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LoadModel(<rNewObjectType>, <bEnable>)
Description
Tells the game to load a HOD file with the same name and in the same directory as the ship file.
Use LoadSharedModel to load a HOD file from another ship.
According to this post, this function needs to appear near the end of the .ship file or else docking paths get screwed up.
Example
LoadModel(NewShipType, 1)
Arguments
<rNewObjectType>: the type of object being loaded (ship, resource, etc.).
<bEnable>: 0 = false, 1 = true.
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