- This function must be called from within an event table. It specifies the time after which the next item in the event table will be executed.
- Note: this function is defined in "data\scripts\scar\scar_util.lua".
- Note: use Wait_Start and Wait_End or Universe_GameTime or Rule_AddInterval to set up timed events outside event tables.
- <fTime>: the length of time (in seconds) before the next item in the event table is executed.
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