayFamily,    -- function
                   DockFamily = DockFamily,    -- function
                   dotRenderLimit = dotRenderLimit,    -- function
                   downLOD = downLOD,    -- function
                   goblinsOff = goblinsOff,    -- function
                   goblinsStartFade = goblinsStartFade,    -- function
                   healthBarStyle = healthBarStyle,    -- function
                   maxhealth = maxhealth,    -- function
                   meshRenderLimit = meshRenderLimit,    -- function
                   minimumZoomFactor = minimumZoomFactor,    -- function
                   minLOD = minLOD,    -- function
                   minRegenTime = minRegenTime,    -- function
                   mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                   mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                   nlips = nlips,    -- function
                   nlipsFar = nlipsFar,    -- function
                   nlipsFarRange = nlipsFarRange,    -- function
                   nlipsRange = nlipsRange,    -- function
                   preciseATILimit = preciseATILimit,    -- function
                   preciseSelectionLimit = preciseSelectionLimit,    -- function
                   regentime = regentime,    -- function
                   relativeMoveFactor = relativeMoveFactor,    -- function
                   selectionLimit = selectionLimit,    -- function
                   selectionPriority = selectionPriority,    -- function
                   selectionSizeMax = selectionSizeMax,    -- function
                   selectionSizeMin = selectionSizeMin,    -- function
                   SMHighlightDistMax = SMHighlightDistMax,    -- function
                   SMHighlightDistMin = SMHighlightDistMin,    -- function
                   SMRepresentation = SMRepresentation,    -- function
                   sobDescription = sobDescription,    -- function
                   sobDieTime = sobDieTime,    -- function
                   TODistanceDisappear0 = TODistanceDisappear0,    -- function
                   TODistanceDisappear1 = TODistanceDisappear1,    -- function
                   TODistanceDisappear2 = TODistanceDisappear2,    -- function
                   TODistanceFade0 = TODistanceFade0,    -- function
                   TODistanceFade1 = TODistanceFade1,    -- function
                   TODistanceFade2 = TODistanceFade2,    -- function
                   TOGroupMergeSize = TOGroupMergeSize,    -- function
                   TOGroupScale = TOGroupScale,    -- function
                   TOIcon = TOIcon,    -- function
                   TOScale = TOScale,    -- function
                   UnitCapsFamily = UnitCapsFamily,    -- function
                   UnitCapsShipType = UnitCapsShipType,    -- function
                   upLOD = upLOD,    -- function
                   visibleInSecondary = visibleInSecondary,    -- function
               },
               _get_ =    -- table
               {
               },
           },
           _get_ =    -- table
           {
           },
       },
       NewResourceType =    -- table
       {
           _ptr_ = "tag: 13",    -- userdata
       },
       NewShipType =    -- table
       {
           _ptr_ = "tag: 7",    -- userdata
       },
       ClassTable =    -- table
       {
           [6] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobStatic",    -- string
               _set_ =    -- table
               {
                   alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                   alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                   alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                   alwaysInRenderList = alwaysInRenderList,    -- function
                   ArmourFamily = ArmourFamily,    -- function
                   AttackFamily = AttackFamily,    -- function
                   AutoFormationFamily = AutoFormationFamily,    -- function
                   AvoidanceFamily = AvoidanceFamily,    -- function
                   battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                   battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                   blobName = blobName,    -- function
                   blobNamePriority = blobNamePriority,    -- function
                   BuildFamily = BuildFamily,    -- function
                   canBlink = canBlink,    -- function
                   canHaveFog = canHaveFog,    -- function
                   canHaveShadows = canHaveShadows,    -- function
                   CollisionFamily = CollisionFamily,    -- function
                   deadSobFadeTime = deadSobFadeTime,    -- function
                   detailLevel = detailLevel,    -- function
                   displayedName = displayedName,    -- function
                   DisplayFamily = DisplayFamily,    -- function
                   DockFamily = DockFamily,    -- function
                   dotRenderLimit = dotRenderLimit,    -- function
                   downLOD = downLOD,    -- function
                   goblinsOff = goblinsOff,    -- function
                   goblinsStartFade = goblinsStartFade,    -- function
                   healthBarStyle = healthBarStyle,    -- function
                   maxhealth = maxhealth,    -- function
                   meshRenderLimit = meshRenderLimit,    -- function
                   minimumZoomFactor = minimumZoomFactor,    -- function
                   minLOD = minLOD,    -- function
                   minRegenTime = minRegenTime,    -- function
                   mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                   mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                   nlips = nlips,    -- function
                   nlipsFar = nlipsFar,    -- function
                   nlipsFarRange = nlipsFarRange,    -- function
                   nlipsRange = nlipsRange,    -- function
                   preciseATILimit = preciseATILimit,    -- function
                   preciseSelectionLimit = preciseSelectionLimit,    -- function
                   regentime = regentime,    -- function
                   relativeMoveFactor = relativeMoveFactor,    -- function
                   selectionLimit = selectionLimit,    -- function
                   selectionPriority = selectionPriority,    -- function
                   selectionSizeMax = selectionSizeMax,    -- function
                   selectionSizeMin = selectionSizeMin,    -- function
                   SMHighlightDistMax = SMHighlightDistMax,    -- function
                   SMHighlightDistMin = SMHighlightDistMin,    -- function
                   SMRepresentation = SMRepresentation,    -- function
                   sobDescription = sobDescription,    -- function
                   sobDieTime = sobDieTime,    -- function
                   TODistanceDisappear0 = TODistanceDisappear0,    -- function
                   TODistanceDisappear1 = TODistanceDisappear1,    -- function
                   TODistanceDisappear2 = TODistanceDisappear2,    -- function
                   TODistanceFade0 = TODistanceFade0,    -- function
                   TODistanceFade1 = TODistanceFade1,    -- function
                   TODistanceFade2 = TODistanceFade2,    -- function
                   TOGroupMergeSize = TOGroupMergeSize,    -- function
                   TOGroupScale = TOGroupScale,    -- function
                   TOIcon = TOIcon,    -- function
                   TOScale = TOScale,    -- function
                   UnitCapsFamily = UnitCapsFamily,    -- function
                   UnitCapsShipType = UnitCapsShipType,    -- function
                   upLOD = upLOD,    -- function
                   visibleInSecondary = visibleInSecondary,    -- function
               },
               _get_ =    -- table
               {
               },
           },
           [7] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "ShipStatic",    -- string
               _set_ =    -- table
               {
                   aggressiveFormation = aggressiveFormation,    -- function
                   antiCorvetteValue = antiCorvetteValue,    -- function
                   antiFighterValue = antiFighterValue,    -- function
                   antiFrigateValue = antiFrigateValue,    -- function
                   buildCost = buildCost,    -- function
                   buildPriorityOrder = buildPriorityOrder,    -- function
                   buildTime = buildTime,    -- function
                   chanceOfSpecialDeath = chanceOfSpecialDeath,    -- function
                   collisionMultiplier = collisionMultiplier,    -- function
                   controllerType = controllerType,    -- function
                   corvetteValue = corvetteValue,    -- function
                   defensiveFormation = defensiveFormation,    -- function
                   descendPitch = descendPitch,    -- function
                   detectionStrength = detectionStrength,    -- function
                   dockFormation = dockFormation,    -- function
                   dockNrOfShipsInDockFormation = dockNrOfShipsInDockFormation,    -- function
                   dockQueueSelectionOccupiedMultiplier = dockQueueSelectionOccupiedMultiplier,    -- function
                   dockQueueSelectionQueueMultiplier = dockQueueSelectionQueueMultiplier,    -- function
                   dockTimeBeforeStart = dockTimeBeforeStart,    -- function
                   dockTimeBetweenTwoFormations = dockTimeBetweenTwoFormations,    -- function
                   dontDockWithOtherRaceShips = dontDockWithOtherRaceShips,    -- function
                   dustCloudDamageTime = dustCloudDamageTime,    -- function
                   fighterValue = fighterValue,    -- function
                   formationSpacing = formationSpacing,    -- function
                   frigateValue = frigateValue,    -- function
                   goalReachEpsilon = goalReachEpsilon,    -- function
                   ignoreRaceWhenDocking = ignoreRaceWhenDocking,    -- function
                   isTransferable = isTransferable,    -- function
                   launchFormation = launchFormation,    -- function
                   launchNrOfShipsInDockFormation = launchNrOfShipsInDockFormation,    -- function
                   launchTimeBeforeStart = launchTimeBeforeStart,    -- function
                   launchTimeBetweenTwoFormations = launchTimeBetweenTwoFormations,    -- function
                   maxBankingAmount = maxBankingAmount,    -- function
                   militaryUnit = militaryUnit,    -- function
                   MinimalFamilyToFindPathAround = MinimalFamilyToFindPathAround,    -- function
                   mirrorAboveManeuver = mirrorAboveManeuver,    -- function
                   mirrorAngle = mirrorAngle,    -- function
                   mirrorBelowManeuver = mirrorBelowManeuver,    -- function
                   nbRestrictedHardpoints = nbRestrictedHardpoints,    -- function
                   nebulaDamageTime = nebulaDamageTime,    -- function
                   neutralValue = neutralValue,    -- function
                   paradeData = paradeData,    -- function
                   passiveFormation = passiveFormation,    -- function
                   prmSensorRange = prmSensorRange,    -- function
                   queueFormation = queueFormation,    -- function
                   rearArmourDamage = rearArmourDamage,    -- function
                   retaliationDistanceFromGoal = retaliationDistanceFromGoal,    -- function
                   retaliationRange = retaliationRange,    -- function
                   secondaryTurnAngle = secondaryTurnAngle,    -- function
                   secSensorRange = secSensorRange,    -- function
                   shipHoldActive = shipHoldActive,    -- function
                   sideArmourDamage = sideArmourDamage,    -- function
                   slideMoveRange = slideMoveRange,    -- function
                   sobSpecialDieTime = sobSpecialDieTime,    -- function
                   spawnShipOnDeath = spawnShipOnDeath,    -- function
                   specialDeathSpeed = specialDeathSpeed,    -- function
                   specialTurnDownManeuver = specialTurnDownManeuver,    -- function
                   specialTurnLeftManeuver = specialTurnLeftManeuver,    -- function
                   specialTurnRightManeuver = specialTurnRightManeuver,    -- function
                   specialTurnUpManeuver = specialTurnUpManeuver,    -- function
                   SquadronSize = SquadronSize,    -- function
                   swayBobbingFactor = swayBobbingFactor,    -- function
                   swayOffsetRandomX = swayOffsetRandomX,    -- function
                   swayOffsetRandomY = swayOffsetRandomY,    -- function
                   swayOffsetRandomZ = swayOffsetRandomZ,    -- function
                   swayRotateFactor = swayRotateFactor,    -- function
                   swayUpdateTime = swayUpdateTime,    -- function
                   targetRandomPointXMax = targetRandomPointXMax,    -- function
                   targetRandomPointXMin = targetRandomPointXMin,    -- function
                   targetRandomPointYMax = targetRandomPointYMax,    -- function
                   targetRandomPointYMin = targetRandomPointYMin,    -- function
                   targetRandomPointZMax = targetRandomPointZMax,    -- function
                   targetRandomPointZMin = targetRandomPointZMin,    -- function
                   thrusterUsage = thrusterUsage,    -- function
                   useTargetRandom = useTargetRandom,    -- function
                   visualRange = visualRange,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobWithMeshStatic",    -- string
                   _set_ =    -- table
                   {
                       accelerationAngle = accelerationAngle,    -- function
                       mainEngineAccelTime = mainEngineAccelTime,    -- function
                       mainEngineBrakeTime = mainEngineBrakeTime,    -- function
                       mainEngineMaxSpeed = mainEngineMaxSpeed,    -- function
                       pixelColour = pixelColour,    -- function
                       rotationAccelTime = rotationAccelTime,    -- function
                       rotationBrakeTime = rotationBrakeTime,    -- function
                       rotationMaxSpeed = rotationMaxSpeed,    -- function
                       thrusterAccelTime = thrusterAccelTime,    -- function
                       thrusterBrakeTime = thrusterBrakeTime,    -- function
                       thrusterMaxSpeed = thrusterMaxSpeed,    -- function
                       tumbleDynamicX = tumbleDynamicX,    -- function
                       tumbleDynamicY = tumbleDynamicY,    -- function
                       tumbleDynamicZ = tumbleDynamicZ,    -- function
                       tumbleSpecialDynamicX = tumbleSpecialDynamicX,    -- function
                       tumbleSpecialDynamicY = tumbleSpecialDynamicY,    -- function
                       tumbleSpecialDynamicZ = tumbleSpecialDynamicZ,    -- function
                       tumbleStaticX = tumbleStaticX,    -- function
                       tumbleStaticY = tumbleStaticY,    -- function
                       tumbleStaticZ = tumbleStaticZ,    -- function
                   },
                   _base_ =    -- table
                   {
                       _generated_ = 1,    -- number
                       _name_ = "SobRigidBodyStatic",    -- string
                       _set_ =    -- table
                       {
                           mass = mass,    -- function
                       },
                       _base_ =    -- table
                       {
                           _generated_ = 1,    -- number
                           _name_ = "SobStatic",    -- string
                           _set_ =    -- table
                           {
                               alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                               alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                               alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                               alwaysInRenderList = alwaysInRenderList,    -- function
                               ArmourFamily = ArmourFamily,    -- function
                               AttackFamily = AttackFamily,    -- function
                               AutoFormationFamily = AutoFormationFamily,    -- function
                               AvoidanceFamily = AvoidanceFamily,    -- function
                               battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                               battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                               blobName = blobName,    -- function
                               blobNamePriority = blobNamePriority,    -- function
                               BuildFamily = BuildFamily,    -- function
                               canBlink = canBlink,    -- function
                               canHaveFog = canHaveFog,    -- function
                               canHaveShadows = canHaveShadows,    -- function
                               CollisionFamily = CollisionFamily,    -- function
                               deadSobFadeTime = deadSobFadeTime,    -- function
                               detailLevel = detailLevel,    -- function
                               displayedName = displayedName,    -- function
                               DisplayFamily = DisplayFamily,    -- function
                               DockFamily = DockFamily,    -- function
                               dotRenderLimit = dotRenderLimit,    -- function
                               downLOD = downLOD,    -- function
                               goblinsOff = goblinsOff,    -- function
                               goblinsStartFade = goblinsStartFade,    -- function
                               healthBarStyle = healthBarStyle,    -- function
                               maxhealth = maxhealth,    -- function
                               meshRenderLimit = meshRenderLimit,    -- function
                               minimumZoomFactor = minimumZoomFactor,    -- function
                               minLOD = minLOD,    -- function
                               minRegenTime = minRegenTime,    -- function
                               mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                               mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                               nlips = nlips,    -- function
                               nlipsFar = nlipsFar,    -- function
                               nlipsFarRange = nlipsFarRange,    -- function
                               nlipsRange = nlipsRange,    -- function
                               preciseATILimit = preciseATILimit,    -- function
                               preciseSelectionLimit = preciseSelectionLimit,    -- function
                               regentime = regentime,    -- function
                               relativeMoveFactor = relativeMoveFactor,    -- function
                               selectionLimit = selectionLimit,    -- function
                               selectionPriority = selectionPriority,    -- function
                               selectionSizeMax = selectionSizeMax,    -- function
                               selectionSizeMin = selectionSizeMin,    -- function
                               SMHighlightDistMax = SMHighlightDistMax,    -- function
                               SMHighlightDistMin = SMHighlightDistMin,    -- function
                               SMRepresentation = SMRepresentation,    -- function
                               sobDescription = sobDescription,    -- function
                               sobDieTime = sobDieTime,    -- function
                               TODistanceDisappear0 = TODistanceDisappear0,    -- function
                               TODistanceDisappear1 = TODistanceDisappear1,    -- function
                               TODistanceDisappear2 = TODistanceDisappear2,    -- function
                               TODistanceFade0 = TODistanceFade0,    -- function
                               TODistanceFade1 = TODistanceFade1,    -- function
                               TODistanceFade2 = TODistanceFade2,    -- function
                               TOGroupMergeSize = TOGroupMergeSize,    -- function
                               TOGroupScale = TOGroupScale,    -- function
                               TOIcon = TOIcon,    -- function
                               TOScale = TOScale,    -- function
                               UnitCapsFamily = UnitCapsFamily,    -- function
                               UnitCapsShipType = UnitCapsShipType,    -- function
                               upLOD = upLOD,    -- function
                               visibleInSecondary = visibleInSecondary,    -- function
                           },
                           _get_ =    -- table
                           {
                           },
                       },
                       _get_ =    -- table
                       {
                       },
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           [8] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "WeaponStatic",    -- string
               _set_ =    -- table
               {
               },
               _get_ =    -- table
               {
               },
           },
           [9] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobRigidBodyStatic",    -- string
               _set_ =    -- table
               {
                   mass = mass,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobStatic",    -- string
                   _set_ =    -- table
                   {
                       alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                       alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                       alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                       alwaysInRenderList = alwaysInRenderList,    -- function
                       ArmourFamily = ArmourFamily,    -- function
                       AttackFamily = AttackFamily,    -- function
                       AutoFormationFamily = AutoFormationFamily,    -- function
                       AvoidanceFamily = AvoidanceFamily,    -- function
                       battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                       battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                       blobName = blobName,    -- function
                       blobNamePriority = blobNamePriority,    -- function
                       BuildFamily = BuildFamily,    -- function
                       canBlink = canBlink,    -- function
                       canHaveFog = canHaveFog,    -- function
                       canHaveShadows = canHaveShadows,    -- function
                       CollisionFamily = CollisionFamily,    -- function
                       deadSobFadeTime = deadSobFadeTime,    -- function
                       detailLevel = detailLevel,    -- function
                       displayedName = displayedName,    -- function
                       DisplayFamily = DisplayFamily,    -- function
                       DockFamily = DockFamily,    -- function
                       dotRenderLimit = dotRenderLimit,    -- function
                       downLOD = downLOD,    -- function
                       goblinsOff = goblinsOff,    -- function
                       goblinsStartFade = goblinsStartFade,    -- function
                       healthBarStyle = healthBarStyle,    -- function
                       maxhealth = maxhealth,    -- function
                       meshRenderLimit = meshRenderLimit,    -- function
                       minimumZoomFactor = minimumZoomFactor,    -- function
                       minLOD = minLOD,    -- function
                       minRegenTime = minRegenTime,    -- function
                       mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                       mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                       nlips = nlips,    -- function
                       nlipsFar = nlipsFar,    -- function
                       nlipsFarRange = nlipsFarRange,    -- function
                       nlipsRange = nlipsRange,    -- function
                       preciseATILimit = preciseATILimit,    -- function
                       preciseSelectionLimit = preciseSelectionLimit,    -- function
                       regentime = regentime,    -- function
                       relativeMoveFactor = relativeMoveFactor,    -- function
                       selectionLimit = selectionLimit,    -- function
                       selectionPriority = selectionPriority,    -- function
                       selectionSizeMax = selectionSizeMax,    -- function
                       selectionSizeMin = selectionSizeMin,    -- function
                       SMHighlightDistMax = SMHighlightDistMax,    -- function
                       SMHighlightDistMin = SMHighlightDistMin,    -- function
                       SMRepresentation = SMRepresentation,    -- function
                       sobDescription = sobDescription,    -- function
                       sobDieTime = sobDieTime,    -- function
                       TODistanceDisappear0 = TODistanceDisappear0,    -- function
                       TODistanceDisappear1 = TODistanceDisappear1,    -- function
                       TODistanceDisappear2 = TODistanceDisappear2,    -- function
                       TODistanceFade0 = TODistanceFade0,    -- function
                       TODistanceFade1 = TODistanceFade1,    -- function
                       TODistanceFade2 = TODistanceFade2,    -- function
                       TOGroupMergeSize = TOGroupMergeSize,    -- function
                       TOGroupScale = TOGroupScale,    -- function
                       TOIcon = TOIcon,    -- function
                       TOScale = TOScale,    -- function
                       UnitCapsFamily = UnitCapsFamily,    -- function
                       UnitCapsShipType = UnitCapsShipType,    -- function
                       upLOD = upLOD,    -- function
                       visibleInSecondary = visibleInSecondary,    -- function
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           [10] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobPointMassStatic",    -- string
               _set_ =    -- table
               {
                   mass = mass,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobStatic",    -- string
                   _set_ =    -- table
                   {
                       alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                       alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                       alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                       alwaysInRenderList = alwaysInRenderList,    -- function
                       ArmourFamily = ArmourFamily,    -- function
                       AttackFamily = AttackFamily,    -- function
                       AutoFormationFamily = AutoFormationFamily,    -- function
                       AvoidanceFamily = AvoidanceFamily,    -- function
                       battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                       battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                       blobName = blobName,    -- function
                       blobNamePriority = blobNamePriority,    -- function
                       BuildFamily = BuildFamily,    -- function
                       canBlink = canBlink,    -- function
                       canHaveFog = canHaveFog,    -- function
                       canHaveShadows = canHaveShadows,    -- function
                       CollisionFamily = CollisionFamily,    -- function
                       deadSobFadeTime = deadSobFadeTime,    -- function
                       detailLevel = detailLevel,    -- function
                       displayedName = displayedName,    -- function
                       DisplayFamily = DisplayFamily,    -- function
                       DockFamily = DockFamily,    -- function
                       dotRenderLimit = dotRenderLimit,    -- function
                       downLOD = downLOD,    -- function
                       goblinsOff = goblinsOff,    -- function
                       goblinsStartFade = goblinsStartFade,    -- function
                       healthBarStyle = healthBarStyle,    -- function
                       maxhealth = maxhealth,    -- function
                       meshRenderLimit = meshRenderLimit,    -- function
                       minimumZoomFactor = minimumZoomFactor,    -- function
                       minLOD = minLOD,    -- function
                       minRegenTime = minRegenTime,    -- function
                       mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                       mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                       nlips = nlips,    -- function
                       nlipsFar = nlipsFar,    -- function
                       nlipsFarRange = nlipsFarRange,    -- function
                       nlipsRange = nlipsRange,    -- function
                       preciseATILimit = preciseATILimit,    -- function
                       preciseSelectionLimit = preciseSelectionLimit,    -- function
                       regentime = regentime,    -- function
                       relativeMoveFactor = relativeMoveFactor,    -- function
                       selectionLimit = selectionLimit,    -- function
                       selectionPriority = selectionPriority,    -- function
                       selectionSizeMax = selectionSizeMax,    -- function
                       selectionSizeMin = selectionSizeMin,    -- function
                       SMHighlightDistMax = SMHighlightDistMax,    -- function
                       SMHighlightDistMin = SMHighlightDistMin,    -- function
                       SMRepresentation = SMRepresentation,    -- function
                       sobDescription = sobDescription,    -- function
                       sobDieTime = sobDieTime,    -- function
                       TODistanceDisappear0 = TODistanceDisappear0,    -- function
                       TODistanceDisappear1 = TODistanceDisappear1,    -- function
                       TODistanceDisappear2 = TODistanceDisappear2,    -- function
                       TODistanceFade0 = TODistanceFade0,    -- function
                       TODistanceFade1 = TODistanceFade1,    -- function
                       TODistanceFade2 = TODistanceFade2,    -- function
                       TOGroupMergeSize = TOGroupMergeSize,    -- function
                       TOGroupScale = TOGroupScale,    -- function
                       TOIcon = TOIcon,    -- function
                       TOScale = TOScale,    -- function
                       UnitCapsFamily = UnitCapsFamily,    -- function
                       UnitCapsShipType = UnitCapsShipType,    -- function
                       upLOD = upLOD,    -- function
                       visibleInSecondary = visibleInSecondary,    -- function
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           [11] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "ResourceStatic",    -- string
               _set_ =    -- table
               {
                   angularFriction = angularFriction,    -- function
                   blobRadius = blobRadius,    -- function
                   linearFriction = linearFriction,    -- function
                   maxAngularVelocity = maxAngularVelocity,    -- function
                   maxVelocity = maxVelocity,    -- function
                   pixelColour = pixelColour,    -- function
                   pixelColourDepleted = pixelColourDepleted,    -- function
                   pixelSize = pixelSize,    -- function
                   resourceValue = resourceValue,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobRigidBodyStatic",    -- string
                   _set_ =    -- table
                   {
                       mass = mass,    -- function
                   },
                   _base_ =    -- table
                   {
                       _generated_ = 1,    -- number
                       _name_ = "SobStatic",    -- string
                       _set_ =    -- table
                       {
                           alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                           alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                           alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                           alwaysInRenderList = alwaysInRenderList,    -- function
                           ArmourFamily = ArmourFamily,    -- function
                           AttackFamily = AttackFamily,    -- function
                           AutoFormationFamily = AutoFormationFamily,    -- function
                           AvoidanceFamily = AvoidanceFamily,    -- function
                           battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                           battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                           blobName = blobName,    -- function
                           blobNamePriority = blobNamePriority,    -- function
                           BuildFamily = BuildFamily,    -- function
                           canBlink = canBlink,    -- function
                           canHaveFog = canHaveFog,    -- function
                           canHaveShadows = canHaveShadows,    -- function
                           CollisionFamily = CollisionFamily,    -- function
                           deadSobFadeTime = deadSobFadeTime,    -- function
                           detailLevel = detailLevel,    -- function
                           displayedName = displayedName,    -- function
                           DisplayFamily = DisplayFamily,    -- function
                           DockFamily = DockFamily,    -- function
                           dotRenderLimit = dotRenderLimit,    -- function
                           downLOD = downLOD,    -- function
                           goblinsOff = goblinsOff,    -- function
                           goblinsStartFade = goblinsStartFade,    -- function
                           healthBarStyle = healthBarStyle,    -- function
                           maxhealth = maxhealth,    -- function
                           meshRenderLimit = meshRenderLimit,    -- function
                           minimumZoomFactor = minimumZoomFactor,    -- function
                           minLOD = minLOD,    -- function
                           minRegenTime = minRegenTime,    -- function
                           mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                           mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                           nlips = nlips,    -- function
                           nlipsFar = nlipsFar,    -- function
                           nlipsFarRange = nlipsFarRange,    -- function
                           nlipsRange = nlipsRange,    -- function
                           preciseATILimit = preciseATILimit,    -- function
                           preciseSelectionLimit = preciseSelectionLimit,    -- function
                           regentime = regentime,    -- function
                           relativeMoveFactor = relativeMoveFactor,    -- function
                           selectionLimit = selectionLimit,    -- function
                           selectionPriority = selectionPriority,    -- function
                           selectionSizeMax = selectionSizeMax,    -- function
                           selectionSizeMin = selectionSizeMin,    -- function
                           SMHighlightDistMax = SMHighlightDistMax,    -- function
                           SMHighlightDistMin = SMHighlightDistMin,    -- function
                           SMRepresentation = SMRepresentation,    -- function
                           sobDescription = sobDescription,    -- function
                           sobDieTime = sobDieTime,    -- function
                           TODistanceDisappear0 = TODistanceDisappear0,    -- function
                           TODistanceDisappear1 = TODistanceDisappear1,    -- function
                           TODistanceDisappear2 = TODistanceDisappear2,    -- function
                           TODistanceFade0 = TODistanceFade0,    -- function
                           TODistanceFade1 = TODistanceFade1,    -- function
                           TODistanceFade2 = TODistanceFade2,    -- function
                           TOGroupMergeSize = TOGroupMergeSize,    -- function
                           TOGroupScale = TOGroupScale,    -- function
                           TOIcon = TOIcon,    -- function
                           TOScale = TOScale,    -- function
                           UnitCapsFamily = UnitCapsFamily,    -- function
                           UnitCapsShipType = UnitCapsShipType,    -- function
                           upLOD = upLOD,    -- function
                           visibleInSecondary = visibleInSecondary,    -- function
                       },
                       _get_ =    -- table
                       {
                       },
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           [12] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "AsteroidStatic",    -- string
               _set_ =    -- table
               {
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "ResourceStatic",    -- string
                   _set_ =    -- table
                   {
                       angularFriction = angularFriction,    -- function
                       blobRadius = blobRadius,    -- function
                       linearFriction = linearFriction,    -- function
                       maxAngularVelocity = maxAngularVelocity,    -- function
                       maxVelocity = maxVelocity,    -- function
                       pixelColour = pixelColour,    -- function
                       pixelColourDepleted = pixelColourDepleted,    -- function
                       pixelSize = pixelSize,    -- function
                       resourceValue = resourceValue,    -- function
                   },
                   _base_ =    -- table
                   {
                       _generated_ = 1,    -- number
                       _name_ = "SobRigidBodyStatic",    -- string
                       _set_ =    -- table
                       {
                           mass = mass,    -- function
                       },
                       _base_ =    -- table
                       {
                           _generated_ = 1,    -- number
                           _name_ = "SobStatic",    -- string
                           _set_ =    -- table
                           {
                               alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                               alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                               alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                               alwaysInRenderList = alwaysInRenderList,    -- function
                               ArmourFamily = ArmourFamily,    -- function
                               AttackFamily = AttackFamily,    -- function
                               AutoFormationFamily = AutoFormationFamily,    -- function
                               AvoidanceFamily = AvoidanceFamily,    -- function
                               battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                               battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                               blobName = blobName,    -- function
                               blobNamePriority = blobNamePriority,    -- function
                               BuildFamily = BuildFamily,    -- function
                               canBlink = canBlink,    -- function
                               canHaveFog = canHaveFog,    -- function
                               canHaveShadows = canHaveShadows,    -- function
                               CollisionFamily = CollisionFamily,    -- function
                               deadSobFadeTime = deadSobFadeTime,    -- function
                               detailLevel = detailLevel,    -- function
                               displayedName = displayedName,    -- function
                               DisplayFamily = DisplayFamily,    -- function
                               DockFamily = DockFamily,    -- function
                               dotRenderLimit = dotRenderLimit,    -- function
                               downLOD = downLOD,    -- function
                               goblinsOff = goblinsOff,    -- function
                               goblinsStartFade = goblinsStartFade,    -- function
                               healthBarStyle = healthBarStyle,    -- function
                               maxhealth = maxhealth,    -- function
                               meshRenderLimit = meshRenderLimit,    -- function
                               minimumZoomFactor = minimumZoomFactor,    -- function
                               minLOD = minLOD,    -- function
                               minRegenTime = minRegenTime,    -- function
                               mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                               mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                               nlips = nlips,    -- function
                               nlipsFar = nlipsFar,    -- function
                               nlipsFarRange = nlipsFarRange,    -- function
                               nlipsRange = nlipsRange,    -- function
                               preciseATILimit = preciseATILimit,    -- function
                               preciseSelectionLimit = preciseSelectionLimit,    -- function
                               regentime = regentime,    -- function
                               relativeMoveFactor = relativeMoveFactor,    -- function
                               selectionLimit = selectionLimit,    -- function
                               selectionPriority = selectionPriority,    -- function
                               selectionSizeMax = selectionSizeMax,    -- function
                               selectionSizeMin = selectionSizeMin,    -- function
                               SMHighlightDistMax = SMHighlightDistMax,    -- function
                               SMHighlightDistMin = SMHighlightDistMin,    -- function
                               SMRepresentation = SMRepresentation,    -- function
                               sobDescription = sobDescription,    -- function
                               sobDieTime = sobDieTime,    -- function
                               TODistanceDisappear0 = TODistanceDisappear0,    -- function
                               TODistanceDisappear1 = TODistanceDisappear1,    -- function
                               TODistanceDisappear2 = TODistanceDisappear2,    -- function
                               TODistanceFade0 = TODistanceFade0,    -- function
                               TODistanceFade1 = TODistanceFade1,    -- function
                               TODistanceFade2 = TODistanceFade2,    -- function
                               TOGroupMergeSize = TOGroupMergeSize,    -- function
                               TOGroupScale = TOGroupScale,    -- function
                               TOIcon = TOIcon,    -- function
                               TOScale = TOScale,    -- function
                               UnitCapsFamily = UnitCapsFamily,    -- function
                               UnitCapsShipType = UnitCapsShipType,    -- function
                               upLOD = upLOD,    -- function
                               visibleInSecondary = visibleInSecondary,    -- function
                           },
                           _get_ =    -- table
                           {
                           },
                       },
                       _get_ =    -- table
                       {
                       },
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           [13] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SalvageStatic",    -- string
               _set_ =    -- table
               {
                   salvageSpeedFraction = salvageSpeedFraction,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "ResourceStatic",    -- string
                   _set_ =    -- table
                   {
                       angularFriction = angularFriction,    -- function
                       blobRadius = blobRadius,    -- function
                       linearFriction = linearFriction,    -- function
                       maxAngularVelocity = maxAngularVelocity,    -- function
                       maxVelocity = maxVelocity,    -- function
                       pixelColour = pixelColour,    -- function
                       pixelColourDepleted = pixelColourDepleted,    -- function
                       pixelSize = pixelSize,    -- function
                       resourceValue = resourceValue,    -- function
                   },
                   _base_ =    -- table
                   {
                       _generated_ = 1,    -- number
                       _name_ = "SobRigidBodyStatic",    -- string
                       _set_ =    -- table
                       {
                           mass = mass,    -- function
                       },
                       _base_ =    -- table
                       {
                           _generated_ = 1,    -- number
                           _name_ = "SobStatic",    -- string
                           _set_ =    -- table
                           {
                               alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                               alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                               alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                               alwaysInRenderList = alwaysInRenderList,    -- function
                               ArmourFamily = ArmourFamily,    -- function
                               AttackFamily = AttackFamily,    -- function
                               AutoFormationFamily = AutoFormationFamily,    -- function
                               AvoidanceFamily = AvoidanceFamily,    -- function
                               battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                               battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                               blobName = blobName,    -- function
                               blobNamePriority = blobNamePriority,    -- function
                               BuildFamily = BuildFamily,    -- function
                               canBlink = canBlink,    -- function
                               canHaveFog = canHaveFog,    -- function
                               canHaveShadows = canHaveShadows,    -- function
                               CollisionFamily = CollisionFamily,    -- function
                               deadSobFadeTime = deadSobFadeTime,    -- function
                               detailLevel = detailLevel,    -- function
                               displayedName = displayedName,    -- function
                               DisplayFamily = DisplayFamily,    -- function
                               DockFamily = DockFamily,    -- function
                               dotRenderLimit = dotRenderLimit,    -- function
                               downLOD = downLOD,    -- function
                               goblinsOff = goblinsOff,    -- function
                               goblinsStartFade = goblinsStartFade,    -- function
                               healthBarStyle = healthBarStyle,    -- function
                               maxhealth = maxhealth,    -- function
                               meshRenderLimit = meshRenderLimit,    -- function
                               minimumZoomFactor = minimumZoomFactor,    -- function
                               minLOD = minLOD,    -- function
                               minRegenTime = minRegenTime,    -- function
                               mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                               mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                               nlips = nlips,    -- function
                               nlipsFar = nlipsFar,    -- function
                               nlipsFarRange = nlipsFarRange,    -- function
                               nlipsRange = nlipsRange,    -- function
                               preciseATILimit = preciseATILimit,    -- function
                               preciseSelectionLimit = preciseSelectionLimit,    -- function
                               regentime = regentime,    -- function
                               relativeMoveFactor = relativeMoveFactor,    -- function
                               selectionLimit = selectionLimit,    -- function
                               selectionPriority = selectionPriority,    -- function
                               selectionSizeMax = selectionSizeMax,    -- function
                               selectionSizeMin = selectionSizeMin,    -- function
                               SMHighlightDistMax = SMHighlightDistMax,    -- function
                               SMHighlightDistMin = SMHighlightDistMin,    -- function
                               SMRepresentation = SMRepresentation,    -- function
                               sobDescription = sobDescription,    -- function
                               sobDieTime = sobDieTime,    -- function
                               TODistanceDisappear0 = TODistanceDisappear0,    -- function
                               TODistanceDisappear1 = TODistanceDisappear1,    -- function
                               TODistanceDisappear2 = TODistanceDisappear2,    -- function
                               TODistanceFade0 = TODistanceFade0,    -- function
                               TODistanceFade1 = TODistanceFade1,    -- function
                               TODistanceFade2 = TODistanceFade2,    -- function
                               TOGroupMergeSize = TOGroupMergeSize,    -- function
                               TOGroupScale = TOGroupScale,    -- function
                               TOIcon = TOIcon,    -- function
                               TOScale = TOScale,    -- function
                               UnitCapsFamily = UnitCapsFamily,    -- function
                               UnitCapsShipType = UnitCapsShipType,    -- function
                               upLOD = upLOD,    -- function
                               visibleInSecondary = visibleInSecondary,    -- function
                           },
                           _get_ =    -- table
                           {
                           },
                       },
                       _get_ =    -- table
                       {
                       },
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           [14] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "DustCloudStatic",    -- string
               _set_ =    -- table
               {
                   chargeable = chargeable,    -- function
                   chargedLightningEffectName = chargedLightningEffectName,    -- function
                   damageMultiplier = damageMultiplier,    -- function
                   lightningEffectName = lightningEffectName,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobStatic",    -- string
                   _set_ =    -- table
                   {
                       alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                       alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                       alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                       alwaysInRenderList = alwaysInRenderList,    -- function
                       ArmourFamily = ArmourFamily,    -- function
                       AttackFamily = AttackFamily,    -- function
                       AutoFormationFamily = AutoFormationFamily,    -- function
                       AvoidanceFamily = AvoidanceFamily,    -- function
                       battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                       battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                       blobName = blobName,    -- function
                       blobNamePriority = blobNamePriority,    -- function
                       BuildFamily = BuildFamily,    -- function
                       canBlink = canBlink,    -- function
                       canHaveFog = canHaveFog,    -- function
                       canHaveShadows = canHaveShadows,    -- function
                       CollisionFamily = CollisionFamily,    -- function
                       deadSobFadeTime = deadSobFadeTime,    -- function
                       detailLevel = detailLevel,    -- function
                       displayedName = displayedName,    -- function
                       DisplayFamily = DisplayFamily,    -- function
                       DockFamily = DockFamily,    -- function
                       dotRenderLimit = dotRenderLimit,    -- function
                       downLOD = downLOD,    -- function
                       goblinsOff = goblinsOff,    -- function
                       goblinsStartFade = goblinsStartFade,    -- function
                       healthBarStyle = healthBarStyle,    -- function
                       maxhealth = maxhealth,    -- function
                       meshRenderLimit = meshRenderLimit,    -- function
                       minimumZoomFactor = minimumZoomFactor,    -- function
                       minLOD = minLOD,    -- function
                       minRegenTime = minRegenTime,    -- function
                       mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                       mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                       nlips = nlips,    -- function
                       nlipsFar = nlipsFar,    -- function
                       nlipsFarRange = nlipsFarRange,    -- function
                       nlipsRange = nlipsRange,    -- function
                       preciseATILimit = preciseATILimit,    -- function
                       preciseSelectionLimit = preciseSelectionLimit,    -- function
                       regentime = regentime,    -- function
                       relativeMoveFactor = relativeMoveFactor,    -- function
                       selectionLimit = selectionLimit,    -- function
                       selectionPriority = selectionPriority,    -- function
                       selectionSizeMax = selectionSizeMax,    -- function
                       selectionSizeMin = selectionSizeMin,    -- function
                       SMHighlightDistMax = SMHighlightDistMax,    -- function
                       SMHighlightDistMin = SMHighlightDistMin,    -- function
                       SMRepresentation = SMRepresentation,    -- function
                       sobDescription = sobDescription,    -- function
                       sobDieTime = sobDieTime,    -- function
                       TODistanceDisappear0 = TODistanceDisappear0,    -- function
                       TODistanceDisappear1 = TODistanceDisappear1,    -- function
                       TODistanceDisappear2 = TODistanceDisappear2,    -- function
                       TODistanceFade0 = TODistanceFade0,    -- function
                       TODistanceFade1 = TODistanceFade1,    -- function
                       TODistanceFade2 = TODistanceFade2,    -- function
                       TOGroupMergeSize = TOGroupMergeSize,    -- function
                       TOGroupScale = TOGroupScale,    -- function
                       TOIcon = TOIcon,    -- function
                       TOScale = TOScale,    -- function
                       UnitCapsFamily = UnitCapsFamily,    -- function
                       UnitCapsShipType = UnitCapsShipType,    -- function
                       upLOD = upLOD,    -- function
                       visibleInSecondary = visibleInSecondary,    -- function
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           [15] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "CloudStatic",    -- string
               _set_ =    -- table
               {
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobStatic",    -- string
                   _set_ =    -- table
                   {
                       alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                       alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                       alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                       alwaysInRenderList = alwaysInRenderList,    -- function
                       ArmourFamily = ArmourFamily,    -- function
                       AttackFamily = AttackFamily,    -- function
                       AutoFormationFamily = AutoFormationFamily,    -- function
                       AvoidanceFamily = AvoidanceFamily,    -- function
                       battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                       battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                       blobName = blobName,    -- function
                       blobNamePriority = blobNamePriority,    -- function
                       BuildFamily = BuildFamily,    -- function
                       canBlink = canBlink,    -- function
                       canHaveFog = canHaveFog,    -- function
                       canHaveShadows = canHaveShadows,    -- function
                       CollisionFamily = CollisionFamily,    -- function
                       deadSobFadeTime = deadSobFadeTime,    -- function
                       detailLevel = detailLevel,    -- function
                       displayedName = displayedName,    -- function
                       DisplayFamily = DisplayFamily,    -- function
                       DockFamily = DockFamily,    -- function
                       dotRenderLimit = dotRenderLimit,    -- function
                       downLOD = downLOD,    -- function
                       goblinsOff = goblinsOff,    -- function
                       goblinsStartFade = goblinsStartFade,    -- function
                       healthBarStyle = healthBarStyle,    -- function
                       maxhealth = maxhealth,    -- function
                       meshRenderLimit = meshRenderLimit,    -- function
                       minimumZoomFactor = minimumZoomFactor,    -- function
                       minLOD = minLOD,    -- function
                       minRegenTime = minRegenTime,    -- function
                       mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                       mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                       nlips = nlips,    -- function
                       nlipsFar = nlipsFar,    -- function
                       nlipsFarRange = nlipsFarRange,    -- function
                       nlipsRange = nlipsRange,    -- function
                       preciseATILimit = preciseATILimit,    -- function
                       preciseSelectionLimit = preciseSelectionLimit,    -- function
                       regentime = regentime,    -- function
                       relativeMoveFactor = relativeMoveFactor,    -- function
                       selectionLimit = selectionLimit,    -- function
                       selectionPriority = selectionPriority,    -- function
                       selectionSizeMax = selectionSizeMax,    -- function
                       selectionSizeMin = selectionSizeMin,    -- function
                       SMHighlightDistMax = SMHighlightDistMax,    -- function
                       SMHighlightDistMin = SMHighlightDistMin,    -- function
                       SMRepresentation = SMRepresentation,    -- function
                       sobDescription = sobDescription,    -- function
                       sobDieTime = sobDieTime,    -- function
                       TODistanceDisappear0 = TODistanceDisappear0,    -- function
                       TODistanceDisappear1 = TODistanceDisappear1,    -- function
                       TODistanceDisappear2 = TODistanceDisappear2,    -- function
                       TODistanceFade0 = TODistanceFade0,    -- function
                       TODistanceFade1 = TODistanceFade1,    -- function
                       TODistanceFade2 = TODistanceFade2,    -- function
                       TOGroupMergeSize = TOGroupMergeSize,    -- function
                       TOGroupScale = TOGroupScale,    -- function
                       TOIcon = TOIcon,    -- function
                       TOScale = TOScale,    -- function
                       UnitCapsFamily = UnitCapsFamily,    -- function
                       UnitCapsShipType = UnitCapsShipType,    -- function
                       upLOD = upLOD,    -- function
                       visibleInSecondary = visibleInSecondary,    -- function
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           [16] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "PebbleStatic",    -- string
               _set_ =    -- table
               {
                   pixelColour = pixelColour,    -- function
                   pixelSize = pixelSize,    -- function
                   SMFadeDistance = SMFadeDistance,    -- function
                   SMFadeMinAlpha = SMFadeMinAlpha,    -- function
                   SMPixelSize = SMPixelSize,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobStatic",    -- string
                   _set_ =    -- table
                   {
                       alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                       alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                       alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                       alwaysInRenderList = alwaysInRenderList,    -- function
                       ArmourFamily = ArmourFamily,    -- function
                       AttackFamily = AttackFamily,    -- function
                       AutoFormationFamily = AutoFormationFamily,    -- function
                       AvoidanceFamily = AvoidanceFamily,    -- function
                       battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                       battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                       blobName = blobName,    -- function
                       blobNamePriority = blobNamePriority,    -- function
                       BuildFamily = BuildFamily,    -- function
                       canBlink = canBlink,    -- function
                       canHaveFog = canHaveFog,    -- function
                       canHaveShadows = canHaveShadows,    -- function
                       CollisionFamily = CollisionFamily,    -- function
                       deadSobFadeTime = deadSobFadeTime,    -- function
                       detailLevel = detailLevel,    -- function
                       displayedName = displayedName,    -- function
                       DisplayFamily = DisplayFamily,    -- function
                       DockFamily = DockFamily,    -- function
                       dotRenderLimit = dotRenderLimit,    -- function
                       downLOD = downLOD,    -- function
                       goblinsOff = goblinsOff,    -- function
                       goblinsStartFade = goblinsStartFade,    -- function
                       healthBarStyle = healthBarStyle,    -- function
                       maxhealth = maxhealth,    -- function
                       meshRenderLimit = meshRenderLimit,    -- function
                       minimumZoomFactor = minimumZoomFactor,    -- function
                       minLOD = minLOD,    -- function
                       minRegenTime = minRegenTime,    -- function
                       mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                       mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                       nlips = nlips,    -- function
                       nlipsFar = nlipsFar,    -- function
                       nlipsFarRange = nlipsFarRange,    -- function
                       nlipsRange = nlipsRange,    -- function
                       preciseATILimit = preciseATILimit,    -- function
                       preciseSelectionLimit = preciseSelectionLimit,    -- function
                       regentime = regentime,    -- function
                       relativeMoveFactor = relativeMoveFactor,    -- function
                       selectionLimit = selectionLimit,    -- function
                       selectionPriority = selectionPriority,    -- function
                       selectionSizeMax = selectionSizeMax,    -- function
                       selectionSizeMin = selectionSizeMin,    -- function
                       SMHighlightDistMax = SMHighlightDistMax,    -- function
                       SMHighlightDistMin = SMHighlightDistMin,    -- function
                       SMRepresentation = SMRepresentation,    -- function
                       sobDescription = sobDescription,    -- function
                       sobDieTime = sobDieTime,    -- function
                       TODistanceDisappear0 = TODistanceDisappear0,    -- function
                       TODistanceDisappear1 = TODistanceDisappear1,    -- function
                       TODistanceDisappear2 = TODistanceDisappear2,    -- function
                       TODistanceFade0 = TODistanceFade0,    -- function
                       TODistanceFade1 = TODistanceFade1,    -- function
                       TODistanceFade2 = TODistanceFade2,    -- function
                       TOGroupMergeSize = TOGroupMergeSize,    -- function
                       TOGroupScale = TOGroupScale,    -- function
                       TOIcon = TOIcon,    -- function
                       TOScale = TOScale,    -- function
                       UnitCapsFamily = UnitCapsFamily,    -- function
                       UnitCapsShipType = UnitCapsShipType,    -- function
                       upLOD = upLOD,    -- function
                       visibleInSecondary = visibleInSecondary,    -- function
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           _generated_ = 1,    -- number
           [18] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SubSystemStatic",    -- string
               _set_ =    -- table
               {
                   activateHealthPercentage = activateHealthPercentage,    -- function
                   collateralDamage = collateralDamage,    -- function
                   costToBuild = costToBuild,    -- function
                   inactiveTimeAfterDamage = inactiveTimeAfterDamage,    -- function
                   innate = innate,    -- function
                   isResearch = isResearch,    -- function
                   timeToBuild = timeToBuild,    -- function
                   type = type,    -- function
                   typeString = typeString,    -- function
                   visible = visible,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobRigidBodyStatic",    -- string
                   _set_ =    -- table
                   {
                       mass = mass,    -- function
                   },
                   _base_ =    -- table
                   {
                       _generated_ = 1,    -- number
                       _name_ = "SobStatic",    -- string
                       _set_ =    -- table
                       {
                           alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                           alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                           alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                           alwaysInRenderList = alwaysInRenderList,    -- function
                           ArmourFamily = ArmourFamily,    -- function
                           AttackFamily = AttackFamily,    -- function
                           AutoFormationFamily = AutoFormationFamily,    -- function
                           AvoidanceFamily = AvoidanceFamily,    -- function
                           battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                           battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                           blobName = blobName,    -- function
                           blobNamePriority = blobNamePriority,    -- function
                           BuildFamily = BuildFamily,    -- function
                           canBlink = canBlink,    -- function
                           canHaveFog = canHaveFog,    -- function
                           canHaveShadows = canHaveShadows,    -- function
                           CollisionFamily = CollisionFamily,    -- function
                           deadSobFadeTime = deadSobFadeTime,    -- function
                           detailLevel = detailLevel,    -- function
                           displayedName = displayedName,    -- function
                           DisplayFamily = DisplayFamily,    -- function
                           DockFamily = DockFamily,    -- function
                           dotRenderLimit = dotRenderLimit,    -- function
                           downLOD = downLOD,    -- function
                           goblinsOff = goblinsOff,    -- function
                           goblinsStartFade = goblinsStartFade,    -- function
                           healthBarStyle = healthBarStyle,    -- function
                           maxhealth = maxhealth,    -- function
                           meshRenderLimit = meshRenderLimit,    -- function
                           minimumZoomFactor = minimumZoomFactor,    -- function
                           minLOD = minLOD,    -- function
                           minRegenTime = minRegenTime,    -- function
                           mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                           mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                           nlips = nlips,    -- function
                           nlipsFar = nlipsFar,    -- function
                           nlipsFarRange = nlipsFarRange,    -- function
                           nlipsRange = nlipsRange,    -- function
                           preciseATILimit = preciseATILimit,    -- function
                           preciseSelectionLimit = preciseSelectionLimit,    -- function
                           regentime = regentime,    -- function
                           relativeMoveFactor = relativeMoveFactor,    -- function
                           selectionLimit = selectionLimit,    -- function
                           selectionPriority = selectionPriority,    -- function
                           selectionSizeMax = selectionSizeMax,    -- function
                           selectionSizeMin = selectionSizeMin,    -- function
                           SMHighlightDistMax = SMHighlightDistMax,    -- function
                           SMHighlightDistMin = SMHighlightDistMin,    -- function
                           SMRepresentation = SMRepresentation,    -- function
                           sobDescription = sobDescription,    -- function
                           sobDieTime = sobDieTime,    -- function
                           TODistanceDisappear0 = TODistanceDisappear0,    -- function
                           TODistanceDisappear1 = TODistanceDisappear1,    -- function
                           TODistanceDisappear2 = TODistanceDisappear2,    -- function
                           TODistanceFade0 = TODistanceFade0,    -- function
                           TODistanceFade1 = TODistanceFade1,    -- function
                           TODistanceFade2 = TODistanceFade2,    -- function
                           TOGroupMergeSize = TOGroupMergeSize,    -- function
                           TOGroupScale = TOGroupScale,    -- function
                           TOIcon = TOIcon,    -- function
                           TOScale = TOScale,    -- function
                           UnitCapsFamily = UnitCapsFamily,    -- function
                           UnitCapsShipType = UnitCapsShipType,    -- function
                           upLOD = upLOD,    -- function
                           visibleInSecondary = visibleInSecondary,    -- function
                       },
                       _get_ =    -- table
                       {
                       },
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           [19] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobWithMeshStatic",    -- string
               _set_ =    -- table
               {
                   accelerationAngle = accelerationAngle,    -- function
                   mainEngineAccelTime = mainEngineAccelTime,    -- function
                   mainEngineBrakeTime = mainEngineBrakeTime,    -- function
                   mainEngineMaxSpeed = mainEngineMaxSpeed,    -- function
                   pixelColour = pixelColour,    -- function
                   rotationAccelTime = rotationAccelTime,    -- function
                   rotationBrakeTime = rotationBrakeTime,    -- function
                   rotationMaxSpeed = rotationMaxSpeed,    -- function
                   thrusterAccelTime = thrusterAccelTime,    -- function
                   thrusterBrakeTime = thrusterBrakeTime,    -- function
                   thrusterMaxSpeed = thrusterMaxSpeed,    -- function
                   tumbleDynamicX = tumbleDynamicX,    -- function
                   tumbleDynamicY = tumbleDynamicY,    -- function
                   tumbleDynamicZ = tumbleDynamicZ,    -- function
                   tumbleSpecialDynamicX = tumbleSpecialDynamicX,    -- function
                   tumbleSpecialDynamicY = tumbleSpecialDynamicY,    -- function
                   tumbleSpecialDynamicZ = tumbleSpecialDynamicZ,    -- function
                   tumbleStaticX = tumbleStaticX,    -- function
                   tumbleStaticY = tumbleStaticY,    -- function
                   tumbleStaticZ = tumbleStaticZ,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobRigidBodyStatic",    -- string
                   _set_ =    -- table
                   {
                       mass = mass,    -- function
                   },
                   _base_ =    -- table
                   {
                       _generated_ = 1,    -- number
                       _name_ = "SobStatic",    -- string
                       _set_ =    -- table
                       {
                           alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                           alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                           alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                           alwaysInRenderList = alwaysInRenderList,    -- function
                           ArmourFamily = ArmourFamily,    -- function
                           AttackFamily = AttackFamily,    -- function
                           AutoFormationFamily = AutoFormationFamily,    -- function
                           AvoidanceFamily = AvoidanceFamily,    -- function
                           battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                           battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                           blobName = blobName,    -- function
                           blobNamePriority = blobNamePriority,    -- function
                           BuildFamily = BuildFamily,    -- function
                           canBlink = canBlink,    -- function
                           canHaveFog = canHaveFog,    -- function
                           canHaveShadows = canHaveShadows,    -- function
                           CollisionFamily = CollisionFamily,    -- function
                           deadSobFadeTime = deadSobFadeTime,    -- function
                           detailLevel = detailLevel,    -- function
                           displayedName = displayedName,    -- function
                           DisplayFamily = DisplayFamily,    -- function
                           DockFamily = DockFamily,    -- function
                           dotRenderLimit = dotRenderLimit,    -- function
                           downLOD = downLOD,    -- function
                           goblinsOff = goblinsOff,    -- function
                           goblinsStartFade = goblinsStartFade,    -- function
                           healthBarStyle = healthBarStyle,    -- function
                           maxhealth = maxhealth,    -- function
                           meshRenderLimit = meshRenderLimit,    -- function
                           minimumZoomFactor = minimumZoomFactor,    -- function
                           minLOD = minLOD,    -- function
                           minRegenTime = minRegenTime,    -- function
                           mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                           mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                           nlips = nlips,    -- function
                           nlipsFar = nlipsFar,    -- function
                           nlipsFarRange = nlipsFarRange,    -- function
                           nlipsRange = nlipsRange,    -- function
                           preciseATILimit = preciseATILimit,    -- function
                           preciseSelectionLimit = preciseSelectionLimit,    -- function
                           regentime = regentime,    -- function
                           relativeMoveFactor = relativeMoveFactor,    -- function
                           selectionLimit = selectionLimit,    -- function
                           selectionPriority = selectionPriority,    -- function
                           selectionSizeMax = selectionSizeMax,    -- function
                           selectionSizeMin = selectionSizeMin,    -- function
                           SMHighlightDistMax = SMHighlightDistMax,    -- function
                           SMHighlightDistMin = SMHighlightDistMin,    -- function
                           SMRepresentation = SMRepresentation,    -- function
                           sobDescription = sobDescription,    -- function
                           sobDieTime = sobDieTime,    -- function
                           TODistanceDisappear0 = TODistanceDisappear0,    -- function
                           TODistanceDisappear1 = TODistanceDisappear1,    -- function
                           TODistanceDisappear2 = TODistanceDisappear2,    -- function
                           TODistanceFade0 = TODistanceFade0,    -- function
                           TODistanceFade1 = TODistanceFade1,    -- function
                           TODistanceFade2 = TODistanceFade2,    -- function
                           TOGroupMergeSize = TOGroupMergeSize,    -- function
                           TOGroupScale = TOGroupScale,    -- function
                           TOIcon = TOIcon,    -- function
                           TOScale = TOScale,    -- function
                           UnitCapsFamily = UnitCapsFamily,    -- function
                           UnitCapsShipType = UnitCapsShipType,    -- function
                           upLOD = upLOD,    -- function
                           visibleInSecondary = visibleInSecondary,    -- function
                       },
                       _get_ =    -- table
                       {
                       },
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           [20] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "MissileStatic",    -- string
               _set_ =    -- table
               {
                   accelerationAngle = accelerationAngle,    -- function
                   clusterAngle = clusterAngle,    -- function
                   clusterDistance = clusterDistance,    -- function
                   detectionDistance = detectionDistance,    -- function
                   launchTime = launchTime,    -- function
                   lifeTime = lifeTime,    -- function
                   numberSubMunitions = numberSubMunitions,    -- function
                   proximityDetonationDist = proximityDetonationDist,    -- function
                   slowdownFactor = slowdownFactor,    -- function
                   spiralsPerSecondMax = spiralsPerSecondMax,    -- function
                   spiralsPerSecondMin = spiralsPerSecondMin,    -- function
                   subMunitionName = subMunitionName,    -- function
                   targetAngle = targetAngle,    -- function
                   trackingSpeedMultiplier = trackingSpeedMultiplier,    -- function
                   tumbleSpeed = tumbleSpeed,    -- function
                   weaponName = weaponName,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobWithMeshStatic",    -- string
                   _set_ =    -- table
                   {
                       accelerationAngle = accelerationAngle,    -- function
                       mainEngineAccelTime = mainEngineAccelTime,    -- function
                       mainEngineBrakeTime = mainEngineBrakeTime,    -- function
                       mainEngineMaxSpeed = mainEngineMaxSpeed,    -- function
                       pixelColour = pixelColour,    -- function
                       rotationAccelTime = rotationAccelTime,    -- function
                       rotationBrakeTime = rotationBrakeTime,    -- function
                       rotationMaxSpeed = rotationMaxSpeed,    -- function
                       thrusterAccelTime = thrusterAccelTime,    -- function
                       thrusterBrakeTime = thrusterBrakeTime,    -- function
                       thrusterMaxSpeed = thrusterMaxSpeed,    -- function
                       tumbleDynamicX = tumbleDynamicX,    -- function
                       tumbleDynamicY = tumbleDynamicY,    -- function
                       tumbleDynamicZ = tumbleDynamicZ,    -- function
                       tumbleSpecialDynamicX = tumbleSpecialDynamicX,    -- function
                       tumbleSpecialDynamicY = tumbleSpecialDynamicY,    -- function
                       tumbleSpecialDynamicZ = tumbleSpecialDynamicZ,    -- function
                       tumbleStaticX = tumbleStaticX,    -- function
                       tumbleStaticY = tumbleStaticY,    -- function
                       tumbleStaticZ = tumbleStaticZ,    -- function
                   },
                   _base_ =    -- table
                   {
                       _generated_ = 1,    -- number
                       _name_ = "SobRigidBodyStatic",    -- string
                       _set_ =    -- table
                       {
                           mass = mass,    -- function
                       },
                       _base_ =    -- table
                       {
                           _generated_ = 1,    -- number
                           _name_ = "SobStatic",    -- string
                           _set_ =    -- table
                           {
                               alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                               alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                               alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                               alwaysInRenderList = alwaysInRenderList,    -- function
                               ArmourFamily = ArmourFamily,    -- function
                               AttackFamily = AttackFamily,    -- function
                               AutoFormationFamily = AutoFormationFamily,    -- function
                               AvoidanceFamily = AvoidanceFamily,    -- function
                               battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                               battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                               blobName = blobName,    -- function
                               blobNamePriority = blobNamePriority,    -- function
                               BuildFamily = BuildFamily,    -- function
                               canBlink = canBlink,    -- function
                               canHaveFog = canHaveFog,    -- function
                               canHaveShadows = canHaveShadows,    -- function
                               CollisionFamily = CollisionFamily,    -- function
                               deadSobFadeTime = deadSobFadeTime,    -- function
                               detailLevel = detailLevel,    -- function
                               displayedName = displayedName,    -- function
                               DisplayFamily = DisplayFamily,    -- function
                               DockFamily = DockFamily,    -- function
                               dotRenderLimit = dotRenderLimit,    -- function
                               downLOD = downLOD,    -- function
                               goblinsOff = goblinsOff,    -- function
                               goblinsStartFade = goblinsStartFade,    -- function
                               healthBarStyle = healthBarStyle,    -- function
                               maxhealth = maxhealth,    -- function
                               meshRenderLimit = meshRenderLimit,    -- function
                               minimumZoomFactor = minimumZoomFactor,    -- function
                               minLOD = minLOD,    -- function
                               minRegenTime = minRegenTime,    -- function
                               mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                               mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                               nlips = nlips,    -- function
                               nlipsFar = nlipsFar,    -- function
                               nlipsFarRange = nlipsFarRange,    -- function
                               nlipsRange = nlipsRange,    -- function
                               preciseATILimit = preciseATILimit,    -- function
                               preciseSelectionLimit = preciseSelectionLimit,    -- function
                               regentime = regentime,    -- function
                               relativeMoveFactor = relativeMoveFactor,    -- function
                               selectionLimit = selectionLimit,    -- function
                               selectionPriority = selectionPriority,    -- function
                               selectionSizeMax = selectionSizeMax,    -- function
                               selectionSizeMin = selectionSizeMin,    -- function
                               SMHighlightDistMax = SMHighlightDistMax,    -- function
                               SMHighlightDistMin = SMHighlightDistMin,    -- function
                               SMRepresentation = SMRepresentation,    -- function
                               sobDescription = sobDescription,    -- function
                               sobDieTime = sobDieTime,    -- function
                               TODistanceDisappear0 = TODistanceDisappear0,    -- function
                               TODistanceDisappear1 = TODistanceDisappear1,    -- function
                               TODistanceDisappear2 = TODistanceDisappear2,    -- function
                               TODistanceFade0 = TODistanceFade0,    -- function
                               TODistanceFade1 = TODistanceFade1,    -- function
                               TODistanceFade2 = TODistanceFade2,    -- function
                               TOGroupMergeSize = TOGroupMergeSize,    -- function
                               TOGroupScale = TOGroupScale,    -- function
                               TOIcon = TOIcon,    -- function
                               TOScale = TOScale,    -- function
                               UnitCapsFamily = UnitCapsFamily,    -- function
                               UnitCapsShipType = UnitCapsShipType,    -- function
                               upLOD = upLOD,    -- function
                               visibleInSecondary = visibleInSecondary,    -- function
                           },
                           _get_ =    -- table
                           {
                           },
                       },
                       _get_ =    -- table
                       {
                       },
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           [17] =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "NebulaStatic",    -- string
               _set_ =    -- table
               {
                   damageMultiplier = damageMultiplier,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobWithMeshStatic",    -- string
                   _set_ =    -- table
                   {
                       accelerationAngle = accelerationAngle,    -- function
                       mainEngineAccelTime = mainEngineAccelTime,    -- function
                       mainEngineBrakeTime = mainEngineBrakeTime,    -- function
                       mainEngineMaxSpeed = mainEngineMaxSpeed,    -- function
                       pixelColour = pixelColour,    -- function
                       rotationAccelTime = rotationAccelTime,    -- function
                       rotationBrakeTime = rotationBrakeTime,    -- function
                       rotationMaxSpeed = rotationMaxSpeed,    -- function
                       thrusterAccelTime = thrusterAccelTime,    -- function
                       thrusterBrakeTime = thrusterBrakeTime,    -- function
                       thrusterMaxSpeed = thrusterMaxSpeed,    -- function
                       tumbleDynamicX = tumbleDynamicX,    -- function
                       tumbleDynamicY = tumbleDynamicY,    -- function
                       tumbleDynamicZ = tumbleDynamicZ,    -- function
                       tumbleSpecialDynamicX = tumbleSpecialDynamicX,    -- function
                       tumbleSpecialDynamicY = tumbleSpecialDynamicY,    -- function
                       tumbleSpecialDynamicZ = tumbleSpecialDynamicZ,    -- function
                       tumbleStaticX = tumbleStaticX,    -- function
                       tumbleStaticY = tumbleStaticY,    -- function
                       tumbleStaticZ = tumbleStaticZ,    -- function
                   },
                   _base_ =    -- table
                   {
                       _generated_ = 1,    -- number
                       _name_ = "SobRigidBodyStatic",    -- string
                       _set_ =    -- table
                       {
                           mass = mass,    -- function
                       },
                       _base_ =    -- table
                       {
                           _generated_ = 1,    -- number
                           _name_ = "SobStatic",    -- string
                           _set_ =    -- table
                           {
                               alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                               alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                               alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                               alwaysInRenderList = alwaysInRenderList,    -- function
                               ArmourFamily = ArmourFamily,    -- function
                               AttackFamily = AttackFamily,    -- function
                               AutoFormationFamily = AutoFormationFamily,    -- function
                               AvoidanceFamily = AvoidanceFamily,    -- function
                               battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                               battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                               blobName = blobName,    -- function
                               blobNamePriority = blobNamePriority,    -- function
                               BuildFamily = BuildFamily,    -- function
                               canBlink = canBlink,    -- function
                               canHaveFog = canHaveFog,    -- function
                               canHaveShadows = canHaveShadows,    -- function
                               CollisionFamily = CollisionFamily,    -- function
                               deadSobFadeTime = deadSobFadeTime,    -- function
                               detailLevel = detailLevel,    -- function
                               displayedName = displayedName,    -- function
                               DisplayFamily = DisplayFamily,    -- function
                               DockFamily = DockFamily,    -- function
                               dotRenderLimit = dotRenderLimit,    -- function
                               downLOD = downLOD,    -- function
                               goblinsOff = goblinsOff,    -- function
                               goblinsStartFade = goblinsStartFade,    -- function
                               healthBarStyle = healthBarStyle,    -- function
                               maxhealth = maxhealth,    -- function
                               meshRenderLimit = meshRenderLimit,    -- function
                               minimumZoomFactor = minimumZoomFactor,    -- function
                               minLOD = minLOD,    -- function
                               minRegenTime = minRegenTime,    -- function
                               mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                               mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                               nlips = nlips,    -- function
                               nlipsFar = nlipsFar,    -- function
                               nlipsFarRange = nlipsFarRange,    -- function
                               nlipsRange = nlipsRange,    -- function
                               preciseATILimit = preciseATILimit,    -- function
                               preciseSelectionLimit = preciseSelectionLimit,    -- function
                               regentime = regentime,    -- function
                               relativeMoveFactor = relativeMoveFactor,    -- function
                               selectionLimit = selectionLimit,    -- function
                               selectionPriority = selectionPriority,    -- function
                               selectionSizeMax = selectionSizeMax,    -- function
                               selectionSizeMin = selectionSizeMin,    -- function
                               SMHighlightDistMax = SMHighlightDistMax,    -- function
                               SMHighlightDistMin = SMHighlightDistMin,    -- function
                               SMRepresentation = SMRepresentation,    -- function
                               sobDescription = sobDescription,    -- function
                               sobDieTime = sobDieTime,    -- function
                               TODistanceDisappear0 = TODistanceDisappear0,    -- function
                               TODistanceDisappear1 = TODistanceDisappear1,    -- function
                               TODistanceDisappear2 = TODistanceDisappear2,    -- function
                               TODistanceFade0 = TODistanceFade0,    -- function
                               TODistanceFade1 = TODistanceFade1,    -- function
                               TODistanceFade2 = TODistanceFade2,    -- function
                               TOGroupMergeSize = TOGroupMergeSize,    -- function
                               TOGroupScale = TOGroupScale,    -- function
                               TOIcon = TOIcon,    -- function
                               TOScale = TOScale,    -- function
                               UnitCapsFamily = UnitCapsFamily,    -- function
                               UnitCapsShipType = UnitCapsShipType,    -- function
                               upLOD = upLOD,    -- function
                               visibleInSecondary = visibleInSecondary,    -- function
                           },
                           _get_ =    -- table
                           {
                           },
                       },
                       _get_ =    -- table
                       {
                       },
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
       },
       ShipStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "ShipStatic",    -- string
           _set_ =    -- table
           {
               aggressiveFormation = aggressiveFormation,    -- function
               antiCorvetteValue = antiCorvetteValue,    -- function
               antiFighterValue = antiFighterValue,    -- function
               antiFrigateValue = antiFrigateValue,    -- function
               buildCost = buildCost,    -- function
               buildPriorityOrder = buildPriorityOrder,    -- function
               buildTime = buildTime,    -- function
               chanceOfSpecialDeath = chanceOfSpecialDeath,    -- function
               collisionMultiplier = collisionMultiplier,    -- function
               controllerType = controllerType,    -- function
               corvetteValue = corvetteValue,    -- function
               defensiveFormation = defensiveFormation,    -- function
               descendPitch = descendPitch,    -- function
               detectionStrength = detectionStrength,    -- function
               dockFormation = dockFormation,    -- function
               dockNrOfShipsInDockFormation = dockNrOfShipsInDockFormation,    -- function
               dockQueueSelectionOccupiedMultiplier = dockQueueSelectionOccupiedMultiplier,    -- function
               dockQueueSelectionQueueMultiplier = dockQueueSelectionQueueMultiplier,    -- function
               dockTimeBeforeStart = dockTimeBeforeStart,    -- function
               dockTimeBetweenTwoFormations = dockTimeBetweenTwoFormations,    -- function
               dontDockWithOtherRaceShips = dontDockWithOtherRaceShips,    -- function
               dustCloudDamageTime = dustCloudDamageTime,    -- function
               fighterValue = fighterValue,    -- function
               formationSpacing = formationSpacing,    -- function
               frigateValue = frigateValue,    -- function
               goalReachEpsilon = goalReachEpsilon,    -- function
               ignoreRaceWhenDocking = ignoreRaceWhenDocking,    -- function
               isTransferable = isTransferable,    -- function
               launchFormation = launchFormation,    -- function
               launchNrOfShipsInDockFormation = launchNrOfShipsInDockFormation,    -- function
               launchTimeBeforeStart = launchTimeBeforeStart,    -- function
               launchTimeBetweenTwoFormations = launchTimeBetweenTwoFormations,    -- function
               maxBankingAmount = maxBankingAmount,    -- function
               militaryUnit = militaryUnit,    -- function
               MinimalFamilyToFindPathAround = MinimalFamilyToFindPathAround,    -- function
               mirrorAboveManeuver = mirrorAboveManeuver,    -- function
               mirrorAngle = mirrorAngle,    -- function
               mirrorBelowManeuver = mirrorBelowManeuver,    -- function
               nbRestrictedHardpoints = nbRestrictedHardpoints,    -- function
               nebulaDamageTime = nebulaDamageTime,    -- function
               neutralValue = neutralValue,    -- function
               paradeData = paradeData,    -- function
               passiveFormation = passiveFormation,    -- function
               prmSensorRange = prmSensorRange,    -- function
               queueFormation = queueFormation,    -- function
               rearArmourDamage = rearArmourDamage,    -- function
               retaliationDistanceFromGoal = retaliationDistanceFromGoal,    -- function
               retaliationRange = retaliationRange,    -- function
               secondaryTurnAngle = secondaryTurnAngle,    -- function
               secSensorRange = secSensorRange,    -- function
               shipHoldActive = shipHoldActive,    -- function
               sideArmourDamage = sideArmourDamage,    -- function
               slideMoveRange = slideMoveRange,    -- function
               sobSpecialDieTime = sobSpecialDieTime,    -- function
               spawnShipOnDeath = spawnShipOnDeath,    -- function
               specialDeathSpeed = specialDeathSpeed,    -- function
               specialTurnDownManeuver = specialTurnDownManeuver,    -- function
               specialTurnLeftManeuver = specialTurnLeftManeuver,    -- function
               specialTurnRightManeuver = specialTurnRightManeuver,    -- function
               specialTurnUpManeuver = specialTurnUpManeuver,    -- function
               SquadronSize = SquadronSize,    -- function
               swayBobbingFactor = swayBobbingFactor,    -- function
               swayOffsetRandomX = swayOffsetRandomX,    -- function
               swayOffsetRandomY = swayOffsetRandomY,    -- function
               swayOffsetRandomZ = swayOffsetRandomZ,    -- function
               swayRotateFactor = swayRotateFactor,    -- function
               swayUpdateTime = swayUpdateTime,    -- function
               targetRandomPointXMax = targetRandomPointXMax,    -- function
               targetRandomPointXMin = targetRandomPointXMin,    -- function
               targetRandomPointYMax = targetRandomPointYMax,    -- function
               targetRandomPointYMin = targetRandomPointYMin,    -- function
               targetRandomPointZMax = targetRandomPointZMax,    -- function
               targetRandomPointZMin = targetRandomPointZMin,    -- function
               thrusterUsage = thrusterUsage,    -- function
               useTargetRandom = useTargetRandom,    -- function
               visualRange = visualRange,    -- function
           },
           _base_ =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobWithMeshStatic",    -- string
               _set_ =    -- table
               {
                   accelerationAngle = accelerationAngle,    -- function
                   mainEngineAccelTime = mainEngineAccelTime,    -- function
                   mainEngineBrakeTime = mainEngineBrakeTime,    -- function
                   mainEngineMaxSpeed = mainEngineMaxSpeed,    -- function
                   pixelColour = pixelColour,    -- function
                   rotationAccelTime = rotationAccelTime,    -- function
                   rotationBrakeTime = rotationBrakeTime,    -- function
                   rotationMaxSpeed = rotationMaxSpeed,    -- function
                   thrusterAccelTime = thrusterAccelTime,    -- function
                   thrusterBrakeTime = thrusterBrakeTime,    -- function
                   thrusterMaxSpeed = thrusterMaxSpeed,    -- function
                   tumbleDynamicX = tumbleDynamicX,    -- function
                   tumbleDynamicY = tumbleDynamicY,    -- function
                   tumbleDynamicZ = tumbleDynamicZ,    -- function
                   tumbleSpecialDynamicX = tumbleSpecialDynamicX,    -- function
                   tumbleSpecialDynamicY = tumbleSpecialDynamicY,    -- function
                   tumbleSpecialDynamicZ = tumbleSpecialDynamicZ,    -- function
                   tumbleStaticX = tumbleStaticX,    -- function
                   tumbleStaticY = tumbleStaticY,    -- function
                   tumbleStaticZ = tumbleStaticZ,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobRigidBodyStatic",    -- string
                   _set_ =    -- table
                   {
                       mass = mass,    -- function
                   },
                   _base_ =    -- table
                   {
                       _generated_ = 1,    -- number
                       _name_ = "SobStatic",    -- string
                       _set_ =    -- table
                       {
                           alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                           alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                           alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                           alwaysInRenderList = alwaysInRenderList,    -- function
                           ArmourFamily = ArmourFamily,    -- function
                           AttackFamily = AttackFamily,    -- function
                           AutoFormationFamily = AutoFormationFamily,    -- function
                           AvoidanceFamily = AvoidanceFamily,    -- function
                           battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                           battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                           blobName = blobName,    -- function
                           blobNamePriority = blobNamePriority,    -- function
                           BuildFamily = BuildFamily,    -- function
                           canBlink = canBlink,    -- function
                           canHaveFog = canHaveFog,    -- function
                           canHaveShadows = canHaveShadows,    -- function
                           CollisionFamily = CollisionFamily,    -- function
                           deadSobFadeTime = deadSobFadeTime,    -- function
                           detailLevel = detailLevel,    -- function
                           displayedName = displayedName,    -- function
                           DisplayFamily = DisplayFamily,    -- function
                           DockFamily = DockFamily,    -- function
                           dotRenderLimit = dotRenderLimit,    -- function
                           downLOD = downLOD,    -- function
                           goblinsOff = goblinsOff,    -- function
                           goblinsStartFade = goblinsStartFade,    -- function
                           healthBarStyle = healthBarStyle,    -- function
                           maxhealth = maxhealth,    -- function
                           meshRenderLimit = meshRenderLimit,    -- function
                           minimumZoomFactor = minimumZoomFactor,    -- function
                           minLOD = minLOD,    -- function
                           minRegenTime = minRegenTime,    -- function
                           mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                           mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                           nlips = nlips,    -- function
                           nlipsFar = nlipsFar,    -- function
                           nlipsFarRange = nlipsFarRange,    -- function
                           nlipsRange = nlipsRange,    -- function
                           preciseATILimit = preciseATILimit,    -- function
                           preciseSelectionLimit = preciseSelectionLimit,    -- function
                           regentime = regentime,    -- function
                           relativeMoveFactor = relativeMoveFactor,    -- function
                           selectionLimit = selectionLimit,    -- function
                           selectionPriority = selectionPriority,    -- function
                           selectionSizeMax = selectionSizeMax,    -- function
                           selectionSizeMin = selectionSizeMin,    -- function
                           SMHighlightDistMax = SMHighlightDistMax,    -- function
                           SMHighlightDistMin = SMHighlightDistMin,    -- function
                           SMRepresentation = SMRepresentation,    -- function
                           sobDescription = sobDescription,    -- function
                           sobDieTime = sobDieTime,    -- function
                           TODistanceDisappear0 = TODistanceDisappear0,    -- function
                           TODistanceDisappear1 = TODistanceDisappear1,    -- function
                           TODistanceDisappear2 = TODistanceDisappear2,    -- function
                           TODistanceFade0 = TODistanceFade0,    -- function
                           TODistanceFade1 = TODistanceFade1,    -- function
                           TODistanceFade2 = TODistanceFade2,    -- function
                           TOGroupMergeSize = TOGroupMergeSize,    -- function
                           TOGroupScale = TOGroupScale,    -- function
                           TOIcon = TOIcon,    -- function
                           TOScale = TOScale,    -- function
                           UnitCapsFamily = UnitCapsFamily,    -- function
                           UnitCapsShipType = UnitCapsShipType,    -- function
                           upLOD = upLOD,    -- function
                           visibleInSecondary = visibleInSecondary,    -- function
                       },
                       _get_ =    -- table
                       {
                       },
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           _get_ =    -- table
           {
           },
       },
       NebulaStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "NebulaStatic",    -- string
           _set_ =    -- table
           {
               damageMultiplier = damageMultiplier,    -- function
           },
           _base_ =    -- table
           {
               _generated_ = 1,    -- number
               _name_ = "SobWithMeshStatic",    -- string
               _set_ =    -- table
               {
                   accelerationAngle = accelerationAngle,    -- function
                   mainEngineAccelTime = mainEngineAccelTime,    -- function
                   mainEngineBrakeTime = mainEngineBrakeTime,    -- function
                   mainEngineMaxSpeed = mainEngineMaxSpeed,    -- function
                   pixelColour = pixelColour,    -- function
                   rotationAccelTime = rotationAccelTime,    -- function
                   rotationBrakeTime = rotationBrakeTime,    -- function
                   rotationMaxSpeed = rotationMaxSpeed,    -- function
                   thrusterAccelTime = thrusterAccelTime,    -- function
                   thrusterBrakeTime = thrusterBrakeTime,    -- function
                   thrusterMaxSpeed = thrusterMaxSpeed,    -- function
                   tumbleDynamicX = tumbleDynamicX,    -- function
                   tumbleDynamicY = tumbleDynamicY,    -- function
                   tumbleDynamicZ = tumbleDynamicZ,    -- function
                   tumbleSpecialDynamicX = tumbleSpecialDynamicX,    -- function
                   tumbleSpecialDynamicY = tumbleSpecialDynamicY,    -- function
                   tumbleSpecialDynamicZ = tumbleSpecialDynamicZ,    -- function
                   tumbleStaticX = tumbleStaticX,    -- function
                   tumbleStaticY = tumbleStaticY,    -- function
                   tumbleStaticZ = tumbleStaticZ,    -- function
               },
               _base_ =    -- table
               {
                   _generated_ = 1,    -- number
                   _name_ = "SobRigidBodyStatic",    -- string
                   _set_ =    -- table
                   {
                       mass = mass,    -- function
                   },
                   _base_ =    -- table
                   {
                       _generated_ = 1,    -- number
                       _name_ = "SobStatic",    -- string
                       _set_ =    -- table
                       {
                           alternativeHyperspaceA = alternativeHyperspaceA,    -- function
                           alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
                           alternativeHyperspaceV = alternativeHyperspaceV,    -- function
                           alwaysInRenderList = alwaysInRenderList,    -- function
                           ArmourFamily = ArmourFamily,    -- function
                           AttackFamily = AttackFamily,    -- function
                           AutoFormationFamily = AutoFormationFamily,    -- function
                           AvoidanceFamily = AvoidanceFamily,    -- function
                           battleScarMaxTriBase = battleScarMaxTriBase,    -- function
                           battleScarMaxTriInc = battleScarMaxTriInc,    -- function
                           blobName = blobName,    -- function
                           blobNamePriority = blobNamePriority,    -- function
                           BuildFamily = BuildFamily,    -- function
                           canBlink = canBlink,    -- function
                           canHaveFog = canHaveFog,    -- function
                           canHaveShadows = canHaveShadows,    -- function
                           CollisionFamily = CollisionFamily,    -- function
                           deadSobFadeTime = deadSobFadeTime,    -- function
                           detailLevel = detailLevel,    -- function
                           displayedName = displayedName,    -- function
                           DisplayFamily = DisplayFamily,    -- function
                           DockFamily = DockFamily,    -- function
                           dotRenderLimit = dotRenderLimit,    -- function
                           downLOD = downLOD,    -- function
                           goblinsOff = goblinsOff,    -- function
                           goblinsStartFade = goblinsStartFade,    -- function
                           healthBarStyle = healthBarStyle,    -- function
                           maxhealth = maxhealth,    -- function
                           meshRenderLimit = meshRenderLimit,    -- function
                           minimumZoomFactor = minimumZoomFactor,    -- function
                           minLOD = minLOD,    -- function
                           minRegenTime = minRegenTime,    -- function
                           mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
                           mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
                           nlips = nlips,    -- function
                           nlipsFar = nlipsFar,    -- function
                           nlipsFarRange = nlipsFarRange,    -- function
                           nlipsRange = nlipsRange,    -- function
                           preciseATILimit = preciseATILimit,    -- function
                           preciseSelectionLimit = preciseSelectionLimit,    -- function
                           regentime = regentime,    -- function
                           relativeMoveFactor = relativeMoveFactor,    -- function
                           selectionLimit = selectionLimit,    -- function
                           selectionPriority = selectionPriority,    -- function
                           selectionSizeMax = selectionSizeMax,    -- function
                           selectionSizeMin = selectionSizeMin,    -- function
                           SMHighlightDistMax = SMHighlightDistMax,    -- function
                           SMHighlightDistMin = SMHighlightDistMin,    -- function
                           SMRepresentation = SMRepresentation,    -- function
                           sobDescription = sobDescription,    -- function
                           sobDieTime = sobDieTime,    -- function
                           TODistanceDisappear0 = TODistanceDisappear0,    -- function
                           TODistanceDisappear1 = TODistanceDisappear1,    -- function
                           TODistanceDisappear2 = TODistanceDisappear2,    -- function
                           TODistanceFade0 = TODistanceFade0,    -- function
                           TODistanceFade1 = TODistanceFade1,    -- function
                           TODistanceFade2 = TODistanceFade2,    -- function
                           TOGroupMergeSize = TOGroupMergeSize,    -- function
                           TOGroupScale = TOGroupScale,    -- function
                           TOIcon = TOIcon,    -- function
                           TOScale = TOScale,    -- function
                           UnitCapsFamily = UnitCapsFamily,    -- function
                           UnitCapsShipType = UnitCapsShipType,    -- function
                           upLOD = upLOD,    -- function
                           visibleInSecondary = visibleInSecondary,    -- function
                       },
                       _get_ =    -- table
                       {
                       },
                   },
                   _get_ =    -- table
                   {
                   },
               },
               _get_ =    -- table
               {
               },
           },
           _get_ =    -- table
           {
           },
       },
       SobStatic =    -- table
       {
           _generated_ = 1,    -- number
           _name_ = "SobStatic",    -- string
           _set_ =    -- table
           {
               alternativeHyperspaceA = alternativeHyperspaceA,    -- function
               alternativeHyperspaceTime = alternativeHyperspaceTime,    -- function
               alternativeHyperspaceV = alternativeHyperspaceV,    -- function
               alwaysInRenderList = alwaysInRenderList,    -- function
               ArmourFamily = ArmourFamily,    -- function
               AttackFamily = AttackFamily,    -- function
               AutoFormationFamily = AutoFormationFamily,    -- function
               AvoidanceFamily = AvoidanceFamily,    -- function
               battleScarMaxTriBase = battleScarMaxTriBase,    -- function
               battleScarMaxTriInc = battleScarMaxTriInc,    -- function
               blobName = blobName,    -- function
               blobNamePriority = blobNamePriority,    -- function
               BuildFamily = BuildFamily,    -- function
               canBlink = canBlink,    -- function
               canHaveFog = canHaveFog,    -- function
               canHaveShadows = canHaveShadows,    -- function
               CollisionFamily = CollisionFamily,    -- function
               deadSobFadeTime = deadSobFadeTime,    -- function
               detailLevel = detailLevel,    -- function
               displayedName = displayedName,    -- function
               DisplayFamily = DisplayFamily,    -- function
               DockFamily = DockFamily,    -- function
               dotRenderLimit = dotRenderLimit,    -- function
               downLOD = downLOD,    -- function
               goblinsOff = goblinsOff,    -- function
               goblinsStartFade = goblinsStartFade,    -- function
               healthBarStyle = healthBarStyle,    -- function
               maxhealth = maxhealth,    -- function
               meshRenderLimit = meshRenderLimit,    -- function
               minimumZoomFactor = minimumZoomFactor,    -- function
               minLOD = minLOD,    -- function
               minRegenTime = minRegenTime,    -- function
               mouseOverMaxFadeSize = mouseOverMaxFadeSize,    -- function
               mouseOverMinFadeSize = mouseOverMinFadeSize,    -- function
               nlips = nlips,    -- function
               nlipsFar = nlipsFar,    -- function
               nlipsFarRange = nlipsFarRange,    -- function
               nlipsRange = nlipsRange,    -- function
               preciseATILimit = preciseATILimit,    -- function
               preciseSelectionLimit = preciseSelectionLimit,    -- function
               regentime = regentime,    -- function
               relativeMoveFactor = relativeMoveFactor,    -- function
               selectionLimit = selectionLimit,    -- function
               selectionPriority = selectionPriority,    -- function
               selectionSizeMax = selectionSizeMax,    -- function
               selectionSizeMin = selectionSizeMin,    -- function
               SMHighlightDistMax = SMHighlightDistMax,    -- function
               SMHighlightDistMin = SMHighlightDistMin,    -- function
               SMRepresentation = SMRepresentation,    -- function
               sobDescription = sobDescription,    -- function
               sobDieTime = sobDieTime,    -- function
               TODistanceDisappear0 = TODistanceDisappear0,    -- function
               TODistanceDisappear1 = TODistanceDisappear1,    -- function
               TODistanceDisappear2 = TODistanceDisappear2,    -- function
               TODistanceFade0 = TODistanceFade0,    -- function
               TODistanceFade1 = TODistanceFade1,    -- function
               TODistanceFade2 = TODistanceFade2,    -- function
               TOGroupMergeSize = TOGroupMergeSize,    -- function
               TOGroupScale = TOGroupScale,    -- function
               TOIcon = TOIcon,    -- function
               TOScale = TOScale,    -- function
               UnitCapsFamily = UnitCapsFamily,    -- function
               UnitCapsShipType = UnitCapsShipType,    -- function
               upLOD = upLOD,    -- function
               visibleInSecondary = visibleInSecondary,    -- function
           },
           _get_ =    -- table
           {
           },
       },
   }

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