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HW2_Fade(<bState>)
Description
This function must be called from an event table. It fades/unfades the screen. Use Universe_Fade to do the same from a normal chunk.
Note: this function is defined in "data\scripts\scar\scar_util.lua".
Example
HW2_Fade(1)
Arguments
<bState>: 1 = black screen; 0 = normal screen

Scope:

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