FANDOM


The following dumps were gotten by including ThoughtDump.lua within the OnInit function of a gametype Lua file. Note that the same results can be achieved by placing the call in a quoted string in the Events table.

2.205 PatchEdit

   globals =
   {
       _tagTable =    -- table, tag: 4
       {
           wchar_t = 8,    -- number, tag: 2
       },
       _INPUT = _INPUT,    -- userdata, tag: 6
       _LuaConfig = _LuaConfig,    -- userdata, tag: 0
       _OUTPUT = _OUTPUT,    -- userdata, tag: 6
       _STDERR = _STDERR,    -- userdata, tag: 6
       _STDIN = _STDIN,    -- userdata, tag: 6
       _STDOUT = _STDOUT,    -- userdata, tag: 6
       _ALERT = _ALERT,    -- function, tag: 5
       _ERRORMESSAGE = _ERRORMESSAGE,    -- function, tag: 5
       abs = abs,    -- function, tag: 5
       acos = acos,    -- function, tag: 5
       appendto = appendto,    -- function, tag: 5
       AreAllied = AreAllied,    -- function, tag: 5
       ascii = ascii,    -- function, tag: 5
       asin = asin,    -- function, tag: 5
       assert = assert,    -- function, tag: 5
       atan = atan,    -- function, tag: 5
       atan2 = atan2,    -- function, tag: 5
       ATI_AddColour = ATI_AddColour,    -- function, tag: 5
       ATI_AddFloat = ATI_AddFloat,    -- function, tag: 5
       ATI_AddGraphic2D = ATI_AddGraphic2D,    -- function, tag: 5
       ATI_AddGraphic3D = ATI_AddGraphic3D,    -- function, tag: 5
       ATI_AddPosition = ATI_AddPosition,    -- function, tag: 5
       ATI_AddScale = ATI_AddScale,    -- function, tag: 5
       ATI_AddString = ATI_AddString,    -- function, tag: 5
       ATI_AddWString = ATI_AddWString,    -- function, tag: 5
       ATI_Clear = ATI_Clear,    -- function, tag: 5
       ATI_CreateParameters = ATI_CreateParameters,    -- function, tag: 5
       ATI_Display2D = ATI_Display2D,    -- function, tag: 5
       ATI_Display3D = ATI_Display3D,    -- function, tag: 5
       ATI_LoadTemplates = ATI_LoadTemplates,    -- function, tag: 5
       bind1 = bind1,    -- function, tag: 5
       bind2 = bind2,    -- function, tag: 5
       bind3 = bind3,    -- function, tag: 5
       bindup = bindup,    -- function, tag: 5
       BKG_EditFilter = BKG_EditFilter,    -- function, tag: 5
       BKG_MeshAddAnim = BKG_MeshAddAnim,    -- function, tag: 5
       BKG_MeshDelAnim = BKG_MeshDelAnim,    -- function, tag: 5
       BKG_MeshGetJointLocalOrient = BKG_MeshGetJointLocalOrient,    -- function, tag: 5
       BKG_MeshGetJointLocalPos = BKG_MeshGetJointLocalPos,    -- function, tag: 5
       BKG_MeshGetJointStackOrient = BKG_MeshGetJointStackOrient,    -- function, tag: 5
       BKG_MeshGetJointStackPos = BKG_MeshGetJointStackPos,    -- function, tag: 5
       BKG_MeshSetParamF1 = BKG_MeshSetParamF1,    -- function, tag: 5
       BKG_MeshSetParamF2 = BKG_MeshSetParamF2,    -- function, tag: 5
       BKG_MeshSetParamF3 = BKG_MeshSetParamF3,    -- function, tag: 5
       BKG_MeshSetParamF4 = BKG_MeshSetParamF4,    -- function, tag: 5
       BKG_MeshSetParamI1 = BKG_MeshSetParamI1,    -- function, tag: 5
       BKG_MeshSetParamI2 = BKG_MeshSetParamI2,    -- function, tag: 5
       BKG_MeshSetParamI3 = BKG_MeshSetParamI3,    -- function, tag: 5
       BKG_MeshSetParamI4 = BKG_MeshSetParamI4,    -- function, tag: 5
       BKG_MeshSetParamTime = BKG_MeshSetParamTime,    -- function, tag: 5
       BKG_MeshSetSurface = BKG_MeshSetSurface,    -- function, tag: 5
       BreakAlliance = BreakAlliance,    -- function, tag: 5
       call = call,    -- function, tag: 5
       Camera_AllowControl = Camera_AllowControl,    -- function, tag: 5
       Camera_AltFocus = Camera_AltFocus,    -- function, tag: 5
       Camera_AltFocusWithVolume = Camera_AltFocusWithVolume,    -- function, tag: 5
       Camera_CollapseOnTimeout = Camera_CollapseOnTimeout,    -- function, tag: 5
       Camera_FocusCancel = Camera_FocusCancel,    -- function, tag: 5
       Camera_FocusOnFleet = Camera_FocusOnFleet,    -- function, tag: 5
       Camera_FocusRestore = Camera_FocusRestore,    -- function, tag: 5
       Camera_FocusSave = Camera_FocusSave,    -- function, tag: 5
       Camera_FocusSobGroup = Camera_FocusSobGroup,    -- function, tag: 5
       Camera_FocusSobGroupWithBuffer = Camera_FocusSobGroupWithBuffer,    -- function, tag: 5
       Camera_FocusVolume = Camera_FocusVolume,    -- function, tag: 5
       Camera_FocusVolumeKeepingEyePosition = Camera_FocusVolumeKeepingEyePosition,    -- function, tag: 5
       Camera_FocusVolumeWithBuffer = Camera_FocusVolumeWithBuffer,    -- function, tag: 5
       Camera_GetDistanceToSobGroup = Camera_GetDistanceToSobGroup,    -- function, tag: 5
       Camera_GetLastZoomAmount = Camera_GetLastZoomAmount,    -- function, tag: 5
       Camera_Interpolate = Camera_Interpolate,    -- function, tag: 5
       Camera_IsFocused = Camera_IsFocused,    -- function, tag: 5
       Camera_PlayerHasFocused = Camera_PlayerHasFocused,    -- function, tag: 5
       Camera_PlayerHasPanned = Camera_PlayerHasPanned,    -- function, tag: 5
       Camera_PlayerHasRotated = Camera_PlayerHasRotated,    -- function, tag: 5
       Camera_ResetFocused = Camera_ResetFocused,    -- function, tag: 5
       Camera_ResetPanned = Camera_ResetPanned,    -- function, tag: 5
       Camera_ResetRotated = Camera_ResetRotated,    -- function, tag: 5
       Camera_SetLetterboxState = Camera_SetLetterboxState,    -- function, tag: 5
       Camera_SetLetterboxStateNoUI = Camera_SetLetterboxStateNoUI,    -- function, tag: 5
       Camera_SetVerticalFOV = Camera_SetVerticalFOV,    -- function, tag: 5
       Camera_UseCameraPoint = Camera_UseCameraPoint,    -- function, tag: 5
       Camera_UsePanning = Camera_UsePanning,    -- function, tag: 5
       Camera_ZoomClose = Camera_ZoomClose,    -- function, tag: 5
       Campaign_QuickSaveNb = Campaign_QuickSaveNb,    -- function, tag: 5
       ceil = ceil,    -- function, tag: 5
       clock = clock,    -- function, tag: 5
       closefile = closefile,    -- function, tag: 5
       collectgarbage = collectgarbage,    -- function, tag: 5
       copytagmethods = copytagmethods,    -- function, tag: 5
       cos = cos,    -- function, tag: 5
       CPU_AddDefendSobGroup = CPU_AddDefendSobGroup,    -- function, tag: 5
       CPU_AddDefendTarget = CPU_AddDefendTarget,    -- function, tag: 5
       CPU_AddSobGroup = CPU_AddSobGroup,    -- function, tag: 5
       CPU_DoFile = CPU_DoFile,    -- function, tag: 5
       CPU_DoString = CPU_DoString,    -- function, tag: 5
       CPU_Enable = CPU_Enable,    -- function, tag: 5
       CPU_EnableAll = CPU_EnableAll,    -- function, tag: 5
       CPU_Exist = CPU_Exist,    -- function, tag: 5
       CPU_GetDebugFlag = CPU_GetDebugFlag,    -- function, tag: 5
       CPU_GetVar = CPU_GetVar,    -- function, tag: 5
       CPU_GetVarString = CPU_GetVarString,    -- function, tag: 5
       CPU_IsDebugFlagSet = CPU_IsDebugFlagSet,    -- function, tag: 5
       CPU_RemoveDefendTarget = CPU_RemoveDefendTarget,    -- function, tag: 5
       CPU_RemoveResourceBlob = CPU_RemoveResourceBlob,    -- function, tag: 5
       CPU_RemoveSobGroup = CPU_RemoveSobGroup,    -- function, tag: 5
       CPU_SetAttackTargetPriority = CPU_SetAttackTargetPriority,    -- function, tag: 5
       CPU_SetDebug = CPU_SetDebug,    -- function, tag: 5
       CPU_SetDebugFlag = CPU_SetDebugFlag,    -- function, tag: 5
       CPU_SetDebugMode = CPU_SetDebugMode,    -- function, tag: 5
       CPU_SetDebugPlayer = CPU_SetDebugPlayer,    -- function, tag: 5
       CPU_SetDefendTargetCapturePriority = CPU_SetDefendTargetCapturePriority,    -- function, tag: 5
       CPU_SetDefendTargetPriority = CPU_SetDefendTargetPriority,    -- function, tag: 5
       CPU_SetDefendTargetRadius = CPU_SetDefendTargetRadius,    -- function, tag: 5
       createAmbientLight = createAmbientLight,    -- function, tag: 5
       createDirLight = createDirLight,    -- function, tag: 5
       date = date,    -- function, tag: 5
       debug = debug,    -- function, tag: 5
       deg = deg,    -- function, tag: 5
       dofile = dofile,    -- function, tag: 5
       dofilepath = dofilepath,    -- function, tag: 5
       doscanpath = doscanpath,    -- function, tag: 5
       dostring = dostring,    -- function, tag: 5
       EnableBuildInBadges = EnableBuildInBadges,    -- function, tag: 5
       error = error,    -- function, tag: 5
       EventPointer_AddSobGroup = EventPointer_AddSobGroup,    -- function, tag: 5
       EventPointer_AddSubSystemFromSobGroup = EventPointer_AddSubSystemFromSobGroup,    -- function, tag: 5
       EventPointer_AddVolume = EventPointer_AddVolume,    -- function, tag: 5
       EventPointer_Remove = EventPointer_Remove,    -- function, tag: 5
       exp = exp,    -- function, tag: 5
       FE_ExitToMainMenu = FE_ExitToMainMenu,    -- function, tag: 5
       FE_ExitToWindows = FE_ExitToWindows,    -- function, tag: 5
       FE_FocusOnLastEvent = FE_FocusOnLastEvent,    -- function, tag: 5
       FE_GetCurrentPlayerIndex = FE_GetCurrentPlayerIndex,    -- function, tag: 5
       FE_LoadGameScreen = FE_LoadGameScreen,    -- function, tag: 5
       FE_LoadGameScreen_Campaign = FE_LoadGameScreen_Campaign,    -- function, tag: 5
       FE_LoadGameScreen_RecordedGame = FE_LoadGameScreen_RecordedGame,    -- function, tag: 5
       FE_NextTutorial = FE_NextTutorial,    -- function, tag: 5
       FE_RestartGame = FE_RestartGame,    -- function, tag: 5
       FE_Retire = FE_Retire,    -- function, tag: 5
       FE_SaveGameScreen = FE_SaveGameScreen,    -- function, tag: 5
       FE_SaveGameScreen_Campaign = FE_SaveGameScreen_Campaign,    -- function, tag: 5
       FE_TaskbarIgnoreProfilePhase = FE_TaskbarIgnoreProfilePhase,    -- function, tag: 5
       floor = floor,    -- function, tag: 5
       flush = flush,    -- function, tag: 5
       foreach = foreach,    -- function, tag: 5
       foreachi = foreachi,    -- function, tag: 5
       foreachvar = foreachvar,    -- function, tag: 5
       format = format,    -- function, tag: 5
       FOW_ForceUpdate = FOW_ForceUpdate,    -- function, tag: 5
       FOW_RevealGroup = FOW_RevealGroup,    -- function, tag: 5
       frexp = frexp,    -- function, tag: 5
       function_set_error = function_set_error,    -- function, tag: 5
       FX_DestroyEffectOnBackground = FX_DestroyEffectOnBackground,    -- function, tag: 5
       FX_Flush = FX_Flush,    -- function, tag: 5
       FX_FlushLod = FX_FlushLod,    -- function, tag: 5
       FX_Lights = FX_Lights,    -- function, tag: 5
       FX_PlayEffect = FX_PlayEffect,    -- function, tag: 5
       FX_PlayEffectBetweenPoints = FX_PlayEffectBetweenPoints,    -- function, tag: 5
       FX_PlayEffectOnBackground = FX_PlayEffectOnBackground,    -- function, tag: 5
       FX_PlayEffectOnBackgroundVolume = FX_PlayEffectOnBackgroundVolume,    -- function, tag: 5
       FX_StartEvent = FX_StartEvent,    -- function, tag: 5
       FX_StopEffect = FX_StopEffect,    -- function, tag: 5
       FX_StopEffectOnBackground = FX_StopEffectOnBackground,    -- function, tag: 5
       FX_StopEvent = FX_StopEvent,    -- function, tag: 5
       GameEvent_IsListening = GameEvent_IsListening,    -- function, tag: 5
       GameEvent_Listen = GameEvent_Listen,    -- function, tag: 5
       GameEvent_UnListen = GameEvent_UnListen,    -- function, tag: 5
       gcinfo = gcinfo,    -- function, tag: 5
       GetActualPlayerFleetExtraRU = GetActualPlayerFleetExtraRU,    -- function, tag: 5
       GetActualPlayerFleetSizeInRU = GetActualPlayerFleetSizeInRU,    -- function, tag: 5
       getCurrentLevelName = getCurrentLevelName,    -- function, tag: 5
       GetGameSettingAsNumber = GetGameSettingAsNumber,    -- function, tag: 5
       GetGameSettingAsString = GetGameSettingAsString,    -- function, tag: 5
       getglobal = getglobal,    -- function, tag: 5
       GetMultiplierForExtraRU = GetMultiplierForExtraRU,    -- function, tag: 5
       GetMultiplierForExtraShips = GetMultiplierForExtraShips,    -- function, tag: 5
       getn = getn,    -- function, tag: 5
       GetReactiveFleetExtraRU = GetReactiveFleetExtraRU,    -- function, tag: 5
       GetReactiveFleetSizeInRU = GetReactiveFleetSizeInRU,    -- function, tag: 5
       GetResearchId = GetResearchId,    -- function, tag: 5
       GetRulesFormat = GetRulesFormat,    -- function, tag: 5
       GetRulesHasTag = GetRulesHasTag,    -- function, tag: 5
       GetRulesName = GetRulesName,    -- function, tag: 5
       GetShipId = GetShipId,    -- function, tag: 5
       GetSubSystemId = GetSubSystemId,    -- function, tag: 5
       gettagmethod = gettagmethod,    -- function, tag: 5
       globals = globals,    -- function, tag: 5
       gsub = gsub,    -- function, tag: 5
       Hyperspace_SetStateForPlayer = Hyperspace_SetStateForPlayer,    -- function, tag: 5
       Hyperspace_SetStateForVolume = Hyperspace_SetStateForVolume,    -- function, tag: 5
       LCWatcher_Activate = LCWatcher_Activate,    -- function, tag: 5
       LCWatcher_AddFilter = LCWatcher_AddFilter,    -- function, tag: 5
       LCWatcher_AddFilterCPUPlayer = LCWatcher_AddFilterCPUPlayer,    -- function, tag: 5
       LCWatcher_RmvFilter = LCWatcher_RmvFilter,    -- function, tag: 5
       LCWatcher_SpecifyLocalFilter = LCWatcher_SpecifyLocalFilter,    -- function, tag: 5
       ldexp = ldexp,    -- function, tag: 5
       Locale_AddDictionary = Locale_AddDictionary,    -- function, tag: 5
       LocationCard = LocationCard,    -- function, tag: 5
       LocationCard_IsDone = LocationCard_IsDone,    -- function, tag: 5
       log = log,    -- function, tag: 5
       log10 = log10,    -- function, tag: 5
       MainUI_ActivateScreen = MainUI_ActivateScreen,    -- function, tag: 5
       MainUI_CurrentSelection = MainUI_CurrentSelection,    -- function, tag: 5
       MainUI_DisableAllCommands = MainUI_DisableAllCommands,    -- function, tag: 5
       MainUI_DisableCommand = MainUI_DisableCommand,    -- function, tag: 5
       MainUI_ElementVisible = MainUI_ElementVisible,    -- function, tag: 5
       MainUI_Enable = MainUI_Enable,    -- function, tag: 5
       MainUI_FadeTo = MainUI_FadeTo,    -- function, tag: 5
       MainUI_FlashButton = MainUI_FlashButton,    -- function, tag: 5
       MainUI_GetVisible = MainUI_GetVisible,    -- function, tag: 5
       MainUI_LoadScreen = MainUI_LoadScreen,    -- function, tag: 5
       MainUI_PopAllEnabledCommandStates = MainUI_PopAllEnabledCommandStates,    -- function, tag: 5
       MainUI_PopEnabledCommandState = MainUI_PopEnabledCommandState,    -- function, tag: 5
       MainUI_PushEnabledCommandState = MainUI_PushEnabledCommandState,    -- function, tag: 5
       MainUI_ScarEvent = MainUI_ScarEvent,    -- function, tag: 5
       MainUI_SelectedShips = MainUI_SelectedShips,    -- function, tag: 5
       MainUI_SelectingShips = MainUI_SelectingShips,    -- function, tag: 5
       MainUI_SetEnabled = MainUI_SetEnabled,    -- function, tag: 5
       MainUI_SetItemText = MainUI_SetItemText,    -- function, tag: 5
       MainUI_SetVisible = MainUI_SetVisible,    -- function, tag: 5
       MainUI_ShowElement = MainUI_ShowElement,    -- function, tag: 5
       MainUI_UnloadScreen = MainUI_UnloadScreen,    -- function, tag: 5
       MainUI_UserEvent = MainUI_UserEvent,    -- function, tag: 5
       MainUI_UserEventData = MainUI_UserEventData,    -- function, tag: 5
       MainUI_UserEventData2 = MainUI_UserEventData2,    -- function, tag: 5
       MainUI_UserEventDataTarget = MainUI_UserEventDataTarget,    -- function, tag: 5
       math_and = math_and,    -- function, tag: 5
       math_or = math_or,    -- function, tag: 5
       math_shl = math_shl,    -- function, tag: 5
       math_shr = math_shr,    -- function, tag: 5
       Matrix3_GetVector3FromCol = Matrix3_GetVector3FromCol,    -- function, tag: 5
       Matrix3_Identity = Matrix3_Identity,    -- function, tag: 5
       Matrix3_MakeRotateX = Matrix3_MakeRotateX,    -- function, tag: 5
       Matrix3_MakeRotateY = Matrix3_MakeRotateY,    -- function, tag: 5
       Matrix3_MakeRotateZ = Matrix3_MakeRotateZ,    -- function, tag: 5
       Matrix3_MultiplyByMatrix3 = Matrix3_MultiplyByMatrix3,    -- function, tag: 5
       Matrix3_MultiplyByVector3 = Matrix3_MultiplyByVector3,    -- function, tag: 5
       Matrix3_MultiplyVector3ByMatrix = Matrix3_MultiplyVector3ByMatrix,    -- function, tag: 5
       Matrix3_Transpose = Matrix3_Transpose,    -- function, tag: 5
       max = max,    -- function, tag: 5
       Message_FormatFf = Message_FormatFf,    -- function, tag: 5
       Message_FormatFff = Message_FormatFff,    -- function, tag: 5
       Message_FormatFffs = Message_FormatFffs,    -- function, tag: 5
       Message_FormatFffw = Message_FormatFffw,    -- function, tag: 5
       Message_FormatFs = Message_FormatFs,    -- function, tag: 5
       Message_FormatFsf = Message_FormatFsf,    -- function, tag: 5
       Message_FormatFss = Message_FormatFss,    -- function, tag: 5
       Message_FormatFw = Message_FormatFw,    -- function, tag: 5
       min = min,    -- function, tag: 5
       mod = mod,    -- function, tag: 5
       newtag = newtag,    -- function, tag: 5
       next = next,    -- function, tag: 5
       nextvar = nextvar,    -- function, tag: 5
       NISComplete = NISComplete,    -- function, tag: 5
       NISDebug = NISDebug,    -- function, tag: 5
       NISDisableInterface = NISDisableInterface,    -- function, tag: 5
       NISGetAnyPlayingHandle = NISGetAnyPlayingHandle,    -- function, tag: 5
       NISGetPlayingHandle = NISGetPlayingHandle,    -- function, tag: 5
       NISLoad = NISLoad,    -- function, tag: 5
       NISPlay = NISPlay,    -- function, tag: 5
       NISPlayFromCoordSys = NISPlayFromCoordSys,    -- function, tag: 5
       NISPlayFromGroup = NISPlayFromGroup,    -- function, tag: 5
       NISSeek = NISSeek,    -- function, tag: 5
       NISSeekForward = NISSeekForward,    -- function, tag: 5
       NISSetSkippable = NISSetSkippable,    -- function, tag: 5
       NISShipStartPosition = NISShipStartPosition,    -- function, tag: 5
       Objective_Add = Objective_Add,    -- function, tag: 5
       Objective_AddDescription = Objective_AddDescription,    -- function, tag: 5
       Objective_AddDescriptionw = Objective_AddDescriptionw,    -- function, tag: 5
       Objective_AddPresetID = Objective_AddPresetID,    -- function, tag: 5
       Objective_Addw = Objective_Addw,    -- function, tag: 5
       Objective_GetState = Objective_GetState,    -- function, tag: 5
       Objective_Select = Objective_Select,    -- function, tag: 5
       Objective_SetDescription = Objective_SetDescription,    -- function, tag: 5
       Objective_SetDescriptionw = Objective_SetDescriptionw,    -- function, tag: 5
       Objective_SetState = Objective_SetState,    -- function, tag: 5
       openfile = openfile,    -- function, tag: 5
       Ping_AddDescription = Ping_AddDescription,    -- function, tag: 5
       Ping_AddDescriptionW = Ping_AddDescriptionW,    -- function, tag: 5
       Ping_AddPoint = Ping_AddPoint,    -- function, tag: 5
       Ping_AddSobGroup = Ping_AddSobGroup,    -- function, tag: 5
       Ping_AddVector = Ping_AddVector,    -- function, tag: 5
       Ping_LabelVisible = Ping_LabelVisible,    -- function, tag: 5
       Ping_Remove = Ping_Remove,    -- function, tag: 5
       playBgLightAnim = playBgLightAnim,    -- function, tag: 5
       Player_AddLocalChatMessage = Player_AddLocalChatMessage,    -- function, tag: 5
       Player_AllowDockFromUIOverride = Player_AllowDockFromUIOverride,    -- function, tag: 5
       Player_BuildOptionIsRestricted = Player_BuildOptionIsRestricted,    -- function, tag: 5
       Player_CancelResearch = Player_CancelResearch,    -- function, tag: 5
       Player_CanResearch = Player_CanResearch,    -- function, tag: 5
       Player_FillProximitySobGroup = Player_FillProximitySobGroup,    -- function, tag: 5
       Player_FillShipsByType = Player_FillShipsByType,    -- function, tag: 5
       Player_FillSobGroupInVolume = Player_FillSobGroupInVolume,    -- function, tag: 5
       Player_GatheredRUs = Player_GatheredRUs,    -- function, tag: 5
       Player_GetLevelOfDifficulty = Player_GetLevelOfDifficulty,    -- function, tag: 5
       Player_GetLocalPlayerID = Player_GetLocalPlayerID,    -- function, tag: 5
       Player_GetName = Player_GetName,    -- function, tag: 5
       Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping = Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping,    -- function, tag: 5
       Player_GetRace = Player_GetRace,    -- function, tag: 5
       Player_GetResearchCost = Player_GetResearchCost,    -- function, tag: 5
       Player_GetRU = Player_GetRU,    -- function, tag: 5
       Player_GetShipsByFilterExclude = Player_GetShipsByFilterExclude,    -- function, tag: 5
       Player_GetShipsByFilterInclude = Player_GetShipsByFilterInclude,    -- function, tag: 5
       Player_GetShipsByType = Player_GetShipsByType,    -- function, tag: 5
       Player_GrantAllResearch = Player_GrantAllResearch,    -- function, tag: 5
       Player_GrantResearchOption = Player_GrantResearchOption,    -- function, tag: 5
       Player_HasQueuedBuild = Player_HasQueuedBuild,    -- function, tag: 5
       Player_HasQueuedResearch = Player_HasQueuedResearch,    -- function, tag: 5
       Player_HasResearch = Player_HasResearch,    -- function, tag: 5
       Player_HasResearchPrequisitesToBuild = Player_HasResearchPrequisitesToBuild,    -- function, tag: 5
       Player_HasShipWithBuildQueue = Player_HasShipWithBuildQueue,    -- function, tag: 5
       Player_HasSubsystem = Player_HasSubsystem,    -- function, tag: 5
       Player_InstantDockAndParade = Player_InstantDockAndParade,    -- function, tag: 5
       Player_InstantlyGatherAllResources = Player_InstantlyGatherAllResources,    -- function, tag: 5
       Player_InstantlyGatherAllResourcesAllTypes = Player_InstantlyGatherAllResourcesAllTypes,    -- function, tag: 5
       Player_IsAlive = Player_IsAlive,    -- function, tag: 5
       Player_IsResearching = Player_IsResearching,    -- function, tag: 5
       Player_IsShipInVolume = Player_IsShipInVolume,    -- function, tag: 5
       Player_Kill = Player_Kill,    -- function, tag: 5
       Player_NumberOfAwakeShips = Player_NumberOfAwakeShips,    -- function, tag: 5
       Player_PauseBuildQueues = Player_PauseBuildQueues,    -- function, tag: 5
       Player_Research = Player_Research,    -- function, tag: 5
       Player_ResearchOptionIsComplete = Player_ResearchOptionIsComplete,    -- function, tag: 5
       Player_ResearchOptionIsRestricted = Player_ResearchOptionIsRestricted,    -- function, tag: 5
       Player_RestrictAllResearch = Player_RestrictAllResearch,    -- function, tag: 5
       Player_RestrictBuildOption = Player_RestrictBuildOption,    -- function, tag: 5
       Player_RestrictResearchOption = Player_RestrictResearchOption,    -- function, tag: 5
       Player_SetBadgeTexture = Player_SetBadgeTexture,    -- function, tag: 5
       Player_SetBounty = Player_SetBounty,    -- function, tag: 5
       Player_SetGlobalROE = Player_SetGlobalROE,    -- function, tag: 5
       Player_SetGlobalStance = Player_SetGlobalStance,    -- function, tag: 5
       Player_SetPlayerName = Player_SetPlayerName,    -- function, tag: 5
       Player_SetResearchCost = Player_SetResearchCost,    -- function, tag: 5
       Player_SetRU = Player_SetRU,    -- function, tag: 5
       Player_SetTeamColours = Player_SetTeamColours,    -- function, tag: 5
       Player_SetTeamColourTheme = Player_SetTeamColourTheme,    -- function, tag: 5
       Player_ShareVision = Player_ShareVision,    -- function, tag: 5
       Player_UnpauseBuildQueues = Player_UnpauseBuildQueues,    -- function, tag: 5
       Player_UnrestrictBuildOption = Player_UnrestrictBuildOption,    -- function, tag: 5
       Player_UnrestrictResearchOption = Player_UnrestrictResearchOption,    -- function, tag: 5
       PlayerRace_DoesHaveTag = PlayerRace_DoesHaveTag,    -- function, tag: 5
       PlayerRace_GetNumber = PlayerRace_GetNumber,    -- function, tag: 5
       PlayerRace_GetString = PlayerRace_GetString,    -- function, tag: 5
       Preload_Ship = Preload_Ship,    -- function, tag: 5
       print = print,    -- function, tag: 5
       Profile_GetTeamColourBadge = Profile_GetTeamColourBadge,    -- function, tag: 5
       Profile_GetTeamColourBase = Profile_GetTeamColourBase,    -- function, tag: 5
       Profile_GetTeamColourStripe = Profile_GetTeamColourStripe,    -- function, tag: 5
       Profile_SetMissionsComplete = Profile_SetMissionsComplete,    -- function, tag: 5
       Profile_SetSingleMissionComplete = Profile_SetSingleMissionComplete,    -- function, tag: 5
       Profile_UnlockAll = Profile_UnlockAll,    -- function, tag: 5
       Profile_UnlockMovies = Profile_UnlockMovies,    -- function, tag: 5
       Race_DoesHaveTag = Race_DoesHaveTag,    -- function, tag: 5
       Race_GetCount = Race_GetCount,    -- function, tag: 5
       Race_GetName = Race_GetName,    -- function, tag: 5
       Race_GetNumber = Race_GetNumber,    -- function, tag: 5
       Race_GetPrefix = Race_GetPrefix,    -- function, tag: 5
       Race_GetString = Race_GetString,    -- function, tag: 5
       rad = rad,    -- function, tag: 5
       random = random,    -- function, tag: 5
       RandomIntMax = RandomIntMax,    -- function, tag: 5
       RandomRange = RandomRange,    -- function, tag: 5
       randomseed = randomseed,    -- function, tag: 5
       rawget = rawget,    -- function, tag: 5
       rawgetglobal = rawgetglobal,    -- function, tag: 5
       rawgettable = rawgettable,    -- function, tag: 5
       rawset = rawset,    -- function, tag: 5
       rawsetglobal = rawsetglobal,    -- function, tag: 5
       rawsettable = rawsettable,    -- function, tag: 5
       read = read,    -- function, tag: 5
       readfrom = readfrom,    -- function, tag: 5
       Rule_Add = Rule_Add,    -- function, tag: 5
       Rule_AddInterval = Rule_AddInterval,    -- function, tag: 5
       Rule_AddIntervalParam = Rule_AddIntervalParam,    -- function, tag: 5
       Rule_AddParam = Rule_AddParam,    -- function, tag: 5
       Rule_Exists = Rule_Exists,    -- function, tag: 5
       Rule_ExistsParam = Rule_ExistsParam,    -- function, tag: 5
       Rule_Remove = Rule_Remove,    -- function, tag: 5
       Rule_RemoveParam = Rule_RemoveParam,    -- function, tag: 5
       Scar_TracesDisableAll = Scar_TracesDisableAll,    -- function, tag: 5
       Scar_TracesEnable = Scar_TracesEnable,    -- function, tag: 5
       Scar_TracesEnableAll = Scar_TracesEnableAll,    -- function, tag: 5
       seek = seek,    -- function, tag: 5
       Selection_Create = Selection_Create,    -- function, tag: 5
       Selection_FilterExclude = Selection_FilterExclude,    -- function, tag: 5
       Selection_FilterInclude = Selection_FilterInclude,    -- function, tag: 5
       Selection_GetMissiles = Selection_GetMissiles,    -- function, tag: 5
       Selection_GetResources = Selection_GetResources,    -- function, tag: 5
       Selection_SetVelocity = Selection_SetVelocity,    -- function, tag: 5
       Sensors_EnableCameraZoom = Sensors_EnableCameraZoom,    -- function, tag: 5
       Sensors_EnableToggle = Sensors_EnableToggle,    -- function, tag: 5
       Sensors_FlashWorldPlane = Sensors_FlashWorldPlane,    -- function, tag: 5
       Sensors_ManagerIsActive = Sensors_ManagerIsActive,    -- function, tag: 5
       Sensors_ManagerIsUp = Sensors_ManagerIsUp,    -- function, tag: 5
       Sensors_SetCameraMinMax = Sensors_SetCameraMinMax,    -- function, tag: 5
       Sensors_SetZoomOutDistance = Sensors_SetZoomOutDistance,    -- function, tag: 5
       Sensors_Switch = Sensors_Switch,    -- function, tag: 5
       Sensors_Toggle = Sensors_Toggle,    -- function, tag: 5
       SetAlliance = SetAlliance,    -- function, tag: 5
       setBattleMusic = setBattleMusic,    -- function, tag: 5
       setDefaultMusic = setDefaultMusic,    -- function, tag: 5
       setGameOver = setGameOver,    -- function, tag: 5
       setGlareIntensity = setGlareIntensity,    -- function, tag: 5
       setglobal = setglobal,    -- function, tag: 5
       setLightColour = setLightColour,    -- function, tag: 5
       setLightSpecular = setLightSpecular,    -- function, tag: 5
       setMissionComplete = setMissionComplete,    -- function, tag: 5
       setMusicPath = setMusicPath,    -- function, tag: 5
       setRecoverCostOnDestroy = setRecoverCostOnDestroy,    -- function, tag: 5
       SetStartFleetSuffix = SetStartFleetSuffix,    -- function, tag: 5
       settag = settag,    -- function, tag: 5
       settagmethod = settagmethod,    -- function, tag: 5
       setUseLighting = setUseLighting,    -- function, tag: 5
       sin = sin,    -- function, tag: 5
       Sob_DoesHaveTag = Sob_DoesHaveTag,    -- function, tag: 5
       Sob_GetStaticNumber = Sob_GetStaticNumber,    -- function, tag: 5
       Sob_GetStaticString = Sob_GetStaticString,    -- function, tag: 5
       SobGroup_AbilityActivate = SobGroup_AbilityActivate,    -- function, tag: 5
       SobGroup_AddFilterExclude = SobGroup_AddFilterExclude,    -- function, tag: 5
       SobGroup_AddFilterInclude = SobGroup_AddFilterInclude,    -- function, tag: 5
       SobGroup_AllowPassiveActionsAlways = SobGroup_AllowPassiveActionsAlways,    -- function, tag: 5
       SobGroup_AreAllInHyperspace = SobGroup_AreAllInHyperspace,    -- function, tag: 5
       SobGroup_AreAllInRealSpace = SobGroup_AreAllInRealSpace,    -- function, tag: 5
       SobGroup_AreAnyFromTheseAttackFamilies = SobGroup_AreAnyFromTheseAttackFamilies,    -- function, tag: 5
       SobGroup_AreAnyOfTheseTypes = SobGroup_AreAnyOfTheseTypes,    -- function, tag: 5
       SobGroup_AreAnySquadronsInsideDustCloud = SobGroup_AreAnySquadronsInsideDustCloud,    -- function, tag: 5
       SobGroup_AreAnySquadronsInsideNebula = SobGroup_AreAnySquadronsInsideNebula,    -- function, tag: 5
       SobGroup_AreAnySquadronsOutsideDustCloud = SobGroup_AreAnySquadronsOutsideDustCloud,    -- function, tag: 5
       SobGroup_AreAnySquadronsOutsideNebula = SobGroup_AreAnySquadronsOutsideNebula,    -- function, tag: 5
       SobGroup_AssignedToGroup = SobGroup_AssignedToGroup,    -- function, tag: 5
       SobGroup_Attack = SobGroup_Attack,    -- function, tag: 5
       SobGroup_AttackPlayer = SobGroup_AttackPlayer,    -- function, tag: 5
       SobGroup_AttackSelection = SobGroup_AttackSelection,    -- function, tag: 5
       SobGroup_AttackSobGroupHardPoint = SobGroup_AttackSobGroupHardPoint,    -- function, tag: 5
       SobGroup_AutoEngineGlow = SobGroup_AutoEngineGlow,    -- function, tag: 5
       SobGroup_AvoidanceIgnore = SobGroup_AvoidanceIgnore,    -- function, tag: 5
       SobGroup_CanDoAbility = SobGroup_CanDoAbility,    -- function, tag: 5
       SobGroup_CaptureSobGroup = SobGroup_CaptureSobGroup,    -- function, tag: 5
       SobGroup_ChangePower = SobGroup_ChangePower,    -- function, tag: 5
       SobGroup_Clear = SobGroup_Clear,    -- function, tag: 5
       SobGroup_ClearScriptFlag = SobGroup_ClearScriptFlag,    -- function, tag: 5
       SobGroup_ClearTumble = SobGroup_ClearTumble,    -- function, tag: 5
       SobGroup_CloakToggle = SobGroup_CloakToggle,    -- function, tag: 5
       SobGroup_Copy = SobGroup_Copy,    -- function, tag: 5
       SobGroup_Count = SobGroup_Count,    -- function, tag: 5
       SobGroup_CountByFilterExclude = SobGroup_CountByFilterExclude,    -- function, tag: 5
       SobGroup_CountByFilterInclude = SobGroup_CountByFilterInclude,    -- function, tag: 5
       SobGroup_CountByPlayer = SobGroup_CountByPlayer,    -- function, tag: 5
       SobGroup_CountByScriptFlag = SobGroup_CountByScriptFlag,    -- function, tag: 5
       SobGroup_Create = SobGroup_Create,    -- function, tag: 5
       SobGroup_CreateIfNotExist = SobGroup_CreateIfNotExist,    -- function, tag: 5
       SobGroup_CreateShip = SobGroup_CreateShip,    -- function, tag: 5
       SobGroup_CreateSubSystem = SobGroup_CreateSubSystem,    -- function, tag: 5
       SobGroup_CurrentHealthTotal = SobGroup_CurrentHealthTotal,    -- function, tag: 5
       SobGroup_CustomCommand = SobGroup_CustomCommand,    -- function, tag: 5
       SobGroup_CustomCommandTargets = SobGroup_CustomCommandTargets,    -- function, tag: 5
       SobGroup_DeployMines = SobGroup_DeployMines,    -- function, tag: 5
       SobGroup_DeployMinesInCuboid = SobGroup_DeployMinesInCuboid,    -- function, tag: 5
       SobGroup_DeployMinesInSphere = SobGroup_DeployMinesInSphere,    -- function, tag: 5
       SobGroup_DeSelectAll = SobGroup_DeSelectAll,    -- function, tag: 5
       SobGroup_Despawn = SobGroup_Despawn,    -- function, tag: 5
       SobGroup_Disable = SobGroup_Disable,    -- function, tag: 5
       SobGroup_DockSobGroup = SobGroup_DockSobGroup,    -- function, tag: 5
       SobGroup_DockSobGroup_NoLatch = SobGroup_DockSobGroup_NoLatch,    -- function, tag: 5
       SobGroup_DockSobGroupAndStayDocked = SobGroup_DockSobGroupAndStayDocked,    -- function, tag: 5
       SobGroup_DockSobGroupInstant = SobGroup_DockSobGroupInstant,    -- function, tag: 5
       SobGroup_DockSobGroupWithAny = SobGroup_DockSobGroupWithAny,    -- function, tag: 5
       SobGroup_DoDamageProximitySobGroup = SobGroup_DoDamageProximitySobGroup,    -- function, tag: 5
       SobGroup_Empty = SobGroup_Empty,    -- function, tag: 5
       SobGroup_EnterHyperSpaceOffMap = SobGroup_EnterHyperSpaceOffMap,    -- function, tag: 5
       SobGroup_Exists = SobGroup_Exists,    -- function, tag: 5
       SobGroup_ExitHyperSpace = SobGroup_ExitHyperSpace,    -- function, tag: 5
       SobGroup_ExitHyperSpaceSobGroup = SobGroup_ExitHyperSpaceSobGroup,    -- function, tag: 5
       SobGroup_FillBattleScar = SobGroup_FillBattleScar,    -- function, tag: 5
       SobGroup_FillBattleScar_Debug = SobGroup_FillBattleScar_Debug,    -- function, tag: 5
       SobGroup_FillCompare = SobGroup_FillCompare,    -- function, tag: 5
       SobGroup_FillIntersect = SobGroup_FillIntersect,    -- function, tag: 5
       SobGroup_FillProximityPoint = SobGroup_FillProximityPoint,    -- function, tag: 5
       SobGroup_FillProximitySobGroup = SobGroup_FillProximitySobGroup,    -- function, tag: 5
       SobGroup_FillShipsByIndexRange = SobGroup_FillShipsByIndexRange,    -- function, tag: 5
       SobGroup_FillShipsByType = SobGroup_FillShipsByType,    -- function, tag: 5
       SobGroup_FillSobGroupByHealthBelow = SobGroup_FillSobGroupByHealthBelow,    -- function, tag: 5
       SobGroup_FillSobGroupInVolume = SobGroup_FillSobGroupInVolume,    -- function, tag: 5
       SobGroup_FillSubstract = SobGroup_FillSubstract,    -- function, tag: 5
       SobGroup_FillSubtract = SobGroup_FillSubtract,    -- function, tag: 5
       SobGroup_FillUnion = SobGroup_FillUnion,    -- function, tag: 5
       SobGroup_FilterExclude = SobGroup_FilterExclude,    -- function, tag: 5
       SobGroup_FilterInclude = SobGroup_FilterInclude,    -- function, tag: 5
       SobGroup_FollowPath = SobGroup_FollowPath,    -- function, tag: 5
       SobGroup_ForceStayDockedIfDocking = SobGroup_ForceStayDockedIfDocking,    -- function, tag: 5
       SobGroup_FormHyperspaceGate = SobGroup_FormHyperspaceGate,    -- function, tag: 5
       SobGroup_FormStrikeGroup = SobGroup_FormStrikeGroup,    -- function, tag: 5
       SobGroup_GetActualSpeed = SobGroup_GetActualSpeed,    -- function, tag: 5
       SobGroup_GetAttackers = SobGroup_GetAttackers,    -- function, tag: 5
       SobGroup_GetCentrePosition = SobGroup_GetCentrePosition,    -- function, tag: 5
       SobGroup_GetCommandTargets = SobGroup_GetCommandTargets,    -- function, tag: 5
       SobGroup_GetCoordSys = SobGroup_GetCoordSys,    -- function, tag: 5
       SobGroup_GetCurrentOrder = SobGroup_GetCurrentOrder,    -- function, tag: 5
       SobGroup_GetHardPointHealth = SobGroup_GetHardPointHealth,    -- function, tag: 5
       SobGroup_GetNextPathPoint = SobGroup_GetNextPathPoint,    -- function, tag: 5
       SobGroup_GetPlayerOwner = SobGroup_GetPlayerOwner,    -- function, tag: 5
       SobGroup_GetPosition = SobGroup_GetPosition,    -- function, tag: 5
       SobGroup_GetROE = SobGroup_GetROE,    -- function, tag: 5
       SobGroup_GetShipType = SobGroup_GetShipType,    -- function, tag: 5
       SobGroup_GetSobGroupBeingCapturedGroup = SobGroup_GetSobGroupBeingCapturedGroup,    -- function, tag: 5
       SobGroup_GetSobGroupCapturingGroup = SobGroup_GetSobGroupCapturingGroup,    -- function, tag: 5
       SobGroup_GetSobGroupDockedWithGroup = SobGroup_GetSobGroupDockedWithGroup,    -- function, tag: 5
       SobGroup_GetSobGroupRepairingGroup = SobGroup_GetSobGroupRepairingGroup,    -- function, tag: 5
       SobGroup_GetSobGroupSalvagingGroup = SobGroup_GetSobGroupSalvagingGroup,    -- function, tag: 5
       SobGroup_GetSpeed = SobGroup_GetSpeed,    -- function, tag: 5
       SobGroup_GetSquadronsInsideDustCloud = SobGroup_GetSquadronsInsideDustCloud,    -- function, tag: 5
       SobGroup_GetSquadronsInsideNebula = SobGroup_GetSquadronsInsideNebula,    -- function, tag: 5
       SobGroup_GetStance = SobGroup_GetStance,    -- function, tag: 5
       SobGroup_GetStaticF = SobGroup_GetStaticF,    -- function, tag: 5
       SobGroup_GetTechHarvestedAmount = SobGroup_GetTechHarvestedAmount,    -- function, tag: 5
       SobGroup_GroupInGroup = SobGroup_GroupInGroup,    -- function, tag: 5
       SobGroup_GuardSobGroup = SobGroup_GuardSobGroup,    -- function, tag: 5
       SobGroup_HasBeenRendered = SobGroup_HasBeenRendered,    -- function, tag: 5
       SobGroup_HasFiredAtSobGroup = SobGroup_HasFiredAtSobGroup,    -- function, tag: 5
       SobGroup_HasSubsystem = SobGroup_HasSubsystem,    -- function, tag: 5
       SobGroup_HasUpgrade = SobGroup_HasUpgrade,    -- function, tag: 5
       SobGroup_HealthPercentage = SobGroup_HealthPercentage,    -- function, tag: 5
       SobGroup_HyperspaceTo = SobGroup_HyperspaceTo,    -- function, tag: 5
       SobGroup_HyperspaceToVector = SobGroup_HyperspaceToVector,    -- function, tag: 5
       SobGroup_InactiveWhenCaptured = SobGroup_InactiveWhenCaptured,    -- function, tag: 5
       SobGroup_InStrikeGroup = SobGroup_InStrikeGroup,    -- function, tag: 5
       SobGroup_InWorldBound = SobGroup_InWorldBound,    -- function, tag: 5
       SobGroup_IsBuilding = SobGroup_IsBuilding,    -- function, tag: 5
       SobGroup_IsCloaked = SobGroup_IsCloaked,    -- function, tag: 5
       SobGroup_IsDocked = SobGroup_IsDocked,    -- function, tag: 5
       SobGroup_IsDockedCompletely = SobGroup_IsDockedCompletely,    -- function, tag: 5
       SobGroup_IsDockedSobGroup = SobGroup_IsDockedSobGroup,    -- function, tag: 5
       SobGroup_IsDoingAbility = SobGroup_IsDoingAbility,    -- function, tag: 5
       SobGroup_IsGateDeployed = SobGroup_IsGateDeployed,    -- function, tag: 5
       SobGroup_IsGuardingSobGroup = SobGroup_IsGuardingSobGroup,    -- function, tag: 5
       SobGroup_IsInControlGroup = SobGroup_IsInControlGroup,    -- function, tag: 5
       SobGroup_IsInVolume = SobGroup_IsInVolume,    -- function, tag: 5
       SobGroup_IsReturningHarvest = SobGroup_IsReturningHarvest,    -- function, tag: 5
       SobGroup_IsReturningSalvage = SobGroup_IsReturningSalvage,    -- function, tag: 5
       SobGroup_IsSelectable = SobGroup_IsSelectable,    -- function, tag: 5
       SobGroup_IsShipNearPoint = SobGroup_IsShipNearPoint,    -- function, tag: 5
       SobGroup_Kamikaze = SobGroup_Kamikaze,    -- function, tag: 5
       SobGroup_Launch = SobGroup_Launch,    -- function, tag: 5
       SobGroup_LaunchSelf = SobGroup_LaunchSelf,    -- function, tag: 5
       SobGroup_LeaveStrikeGroup = SobGroup_LeaveStrikeGroup,    -- function, tag: 5
       SobGroup_LoadPersistantData = SobGroup_LoadPersistantData,    -- function, tag: 5
       SobGroup_MakeDead = SobGroup_MakeDead,    -- function, tag: 5
       SobGroup_MakeSelectable = SobGroup_MakeSelectable,    -- function, tag: 5
       SobGroup_MakeUntargeted = SobGroup_MakeUntargeted,    -- function, tag: 5
       SobGroup_ManualEngineGlow = SobGroup_ManualEngineGlow,    -- function, tag: 5
       SobGroup_MaxHealthTotal = SobGroup_MaxHealthTotal,    -- function, tag: 5
       SobGroup_MinimumHealth = SobGroup_MinimumHealth,    -- function, tag: 5
       SobGroup_Move = SobGroup_Move,    -- function, tag: 5
       SobGroup_MoveToPoint = SobGroup_MoveToPoint,    -- function, tag: 5
       SobGroup_MoveToSobGroup = SobGroup_MoveToSobGroup,    -- function, tag: 5
       SobGroup_OnScreen = SobGroup_OnScreen,    -- function, tag: 5
       SobGroup_OwnedBy = SobGroup_OwnedBy,    -- function, tag: 5
       SobGroup_ParadeSobGroup = SobGroup_ParadeSobGroup,    -- function, tag: 5
       SobGroup_PlayerIsInSensorRange = SobGroup_PlayerIsInSensorRange,    -- function, tag: 5
       SobGroup_ReleaseSalCapSobGroup = SobGroup_ReleaseSalCapSobGroup,    -- function, tag: 5
       SobGroup_RemoveFromAll = SobGroup_RemoveFromAll,    -- function, tag: 5
       SobGroup_RemoveType = SobGroup_RemoveType,    -- function, tag: 5
       SobGroup_RepairSobGroup = SobGroup_RepairSobGroup,    -- function, tag: 5
       SobGroup_ResearchModuleExistOrSelected = SobGroup_ResearchModuleExistOrSelected,    -- function, tag: 5
       SobGroup_ResetAvoidanceIgnore = SobGroup_ResetAvoidanceIgnore,    -- function, tag: 5
       SobGroup_ResetRenderedFlags = SobGroup_ResetRenderedFlags,    -- function, tag: 5
       SobGroup_Resource = SobGroup_Resource,    -- function, tag: 5
       SobGroup_RestrictBuildOption = SobGroup_RestrictBuildOption,    -- function, tag: 5
       SobGroup_SalvagedByPlayer = SobGroup_SalvagedByPlayer,    -- function, tag: 5
       SobGroup_SalvageSobGroup = SobGroup_SalvageSobGroup,    -- function, tag: 5
       SobGroup_Selected = SobGroup_Selected,    -- function, tag: 5
       SobGroup_SelectSobGroup = SobGroup_SelectSobGroup,    -- function, tag: 5
       SobGroup_SetAsDeployed = SobGroup_SetAsDeployed,    -- function, tag: 5
       SobGroup_SetAutoLaunch = SobGroup_SetAutoLaunch,    -- function, tag: 5
       SobGroup_SetBuildSpeedMultiplier = SobGroup_SetBuildSpeedMultiplier,    -- function, tag: 5
       SobGroup_SetCaptureAlwaysDisables = SobGroup_SetCaptureAlwaysDisables,    -- function, tag: 5
       SobGroup_SetCaptureState = SobGroup_SetCaptureState,    -- function, tag: 5
       SobGroup_SetDamageMultiplier = SobGroup_SetDamageMultiplier,    -- function, tag: 5
       SobGroup_SetDisplayedRestrictedHardpoint = SobGroup_SetDisplayedRestrictedHardpoint,    -- function, tag: 5
       SobGroup_SetEventID = SobGroup_SetEventID,    -- function, tag: 5
       SobGroup_SetFiredAtSobGroup = SobGroup_SetFiredAtSobGroup,    -- function, tag: 5
       SobGroup_SetGhost = SobGroup_SetGhost,    -- function, tag: 5
       SobGroup_SetHardPointHealth = SobGroup_SetHardPointHealth,    -- function, tag: 5
       SobGroup_SetHealth = SobGroup_SetHealth,    -- function, tag: 5
       SobGroup_SetHidden = SobGroup_SetHidden,    -- function, tag: 5
       SobGroup_SetIgnoreWorldBounds = SobGroup_SetIgnoreWorldBounds,    -- function, tag: 5
       SobGroup_SetInherentVisibility = SobGroup_SetInherentVisibility,    -- function, tag: 5
       SobGroup_SetInRadiation = SobGroup_SetInRadiation,    -- function, tag: 5
       SobGroup_SetInvulnerability = SobGroup_SetInvulnerability,    -- function, tag: 5
       SobGroup_SetInvulnerabilityOfHardPoint = SobGroup_SetInvulnerabilityOfHardPoint,    -- function, tag: 5
       SobGroup_SetMadState = SobGroup_SetMadState,    -- function, tag: 5
       SobGroup_SetMaxSpeed = SobGroup_SetMaxSpeed,    -- function, tag: 5
       SobGroup_SetMaxSpeedMultiplier = SobGroup_SetMaxSpeedMultiplier,    -- function, tag: 5
       SobGroup_SetPosition = SobGroup_SetPosition,    -- function, tag: 5
       SobGroup_SetRetaliation = SobGroup_SetRetaliation,    -- function, tag: 5
       SobGroup_SetROE = SobGroup_SetROE,    -- function, tag: 5
       SobGroup_SetScriptFlag = SobGroup_SetScriptFlag,    -- function, tag: 5
       SobGroup_SetShaderValues = SobGroup_SetShaderValues,    -- function, tag: 5
       SobGroup_SetSpeed = SobGroup_SetSpeed,    -- function, tag: 5
       SobGroup_SetStance = SobGroup_SetStance,    -- function, tag: 5
       SobGroup_SetSwitchOwnerFlag = SobGroup_SetSwitchOwnerFlag,    -- function, tag: 5
       SobGroup_SetTeamColours = SobGroup_SetTeamColours,    -- function, tag: 5
       SobGroup_SetTransform = SobGroup_SetTransform,    -- function, tag: 5
       SobGroup_SobGroupAdd = SobGroup_SobGroupAdd,    -- function, tag: 5
       SobGroup_Spawn = SobGroup_Spawn,    -- function, tag: 5
       SobGroup_SpawnNewShipInSobGroup = SobGroup_SpawnNewShipInSobGroup,    -- function, tag: 5
       SobGroup_SpawnToVector = SobGroup_SpawnToVector,    -- function, tag: 5
       SobGroup_Stop = SobGroup_Stop,    -- function, tag: 5
       SobGroup_SubSystemSelected = SobGroup_SubSystemSelected,    -- function, tag: 5
       SobGroup_SwitchOwner = SobGroup_SwitchOwner,    -- function, tag: 5
       SobGroup_TakeDamage = SobGroup_TakeDamage,    -- function, tag: 5
       SobGroup_TakeDamageAbsolute = SobGroup_TakeDamageAbsolute,    -- function, tag: 5
       SobGroup_Tumble = SobGroup_Tumble,    -- function, tag: 5
       SobGroup_UnderAttack = SobGroup_UnderAttack,    -- function, tag: 5
       SobGroup_UnRestrictBuildOption = SobGroup_UnRestrictBuildOption,    -- function, tag: 5
       SobGroup_UseHyperspaceGate = SobGroup_UseHyperspaceGate,    -- function, tag: 5
       sort = sort,    -- function, tag: 5
       Sound_CurrentMusicTrack = Sound_CurrentMusicTrack,    -- function, tag: 5
       Sound_CurrentMusicType = Sound_CurrentMusicType,    -- function, tag: 5
       Sound_EnableAllSpeech = Sound_EnableAllSpeech,    -- function, tag: 5
       Sound_EnterIntelEvent = Sound_EnterIntelEvent,    -- function, tag: 5
       Sound_ExitIntelEvent = Sound_ExitIntelEvent,    -- function, tag: 5
       Sound_MusicPlay = Sound_MusicPlay,    -- function, tag: 5
       Sound_MusicPlayType = Sound_MusicPlayType,    -- function, tag: 5
       Sound_SetMuteActor = Sound_SetMuteActor,    -- function, tag: 5
       Sound_SFXPlay3D = Sound_SFXPlay3D,    -- function, tag: 5
       Sound_SFXPlay3DPos = Sound_SFXPlay3DPos,    -- function, tag: 5
       Sound_SpeechPlay = Sound_SpeechPlay,    -- function, tag: 5
       Sound_SpeechSubtitlePath = Sound_SpeechSubtitlePath,    -- function, tag: 5
       Sound_StingerPlay = Sound_StingerPlay,    -- function, tag: 5
       sqrt = sqrt,    -- function, tag: 5
       Stats_BuildShipsBuilt = Stats_BuildShipsBuilt,    -- function, tag: 5
       Stats_BuildShipsBuiltInRUs = Stats_BuildShipsBuiltInRUs,    -- function, tag: 5
       Stats_DumpFramesToDisk = Stats_DumpFramesToDisk,    -- function, tag: 5
       Stats_EnemyShipsCaptured = Stats_EnemyShipsCaptured,    -- function, tag: 5
       Stats_EnemyShipsCapturedInRUs = Stats_EnemyShipsCapturedInRUs,    -- function, tag: 5
       Stats_GatheredRUAsteroid = Stats_GatheredRUAsteroid,    -- function, tag: 5
       Stats_GatheredRUDustCloud = Stats_GatheredRUDustCloud,    -- function, tag: 5
       Stats_GatheredRUNebula = Stats_GatheredRUNebula,    -- function, tag: 5
       Stats_GatheredRUs = Stats_GatheredRUs,    -- function, tag: 5
       Stats_GatheredRUSalvage = Stats_GatheredRUSalvage,    -- function, tag: 5
       Stats_HarvestersBuilt = Stats_HarvestersBuilt,    -- function, tag: 5
       Stats_HarvestersBuiltInRUs = Stats_HarvestersBuiltInRUs,    -- function, tag: 5
       Stats_OwnShipsCaptured = Stats_OwnShipsCaptured,    -- function, tag: 5
       Stats_OwnShipsCapturedInRUs = Stats_OwnShipsCapturedInRUs,    -- function, tag: 5
       Stats_PlayerAt = Stats_PlayerAt,    -- function, tag: 5
       Stats_PlayerCount = Stats_PlayerCount,    -- function, tag: 5
       Stats_ResearchCount = Stats_ResearchCount,    -- function, tag: 5
       Stats_ResearchRUValue = Stats_ResearchRUValue,    -- function, tag: 5
       Stats_ResearchTotal = Stats_ResearchTotal,    -- function, tag: 5
       Stats_ShipsCaptured = Stats_ShipsCaptured,    -- function, tag: 5
       Stats_ShipsCapturedInRUs = Stats_ShipsCapturedInRUs,    -- function, tag: 5
       Stats_ShipsCreated = Stats_ShipsCreated,    -- function, tag: 5
       Stats_ShipsCreatedInRUs = Stats_ShipsCreatedInRUs,    -- function, tag: 5
       Stats_ShipsFirstBuilt = Stats_ShipsFirstBuilt,    -- function, tag: 5
       Stats_ShipsLost = Stats_ShipsLost,    -- function, tag: 5
       Stats_ShipsLostInRUs = Stats_ShipsLostInRUs,    -- function, tag: 5
       Stats_SpentRUs = Stats_SpentRUs,    -- function, tag: 5
       Stats_SquadronsActive = Stats_SquadronsActive,    -- function, tag: 5
       Stats_SquadronsMax = Stats_SquadronsMax,    -- function, tag: 5
       Stats_SquadronsQueued = Stats_SquadronsQueued,    -- function, tag: 5
       Stats_SubsystemsBuilt = Stats_SubsystemsBuilt,    -- function, tag: 5
       Stats_SubsystemsBuiltInRUs = Stats_SubsystemsBuiltInRUs,    -- function, tag: 5
       Stats_TimeKilled = Stats_TimeKilled,    -- function, tag: 5
       Stats_TotalDuration = Stats_TotalDuration,    -- function, tag: 5
       Stats_TotalKills = Stats_TotalKills,    -- function, tag: 5
       Stats_TotalKillsInRUs = Stats_TotalKillsInRUs,    -- function, tag: 5
       Stats_TotalLosses = Stats_TotalLosses,    -- function, tag: 5
       Stats_TotalLossesInRUs = Stats_TotalLossesInRUs,    -- function, tag: 5
       Stats_TotalShipsBuilt = Stats_TotalShipsBuilt,    -- function, tag: 5
       Stats_TotalShipsBuiltInRUs = Stats_TotalShipsBuiltInRUs,    -- function, tag: 5
       Stats_TotalSquadKillsInRUs = Stats_TotalSquadKillsInRUs,    -- function, tag: 5
       Stats_TotalSquadLossesInRUs = Stats_TotalSquadLossesInRUs,    -- function, tag: 5
       Stats_TributeDonated = Stats_TributeDonated,    -- function, tag: 5
       Stats_TributeReceived = Stats_TributeReceived,    -- function, tag: 5
       strbyte = strbyte,    -- function, tag: 5
       strchar = strchar,    -- function, tag: 5
       strfind = strfind,    -- function, tag: 5
       strlen = strlen,    -- function, tag: 5
       strlower = strlower,    -- function, tag: 5
       strrep = strrep,    -- function, tag: 5
       strsub = strsub,    -- function, tag: 5
       strupper = strupper,    -- function, tag: 5
       Subtitle_Add = Subtitle_Add,    -- function, tag: 5
       Subtitle_AddSkippable = Subtitle_AddSkippable,    -- function, tag: 5
       Subtitle_IsDone = Subtitle_IsDone,    -- function, tag: 5
       Subtitle_IsMessageDone = Subtitle_IsMessageDone,    -- function, tag: 5
       Subtitle_Message = Subtitle_Message,    -- function, tag: 5
       Subtitle_Messagew = Subtitle_Messagew,    -- function, tag: 5
       Subtitle_Skipped = Subtitle_Skipped,    -- function, tag: 5
       Subtitle_TimeCounter = Subtitle_TimeCounter,    -- function, tag: 5
       Subtitle_TimeCounterEnd = Subtitle_TimeCounterEnd,    -- function, tag: 5
       tag = tag,    -- function, tag: 5
       tan = tan,    -- function, tag: 5
       tinsert = tinsert,    -- function, tag: 5
       tmpname = tmpname,    -- function, tag: 5
       tonumber = tonumber,    -- function, tag: 5
       tostring = tostring,    -- function, tag: 5
       tremove = tremove,    -- function, tag: 5
       Trig_acos = Trig_acos,    -- function, tag: 5
       Trig_DEG_TO_RAD = Trig_DEG_TO_RAD,    -- function, tag: 5
       Trig_RAD_TO_DEG = Trig_RAD_TO_DEG,    -- function, tag: 5
       type = type,    -- function, tag: 5
       typeid = typeid,    -- function, tag: 5
       UI_AddContextMenuItem = UI_AddContextMenuItem,    -- function, tag: 5
       UI_AddDropDownListboxItem = UI_AddDropDownListboxItem,    -- function, tag: 5
       UI_AddToEventScreen = UI_AddToEventScreen,    -- function, tag: 5
       UI_AnchorSetPos = UI_AnchorSetPos,    -- function, tag: 5
       UI_AnchorSetScale = UI_AnchorSetScale,    -- function, tag: 5
       UI_AnchorSetSize = UI_AnchorSetSize,    -- function, tag: 5
       UI_AnchorSetVisible = UI_AnchorSetVisible,    -- function, tag: 5
       UI_BindKeyEvent = UI_BindKeyEvent,    -- function, tag: 5
       UI_ClearDropDownListbox = UI_ClearDropDownListbox,    -- function, tag: 5
       UI_ClearEventScreen = UI_ClearEventScreen,    -- function, tag: 5
       UI_DialogAccept = UI_DialogAccept,    -- function, tag: 5
       UI_DialogAcceptID = UI_DialogAcceptID,    -- function, tag: 5
       UI_DialogCancel = UI_DialogCancel,    -- function, tag: 5
       UI_DialogCancelID = UI_DialogCancelID,    -- function, tag: 5
       UI_ExitApp = UI_ExitApp,    -- function, tag: 5
       UI_FlashButton = UI_FlashButton,    -- function, tag: 5
       UI_GetContextMenuSourceControlCustomDataString = UI_GetContextMenuSourceControlCustomDataString,    -- function, tag: 5
       UI_GetCurrentScreenID = UI_GetCurrentScreenID,    -- function, tag: 5
       UI_GetDropdownListBoxSelectedCustomDataString = UI_GetDropdownListBoxSelectedCustomDataString,    -- function, tag: 5
       UI_GetElementCustomData = UI_GetElementCustomData,    -- function, tag: 5
       UI_GetListBoxSelectedCustomDataString = UI_GetListBoxSelectedCustomDataString,    -- function, tag: 5
       UI_GetScreenID = UI_GetScreenID,    -- function, tag: 5
       UI_GiveFocus = UI_GiveFocus,    -- function, tag: 5
       UI_HideScreen = UI_HideScreen,    -- function, tag: 5
       UI_IsNamedElementVisible = UI_IsNamedElementVisible,    -- function, tag: 5
       UI_IsScreenActive = UI_IsScreenActive,    -- function, tag: 5
       UI_LoadUILibrary = UI_LoadUILibrary,    -- function, tag: 5
       UI_NextScreen = UI_NextScreen,    -- function, tag: 5
       UI_PlaySound = UI_PlaySound,    -- function, tag: 5
       UI_PopState = UI_PopState,    -- function, tag: 5
       UI_PreviousScreen = UI_PreviousScreen,    -- function, tag: 5
       UI_PushState = UI_PushState,    -- function, tag: 5
       UI_RaceDoesHaveTag = UI_RaceDoesHaveTag,    -- function, tag: 5
       UI_RaceGetCount = UI_RaceGetCount,    -- function, tag: 5
       UI_RaceGetIndex = UI_RaceGetIndex,    -- function, tag: 5
       UI_RaceGetName = UI_RaceGetName,    -- function, tag: 5
       UI_RaceGetNumber = UI_RaceGetNumber,    -- function, tag: 5
       UI_RaceGetPrefix = UI_RaceGetPrefix,    -- function, tag: 5
       UI_RaceGetString = UI_RaceGetString,    -- function, tag: 5
       UI_ReloadAllScreens = UI_ReloadAllScreens,    -- function, tag: 5
       UI_ReloadCurrentScreen = UI_ReloadCurrentScreen,    -- function, tag: 5
       UI_ReloadScreen = UI_ReloadScreen,    -- function, tag: 5
       UI_RulesDoesHaveTag = UI_RulesDoesHaveTag,    -- function, tag: 5
       UI_RulesGetNumber = UI_RulesGetNumber,    -- function, tag: 5
       UI_RulesGetString = UI_RulesGetString,    -- function, tag: 5
       UI_ScreenIsActive = UI_ScreenIsActive,    -- function, tag: 5
       UI_SelectDropDownListboxItemIndex = UI_SelectDropDownListboxItemIndex,    -- function, tag: 5
       UI_SetButtonPressed = UI_SetButtonPressed,    -- function, tag: 5
       UI_SetButtonText = UI_SetButtonText,    -- function, tag: 5
       UI_SetButtonTextHotkey = UI_SetButtonTextHotkey,    -- function, tag: 5
       UI_SetButtonTextW = UI_SetButtonTextW,    -- function, tag: 5
       UI_SetElementCustomData = UI_SetElementCustomData,    -- function, tag: 5
       UI_SetElementCustomDataString = UI_SetElementCustomDataString,    -- function, tag: 5
       UI_SetElementEnabled = UI_SetElementEnabled,    -- function, tag: 5
       UI_SetElementPosition = UI_SetElementPosition,    -- function, tag: 5
       UI_SetElementPositionPixels = UI_SetElementPositionPixels,    -- function, tag: 5
       UI_SetElementScale = UI_SetElementScale,    -- function, tag: 5
       UI_SetElementSize = UI_SetElementSize,    -- function, tag: 5
       UI_SetElementSizePixels = UI_SetElementSizePixels,    -- function, tag: 5
       UI_SetElementVisible = UI_SetElementVisible,    -- function, tag: 5
       UI_SetInterfaceEnabled = UI_SetInterfaceEnabled,    -- function, tag: 5
       UI_SetInterfaceVisible = UI_SetInterfaceVisible,    -- function, tag: 5
       UI_SetLabelTextHotkey = UI_SetLabelTextHotkey,    -- function, tag: 5
       UI_SetNextScreen = UI_SetNextScreen,    -- function, tag: 5
       UI_SetPreviousScreen = UI_SetPreviousScreen,    -- function, tag: 5
       UI_SetProgressBarPercent = UI_SetProgressBarPercent,    -- function, tag: 5
       UI_SetScreenEnabled = UI_SetScreenEnabled,    -- function, tag: 5
       UI_SetScreenVisible = UI_SetScreenVisible,    -- function, tag: 5
       UI_SetTextLabelText = UI_SetTextLabelText,    -- function, tag: 5
       UI_SetTextLabelTextCF1 = UI_SetTextLabelTextCF1,    -- function, tag: 5
       UI_SetTextLabelTextW = UI_SetTextLabelTextW,    -- function, tag: 5
       UI_SetTextLabelTextWF1 = UI_SetTextLabelTextWF1,    -- function, tag: 5
       UI_SetTimerOffset = UI_SetTimerOffset,    -- function, tag: 5
       UI_ShowDialog = UI_ShowDialog,    -- function, tag: 5
       UI_ShowElementContextMenu = UI_ShowElementContextMenu,    -- function, tag: 5
       UI_ShowScreen = UI_ShowScreen,    -- function, tag: 5
       UI_SobDoesHaveTag = UI_SobDoesHaveTag,    -- function, tag: 5
       UI_SobGetStaticNumber = UI_SobGetStaticNumber,    -- function, tag: 5
       UI_SobGetStaticString = UI_SobGetStaticString,    -- function, tag: 5
       UI_StopFlashButton = UI_StopFlashButton,    -- function, tag: 5
       UI_SubtitleNarrow = UI_SubtitleNarrow,    -- function, tag: 5
       UI_SubtitleWide = UI_SubtitleWide,    -- function, tag: 5
       UI_TimerReset = UI_TimerReset,    -- function, tag: 5
       UI_TimerStart = UI_TimerStart,    -- function, tag: 5
       UI_TimerStop = UI_TimerStop,    -- function, tag: 5
       UI_TimerToggleNegativeDisplay = UI_TimerToggleNegativeDisplay,    -- function, tag: 5
       UI_ToggleScreen = UI_ToggleScreen,    -- function, tag: 5
       UI_ToggleScreenElement = UI_ToggleScreenElement,    -- function, tag: 5
       UI_UINavAccept = UI_UINavAccept,    -- function, tag: 5
       UI_UINavAcceptPressed = UI_UINavAcceptPressed,    -- function, tag: 5
       UI_UINavCancel = UI_UINavCancel,    -- function, tag: 5
       UI_UINavCancelPressed = UI_UINavCancelPressed,    -- function, tag: 5
       UI_UINavSelectNextElement = UI_UINavSelectNextElement,    -- function, tag: 5
       UI_UINavSelectRelativeDirElement = UI_UINavSelectRelativeDirElement,    -- function, tag: 5
       UI_UnBindKeyEvent = UI_UnBindKeyEvent,    -- function, tag: 5
       Universe_AllowClicks = Universe_AllowClicks,    -- function, tag: 5
       Universe_AllowPlayerOrders = Universe_AllowPlayerOrders,    -- function, tag: 5
       Universe_AllowSelect = Universe_AllowSelect,    -- function, tag: 5
       Universe_ClipToWorldBounds = Universe_ClipToWorldBounds,    -- function, tag: 5
       Universe_CurrentPlayer = Universe_CurrentPlayer,    -- function, tag: 5
       Universe_EnableCmd = Universe_EnableCmd,    -- function, tag: 5
       Universe_EnableSkip = Universe_EnableSkip,    -- function, tag: 5
       Universe_Fade = Universe_Fade,    -- function, tag: 5
       Universe_FadeColour = Universe_FadeColour,    -- function, tag: 5
       Universe_GameTime = Universe_GameTime,    -- function, tag: 5
       Universe_GetCurrentMoveHeight = Universe_GetCurrentMoveHeight,    -- function, tag: 5
       Universe_GetWorldBounds = Universe_GetWorldBounds,    -- function, tag: 5
       Universe_GetWorldResources = Universe_GetWorldResources,    -- function, tag: 5
       Universe_IsPiePlateActive = Universe_IsPiePlateActive,    -- function, tag: 5
       Universe_MoveRestrictToVolume = Universe_MoveRestrictToVolume,    -- function, tag: 5
       Universe_NebulaDelete = Universe_NebulaDelete,    -- function, tag: 5
       Universe_Pause = Universe_Pause,    -- function, tag: 5
       Universe_PlayerCount = Universe_PlayerCount,    -- function, tag: 5
       Universe_RulesFormat = Universe_RulesFormat,    -- function, tag: 5
       Universe_RulesHasTag = Universe_RulesHasTag,    -- function, tag: 5
       Universe_RulesName = Universe_RulesName,    -- function, tag: 5
       Universe_SetAvoidance = Universe_SetAvoidance,    -- function, tag: 5
       Universe_SlowDown = Universe_SlowDown,    -- function, tag: 5
       Vector3_DotProduct = Vector3_DotProduct,    -- function, tag: 5
       Vector3_Magnitude = Vector3_Magnitude,    -- function, tag: 5
       Vector3_Normalize = Vector3_Normalize,    -- function, tag: 5
       Vector3_Subtract = Vector3_Subtract,    -- function, tag: 5
       Volume_AddCube = Volume_AddCube,    -- function, tag: 5
       Volume_AddSphere = Volume_AddSphere,    -- function, tag: 5
       Volume_Delete = Volume_Delete,    -- function, tag: 5
       Volume_GetPoint = Volume_GetPoint,    -- function, tag: 5
       Volume_GetPosition = Volume_GetPosition,    -- function, tag: 5
       Wait_End = Wait_End,    -- function, tag: 5
       Wait_Start = Wait_Start,    -- function, tag: 5
       write = write,    -- function, tag: 5
       writeto = writeto,    -- function, tag: 5
       _LIBReg_luaappmainui = 1,    -- number, tag: 2
       _LIBReg_luaATI = 1,    -- number, tag: 2
       _LIBReg_luacamera = 1,    -- number, tag: 2
       _LIBReg_luacampaign = 1,    -- number, tag: 2
       _LIBReg_luacpu = 1,    -- number, tag: 2
       _LIBReg_luafx = 1,    -- number, tag: 2
       _LIBReg_luagameevents = 1,    -- number, tag: 2
       _LIBReg_luagamemainui = 1,    -- number, tag: 2
       _LIBReg_luagamesettings = 1,    -- number, tag: 2
       _LIBReg_luahyperspace = 1,    -- number, tag: 2
       _LIBReg_lualcwatcher = 1,    -- number, tag: 2
       _LIBReg_lualight = 1,    -- number, tag: 2
       _LIBReg_LuaMenuSupport = 1,    -- number, tag: 2
       _LIBReg_luanis = 1,    -- number, tag: 2
       _LIBReg_luaobjectives = 1,    -- number, tag: 2
       _LIBReg_luaping = 1,    -- number, tag: 2
       _LIBReg_luaplayer = 1,    -- number, tag: 2
       _LIBReg_luaselection = 1,    -- number, tag: 2
       _LIBReg_luasensor = 1,    -- number, tag: 2
       _LIBReg_luasky = 1,    -- number, tag: 2
       _LIBReg_luasound = 1,    -- number, tag: 2
       _LIBReg_luasubtitle = 1,    -- number, tag: 2
       _LIBReg_luateamactions = 1,    -- number, tag: 2
       _LIBReg_luateamquery = 1,    -- number, tag: 2
       _LIBReg_luauniverse = 1,    -- number, tag: 2
       _LIBReg_luauserinterface = 1,    -- number, tag: 2
       _LIBReg_statlogging = 1,    -- number, tag: 2
       AB_AcceptDocking = 10,    -- number, tag: 2
       AB_Attack = 2,    -- number, tag: 2
       AB_Builder = 11,    -- number, tag: 2
       AB_Capture = 8,    -- number, tag: 2
       AB_Cloak = 5,    -- number, tag: 2
       AB_Custom = 31,    -- number, tag: 2
       AB_DefenseField = 20,    -- number, tag: 2
       AB_DefenseFieldShield = 21,    -- number, tag: 2
       AB_Dock = 9,    -- number, tag: 2
       AB_FormHyperspaceGate = 15,    -- number, tag: 2
       AB_Guard = 3,    -- number, tag: 2
       AB_Harvest = 6,    -- number, tag: 2
       AB_Hyperspace = 13,    -- number, tag: 2
       AB_HyperspaceInhibitor = 22,    -- number, tag: 2
       AB_HyperspaceViaGate = 16,    -- number, tag: 2
       AB_Kamikaze = 32,    -- number, tag: 2
       AB_Lights = 29,    -- number, tag: 2
       AB_Mine = 7,    -- number, tag: 2
       AB_Move = 1,    -- number, tag: 2
       AB_None = 0,    -- number, tag: 2
       AB_Parade = 14,    -- number, tag: 2
       AB_Repair = 4,    -- number, tag: 2
       AB_Retire = 19,    -- number, tag: 2
       AB_SalCap = 30,    -- number, tag: 2
       AB_Salvage = 23,    -- number, tag: 2
       AB_Scuttle = 24,    -- number, tag: 2
       AB_SensorPing = 17,    -- number, tag: 2
       AB_Sensors = 28,    -- number, tag: 2
       AB_SpecialAttack = 18,    -- number, tag: 2
       AB_Steering = 26,    -- number, tag: 2
       AB_Stop = 12,    -- number, tag: 2
       AB_Targeting = 27,    -- number, tag: 2
       AB_UseSpecialWeaponsInNormalAttack = 25,    -- number, tag: 2
       Actor_AllShips = 10,    -- number, tag: 2
       Actor_AllShips2 = 11,    -- number, tag: 2
       Actor_AllShips3 = 12,    -- number, tag: 2
       Actor_Bentusi = 5,    -- number, tag: 2
       Actor_Bishop = 7,    -- number, tag: 2
       Actor_Chimera = 4,    -- number, tag: 2
       Actor_FleetCommand = 1,    -- number, tag: 2
       Actor_FleetIntel = 0,    -- number, tag: 2
       Actor_Generic1 = 26,    -- number, tag: 2
       Actor_Generic2 = 27,    -- number, tag: 2
       Actor_Generic3 = 28,    -- number, tag: 2
       Actor_Generic4 = 29,    -- number, tag: 2
       Actor_Generic5 = 30,    -- number, tag: 2
       Actor_Generic6 = 31,    -- number, tag: 2
       Actor_Generic7 = 32,    -- number, tag: 2
       Actor_HW1_AllShipsEnemy = 20,    -- number, tag: 2
       Actor_HW1_Ambassador = 21,    -- number, tag: 2
       Actor_HW1_BentusiTraders = 18,    -- number, tag: 2
       Actor_HW1_Defector = 22,    -- number, tag: 2
       Actor_HW1_Emperor = 23,    -- number, tag: 2
       Actor_HW1_FleetCommand = 16,    -- number, tag: 2
       Actor_HW1_FleetIntel = 17,    -- number, tag: 2
       Actor_HW1_Kadesh = 19,    -- number, tag: 2
       Actor_HW1_KharSelim = 24,    -- number, tag: 2
       Actor_Keeper = 3,    -- number, tag: 2
       Actor_LocationCard = 15,    -- number, tag: 2
       Actor_Makaan = 2,    -- number, tag: 2
       Actor_Shipyard = 8,    -- number, tag: 2
       Actor_Talorn = 6,    -- number, tag: 2
       Actor_Tanis = 9,    -- number, tag: 2
       AggressiveStance = 0,    -- number, tag: 2
       AggressiveTactics = 0,    -- number, tag: 2
       AKEY = 65,    -- number, tag: 2
       ALTKEY = 18,    -- number, tag: 2
       APOSTROPHEKEY = 222,    -- number, tag: 2
       ARRDOWN = 40,    -- number, tag: 2
       ARRLEFT = 37,    -- number, tag: 2
       ARRRIGHT = 39,    -- number, tag: 2
       ARRUP = 38,    -- number, tag: 2
       BACKSLASHKEY = 220,    -- number, tag: 2
       BACKSPACEKEY = 8,    -- number, tag: 2
       BKEY = 66,    -- number, tag: 2
       CAPSLOCKKEY = 20,    -- number, tag: 2
       CKEY = 67,    -- number, tag: 2
       COMMAND_Attack = 2,    -- number, tag: 2
       COMMAND_AttackMove = 20,    -- number, tag: 2
       COMMAND_Build = 3,    -- number, tag: 2
       COMMAND_Capture = 10,    -- number, tag: 2
       COMMAND_Despawn = 17,    -- number, tag: 2
       COMMAND_Dock = 4,    -- number, tag: 2
       COMMAND_FormHyperspaceGate = 13,    -- number, tag: 2
       COMMAND_Guard = 9,    -- number, tag: 2
       COMMAND_Hyperspace = 11,    -- number, tag: 2
       COMMAND_HyperspaceViaGate = 14,    -- number, tag: 2
       COMMAND_Idle = 0,    -- number, tag: 2
       COMMAND_Launch = 6,    -- number, tag: 2
       COMMAND_LayMines = 18,    -- number, tag: 2
       COMMAND_Move = 1,    -- number, tag: 2
       COMMAND_MoveToSob = 12,    -- number, tag: 2
       COMMAND_NumCommands = 25,    -- number, tag: 2
       COMMAND_Parade = 8,    -- number, tag: 2
       COMMAND_RallyParade = 21,    -- number, tag: 2
       COMMAND_Repair = 15,    -- number, tag: 2
       COMMAND_Resource = 5,    -- number, tag: 2
       COMMAND_Retire = 16,    -- number, tag: 2
       COMMAND_Salvage = 19,    -- number, tag: 2
       COMMAND_WaypointMove = 7,    -- number, tag: 2
       CONTROLKEY = 17,    -- number, tag: 2
       DamageStance = 0,    -- number, tag: 2
       DefensiveROE = 1,    -- number, tag: 2
       DefensiveTactics = 1,    -- number, tag: 2
       DELETEKEY = 46,    -- number, tag: 2
       DKEY = 68,    -- number, tag: 2
       eAttack = 82,    -- number, tag: 2
       eBuildManager = 19,    -- number, tag: 2
       eCameraDump = 75,    -- number, tag: 2
       eCancel = 1,    -- number, tag: 2
       eCancelGroup = 3,    -- number, tag: 2
       eCancelOrders = 2,    -- number, tag: 2
       eCapture = 70,    -- number, tag: 2
       eChat = 43,    -- number, tag: 2
       eCloak = 69,    -- number, tag: 2
       eContextMenuTarget = 2,    -- number, tag: 2
       eControlModifier = 25,    -- number, tag: 2
       eCustomActivate = 77,    -- number, tag: 2
       eCustomDeActivate = 78,    -- number, tag: 2
       eCustomToggle = 79,    -- number, tag: 2
       eDefenseField = 68,    -- number, tag: 2
       eDelete = 28,    -- number, tag: 2
       eDeployMines = 71,    -- number, tag: 2
       eDock = 15,    -- number, tag: 2
       eDropMinesInstant = 53,    -- number, tag: 2
       eExit = 74,    -- number, tag: 2
       eFiltersToggle = 72,    -- number, tag: 2
       eFlightManeuverTest = 58,    -- number, tag: 2
       eFocus = 13,    -- number, tag: 2
       eFocusHome = 4,    -- number, tag: 2
       eFocusModifier = 26,    -- number, tag: 2
       eGroup = 22,    -- number, tag: 2
       eGuard = 11,    -- number, tag: 2
       eHarvest = 10,    -- number, tag: 2
       eHUD = 36,    -- number, tag: 2
       eHW1SPHyperspace = 76,    -- number, tag: 2
       eHyperspace = 46,    -- number, tag: 2
       EIGHTKEY = 56,    -- number, tag: 2
       eKamikaze = 80,    -- number, tag: 2
       EKEY = 69,    -- number, tag: 2
       eLaunchManager = 20,    -- number, tag: 2
       eMenu = 21,    -- number, tag: 2
       eMilitary = 55,    -- number, tag: 2
       eMouseOver = 1,    -- number, tag: 2
       eMove = 9,    -- number, tag: 2
       eMoveAttack = 54,    -- number, tag: 2
       ENDKEY = 35,    -- number, tag: 2
       eNextFocus = 16,    -- number, tag: 2
       eNextTactic = 8,    -- number, tag: 2
       eNISTest = 57,    -- number, tag: 2
       eNoTarget = 0,    -- number, tag: 2
       eNotInStrikeGroup = 86,    -- number, tag: 2
       ENTERKEY = 13,    -- number, tag: 2
       eParade = 35,    -- number, tag: 2
       ePause = 44,    -- number, tag: 2
       ePopup = 0,    -- number, tag: 2
       ePreviousFocus = 17,    -- number, tag: 2
       ePreviousTactic = 7,    -- number, tag: 2
       eQuickLoad = 38,    -- number, tag: 2
       eQuickLoadDeterministic = 40,    -- number, tag: 2
       eQuickSave = 37,    -- number, tag: 2
       eQuickSaveDeterministic = 39,    -- number, tag: 2
       eRallyObject = 51,    -- number, tag: 2
       eRallyPoint = 50,    -- number, tag: 2
       eRenderToggle = 66,    -- number, tag: 2
       eRepair = 48,    -- number, tag: 2
       eResearchManager = 12,    -- number, tag: 2
       eRestartLevel = 41,    -- number, tag: 2
       eRetire = 52,    -- number, tag: 2
       eSalCap = 81,    -- number, tag: 2
       ESCKEY = 27,    -- number, tag: 2
       eScreenShot = 42,    -- number, tag: 2
       eScriptReload = 33,    -- number, tag: 2
       eScuttle = 6,    -- number, tag: 2
       eSelectAllVisible = 14,    -- number, tag: 2
       eSelectGroup = 23,    -- number, tag: 2
       eSensorPing = 47,    -- number, tag: 2
       eSensorsManager = 31,    -- number, tag: 2
       eShiftModifier = 24,    -- number, tag: 2
       eShipScriptReload = 34,    -- number, tag: 2
       eSpecialAttack = 49,    -- number, tag: 2
       eStance = 85,    -- number, tag: 2
       eSubtitleOk = 18,    -- number, tag: 2
       eSuperTurbo = 67,    -- number, tag: 2
       eSwitchPlayer = 32,    -- number, tag: 2
       eTacticalOverlay = 5,    -- number, tag: 2
       eTactics = 45,    -- number, tag: 2
       eTempWaypoint = 73,    -- number, tag: 2
       eTransition = 1,    -- number, tag: 2
       eTurboEnable = 56,    -- number, tag: 2
       eUINavAccept = 83,    -- number, tag: 2
       eUINavCancel = 84,    -- number, tag: 2
       EvasiveStance = 1,    -- number, tag: 2
       eWaypoint = 27,    -- number, tag: 2
       eWaypointMode = 30,    -- number, tag: 2
       eWeaponCentre = 65,    -- number, tag: 2
       eWeaponDown = 62,    -- number, tag: 2
       eWeaponLeft = 60,    -- number, tag: 2
       eWeaponNext = 59,    -- number, tag: 2
       eWeaponRight = 61,    -- number, tag: 2
       eWeaponsFire = 64,    -- number, tag: 2
       eWeaponUp = 63,    -- number, tag: 2
       eZoom = 29,    -- number, tag: 2
       F10KEY = 121,    -- number, tag: 2
       F11KEY = 122,    -- number, tag: 2
       F12KEY = 123,    -- number, tag: 2
       F1KEY = 112,    -- number, tag: 2
       F2KEY = 113,    -- number, tag: 2
       F3KEY = 114,    -- number, tag: 2
       F4KEY = 115,    -- number, tag: 2
       F5KEY = 116,    -- number, tag: 2
       F6KEY = 117,    -- number, tag: 2
       F7KEY = 118,    -- number, tag: 2
       F8KEY = 119,    -- number, tag: 2
       F9KEY = 120,    -- number, tag: 2
       FIVEKEY = 53,    -- number, tag: 2
       FKEY = 70,    -- number, tag: 2
       FLYWHEEL_DOWN = 5,    -- number, tag: 2
       FLYWHEEL_UP = 3,    -- number, tag: 2
       FOURKEY = 52,    -- number, tag: 2
       GE_CloakingStatusChange = 29,    -- number, tag: 2
       GE_CloudEvent = 43,    -- number, tag: 2
       GE_Combat = 36,    -- number, tag: 2
       GE_CommandCancelled = 38,    -- number, tag: 2
       GE_CommandComplete = 44,    -- number, tag: 2
       GE_CommandCouldNotBeIssued = 31,    -- number, tag: 2
       GE_CommandGiven = 30,    -- number, tag: 2
       GE_DefenseFieldStatusChange = 37,    -- number, tag: 2
       GE_EngagementRangeForceSet = 34,    -- number, tag: 2
       GE_EngagementRangeSet = 33,    -- number, tag: 2
       GE_Hyperspace = 39,    -- number, tag: 2
       GE_PlayerAlliance = 26,    -- number, tag: 2
       GE_ResourceCollection = 25,    -- number, tag: 2
       GE_SalCapCapturedTarget = 19,    -- number, tag: 2
       GE_SalCapGrabbedTarget = 16,    -- number, tag: 2
       GE_SalCapHandoffTarget = 22,    -- number, tag: 2
       GE_SalCapHarvestedTech = 20,    -- number, tag: 2
       GE_SalCapLatchedTarget = 23,    -- number, tag: 2
       GE_SalCapReturningTarget = 18,    -- number, tag: 2
       GE_SalCapStarting = 15,    -- number, tag: 2
       GE_SalCapTechnologyReturned = 21,    -- number, tag: 2
       GE_SalCapWaiting = 17,    -- number, tag: 2
       GE_ShipCaptured = 13,    -- number, tag: 2
       GE_ShipCaptureFailed = 14,    -- number, tag: 2
       GE_ShipDocked = 27,    -- number, tag: 2
       GE_ShipLaunched = 28,    -- number, tag: 2
       GE_ShipRepairs = 24,    -- number, tag: 2
       GE_SpecialSpeech = 40,    -- number, tag: 2
       GE_SquadronSpotted = 45,    -- number, tag: 2
       GE_StrikeGroupFormed = 35,    -- number, tag: 2
       GE_SubSystem = 41,    -- number, tag: 2
       GE_TacticsSet = 32,    -- number, tag: 2
       GE_UnitCapsReached = 42,    -- number, tag: 2
       GKEY = 71,    -- number, tag: 2
       GREATERTHAN = 190,    -- number, tag: 2
       H_KEY = 72,    -- number, tag: 2
       HKEY = 72,    -- number, tag: 2
       HOMEKEY = 36,    -- number, tag: 2
       IKEY = 73,    -- number, tag: 2
       INKE_KeyDown = 0,    -- number, tag: 2
       INKE_KeyRepeat = 2,    -- number, tag: 2
       INKE_KeyUp = 1,    -- number, tag: 2
       INSERTKEY = 45,    -- number, tag: 2
       JKEY = 74,    -- number, tag: 2
       KKEY = 75,    -- number, tag: 2
       kNumModes = 8,    -- number, tag: 2
       LBRACK = 219,    -- number, tag: 2
       LC_Scar = 0,    -- number, tag: 2
       LESSTHAN = 188,    -- number, tag: 2
       LKEY = 76,    -- number, tag: 2
       LMOUSE_BUTTON = 1,    -- number, tag: 2
       LMOUSE_DOUBLE = 6,    -- number, tag: 2
       MINUSKEY = 189,    -- number, tag: 2
       MKEY = 77,    -- number, tag: 2
       MMOUSE_BUTTON = 4,    -- number, tag: 2
       MMOUSE_DOUBLE = 248,    -- number, tag: 2
       MUI_AttackCommand = 7,    -- number, tag: 2
       MUI_CancelCommand = 0,    -- number, tag: 2
       MUI_CaptureCommand = 37,    -- number, tag: 2
       MUI_CloakCommand = 36,    -- number, tag: 2
       MUI_ControlModifierCommand = 19,    -- number, tag: 2
       MUI_CreateGroupCommand = 10,    -- number, tag: 2
       MUI_DefenseFieldCommand = 35,    -- number, tag: 2
       MUI_DeleteCommand = 3,    -- number, tag: 2
       MUI_DeployMinesCommand = 39,    -- number, tag: 2
       MUI_DockCommand = 14,    -- number, tag: 2
       MUI_DropMinesCommand = 32,    -- number, tag: 2
       MUI_FocusCommand = 4,    -- number, tag: 2
       MUI_FocusHomeCommand = 25,    -- number, tag: 2
       MUI_FocusModifierCommand = 20,    -- number, tag: 2
       MUI_GuardCommand = 15,    -- number, tag: 2
       MUI_HarvestCommand = 17,    -- number, tag: 2
       MUI_HyperspaceCommand = 26,    -- number, tag: 2
       MUI_MilitaryCommand = 34,    -- number, tag: 2
       MUI_MoveAttackCommand = 33,    -- number, tag: 2
       MUI_MoveCommand = 8,    -- number, tag: 2
       MUI_NextFocusCommand = 5,    -- number, tag: 2
       MUI_OrderFeedbackCommand = 23,    -- number, tag: 2
       MUI_ParadeCommand = 16,    -- number, tag: 2
       MUI_PreviousFocusCommand = 6,    -- number, tag: 2
       MUI_RepairCommand = 27,    -- number, tag: 2
       MUI_RetireCommand = 31,    -- number, tag: 2
       MUI_ScuttleCommand = 40,    -- number, tag: 2
       MUI_SelectAllVisibleCommand = 24,    -- number, tag: 2
       MUI_SelectGroupCommand = 11,    -- number, tag: 2
       MUI_SensorPingCommand = 38,    -- number, tag: 2
       MUI_SensorsManagerToggleCommand = 22,    -- number, tag: 2
       MUI_SetRallyObject = 30,    -- number, tag: 2
       MUI_SetRallyPoint = 29,    -- number, tag: 2
       MUI_SetSelectionCommand = 12,    -- number, tag: 2
       MUI_ShiftModifierCommand = 18,    -- number, tag: 2
       MUI_SpecialAttackCommand = 28,    -- number, tag: 2
       MUI_StopCommand = 9,    -- number, tag: 2
       MUI_TacticalOverlayToggleCommand = 13,    -- number, tag: 2
       MUI_TempWaypointCommand = 41,    -- number, tag: 2
       MUI_WaypointCommand = 1,    -- number, tag: 2
       MUI_WaypointModeCommand = 2,    -- number, tag: 2
       MUI_ZoomCommand = 21,    -- number, tag: 2
       MUS_Ambient = 0,    -- number, tag: 2
       MUS_Battle = 2,    -- number, tag: 2
       MUS_Staging = 1,    -- number, tag: 2
       MUS_Stinger = 3,    -- number, tag: 2
       NDGE_BattleStatus = 49,    -- number, tag: 2
       NDGE_BuildingUnit = 52,    -- number, tag: 2
       NDGE_HotkeyGroupSelected = 46,    -- number, tag: 2
       NDGE_Objectives = 50,    -- number, tag: 2
       NDGE_PlayerNameChanged = 53,    -- number, tag: 2
       NDGE_RenderModel = 51,    -- number, tag: 2
       NDGE_ShipsSelected = 47,    -- number, tag: 2
       NDGE_SubsysSelected = 48,    -- number, tag: 2
       NeutralStance = 2,    -- number, tag: 2
       NINEKEY = 57,    -- number, tag: 2
       NISHandle_Invalid = 0,    -- number, tag: 2
       NKEY = 78,    -- number, tag: 2
       NUMDOTKEY = 110,    -- number, tag: 2
       NUMLOCKKEY = 144,    -- number, tag: 2
       NUMMINUSKEY = 109,    -- number, tag: 2
       NUMPAD0 = 96,    -- number, tag: 2
       NUMPAD1 = 97,    -- number, tag: 2
       NUMPAD2 = 98,    -- number, tag: 2
       NUMPAD3 = 99,    -- number, tag: 2
       NUMPAD4 = 100,    -- number, tag: 2
       NUMPAD5 = 101,    -- number, tag: 2
       NUMPAD6 = 102,    -- number, tag: 2
       NUMPAD7 = 103,    -- number, tag: 2
       NUMPAD8 = 104,    -- number, tag: 2
       NUMPAD9 = 105,    -- number, tag: 2
       NUMPADSLASH = 111,    -- number, tag: 2
       NUMPLUSKEY = 107,    -- number, tag: 2
       NUMSLASHKEY = 111,    -- number, tag: 2
       NUMSTARKEY = 106,    -- number, tag: 2
       OffensiveROE = 0,    -- number, tag: 2
       OKEY = 79,    -- number, tag: 2
       ONEKEY = 49,    -- number, tag: 2
       OS_Complete = 2,    -- number, tag: 2
       OS_Failed = 3,    -- number, tag: 2
       OS_Incomplete = 1,    -- number, tag: 2
       OS_Off = 0,    -- number, tag: 2
       OT_Primary = 0,    -- number, tag: 2
       OT_Secondary = 1,    -- number, tag: 2
       PAGEDOWNKEY = 34,    -- number, tag: 2
       PAGEUPKEY = 33,    -- number, tag: 2
       PassiveROE = 2,    -- number, tag: 2
       PassiveTactics = 2,    -- number, tag: 2
       PAUSEKEY = 19,    -- number, tag: 2
       PI = 3.141592653589793,    -- number, tag: 2
       PKEY = 80,    -- number, tag: 2
       PLUSKEY = 187,    -- number, tag: 2
       PRINTKEY = 42,    -- number, tag: 2
       QKEY = 81,    -- number, tag: 2
       RBRACK = 221,    -- number, tag: 2
       RETURNKEY = 13,    -- number, tag: 2
       RF_CAMPAIGN = 0,    -- number, tag: 2
       RF_MULTIPLAYER = 2,    -- number, tag: 2
       RF_SKIRMISH = 1,    -- number, tag: 2
       RKEY = 82,    -- number, tag: 2
       RMOUSE_BUTTON = 2,    -- number, tag: 2
       RMOUSE_DOUBLE = 7,    -- number, tag: 2
       RULEFORMAT_CAMPAIGN = 0,    -- number, tag: 2
       RULEFORMAT_MULTIPLAYER = 2,    -- number, tag: 2
       RULEFORMAT_SKIRMISH = 1,    -- number, tag: 2
       SCOLONKEY = 186,    -- number, tag: 2
       SCROLLKEY = 145,    -- number, tag: 2
       SEVENKEY = 55,    -- number, tag: 2
       SHIFTKEY = 16,    -- number, tag: 2
       ShipHoldLaunch = 0,    -- number, tag: 2
       ShipHoldStayDockedAlways = 2,    -- number, tag: 2
       ShipHoldStayDockedUpToLimit = 1,    -- number, tag: 2
       SIXKEY = 54,    -- number, tag: 2
       SKEY = 83,    -- number, tag: 2
       SLASHKEY = 191,    -- number, tag: 2
       SPACEKEY = 32,    -- number, tag: 2
       TABKEY = 9,    -- number, tag: 2
       THREEKEY = 51,    -- number, tag: 2
       TILDEKEY = 192,    -- number, tag: 2
       TKEY = 84,    -- number, tag: 2
       Trig_PI = 3.141592741012573,    -- number, tag: 2
       Trig_TWOPI = 6.283185482025147,    -- number, tag: 2
       TT_Builder = 1,    -- number, tag: 2
       TT_MotherShip = 0,    -- number, tag: 2
       TT_Refinery = 2,    -- number, tag: 2
       TWOKEY = 50,    -- number, tag: 2
       UKEY = 85,    -- number, tag: 2
       VisFull = 2,    -- number, tag: 2
       VisNone = 0,    -- number, tag: 2
       VisSecondary = 1,    -- number, tag: 2
       VKEY = 86,    -- number, tag: 2
       WKEY = 87,    -- number, tag: 2
       XKEY = 88,    -- number, tag: 2
       YKEY = 89,    -- number, tag: 2
       ZEROKEY = 48,    -- number, tag: 2
       ZKEY = 90,    -- number, tag: 2
       _LuaConfigName = "Data:\LevelData\Campaign\ascension\Mission_00\mission_00.lua",    -- string, tag: 3
       _VERSION = "Lua 4.0",    -- string, tag: 3
   }

2.0 PatchEdit

Note that there is a lot of junk in this dump that is specific to the default HWRM gametype.

   globals =
   {
       _tagTable =    -- table, tag: 4
       {
           wchar_t = 8,    -- number, tag: 2
       },
       cl =    -- table, tag: 4
       {
           [1] = 1,    -- number, tag: 2
           [2] = 1,    -- number, tag: 2
           [3] = 1,    -- number, tag: 2
           [4] = 1,    -- number, tag: 2
           [5] = 1,    -- number, tag: 2
           [6] = 1,    -- number, tag: 2
           [7] = 0,    -- number, tag: 2
       },
       crate_seed =    -- table, tag: 4
       {
           [1] = 763261,    -- number, tag: 2
       },
       CrateAwards =    -- table, tag: 4
       {
           Hiigaran =    -- table, tag: 4
           {
               ships =    -- table, tag: 4
               {
                   [1] =    -- table, tag: 4
                   {
                       class = "cruiser",    -- string, tag: 3
                       prob = 0,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Hgn_BattleCruiser",    -- string, tag: 3
                               name = "$1538",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [2] =    -- table, tag: 4
                   {
                       class = "carrier",    -- string, tag: 3
                       prob = 0.05,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Hgn_Carrier",    -- string, tag: 3
                               name = "$1542",    -- string, tag: 3
                               prob = 0.9,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Hgn_Shipyard",    -- string, tag: 3
                               name = "$1544",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [3] =    -- table, tag: 4
                   {
                       class = "destroyer",    -- string, tag: 3
                       prob = 0.15,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Hgn_Destroyer",    -- string, tag: 3
                               name = "$1530",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [4] =    -- table, tag: 4
                   {
                       class = "frigate",    -- string, tag: 3
                       prob = 0.35,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Hgn_AssaultFrigate",    -- string, tag: 3
                               name = "$1518",    -- string, tag: 3
                               prob = 0.3,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Hgn_DefenseFieldFrigate",    -- string, tag: 3
                               name = "$1526",    -- string, tag: 3
                               prob = 0.4,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Hgn_IonCannonFrigate",    -- string, tag: 3
                               name = "$1520",    -- string, tag: 3
                               prob = 0.6,    -- number, tag: 2
                           },
                           [4] =    -- table, tag: 4
                           {
                               item = "Hgn_MarineFrigate",    -- string, tag: 3
                               name = "$1528",    -- string, tag: 3
                               prob = 0.7,    -- number, tag: 2
                           },
                           [5] =    -- table, tag: 4
                           {
                               item = "Hgn_TorpedoFrigate",    -- string, tag: 3
                               name = "$1522",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [5] =    -- table, tag: 4
                   {
                       class = "corvette",    -- string, tag: 3
                       prob = 0.55,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Hgn_AssaultCorvette",    -- string, tag: 3
                               name = "$1506",    -- string, tag: 3
                               prob = 0.4,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Hgn_PulsarCorvette",    -- string, tag: 3
                               name = "$1508",    -- string, tag: 3
                               prob = 0.9,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Hgn_MinelayerCorvette",    -- string, tag: 3
                               name = "$1510",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [6] =    -- table, tag: 4
                   {
                       class = "fighter",    -- string, tag: 3
                       prob = 0.75,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Hgn_Scout",    -- string, tag: 3
                               name = "$1500",    -- string, tag: 3
                               prob = 0.3,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Hgn_AttackBomber",    -- string, tag: 3
                               name = "$1504",    -- string, tag: 3
                               prob = 0.5,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Hgn_Interceptor",    -- string, tag: 3
                               name = "$1502",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [7] =    -- table, tag: 4
                   {
                       class = "platform",    -- string, tag: 3
                       prob = 0.8,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Hgn_GunTurret",    -- string, tag: 3
                               name = "$1512",    -- string, tag: 3
                               prob = 0.5,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Hgn_IonTurret",    -- string, tag: 3
                               name = "$1514",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [8] =    -- table, tag: 4
                   {
                       class = "resource",    -- string, tag: 3
                       prob = 0.92,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Hgn_ResourceCollector",    -- string, tag: 3
                               name = "$1532",    -- string, tag: 3
                               prob = 0.7,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Hgn_ResourceController",    -- string, tag: 3
                               name = "$1534",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [9] =    -- table, tag: 4
                   {
                       class = "noncombat",    -- string, tag: 3
                       prob = 1,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Hgn_ProximitySensor",    -- string, tag: 3
                               name = "$1548",    -- string, tag: 3
                               prob = 0.3,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Hgn_ECMProbe",    -- string, tag: 3
                               name = "$1550",    -- string, tag: 3
                               prob = 0.6,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Hgn_Probe",    -- string, tag: 3
                               name = "$1546",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
               },
           },
           Kushan =    -- table, tag: 4
           {
               ships =    -- table, tag: 4
               {
                   [1] =    -- table, tag: 4
                   {
                       class = "cruiser",    -- string, tag: 3
                       prob = 0,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Kus_HeavyCruiser",    -- string, tag: 3
                               name = "$10038",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [2] =    -- table, tag: 4
                   {
                       class = "carrier",    -- string, tag: 3
                       prob = 0.05,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Kus_Carrier",    -- string, tag: 3
                               name = "$10040",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [3] =    -- table, tag: 4
                   {
                       class = "destroyer",    -- string, tag: 3
                       prob = 0.15,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Kus_MissileDestroyer",    -- string, tag: 3
                               name = "$10036",    -- string, tag: 3
                               prob = 0.9,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Kus_Destroyer",    -- string, tag: 3
                               name = "$10034",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [4] =    -- table, tag: 4
                   {
                       class = "frigate",    -- string, tag: 3
                       prob = 0.35,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Kus_AssaultFrigate",    -- string, tag: 3
                               name = "$10024",    -- string, tag: 3
                               prob = 0.4,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Kus_IonCannonFrigate",    -- string, tag: 3
                               name = "$10026",    -- string, tag: 3
                               prob = 0.5,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Kus_SupportFrigate",    -- string, tag: 3
                               name = "$10028",    -- string, tag: 3
                               prob = 0.6,    -- number, tag: 2
                           },
                           [4] =    -- table, tag: 4
                           {
                               item = "Kus_DroneFrigate",    -- string, tag: 3
                               name = "$10030",    -- string, tag: 3
                               prob = 0.7,    -- number, tag: 2
                           },
                       },
                   },
                   [5] =    -- table, tag: 4
                   {
                       class = "corvette",    -- string, tag: 3
                       prob = 0.55,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Kus_LightCorvette",    -- string, tag: 3
                               name = "$10012",    -- string, tag: 3
                               prob = 0.4,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Kus_HeavyCorvette",    -- string, tag: 3
                               name = "$10014",    -- string, tag: 3
                               prob = 0.6,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Kus_SalvageCorvette",    -- string, tag: 3
                               name = "$10020",    -- string, tag: 3
                               prob = 0.7,    -- number, tag: 2
                           },
                           [4] =    -- table, tag: 4
                           {
                               item = "Kus_RepairCorvette",    -- string, tag: 3
                               name = "$10022",    -- string, tag: 3
                               prob = 0.8,    -- number, tag: 2
                           },
                           [5] =    -- table, tag: 4
                           {
                               item = "Kus_MultiGunCorvette",    -- string, tag: 3
                               name = "$10016",    -- string, tag: 3
                               prob = 0.9,    -- number, tag: 2
                           },
                           [6] =    -- table, tag: 4
                           {
                               item = "Kus_MinelayerCorvette",    -- string, tag: 3
                               name = "$10018",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [6] =    -- table, tag: 4
                   {
                       class = "fighter",    -- string, tag: 3
                       prob = 0.75,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Kus_Scout",    -- string, tag: 3
                               name = "$10000",    -- string, tag: 3
                               prob = 0.3,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Kus_Interceptor",    -- string, tag: 3
                               name = "$10002",    -- string, tag: 3
                               prob = 0.5,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Kus_AttackBomber",    -- string, tag: 3
                               name = "$10004",    -- string, tag: 3
                               prob = 0.8,    -- number, tag: 2
                           },
                           [4] =    -- table, tag: 4
                           {
                               item = "Kus_Defender",    -- string, tag: 3
                               name = "$10006",    -- string, tag: 3
                               prob = 0.9,    -- number, tag: 2
                           },
                           [5] =    -- table, tag: 4
                           {
                               item = "Kus_CloakedFighter",    -- string, tag: 3
                               name = "$10008",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [7] =    -- table, tag: 4
                   {
                       class = "resource",    -- string, tag: 3
                       prob = 0.92,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Kus_ResourceCollector",    -- string, tag: 3
                               name = "$10046",    -- string, tag: 3
                               prob = 0.7,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Kus_ResourceController",    -- string, tag: 3
                               name = "$10048",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [8] =    -- table, tag: 4
                   {
                       class = "noncombat",    -- string, tag: 3
                       prob = 1,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Kus_Probe",    -- string, tag: 3
                               name = "$10054",    -- string, tag: 3
                               prob = 0.3,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Kus_ProximitySensor",    -- string, tag: 3
                               name = "$10056",    -- string, tag: 3
                               prob = 0.5,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Kus_SensorArray",    -- string, tag: 3
                               name = "$10058",    -- string, tag: 3
                               prob = 0.6,    -- number, tag: 2
                           },
                           [4] =    -- table, tag: 4
                           {
                               item = "Kus_GravWellGenerator",    -- string, tag: 3
                               name = "$10050",    -- string, tag: 3
                               prob = 0.8,    -- number, tag: 2
                           },
                           [5] =    -- table, tag: 4
                           {
                               item = "Kus_CloakGenerator",    -- string, tag: 3
                               name = "$10052",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
               },
           },
           Taiidan =    -- table, tag: 4
           {
               ships =    -- table, tag: 4
               {
                   [1] =    -- table, tag: 4
                   {
                       class = "cruiser",    -- string, tag: 3
                       prob = 0,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Tai_HeavyCruiser",    -- string, tag: 3
                               name = "$10038",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [2] =    -- table, tag: 4
                   {
                       class = "carrier",    -- string, tag: 3
                       prob = 0.05,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Tai_Carrier",    -- string, tag: 3
                               name = "$10040",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [3] =    -- table, tag: 4
                   {
                       class = "destroyer",    -- string, tag: 3
                       prob = 0.15,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Tai_MissileDestroyer",    -- string, tag: 3
                               name = "$10036",    -- string, tag: 3
                               prob = 0.9,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Tai_Destroyer",    -- string, tag: 3
                               name = "$10034",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [4] =    -- table, tag: 4
                   {
                       class = "frigate",    -- string, tag: 3
                       prob = 0.35,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Tai_AssaultFrigate",    -- string, tag: 3
                               name = "$10024",    -- string, tag: 3
                               prob = 0.4,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Tai_IonCannonFrigate",    -- string, tag: 3
                               name = "$10026",    -- string, tag: 3
                               prob = 0.5,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Tai_SupportFrigate",    -- string, tag: 3
                               name = "$10028",    -- string, tag: 3
                               prob = 0.6,    -- number, tag: 2
                           },
                           [4] =    -- table, tag: 4
                           {
                               item = "Tai_FieldFrigate",    -- string, tag: 3
                               name = "$10030",    -- string, tag: 3
                               prob = 0.7,    -- number, tag: 2
                           },
                       },
                   },
                   [5] =    -- table, tag: 4
                   {
                       class = "corvette",    -- string, tag: 3
                       prob = 0.55,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Tai_LightCorvette",    -- string, tag: 3
                               name = "$10012",    -- string, tag: 3
                               prob = 0.4,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Tai_HeavyCorvette",    -- string, tag: 3
                               name = "$10014",    -- string, tag: 3
                               prob = 0.6,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Tai_SalvageCorvette",    -- string, tag: 3
                               name = "$10020",    -- string, tag: 3
                               prob = 0.7,    -- number, tag: 2
                           },
                           [4] =    -- table, tag: 4
                           {
                               item = "Tai_RepairCorvette",    -- string, tag: 3
                               name = "$10022",    -- string, tag: 3
                               prob = 0.8,    -- number, tag: 2
                           },
                           [5] =    -- table, tag: 4
                           {
                               item = "Tai_MultiGunCorvette",    -- string, tag: 3
                               name = "$10016",    -- string, tag: 3
                               prob = 0.9,    -- number, tag: 2
                           },
                           [6] =    -- table, tag: 4
                           {
                               item = "Tai_MinelayerCorvette",    -- string, tag: 3
                               name = "$10018",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [6] =    -- table, tag: 4
                   {
                       class = "fighter",    -- string, tag: 3
                       prob = 0.75,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Tai_Scout",    -- string, tag: 3
                               name = "$10000",    -- string, tag: 3
                               prob = 0.3,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Tai_Interceptor",    -- string, tag: 3
                               name = "$10002",    -- string, tag: 3
                               prob = 0.5,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Tai_AttackBomber",    -- string, tag: 3
                               name = "$10004",    -- string, tag: 3
                               prob = 0.8,    -- number, tag: 2
                           },
                           [4] =    -- table, tag: 4
                           {
                               item = "Tai_Defender",    -- string, tag: 3
                               name = "$10006",    -- string, tag: 3
                               prob = 0.9,    -- number, tag: 2
                           },
                           [5] =    -- table, tag: 4
                           {
                               item = "Tai_DefenseFighter",    -- string, tag: 3
                               name = "$10008",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [7] =    -- table, tag: 4
                   {
                       class = "resource",    -- string, tag: 3
                       prob = 0.92,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Tai_ResourceCollector",    -- string, tag: 3
                               name = "$10046",    -- string, tag: 3
                               prob = 0.7,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Tai_ResourceController",    -- string, tag: 3
                               name = "$10048",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [8] =    -- table, tag: 4
                   {
                       class = "noncombat",    -- string, tag: 3
                       prob = 1,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Tai_Probe",    -- string, tag: 3
                               name = "$10054",    -- string, tag: 3
                               prob = 0.3,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Tai_ProximitySensor",    -- string, tag: 3
                               name = "$10056",    -- string, tag: 3
                               prob = 0.5,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Tai_SensorArray",    -- string, tag: 3
                               name = "$10058",    -- string, tag: 3
                               prob = 0.6,    -- number, tag: 2
                           },
                           [4] =    -- table, tag: 4
                           {
                               item = "Tai_GravWellGenerator",    -- string, tag: 3
                               name = "$10050",    -- string, tag: 3
                               prob = 0.8,    -- number, tag: 2
                           },
                           [5] =    -- table, tag: 4
                           {
                               item = "Tai_CloakGenerator",    -- string, tag: 3
                               name = "$10052",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
               },
           },
           Vaygr =    -- table, tag: 4
           {
               ships =    -- table, tag: 4
               {
                   [1] =    -- table, tag: 4
                   {
                       class = "cruiser",    -- string, tag: 3
                       prob = 0,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Vgr_BattleCruiser",    -- string, tag: 3
                               name = "$1632",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [2] =    -- table, tag: 4
                   {
                       class = "carrier",    -- string, tag: 3
                       prob = 0.05,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Vgr_Carrier",    -- string, tag: 3
                               name = "$1630",    -- string, tag: 3
                               prob = 0.9,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Vgr_ShipYard",    -- string, tag: 3
                               name = "$1528",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [3] =    -- table, tag: 4
                   {
                       class = "destroyer",    -- string, tag: 3
                       prob = 0.15,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Vgr_Destroyer",    -- string, tag: 3
                               name = "$1634",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [4] =    -- table, tag: 4
                   {
                       class = "frigate",    -- string, tag: 3
                       prob = 0.35,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Vgr_AssaultFrigate",    -- string, tag: 3
                               name = "$1618",    -- string, tag: 3
                               prob = 0.4,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Vgr_HeavyMissileFrigate",    -- string, tag: 3
                               name = "$1622",    -- string, tag: 3
                               prob = 0.75,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Vgr_InfiltratorFrigate",    -- string, tag: 3
                               name = "$1620",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [5] =    -- table, tag: 4
                   {
                       class = "corvette",    -- string, tag: 3
                       prob = 0.55,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Vgr_LaserCorvette",    -- string, tag: 3
                               name = "$1610",    -- string, tag: 3
                               prob = 0.4,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Vgr_MissileCorvette",    -- string, tag: 3
                               name = "$1612",    -- string, tag: 3
                               prob = 0.8,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Vgr_CommandCorvette",    -- string, tag: 3
                               name = "$1616",    -- string, tag: 3
                               prob = 0.9,    -- number, tag: 2
                           },
                           [4] =    -- table, tag: 4
                           {
                               item = "Vgr_MinelayerCorvette",    -- string, tag: 3
                               name = "$1510",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [6] =    -- table, tag: 4
                   {
                       class = "fighter",    -- string, tag: 3
                       prob = 0.75,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Vgr_Scout",    -- string, tag: 3
                               name = "$1600",    -- string, tag: 3
                               prob = 0.25,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Vgr_Bomber",    -- string, tag: 3
                               name = "$1608",    -- string, tag: 3
                               prob = 0.5,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Vgr_Interceptor",    -- string, tag: 3
                               name = "$1602",    -- string, tag: 3
                               prob = 0.75,    -- number, tag: 2
                           },
                           [4] =    -- table, tag: 4
                           {
                               item = "Vgr_LanceFighter",    -- string, tag: 3
                               name = "$1606",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [7] =    -- table, tag: 4
                   {
                       class = "platform",    -- string, tag: 3
                       prob = 0.8,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Vgr_WeaponPlatform_gun",    -- string, tag: 3
                               name = "$1656",    -- string, tag: 3
                               prob = 0.4,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Vgr_WeaponPlatform_missile",    -- string, tag: 3
                               name = "$1658",    -- string, tag: 3
                               prob = 0.8,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Vgr_HyperSpace_Platform",    -- string, tag: 3
                               name = "$1660",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [8] =    -- table, tag: 4
                   {
                       class = "resource",    -- string, tag: 3
                       prob = 0.92,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Vgr_ResourceCollector",    -- string, tag: 3
                               name = "$1638",    -- string, tag: 3
                               prob = 0.7,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Vgr_ResourceController",    -- string, tag: 3
                               name = "$1640",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
                   [9] =    -- table, tag: 4
                   {
                       class = "noncombat",    -- string, tag: 3
                       prob = 1,    -- number, tag: 2
                       types =    -- table, tag: 4
                       {
                           [1] =    -- table, tag: 4
                           {
                               item = "Vgr_Probe_Prox",    -- string, tag: 3
                               name = "$1646",    -- string, tag: 3
                               prob = 0.3,    -- number, tag: 2
                           },
                           [2] =    -- table, tag: 4
                           {
                               item = "Vgr_Probe_ECM",    -- string, tag: 3
                               name = "$1644",    -- string, tag: 3
                               prob = 0.6,    -- number, tag: 2
                           },
                           [3] =    -- table, tag: 4
                           {
                               item = "Vgr_Probe",    -- string, tag: 3
                               name = "$1642",    -- string, tag: 3
                               prob = 1,    -- number, tag: 2
                           },
                       },
                   },
               },
           },
       },
       CrateExclusions =    -- table, tag: 4
       {
           [1] = "Meg_Crate_HW1Container",    -- string, tag: 3
           [2] = "Meg_Relic_RUGenerator",    -- string, tag: 3
       },
       CRATES_SpawnTime =    -- table, tag: 4
       {
           [1] = 0,    -- number, tag: 2
           [2] = 0,    -- number, tag: 2
           [3] = 0,    -- number, tag: 2
           [4] = 0,    -- number, tag: 2
           [5] = 0,    -- number, tag: 2
           [6] = 0,    -- number, tag: 2
           [7] = 0,    -- number, tag: 2
           [8] = 0,    -- number, tag: 2
       },
       Directories =    -- table, tag: 4
       {
           BuildAndResearch = "data:LevelData\Multiplayer\DeathMatch\BuildAndResearch\",    -- string, tag: 3
           Levels = "data:LevelData\Multiplayer\DeathMatch\,data:LevelData\Multiplayer\DeathMatchHW1\,data:LevelData\Multiplayer\DeathMatchHW2\",    -- string, tag: 3
           ProfileLevels = "profiles:Levels\Deathmatch\,profiles:Levels\DeathmatchHW1\,profiles:Levels\DeathmatchHW2\, ",    -- string, tag: 3
       },
       Events =    -- table, tag: 4
       {
           endGame =    -- table, tag: 4
           {
               [1] =    -- table, tag: 4
               {
                   [1] =    -- table, tag: 4
                   {
                       [1] = "wID = Wait_Start(5)",    -- string, tag: 3
                       [2] = "Wait_End(wID)",    -- string, tag: 3
                   },
               },
           },
           startcinematic =    -- table, tag: 4
           {
               [1] =    -- table, tag: 4
               {
                   [1] =    -- table, tag: 4
                   {
                       [1] = "Camera_SetLetterboxStateNoUI(1, 2 )",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
               },
               [2] =    -- table, tag: 4
               {
                   [1] =    -- table, tag: 4
                   {
                       [1] = "Camera_AllowControl(0)",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
                   [2] =    -- table, tag: 4
                   {
                       [1] = "Universe_EnableSkip(0)",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
                   [3] =    -- table, tag: 4
                   {
                       [1] = "Universe_AllowPlayerOrders(0)",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
                   [4] =    -- table, tag: 4
                   {
                       [1] = "SobGroup_DeSelectAll()",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
                   [5] =    -- table, tag: 4
                   {
                       [1] = "Sensors_Toggle(0)",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
               },
           },
           startcinematic_focusrestore =    -- table, tag: 4
           {
               [1] =    -- table, tag: 4
               {
                   [1] =    -- table, tag: 4
                   {
                       [1] = "Camera_SetLetterboxStateNoUI(1, 2 )",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
               },
               [2] =    -- table, tag: 4
               {
                   [1] =    -- table, tag: 4
                   {
                       [1] = "Camera_AllowControl(0)",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
                   [2] =    -- table, tag: 4
                   {
                       [1] = "Universe_EnableSkip(0)",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
                   [3] =    -- table, tag: 4
                   {
                       [1] = "Universe_AllowPlayerOrders(0)",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
                   [4] =    -- table, tag: 4
                   {
                       [1] = "SobGroup_DeSelectAll()",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
                   [5] =    -- table, tag: 4
                   {
                       [1] = "Camera_FocusSave()",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
                   [6] =    -- table, tag: 4
                   {
                       [1] = "Sensors_Toggle(0)",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
               },
           },
           stopcinematic =    -- table, tag: 4
           {
               [1] =    -- table, tag: 4
               {
                   [1] =    -- table, tag: 4
                   {
                       [1] = "Camera_SetLetterboxStateNoUI(0, 2 )",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
               },
               [2] =    -- table, tag: 4
               {
                   [1] =    -- table, tag: 4
                   {
                       [1] = "Universe_AllowPlayerOrders(1)",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
                   [2] =    -- table, tag: 4
                   {
                       [1] = "Camera_AllowControl(1)",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
               },
           },
           stopcinematic_focusrestore =    -- table, tag: 4
           {
               [1] =    -- table, tag: 4
               {
                   [1] =    -- table, tag: 4
                   {
                       [1] = "Camera_SetLetterboxStateNoUI(0, 2 )",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
               },
               [2] =    -- table, tag: 4
               {
                   [1] =    -- table, tag: 4
                   {
                       [1] = "Universe_AllowPlayerOrders(1)",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
                   [2] =    -- table, tag: 4
                   {
                       [1] = "Camera_FocusRestore()",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
                   [3] =    -- table, tag: 4
                   {
                       [1] = "Camera_AllowControl(1)",    -- string, tag: 3
                       [2] = "",    -- string, tag: 3
                   },
               },
           },
       },
       GameSetupOptions =    -- table, tag: 4
       {
           [1] =    -- table, tag: 4
           {
               default = 1,    -- number, tag: 2
               visible = 1,    -- number, tag: 2
               locName = "$3240",    -- string, tag: 3
               name = "resources",    -- string, tag: 3
               tooltip = "$3239",    -- string, tag: 3
               choices =    -- table, tag: 4
               {
                   [1] = "$3241",    -- string, tag: 3
                   [2] = "0.5",    -- string, tag: 3
                   [3] = "$3242",    -- string, tag: 3
                   [4] = "1.0",    -- string, tag: 3
                   [5] = "$3243",    -- string, tag: 3
                   [6] = "2.0",    -- string, tag: 3
               },
           },
           [2] =    -- table, tag: 4
           {
               default = 1,    -- number, tag: 2
               visible = 1,    -- number, tag: 2
               locName = "$3214",    -- string, tag: 3
               name = "unitcaps",    -- string, tag: 3
               tooltip = "$3234",    -- string, tag: 3
               choices =    -- table, tag: 4
               {
                   [1] = "$3215",    -- string, tag: 3
                   [2] = "Small",    -- string, tag: 3
                   [3] = "$3216",    -- string, tag: 3
                   [4] = "Normal",    -- string, tag: 3
                   [5] = "$3217",    -- string, tag: 3
                   [6] = "Large",    -- string, tag: 3
                   [7] = "$4801",    -- string, tag: 3
                   [8] = "Huge",    -- string, tag: 3
               },
           },
           [3] =    -- table, tag: 4
           {
               default = 0,    -- number, tag: 2
               visible = 1,    -- number, tag: 2
               locName = "$3205",    -- string, tag: 3
               name = "resstart",    -- string, tag: 3
               tooltip = "$3232",    -- string, tag: 3
               choices =    -- table, tag: 4
               {
                   [1] = "$3206",    -- string, tag: 3
                   [2] = "1000",    -- string, tag: 3
                   [3] = "$3207",    -- string, tag: 3
                   [4] = "3000",    -- string, tag: 3
                   [5] = "$3208",    -- string, tag: 3
                   [6] = "10000",    -- string, tag: 3
                   [7] = "$3209",    -- string, tag: 3
                   [8] = "0",    -- string, tag: 3
               },
           },
           [4] =    -- table, tag: 4
           {
               default = 0,    -- number, tag: 2
               visible = 1,    -- number, tag: 2
               locName = "$3220",    -- string, tag: 3
               name = "lockteams",    -- string, tag: 3
               tooltip = "$3235",    -- string, tag: 3
               choices =    -- table, tag: 4
               {
                   [1] = "$3221",    -- string, tag: 3
                   [2] = "yes",    -- string, tag: 3
                   [3] = "$3222",    -- string, tag: 3
                   [4] = "no",    -- string, tag: 3
               },
           },
           [5] =    -- table, tag: 4
           {
               default = 0,    -- number, tag: 2
               visible = 1,    -- number, tag: 2
               locName = "$3225",    -- string, tag: 3
               name = "startlocation",    -- string, tag: 3
               tooltip = "$3237",    -- string, tag: 3
               choices =    -- table, tag: 4
               {
                   [1] = "$3226",    -- string, tag: 3
                   [2] = "random",    -- string, tag: 3
                   [3] = "$3227",    -- string, tag: 3
                   [4] = "fixed",    -- string, tag: 3
               },
           },
           [6] =    -- table, tag: 4
           {
               default = 1,    -- number, tag: 2
               visible = 1,    -- number, tag: 2
               locName = "$2984",    -- string, tag: 3
               name = "cpuplayers",    -- string, tag: 3
               tooltip = "$2985",    -- string, tag: 3
               choices =    -- table, tag: 4
               {
                   [1] = "$3161",    -- string, tag: 3
                   [2] = "1",    -- string, tag: 3
                   [3] = "$3201",    -- string, tag: 3
                   [4] = "2",    -- string, tag: 3
                   [5] = "$3160",    -- string, tag: 3
                   [6] = "3",    -- string, tag: 3
                   [7] = "$2986",    -- string, tag: 3
                   [8] = "4",    -- string, tag: 3
               },
           },
           [7] =    -- table, tag: 4
           {
               default = 0,    -- number, tag: 2
               visible = 1,    -- number, tag: 2
               locName = "$2987",    -- string, tag: 3
               name = "bounties",    -- string, tag: 3
               tooltip = "$2988",    -- string, tag: 3
               choices =    -- table, tag: 4
               {
                   [1] = "$5455",    -- string, tag: 3
                   [2] = "0",    -- string, tag: 3
                   [3] = "$3215",    -- string, tag: 3
                   [4] = "0.04",    -- string, tag: 3
                   [5] = "$2989",    -- string, tag: 3
                   [6] = "0.07",    -- string, tag: 3
                   [7] = "$3217",    -- string, tag: 3
                   [8] = "0.1",    -- string, tag: 3
               },
           },
           [8] =    -- table, tag: 4
           {
               default = 1,    -- number, tag: 2
               visible = 1,    -- number, tag: 2
               locName = "$2961",    -- string, tag: 3
               name = "research",    -- string, tag: 3
               tooltip = "$2962",    -- string, tag: 3
               choices =    -- table, tag: 4
               {
                   [1] = "$3184",    -- string, tag: 3
                   [2] = "0",    -- string, tag: 3
                   [3] = "$3183",    -- string, tag: 3
                   [4] = "1",    -- string, tag: 3
               },
           },
           [9] =    -- table, tag: 4
           {
               default = 0,    -- number, tag: 2
               visible = 1,    -- number, tag: 2
               locName = "$2990",    -- string, tag: 3
               name = "ruinjections",    -- string, tag: 3
               tooltip = "$2991",    -- string, tag: 3
               choices =    -- table, tag: 4
               {
                   [1] = "$5455",    -- string, tag: 3
                   [2] = "0",    -- string, tag: 3
                   [3] = "1000",    -- string, tag: 3
                   [4] = "1000",    -- string, tag: 3
                   [5] = "2000",    -- string, tag: 3
                   [6] = "2000",    -- string, tag: 3
                   [7] = "3000",    -- string, tag: 3
                   [8] = "3000",    -- string, tag: 3
               },
           },
           [10] =    -- table, tag: 4
           {
               default = 0,    -- number, tag: 2
               visible = 1,    -- number, tag: 2
               locName = "$2994",    -- string, tag: 3
               name = "challenges",    -- string, tag: 3
               tooltip = "$2995",    -- string, tag: 3
               choices =    -- table, tag: 4
               {
                   [1] = "$3183",    -- string, tag: 3
                   [2] = "0",    -- string, tag: 3
                   [3] = "$3184",    -- string, tag: 3
                   [4] = "1",    -- string, tag: 3
               },
           },
           [11] =    -- table, tag: 4
           {
               default = 0,    -- number, tag: 2
               visible = 1,    -- number, tag: 2
               locName = "$3003",    -- string, tag: 3
               name = "relics",    -- string, tag: 3
               tooltip = "$3004",    -- string, tag: 3
               choices =    -- table, tag: 4
               {
                   [1] = "$3183",    -- string, tag: 3
                   [2] = "0",    -- string, tag: 3
                   [3] = "$3184",    -- string, tag: 3
                   [4] = "1",    -- string, tag: 3
               },
           },
           [12] =    -- table, tag: 4
           {
               default = 0,    -- number, tag: 2
               visible = 1,    -- number, tag: 2
               locName = "$2996",    -- string, tag: 3
               name = "crates",    -- string, tag: 3
               tooltip = "$2997",    -- string, tag: 3
               choices =    -- table, tag: 4
               {
                   [1] = "$3183",    -- string, tag: 3
                   [2] = "0",    -- string, tag: 3
                   [3] = "$3184",    -- string, tag: 3
                   [4] = "1",    -- string, tag: 3
               },
           },
           [13] =    -- table, tag: 4
           {
               default = 0,    -- number, tag: 2
               visible = 1,    -- number, tag: 2
               locName = "$2998",    -- string, tag: 3
               name = "carriersonly",    -- string, tag: 3
               tooltip = "$2999",    -- string, tag: 3
               choices =    -- table, tag: 4
               {
                   [1] = "$3183",    -- string, tag: 3
                   [2] = "0",    -- string, tag: 3
                   [3] = "$3184",    -- string, tag: 3
                   [4] = "1",    -- string, tag: 3
                   [5] = "$4802",    -- string, tag: 3
                   [6] = "2",    -- string, tag: 3
               },
           },
           [14] =    -- table, tag: 4
           {
               default = 0,    -- number, tag: 2
               visible = 1,    -- number, tag: 2
               locName = "$3000",    -- string, tag: 3
               name = "norushtime",    -- string, tag: 3
               tooltip = "$3001",    -- string, tag: 3
               choices =    -- table, tag: 4
               {
                   [1] = "$5455",    -- string, tag: 3
                   [2] = "0",    -- string, tag: 3
                   [3] = "$2992",    -- string, tag: 3
                   [4] = "5",    -- string, tag: 3
                   [5] = "$2993",    -- string, tag: 3
                   [6] = "10",    -- string, tag: 3
                   [7] = "$3002",    -- string, tag: 3
                   [8] = "15",    -- string, tag: 3
               },
           },
       },
       GUID =    -- table, tag: 4
       {
           [1] = 110,    -- number, tag: 2
           [2] = 91,    -- number, tag: 2
           [3] = 157,    -- number, tag: 2
           [4] = 190,    -- number, tag: 2
           [5] = 18,    -- number, tag: 2
           [6] = 23,    -- number, tag: 2
           [7] = 250,    -- number, tag: 2
           [8] = 78,    -- number, tag: 2
           [9] = 144,    -- number, tag: 2
           [10] = 20,    -- number, tag: 2
           [11] = 41,    -- number, tag: 2
           [12] = 246,    -- number, tag: 2
           [13] = 181,    -- number, tag: 2
           [14] = 128,    -- number, tag: 2
           [15] = 214,    -- number, tag: 2
           [16] = 12,    -- number, tag: 2
       },
       mover =    -- table, tag: 4
       {
           [1] = 0,    -- number, tag: 2
           [2] = 0,    -- number, tag: 2
           [3] = 0,    -- number, tag: 2
           [4] = 900,    -- number, tag: 2
           [5] = 80,    -- number, tag: 2
       },
       my_seed =    -- table, tag: 4
       {
           [1] = 763261,    -- number, tag: 2
       },
       ObjectiveList =    -- table, tag: 4
       {
           [1] =    -- table, tag: 4
           {
               [1] = 20000,    -- number, tag: 2
               [2] = 20,    -- number, tag: 2
               [3] = 20,    -- number, tag: 2
               [4] = 10,    -- number, tag: 2
               [5] = 20,    -- number, tag: 2
               [6] = 0,    -- number, tag: 2
               [7] = 0,    -- number, tag: 2
               [8] = 0,    -- number, tag: 2
               [9] = 0,    -- number, tag: 2
               [10] = 0,    -- number, tag: 2
               [11] = 0,    -- number, tag: 2
           },
           [2] =    -- table, tag: 4
           {
               [1] = 20000,    -- number, tag: 2
               [2] = 20,    -- number, tag: 2
               [3] = 20,    -- number, tag: 2
               [4] = 10,    -- number, tag: 2
               [5] = 20,    -- number, tag: 2
               [6] = 0,    -- number, tag: 2
               [7] = 0,    -- number, tag: 2
               [8] = 0,    -- number, tag: 2
               [9] = 0,    -- number, tag: 2
               [10] = 0,    -- number, tag: 2
               [11] = 0,    -- number, tag: 2
           },
           [3] =    -- table, tag: 4
           {
               [1] = 20000,    -- number, tag: 2
               [2] = 20,    -- number, tag: 2
               [3] = 20,    -- number, tag: 2
               [4] = 10,    -- number, tag: 2
               [5] = 20,    -- number, tag: 2
               [6] = 0,    -- number, tag: 2
               [7] = 0,    -- number, tag: 2
               [8] = 0,    -- number, tag: 2
               [9] = 0,    -- number, tag: 2
               [10] = 0,    -- number, tag: 2
               [11] = 0,    -- number, tag: 2
           },
           [4] =    -- table, tag: 4
           {
               [1] = 20000,    -- number, tag: 2
               [2] = 20,    -- number, tag: 2
               [3] = 20,    -- number, tag: 2
               [4] = 10,    -- number, tag: 2
               [5] = 20,    -- number, tag: 2
               [6] = 0,    -- number, tag: 2
               [7] = 0,    -- number, tag: 2
               [8] = 0,    -- number, tag: 2
               [9] = 0,    -- number, tag: 2
               [10] = 0,    -- number, tag: 2
               [11] = 0,    -- number, tag: 2
           },
           [5] =    -- table, tag: 4
           {
               [1] = 20000,    -- number, tag: 2
               [2] = 20,    -- number, tag: 2
               [3] = 20,    -- number, tag: 2
               [4] = 10,    -- number, tag: 2
               [5] = 20,    -- number, tag: 2
               [6] = 0,    -- number, tag: 2
               [7] = 0,    -- number, tag: 2
               [8] = 0,    -- number, tag: 2
               [9] = 0,    -- number, tag: 2
               [10] = 0,    -- number, tag: 2
               [11] = 0,    -- number, tag: 2
           },
           [6] =    -- table, tag: 4
           {
               [1] = 20000,    -- number, tag: 2
               [2] = 20,    -- number, tag: 2
               [3] = 20,    -- number, tag: 2
               [4] = 10,    -- number, tag: 2
               [5] = 20,    -- number, tag: 2
               [6] = 0,    -- number, tag: 2
               [7] = 0,    -- number, tag: 2
               [8] = 0,    -- number, tag: 2
               [9] = 0,    -- number, tag: 2
               [10] = 0,    -- number, tag: 2
               [11] = 0,    -- number, tag: 2
           },
           [7] =    -- table, tag: 4
           {
               [1] = 20000,    -- number, tag: 2
               [2] = 20,    -- number, tag: 2
               [3] = 20,    -- number, tag: 2
               [4] = 10,    -- number, tag: 2
               [5] = 20,    -- number, tag: 2
               [6] = 0,    -- number, tag: 2
               [7] = 0,    -- number, tag: 2
               [8] = 0,    -- number, tag: 2
               [9] = 0,    -- number, tag: 2
               [10] = 0,    -- number, tag: 2
               [11] = 0,    -- number, tag: 2
           },
           [8] =    -- table, tag: 4
           {
               [1] = 20000,    -- number, tag: 2
               [2] = 20,    -- number, tag: 2
               [3] = 20,    -- number, tag: 2
               [4] = 10,    -- number, tag: 2
               [5] = 20,    -- number, tag: 2
               [6] = 0,    -- number, tag: 2
               [7] = 0,    -- number, tag: 2
               [8] = 0,    -- number, tag: 2
               [9] = 0,    -- number, tag: 2
               [10] = 0,    -- number, tag: 2
               [11] = 0,    -- number, tag: 2
           },
       },
       Player_RestrictedBuilds =    -- table, tag: 4
       {
           [1] =    -- table, tag: 4
           {
           },
           [2] =    -- table, tag: 4
           {
           },
           [3] =    -- table, tag: 4
           {
           },
           [4] =    -- table, tag: 4
           {
           },
           [5] =    -- table, tag: 4
           {
           },
           [6] =    -- table, tag: 4
           {
           },
           [7] =    -- table, tag: 4
           {
           },
           [8] =    -- table, tag: 4
           {
           },
       },
       RaceList =    -- table, tag: 4
       {
           [1] = "Hiigaran",    -- string, tag: 3
           [2] = "Vaygr",    -- string, tag: 3
           [3] = " ",    -- string, tag: 3
           [4] = " ",    -- string, tag: 3
           [5] = "Kushan",    -- string, tag: 3
           [6] = "Taiidan",    -- string, tag: 3
       },
       races =    -- table, tag: 4
       {
           [1] =    -- table, tag: 4
           {
               [1] = "Invalid",    -- string, tag: 3
               [2] = "Invalid",    -- string, tag: 3
               [3] = "",    -- string, tag: 3
               [4] = "",    -- string, tag: 3
               [8] = "",    -- string, tag: 3
               [5] = 0,    -- number, tag: 2
               [6] = 0,    -- number, tag: 2
               [7] = 1,    -- number, tag: 2
           },
           [2] =    -- table, tag: 4
           {
               [1] = "Hiigaran",    -- string, tag: 3
               [2] = "$1100",    -- string, tag: 3
               [3] = "hyperspace_gate",    -- string, tag: 3
               [4] = "etg/special/SPECIAL_ABILITIES_HYPERSPACE_IN",    -- string, tag: 3
               [8] = "HGN_",    -- string, tag: 3
               [5] = 9.5,    -- number, tag: 2
               [6] = 1,    -- number, tag: 2
               [7] = 1,    -- number, tag: 2
           },
           [3] =    -- table, tag: 4
           {
               [1] = "Vaygr",    -- string, tag: 3
               [2] = "$1101",    -- string, tag: 3
               [3] = "hyperspace_gate_vgr",    -- string, tag: 3
               [4] = "etg/special/SPECIAL_ABILITIES_HYPERSPACE_IN",    -- string, tag: 3
               [8] = "VGR_",    -- string, tag: 3
               [5] = 9.5,    -- number, tag: 2
               [6] = 1,    -- number, tag: 2
               [7] = 1,    -- number, tag: 2
           },
           [4] =    -- table, tag: 4
           {
               [1] = "Keeper",    -- string, tag: 3
               [2] = "$1102",    -- string, tag: 3
               [3] = "hyperspace_gate_kpr",    -- string, tag: 3
               [4] = "etg/special/SPECIAL_ABILITIES_HYPERSPACE_IN",    -- string, tag: 3
               [8] = "KPR_",    -- string, tag: 3
               [5] = 12.5,    -- number, tag: 2
               [6] = 0,    -- number, tag: 2
               [7] = 1,    -- number, tag: 2
           },
           [5] =    -- table, tag: 4
           {
               [1] = "Bentusi",    -- string, tag: 3
               [2] = "$1103",    -- string, tag: 3
               [3] = "hyperspace_gate_bentusi",    -- string, tag: 3
               [4] = "etg/special/SPECIAL_ABILITIES_HYPERSPACE_IN",    -- string, tag: 3
               [8] = "BEN_",    -- string, tag: 3
               [5] = 18.5,    -- number, tag: 2
               [6] = 0,    -- number, tag: 2
               [7] = 1,    -- number, tag: 2
           },
           [6] =    -- table, tag: 4
           {
               [1] = "Kushan",    -- string, tag: 3
               [2] = "$1104",    -- string, tag: 3
               [3] = "hyperspace_gate",    -- string, tag: 3
               [4] = "etg/special/SPECIAL_ABILITIES_HYPERSPACE_IN",    -- string, tag: 3
               [8] = "KUS_",    -- string, tag: 3
               [5] = 9.5,    -- number, tag: 2
               [6] = 1,    -- number, tag: 2
               [7] = 0,    -- number, tag: 2
           },
           [7] =    -- table, tag: 4
           {
               [1] = "Taiidan",    -- string, tag: 3
               [2] = "$1105",    -- string, tag: 3
               [3] = "hyperspace_gate",    -- string, tag: 3
               [4] = "etg/special/SPECIAL_ABILITIES_HYPERSPACE_IN",    -- string, tag: 3
               [8] = "TAI_",    -- string, tag: 3
               [5] = 9.5,    -- number, tag: 2
               [6] = 1,    -- number, tag: 2
               [7] = 0,    -- number, tag: 2
           },
           [8] =    -- table, tag: 4
           {
               [1] = "Turanic Raiders",    -- string, tag: 3
               [2] = "$1106",    -- string, tag: 3
               [3] = "hyperspace_gate",    -- string, tag: 3
               [4] = "etg/special/SPECIAL_ABILITIES_HYPERSPACE_IN",    -- string, tag: 3
               [8] = "TUR_",    -- string, tag: 3
               [5] = 9.5,    -- number, tag: 2
               [6] = 0,    -- number, tag: 2
               [7] = 0,    -- number, tag: 2
           },
           [9] =    -- table, tag: 4
           {
               [1] = "Kadeshi",    -- string, tag: 3
               [2] = "$1107",    -- string, tag: 3
               [3] = "hyperspace_gate",    -- string, tag: 3
               [4] = "etg/special/SPECIAL_ABILITIES_HYPERSPACE_IN",    -- string, tag: 3
               [8] = "KAD_",    -- string, tag: 3
               [5] = 9.5,    -- number, tag: 2
               [6] = 0,    -- number, tag: 2
               [7] = 0,    -- number, tag: 2
           },
           [10] =    -- table, tag: 4
           {
               [1] = "P3",    -- string, tag: 3
               [2] = "P3",    -- string, tag: 3
               [3] = "hyperspace_gate",    -- string, tag: 3
               [4] = "etg/special/SPECIAL_ABILITIES_HYPERSPACE_IN",    -- string, tag: 3
               [8] = "BEN_",    -- string, tag: 3
               [5] = 9.5,    -- number, tag: 2
               [6] = 0,    -- number, tag: 2
               [7] = 0,    -- number, tag: 2
           },
           [11] =    -- table, tag: 4
           {
               [1] = "Random",    -- string, tag: 3
               [2] = "$3226",    -- string, tag: 3
               [3] = "",    -- string, tag: 3
               [4] = "",    -- string, tag: 3
               [8] = "",    -- string, tag: 3
               [5] = 0,    -- number, tag: 2
               [6] = 1,    -- number, tag: 2
               [7] = 1,    -- number, tag: 2
           },
       },
       Relic_PrevPos =    -- table, tag: 4
       {
           [1] =    -- table, tag: 4
           {
               [1] = 0,    -- number, tag: 2
               [2] = 0,    -- number, tag: 2
               [3] = 0,    -- number, tag: 2
           },
           [2] =    -- table, tag: 4
           {
               [1] = 0,    -- number, tag: 2
               [2] = 0,    -- number, tag: 2
               [3] = 0,    -- number, tag: 2
           },
           [3] =    -- table, tag: 4
           {
               [1] = 0,    -- number, tag: 2
               [2] = 0,    -- number, tag: 2
               [3] = 0,    -- number, tag: 2
           },
       },
       relics_counter =    -- table, tag: 4
       {
           [1] = 0,    -- number, tag: 2
           [2] = 0,    -- number, tag: 2
           [3] = 0,    -- number, tag: 2
       },
       relics_reset =    -- table, tag: 4
       {
           [1] = 0,    -- number, tag: 2
           [2] = 0,    -- number, tag: 2
           [3] = 0,    -- number, tag: 2
       },
       ShipList =    -- table, tag: 4
       {
           [1] = "hgn_scout",    -- string, tag: 3
           [2] = "hgn_interceptor",    -- string, tag: 3
           [3] = "hgn_attackbomber",    -- string, tag: 3
           [4] = "hgn_assaultcorvette",    -- string, tag: 3
           [5] = "hgn_pulsarcorvette",    -- string, tag: 3
           [6] = "hgn_minelayercorvette",    -- string, tag: 3
           [7] = "hgn_assaultfrigate",    -- string, tag: 3
           [8] = "hgn_torpedofrigate",    -- string, tag: 3
           [9] = "hgn_ioncannonfrigate",    -- string, tag: 3
           [10] = "hgn_marinefrigate",    -- string, tag: 3
           [11] = "hgn_defensefieldfrigate",    -- string, tag: 3
           [12] = "hgn_mothership",    -- string, tag: 3
           [13] = "hgn_carrier",    -- string, tag: 3
           [14] = "hgn_shipyard",    -- string, tag: 3
           [15] = "hgn_destroyer",    -- string, tag: 3
           [16] = "hgn_battlecruiser",    -- string, tag: 3
           [17] = "hgn_gunturret",    -- string, tag: 3
           [18] = "hgn_ionturret",    -- string, tag: 3
           [19] = "hgn_resourcecollector",    -- string, tag: 3
           [20] = "hgn_resourcecontroller",    -- string, tag: 3
           [21] = "hgn_probe",    -- string, tag: 3
           [22] = "hgn_proximitysensor",    -- string, tag: 3
           [23] = "hgn_ecmprobe",    -- string, tag: 3
           [24] = "vgr_scout",    -- string, tag: 3
           [25] = "vgr_interceptor",    -- string, tag: 3
           [26] = "vgr_bomber",    -- string, tag: 3
           [27] = "vgr_lancefighter",    -- string, tag: 3
           [28] = "vgr_missilecorvette",    -- string, tag: 3
           [29] = "vgr_lasercorvette",    -- string, tag: 3
           [30] = "vgr_commandcorvette",    -- string, tag: 3
           [31] = "vgr_minelayercorvette",    -- string, tag: 3
           [32] = "vgr_assaultfrigate",    -- string, tag: 3
           [33] = "vgr_heavymissilefrigate",    -- string, tag: 3
           [34] = "vgr_infiltratorfrigate",    -- string, tag: 3
           [35] = "vgr_mothership",    -- string, tag: 3
           [36] = "vgr_carrier",    -- string, tag: 3
           [37] = "vgr_shipyard",    -- string, tag: 3
           [38] = "vgr_destroyer",    -- string, tag: 3
           [39] = "vgr_battlecruiser",    -- string, tag: 3
           [40] = "vgr_weaponplatform_gun",    -- string, tag: 3
           [41] = "vgr_weaponplatform_missile",    -- string, tag: 3
           [42] = "vgr_hyperspace_platform",    -- string, tag: 3
           [43] = "vgr_resourcecollector",    -- string, tag: 3
           [44] = "vgr_resourcecontroller",    -- string, tag: 3
           [45] = "vgr_probe",    -- string, tag: 3
           [46] = "vgr_probe_prox",    -- string, tag: 3
           [47] = "vgr_probe_ecm",    -- string, tag: 3
           [48] = "kus_scout",    -- string, tag: 3
           [49] = "kus_interceptor",    -- string, tag: 3
           [50] = "kus_attackbomber",    -- string, tag: 3
           [51] = "kus_defender",    -- string, tag: 3
           [52] = "kus_cloakedfighter",    -- string, tag: 3
           [53] = "kus_lightcorvette",    -- string, tag: 3
           [54] = "kus_heavycorvette",    -- string, tag: 3
           [55] = "kus_salvagecorvette",    -- string, tag: 3
           [56] = "kus_repaircorvette",    -- string, tag: 3
           [57] = "kus_multiguncorvette",    -- string, tag: 3
           [58] = "kus_minelayercorvette",    -- string, tag: 3
           [59] = "kus_assaultfrigate",    -- string, tag: 3
           [60] = "kus_ioncannonfrigate",    -- string, tag: 3
           [61] = "kus_supportfrigate",    -- string, tag: 3
           [62] = "kus_dronefrigate",    -- string, tag: 3
           [63] = "kus_mothership",    -- string, tag: 3
           [64] = "kus_carrier",    -- string, tag: 3
           [65] = "kus_destroyer",    -- string, tag: 3
           [66] = "kus_missiledestroyer",    -- string, tag: 3
           [67] = "kus_heavycruiser",    -- string, tag: 3
           [68] = "kus_researchship",    -- string, tag: 3
           [69] = "kus_resourcecollector",    -- string, tag: 3
           [70] = "kus_resourcecontroller",    -- string, tag: 3
           [71] = "kus_cloakgenerator",    -- string, tag: 3
           [72] = "kus_gravwellgenerator",    -- string, tag: 3
           [73] = "kus_probe",    -- string, tag: 3
           [74] = "kus_proximitysensor",    -- string, tag: 3
           [75] = "kus_sensorarray",    -- string, tag: 3
           [76] = "tai_scout",    -- string, tag: 3
           [77] = "tai_interceptor",    -- string, tag: 3
           [78] = "tai_attackbomber",    -- string, tag: 3
           [79] = "tai_defender",    -- string, tag: 3
           [80] = "tai_defensefighter",    -- string, tag: 3
           [81] = "tai_lightcorvette",    -- string, tag: 3
           [82] = "tai_heavycorvette",    -- string, tag: 3
           [83] = "tai_salvagecorvette",    -- string, tag: 3
           [84] = "tai_repaircorvette",    -- string, tag: 3
           [85] = "tai_multiguncorvette",    -- string, tag: 3
           [86] = "tai_minelayercorvette",    -- string, tag: 3
           [87] = "tai_assaultfrigate",    -- string, tag: 3
           [88] = "tai_ioncannonfrigate",    -- string, tag: 3
           [89] = "tai_supportfrigate",    -- string, tag: 3
           [90] = "tai_fieldfrigate",    -- string, tag: 3
           [91] = "tai_mothership",    -- string, tag: 3
           [92] = "tai_carrier",    -- string, tag: 3
           [93] = "tai_destroyer",    -- string, tag: 3
           [94] = "tai_missiledestroyer",    -- string, tag: 3
           [95] = "tai_heavycruiser",    -- string, tag: 3
           [96] = "tai_researchship",    -- string, tag: 3
           [97] = "tai_resourcecollector",    -- string, tag: 3
           [98] = "tai_resourcecontroller",    -- string, tag: 3
           [99] = "tai_cloakgenerator",    -- string, tag: 3
           [100] = "tai_gravwellgenerator",    -- string, tag: 3
           [101] = "tai_probe",    -- string, tag: 3
           [102] = "tai_proximitysensor",    -- string, tag: 3
           [103] = "tai_sensorarray",    -- string, tag: 3
           [104] = "kad_swarmer",    -- string, tag: 3
           [105] = "kad_advancedswarmer",    -- string, tag: 3
           [106] = "kad_fuelpod",    -- string, tag: 3
           [107] = "kad_multibeamfrigate",    -- string, tag: 3
           [108] = "kad_p2mothership",    -- string, tag: 3
           [109] = "Der_RepairCorvette",    -- string, tag: 3
           [110] = "Der_MinelayerCorvette",    -- string, tag: 3
           [111] = "Der_HeavyCorvette",    -- string, tag: 3
           [112] = "Der_MultiGunCorvette",    -- string, tag: 3
           [113] = "Der_Shipwreck",    -- string, tag: 3
           [114] = "Der_GhostShip",    -- string, tag: 3
           [115] = "tur_fighter",    -- string, tag: 3
           [116] = "tur_missilecorvette",    -- string, tag: 3
           [117] = "tur_standardcorvette",    -- string, tag: 3
           [118] = "tur_ionarrayfrigate",    -- string, tag: 3
           [119] = "tur_p1mothership",    -- string, tag: 3
           [120] = "junk_junkyarddog",    -- string, tag: 3
           [121] = "junk_autoguns",    -- string, tag: 3
           [122] = "junk_autogunl",    -- string, tag: 3
           [123] = "junk_junkyardoffice",    -- string, tag: 3
           [124] = "kus_targetdrone",    -- string, tag: 3
           [125] = "kus_cryotray",    -- string, tag: 3
           [126] = "kus_cryotray_M03",    -- string, tag: 3
           [127] = "tai_fieldgenerator",    -- string, tag: 3
           [128] = "tai_fieldgeneratordummy",    -- string, tag: 3
           [129] = "tai_researchstation",    -- string, tag: 3
           [130] = "tai_targetdrone",    -- string, tag: 3
           [131] = "Tai_HeadshotAsteroid",    -- string, tag: 3
           [132] = "meg_relic_rugenerator",    -- string, tag: 3
           [133] = "vgr_commstation",    -- string, tag: 3
           [134] = "Misc_T-MatMegaship",    -- string, tag: 3
           [135] = "Ben_BentusiExchange",    -- string, tag: 3
           [136] = "der_carrier",    -- string, tag: 3
           [137] = "der_carriernew",    -- string, tag: 3
           [138] = "kpr_sajuuk",    -- string, tag: 3
       },
       ShipListCrate =    -- table, tag: 4
       {
           Carriers =    -- table, tag: 4
           {
               fake1 =    -- table, tag: 4
               {
                   [1] = " ",    -- string, tag: 3
               },
               fake2 =    -- table, tag: 4
               {
                   [1] = " ",    -- string, tag: 3
               },
               Hiigaran =    -- table, tag: 4
               {
                   [1] = "Hgn_Carrier",    -- string, tag: 3
                   [2] = "Hgn_Shipyard",    -- string, tag: 3
               },
               Kushan =    -- table, tag: 4
               {
                   [1] = "Kus_Carrier",    -- string, tag: 3
               },
               Taiidan =    -- table, tag: 4
               {
                   [1] = "Tai_Carrier",    -- string, tag: 3
               },
               Vaygr =    -- table, tag: 4
               {
                   [1] = "Vgr_Carrier",    -- string, tag: 3
                   [2] = "Vgr_Shipyard",    -- string, tag: 3
               },
           },
           Motherships =    -- table, tag: 4
           {
               fake1 =    -- table, tag: 4
               {
                   [1] = " ",    -- string, tag: 3
               },
               fake2 =    -- table, tag: 4
               {
                   [1] = " ",    -- string, tag: 3
               },
               Hiigaran =    -- table, tag: 4
               {
                   [1] = "Hgn_Mothership",    -- string, tag: 3
               },
               Kushan =    -- table, tag: 4
               {
                   [1] = "Kus_Mothership",    -- string, tag: 3
               },
               Taiidan =    -- table, tag: 4
               {
                   [1] = "Tai_Mothership",    -- string, tag: 3
               },
               Vaygr =    -- table, tag: 4
               {
                   [1] = "Vgr_Mothership",    -- string, tag: 3
               },
           },
       },
       Stats_BountiesRUs =    -- table, tag: 4
       {
           [1] = 0,    -- number, tag: 2
           [2] = 0,    -- number, tag: 2
           [3] = 0,    -- number, tag: 2
           [4] = 0,    -- number, tag: 2
           [5] = 0,    -- number, tag: 2
           [6] = 0,    -- number, tag: 2
           [7] = 0,    -- number, tag: 2
           [8] = 0,    -- number, tag: 2
       },
       Stats_ChallengesRUs =    -- table, tag: 4
       {
           [1] = 0,    -- number, tag: 2
           [2] = 0,    -- number, tag: 2
           [3] = 0,    -- number, tag: 2
           [4] = 0,    -- number, tag: 2
           [5] = 0,    -- number, tag: 2
           [6] = 0,    -- number, tag: 2
           [7] = 0,    -- number, tag: 2
           [8] = 0,    -- number, tag: 2
       },
       Stats_CratesRUs =    -- table, tag: 4
       {
           [1] = 0,    -- number, tag: 2
           [2] = 0,    -- number, tag: 2
           [3] = 0,    -- number, tag: 2
           [4] = 0,    -- number, tag: 2
           [5] = 0,    -- number, tag: 2
           [6] = 0,    -- number, tag: 2
           [7] = 0,    -- number, tag: 2
           [8] = 0,    -- number, tag: 2
       },
       Stats_RelicsRUs =    -- table, tag: 4
       {
           [1] = 0,    -- number, tag: 2
           [2] = 0,    -- number, tag: 2
           [3] = 0,    -- number, tag: 2
           [4] = 0,    -- number, tag: 2
           [5] = 0,    -- number, tag: 2
           [6] = 0,    -- number, tag: 2
           [7] = 0,    -- number, tag: 2
           [8] = 0,    -- number, tag: 2
       },
       Stats_RUInjectionRUs =    -- table, tag: 4
       {
           [1] = 0,    -- number, tag: 2
           [2] = 0,    -- number, tag: 2
           [3] = 0,    -- number, tag: 2
           [4] = 0,    -- number, tag: 2
           [5] = 0,    -- number, tag: 2
           [6] = 0,    -- number, tag: 2
           [7] = 0,    -- number, tag: 2
           [8] = 0,    -- number, tag: 2
       },
       Stats_TotalKillsInRUs_Last =    -- table, tag: 4
       {
           [1] = 0,    -- number, tag: 2
           [2] = 0,    -- number, tag: 2
           [3] = 0,    -- number, tag: 2
           [4] = 0,    -- number, tag: 2
           [5] = 0,    -- number, tag: 2
           [6] = 0,    -- number, tag: 2
           [7] = 0,    -- number, tag: 2
           [8] = 0,    -- number, tag: 2
       },
       subsystemList =    -- table, tag: 4
       {
           [1] = "FighterProduction",    -- string, tag: 3
           [2] = "CorvetteProduction",    -- string, tag: 3
           [3] = "FrigateProduction",    -- string, tag: 3
           [4] = "CapShipProduction",    -- string, tag: 3
       },
       timer =    -- table, tag: 4
       {
       },
       _INPUT = _INPUT,    -- userdata, tag: 6
       _LuaConfig = _LuaConfig,    -- userdata, tag: 0
       _OUTPUT = _OUTPUT,    -- userdata, tag: 6
       _STDERR = _STDERR,    -- userdata, tag: 6
       _STDIN = _STDIN,    -- userdata, tag: 6
       _STDOUT = _STDOUT,    -- userdata, tag: 6
       _ALERT = _ALERT,    -- function, tag: 5
       _ERRORMESSAGE = _ERRORMESSAGE,    -- function, tag: 5
       abs = abs,    -- function, tag: 5
       acos = acos,    -- function, tag: 5
       appendto = appendto,    -- function, tag: 5
       AreAllied = AreAllied,    -- function, tag: 5
       ascii = ascii,    -- function, tag: 5
       asin = asin,    -- function, tag: 5
       assert = assert,    -- function, tag: 5
       atan = atan,    -- function, tag: 5
       atan2 = atan2,    -- function, tag: 5
       ATI_AddColour = ATI_AddColour,    -- function, tag: 5
       ATI_AddFloat = ATI_AddFloat,    -- function, tag: 5
       ATI_AddGraphic2D = ATI_AddGraphic2D,    -- function, tag: 5
       ATI_AddGraphic3D = ATI_AddGraphic3D,    -- function, tag: 5
       ATI_AddPosition = ATI_AddPosition,    -- function, tag: 5
       ATI_AddScale = ATI_AddScale,    -- function, tag: 5
       ATI_AddString = ATI_AddString,    -- function, tag: 5
       ATI_AddWString = ATI_AddWString,    -- function, tag: 5
       ATI_Clear = ATI_Clear,    -- function, tag: 5
       ATI_CreateParameters = ATI_CreateParameters,    -- function, tag: 5
       ATI_Display2D = ATI_Display2D,    -- function, tag: 5
       ATI_Display3D = ATI_Display3D,    -- function, tag: 5
       ATI_LoadTemplates = ATI_LoadTemplates,    -- function, tag: 5
       balancing_updating = balancing_updating,    -- function, tag: 5
       bind1 = bind1,    -- function, tag: 5
       bind2 = bind2,    -- function, tag: 5
       bind3 = bind3,    -- function, tag: 5
       bindup = bindup,    -- function, tag: 5
       BKG_EditFilter = BKG_EditFilter,    -- function, tag: 5
       BKG_MeshAddAnim = BKG_MeshAddAnim,    -- function, tag: 5
       BKG_MeshDelAnim = BKG_MeshDelAnim,    -- function, tag: 5
       BKG_MeshGetJointLocalOrient = BKG_MeshGetJointLocalOrient,    -- function, tag: 5
       BKG_MeshGetJointLocalPos = BKG_MeshGetJointLocalPos,    -- function, tag: 5
       BKG_MeshGetJointStackOrient = BKG_MeshGetJointStackOrient,    -- function, tag: 5
       BKG_MeshGetJointStackPos = BKG_MeshGetJointStackPos,    -- function, tag: 5
       BKG_MeshSetParamF1 = BKG_MeshSetParamF1,    -- function, tag: 5
       BKG_MeshSetParamF2 = BKG_MeshSetParamF2,    -- function, tag: 5
       BKG_MeshSetParamF3 = BKG_MeshSetParamF3,    -- function, tag: 5
       BKG_MeshSetParamF4 = BKG_MeshSetParamF4,    -- function, tag: 5
       BKG_MeshSetParamI1 = BKG_MeshSetParamI1,    -- function, tag: 5
       BKG_MeshSetParamI2 = BKG_MeshSetParamI2,    -- function, tag: 5
       BKG_MeshSetParamI3 = BKG_MeshSetParamI3,    -- function, tag: 5
       BKG_MeshSetParamI4 = BKG_MeshSetParamI4,    -- function, tag: 5
       BKG_MeshSetParamTime = BKG_MeshSetParamTime,    -- function, tag: 5
       BKG_MeshSetSurface = BKG_MeshSetSurface,    -- function, tag: 5
       bounties_updating = bounties_updating,    -- function, tag: 5
       BreakAlliance = BreakAlliance,    -- function, tag: 5
       call = call,    -- function, tag: 5
       Camera_AllowControl = Camera_AllowControl,    -- function, tag: 5
       Camera_AltFocus = Camera_AltFocus,    -- function, tag: 5
       Camera_AltFocusWithVolume = Camera_AltFocusWithVolume,    -- function, tag: 5
       Camera_CollapseOnTimeout = Camera_CollapseOnTimeout,    -- function, tag: 5
       Camera_FocusCancel = Camera_FocusCancel,    -- function, tag: 5
       Camera_FocusOnFleet = Camera_FocusOnFleet,    -- function, tag: 5
       Camera_FocusRestore = Camera_FocusRestore,    -- function, tag: 5
       Camera_FocusSave = Camera_FocusSave,    -- function, tag: 5
       Camera_FocusSobGroup = Camera_FocusSobGroup,    -- function, tag: 5
       Camera_FocusSobGroupWithBuffer = Camera_FocusSobGroupWithBuffer,    -- function, tag: 5
       Camera_FocusVolume = Camera_FocusVolume,    -- function, tag: 5
       Camera_FocusVolumeKeepingEyePosition = Camera_FocusVolumeKeepingEyePosition,    -- function, tag: 5
       Camera_FocusVolumeWithBuffer = Camera_FocusVolumeWithBuffer,    -- function, tag: 5
       Camera_GetDistanceToSobGroup = Camera_GetDistanceToSobGroup,    -- function, tag: 5
       Camera_GetLastZoomAmount = Camera_GetLastZoomAmount,    -- function, tag: 5
       Camera_Interpolate = Camera_Interpolate,    -- function, tag: 5
       Camera_IsFocused = Camera_IsFocused,    -- function, tag: 5
       Camera_Object = Camera_Object,    -- function, tag: 5
       Camera_Object_Restore = Camera_Object_Restore,    -- function, tag: 5
       Camera_PlayerHasFocused = Camera_PlayerHasFocused,    -- function, tag: 5
       Camera_PlayerHasPanned = Camera_PlayerHasPanned,    -- function, tag: 5
       Camera_PlayerHasRotated = Camera_PlayerHasRotated,    -- function, tag: 5
       Camera_ResetFocused = Camera_ResetFocused,    -- function, tag: 5
       Camera_ResetPanned = Camera_ResetPanned,    -- function, tag: 5
       Camera_ResetRotated = Camera_ResetRotated,    -- function, tag: 5
       Camera_SetLetterboxState = Camera_SetLetterboxState,    -- function, tag: 5
       Camera_SetLetterboxStateNoUI = Camera_SetLetterboxStateNoUI,    -- function, tag: 5
       Camera_SetVerticalFOV = Camera_SetVerticalFOV,    -- function, tag: 5
       Camera_UseCameraPoint = Camera_UseCameraPoint,    -- function, tag: 5
       Camera_UsePanning = Camera_UsePanning,    -- function, tag: 5
       Camera_ZoomClose = Camera_ZoomClose,    -- function, tag: 5
       Campaign_QuickSaveNb = Campaign_QuickSaveNb,    -- function, tag: 5
       carriersonly_init = carriersonly_init,    -- function, tag: 5
       ceil = ceil,    -- function, tag: 5
       challenges_updating = challenges_updating,    -- function, tag: 5
       CheckCratesRule = CheckCratesRule,    -- function, tag: 5
       ChooseCrateRewardShip = ChooseCrateRewardShip,    -- function, tag: 5
       ChooseCrateRewardTech = ChooseCrateRewardTech,    -- function, tag: 5
       cinema = cinema,    -- function, tag: 5
       cinema_execute = cinema_execute,    -- function, tag: 5
       cinema_stop = cinema_stop,    -- function, tag: 5
       clock = clock,    -- function, tag: 5
       closefile = closefile,    -- function, tag: 5
       collectgarbage = collectgarbage,    -- function, tag: 5
       copytagmethods = copytagmethods,    -- function, tag: 5
       cos = cos,    -- function, tag: 5
       CPU_AddDefendSobGroup = CPU_AddDefendSobGroup,    -- function, tag: 5
       CPU_AddDefendTarget = CPU_AddDefendTarget,    -- function, tag: 5
       CPU_AddSobGroup = CPU_AddSobGroup,    -- function, tag: 5
       CPU_DoFile = CPU_DoFile,    -- function, tag: 5
       CPU_DoString = CPU_DoString,    -- function, tag: 5
       CPU_Enable = CPU_Enable,    -- function, tag: 5
       CPU_EnableAll = CPU_EnableAll,    -- function, tag: 5
       CPU_Exist = CPU_Exist,    -- function, tag: 5
       CPU_GetDebugFlag = CPU_GetDebugFlag,    -- function, tag: 5
       CPU_GetVar = CPU_GetVar,    -- function, tag: 5
       CPU_GetVarString = CPU_GetVarString,    -- function, tag: 5
       CPU_IsDebugFlagSet = CPU_IsDebugFlagSet,    -- function, tag: 5
       CPU_RemoveDefendTarget = CPU_RemoveDefendTarget,    -- function, tag: 5
       CPU_RemoveResourceBlob = CPU_RemoveResourceBlob,    -- function, tag: 5
       CPU_RemoveSobGroup = CPU_RemoveSobGroup,    -- function, tag: 5
       CPU_SetAttackTargetPriority = CPU_SetAttackTargetPriority,    -- function, tag: 5
       CPU_SetDebug = CPU_SetDebug,    -- function, tag: 5
       CPU_SetDebugFlag = CPU_SetDebugFlag,    -- function, tag: 5
       CPU_SetDebugMode = CPU_SetDebugMode,    -- function, tag: 5
       CPU_SetDebugPlayer = CPU_SetDebugPlayer,    -- function, tag: 5
       CPU_SetDefendTargetCapturePriority = CPU_SetDefendTargetCapturePriority,    -- function, tag: 5
       CPU_SetDefendTargetPriority = CPU_SetDefendTargetPriority,    -- function, tag: 5
       CPU_SetDefendTargetRadius = CPU_SetDefendTargetRadius,    -- function, tag: 5
       cpuplayers_updating = cpuplayers_updating,    -- function, tag: 5
       CratePositionIsOK = CratePositionIsOK,    -- function, tag: 5
       crates_init = crates_init,    -- function, tag: 5
       createAmbientLight = createAmbientLight,    -- function, tag: 5
       createDirLight = createDirLight,    -- function, tag: 5
       date = date,    -- function, tag: 5
       debug = debug,    -- function, tag: 5
       deg = deg,    -- function, tag: 5
       dofile = dofile,    -- function, tag: 5
       dofilepath = dofilepath,    -- function, tag: 5
       dostring = dostring,    -- function, tag: 5
       EnableBuildInBadges = EnableBuildInBadges,    -- function, tag: 5
       error = error,    -- function, tag: 5
       Event_IsDone = Event_IsDone,    -- function, tag: 5
       Event_IsRunning = Event_IsRunning,    -- function, tag: 5
       Event_Start = Event_Start,    -- function, tag: 5
       Event_Stop = Event_Stop,    -- function, tag: 5
       EventPointer_AddSobGroup = EventPointer_AddSobGroup,    -- function, tag: 5
       EventPointer_AddSubSystemFromSobGroup = EventPointer_AddSubSystemFromSobGroup,    -- function, tag: 5
       EventPointer_AddVolume = EventPointer_AddVolume,    -- function, tag: 5
       EventPointer_Remove = EventPointer_Remove,    -- function, tag: 5
       execute = execute,    -- function, tag: 5
       exp = exp,    -- function, tag: 5
       fadedown = fadedown,    -- function, tag: 5
       fadeup = fadeup,    -- function, tag: 5
       FE_ExitToMainMenu = FE_ExitToMainMenu,    -- function, tag: 5
       FE_ExitToWindows = FE_ExitToWindows,    -- function, tag: 5
       FE_FocusOnLastEvent = FE_FocusOnLastEvent,    -- function, tag: 5
       FE_GetCurrentPlayerIndex = FE_GetCurrentPlayerIndex,    -- function, tag: 5
       FE_LoadGameScreen = FE_LoadGameScreen,    -- function, tag: 5
       FE_LoadGameScreen_Campaign = FE_LoadGameScreen_Campaign,    -- function, tag: 5
       FE_LoadGameScreen_RecordedGame = FE_LoadGameScreen_RecordedGame,    -- function, tag: 5
       FE_NextTutorial = FE_NextTutorial,    -- function, tag: 5
       FE_RestartGame = FE_RestartGame,    -- function, tag: 5
       FE_Retire = FE_Retire,    -- function, tag: 5
       FE_SaveGameScreen = FE_SaveGameScreen,    -- function, tag: 5
       FE_SaveGameScreen_Campaign = FE_SaveGameScreen_Campaign,    -- function, tag: 5
       FE_TaskbarIgnoreProfilePhase = FE_TaskbarIgnoreProfilePhase,    -- function, tag: 5
       Flag_Research = Flag_Research,    -- function, tag: 5
       floor = floor,    -- function, tag: 5
       flush = flush,    -- function, tag: 5
       foreach = foreach,    -- function, tag: 5
       foreachi = foreachi,    -- function, tag: 5
       foreachvar = foreachvar,    -- function, tag: 5
       format = format,    -- function, tag: 5
       FOW_ForceUpdate = FOW_ForceUpdate,    -- function, tag: 5
       FOW_RevealGroup = FOW_RevealGroup,    -- function, tag: 5
       frexp = frexp,    -- function, tag: 5
       function_set_error = function_set_error,    -- function, tag: 5
       FX_DestroyEffectOnBackground = FX_DestroyEffectOnBackground,    -- function, tag: 5
       FX_Flush = FX_Flush,    -- function, tag: 5
       FX_FlushLod = FX_FlushLod,    -- function, tag: 5
       FX_Lights = FX_Lights,    -- function, tag: 5
       FX_PlayEffect = FX_PlayEffect,    -- function, tag: 5
       FX_PlayEffectBetweenPoints = FX_PlayEffectBetweenPoints,    -- function, tag: 5
       FX_PlayEffectOnBackground = FX_PlayEffectOnBackground,    -- function, tag: 5
       FX_PlayEffectOnBackgroundVolume = FX_PlayEffectOnBackgroundVolume,    -- function, tag: 5
       FX_StartEvent = FX_StartEvent,    -- function, tag: 5
       FX_StopEffect = FX_StopEffect,    -- function, tag: 5
       FX_StopEffectOnBackground = FX_StopEffectOnBackground,    -- function, tag: 5
       FX_StopEvent = FX_StopEvent,    -- function, tag: 5
       GameEvent_IsListening = GameEvent_IsListening,    -- function, tag: 5
       GameEvent_Listen = GameEvent_Listen,    -- function, tag: 5
       GameEvent_UnListen = GameEvent_UnListen,    -- function, tag: 5
       gcinfo = gcinfo,    -- function, tag: 5
       GetActualPlayerFleetExtraRU = GetActualPlayerFleetExtraRU,    -- function, tag: 5
       GetActualPlayerFleetSizeInRU = GetActualPlayerFleetSizeInRU,    -- function, tag: 5
       GetBestCrateLocation = GetBestCrateLocation,    -- function, tag: 5
       getenv = getenv,    -- function, tag: 5
       GetGameRubric = GetGameRubric,    -- function, tag: 5
       GetGameSettingAsNumber = GetGameSettingAsNumber,    -- function, tag: 5
       GetGameSettingAsString = GetGameSettingAsString,    -- function, tag: 5
       getglobal = getglobal,    -- function, tag: 5
       GetMultiplierForExtraRU = GetMultiplierForExtraRU,    -- function, tag: 5
       GetMultiplierForExtraShips = GetMultiplierForExtraShips,    -- function, tag: 5
       getn = getn,    -- function, tag: 5
       GetReactiveFleetExtraRU = GetReactiveFleetExtraRU,    -- function, tag: 5
       GetReactiveFleetSizeInRU = GetReactiveFleetSizeInRU,    -- function, tag: 5
       GetResearchId = GetResearchId,    -- function, tag: 5
       GetShipId = GetShipId,    -- function, tag: 5
       GetSubSystemId = GetSubSystemId,    -- function, tag: 5
       gettagmethod = gettagmethod,    -- function, tag: 5
       GivePlayerCrateReward = GivePlayerCrateReward,    -- function, tag: 5
       globals = globals,    -- function, tag: 5
       Grant_Research = Grant_Research,    -- function, tag: 5
       gsub = gsub,    -- function, tag: 5
       HW2_CameraPanned = HW2_CameraPanned,    -- function, tag: 5
       HW2_CameraRotated = HW2_CameraRotated,    -- function, tag: 5
       HW2_CreateEventPointerSobGroup = HW2_CreateEventPointerSobGroup,    -- function, tag: 5
       HW2_CreateEventPointerSubSystem = HW2_CreateEventPointerSubSystem,    -- function, tag: 5
       HW2_CreateEventPointerVolume = HW2_CreateEventPointerVolume,    -- function, tag: 5
       HW2_DisableBuilderOnCapture = HW2_DisableBuilderOnCapture,    -- function, tag: 5
       HW2_Fade = HW2_Fade,    -- function, tag: 5
       HW2_GrantBuild = HW2_GrantBuild,    -- function, tag: 5
       HW2_GrantResearch = HW2_GrantResearch,    -- function, tag: 5
       HW2_InitializeBuilder = HW2_InitializeBuilder,    -- function, tag: 5
       HW2_IsRunTimeSobGroupAlive = HW2_IsRunTimeSobGroupAlive,    -- function, tag: 5
       HW2_IsRunTimeSobGroupEmpty = HW2_IsRunTimeSobGroupEmpty,    -- function, tag: 5
       HW2_Letterbox = HW2_Letterbox,    -- function, tag: 5
       HW2_LocationCardEvent = HW2_LocationCardEvent,    -- function, tag: 5
       HW2_Pause = HW2_Pause,    -- function, tag: 5
       HW2_PingCreateWithLabel = HW2_PingCreateWithLabel,    -- function, tag: 5
       HW2_PingCreateWithLabelPoint = HW2_PingCreateWithLabelPoint,    -- function, tag: 5
       HW2_PlayerHasMilitary = HW2_PlayerHasMilitary,    -- function, tag: 5
       HW2_ReactiveInfo = HW2_ReactiveInfo,    -- function, tag: 5
       HW2_RestrictBuild = HW2_RestrictBuild,    -- function, tag: 5
       HW2_RestrictResearch = HW2_RestrictResearch,    -- function, tag: 5
       HW2_rgb = HW2_rgb,    -- function, tag: 5
       HW2_SetResearchLevel = HW2_SetResearchLevel,    -- function, tag: 5
       HW2_SobGroup_AddHealthPercentage = HW2_SobGroup_AddHealthPercentage,    -- function, tag: 5
       HW2_SobGroup_ReduceHealthPercentage = HW2_SobGroup_ReduceHealthPercentage,    -- function, tag: 5
       HW2_SubTitleEvent = HW2_SubTitleEvent,    -- function, tag: 5
       HW2_VaygrBuildShips = HW2_VaygrBuildShips,    -- function, tag: 5
       HW2_VaygrOrder = HW2_VaygrOrder,    -- function, tag: 5
       HW2_Wait = HW2_Wait,    -- function, tag: 5
       Hyperspace_SetStateForPlayer = Hyperspace_SetStateForPlayer,    -- function, tag: 5
       Hyperspace_SetStateForVolume = Hyperspace_SetStateForVolume,    -- function, tag: 5
       instantParadeOnSkip = instantParadeOnSkip,    -- function, tag: 5
       IsBuildRestricted = IsBuildRestricted,    -- function, tag: 5
       LCWatcher_Activate = LCWatcher_Activate,    -- function, tag: 5
       LCWatcher_AddFilter = LCWatcher_AddFilter,    -- function, tag: 5
       LCWatcher_AddFilterCPUPlayer = LCWatcher_AddFilterCPUPlayer,    -- function, tag: 5
       LCWatcher_RmvFilter = LCWatcher_RmvFilter,    -- function, tag: 5
       LCWatcher_SpecifyLocalFilter = LCWatcher_SpecifyLocalFilter,    -- function, tag: 5
       ldexp = ldexp,    -- function, tag: 5
       Locale_AddDictionary = Locale_AddDictionary,    -- function, tag: 5
       LocationCard = LocationCard,    -- function, tag: 5
       LocationCard_IsDone = LocationCard_IsDone,    -- function, tag: 5
       log = log,    -- function, tag: 5
       log10 = log10,    -- function, tag: 5
       mainrule_updating = mainrule_updating,    -- function, tag: 5
       MainUI_ActivateScreen = MainUI_ActivateScreen,    -- function, tag: 5
       MainUI_CurrentSelection = MainUI_CurrentSelection,    -- function, tag: 5
       MainUI_DisableAllCommands = MainUI_DisableAllCommands,    -- function, tag: 5
       MainUI_DisableCommand = MainUI_DisableCommand,    -- function, tag: 5
       MainUI_ElementVisible = MainUI_ElementVisible,    -- function, tag: 5
       MainUI_Enable = MainUI_Enable,    -- function, tag: 5
       MainUI_FadeTo = MainUI_FadeTo,    -- function, tag: 5
       MainUI_FlashButton = MainUI_FlashButton,    -- function, tag: 5
       MainUI_GetVisible = MainUI_GetVisible,    -- function, tag: 5
       MainUI_LoadScreen = MainUI_LoadScreen,    -- function, tag: 5
       MainUI_PopAllEnabledCommandStates = MainUI_PopAllEnabledCommandStates,    -- function, tag: 5
       MainUI_PopEnabledCommandState = MainUI_PopEnabledCommandState,    -- function, tag: 5
       MainUI_PushEnabledCommandState = MainUI_PushEnabledCommandState,    -- function, tag: 5
       MainUI_ScarEvent = MainUI_ScarEvent,    -- function, tag: 5
       MainUI_SelectedShips = MainUI_SelectedShips,    -- function, tag: 5
       MainUI_SelectingShips = MainUI_SelectingShips,    -- function, tag: 5
       MainUI_SetEnabled = MainUI_SetEnabled,    -- function, tag: 5
       MainUI_SetItemText = MainUI_SetItemText,    -- function, tag: 5
       MainUI_SetVisible = MainUI_SetVisible,    -- function, tag: 5
       MainUI_ShowElement = MainUI_ShowElement,    -- function, tag: 5
       MainUI_UnloadScreen = MainUI_UnloadScreen,    -- function, tag: 5
       MainUI_UserEvent = MainUI_UserEvent,    -- function, tag: 5
       MainUI_UserEventData = MainUI_UserEventData,    -- function, tag: 5
       MainUI_UserEventData2 = MainUI_UserEventData2,    -- function, tag: 5
       matchpos = matchpos,    -- function, tag: 5
       math_and = math_and,    -- function, tag: 5
       math_or = math_or,    -- function, tag: 5
       math_shl = math_shl,    -- function, tag: 5
       math_shr = math_shr,    -- function, tag: 5
       Matrix3_GetVector3FromCol = Matrix3_GetVector3FromCol,    -- function, tag: 5
       Matrix3_Identity = Matrix3_Identity,    -- function, tag: 5
       Matrix3_MakeRotateX = Matrix3_MakeRotateX,    -- function, tag: 5
       Matrix3_MakeRotateY = Matrix3_MakeRotateY,    -- function, tag: 5
       Matrix3_MakeRotateZ = Matrix3_MakeRotateZ,    -- function, tag: 5
       Matrix3_MultiplyByMatrix3 = Matrix3_MultiplyByMatrix3,    -- function, tag: 5
       Matrix3_MultiplyByVector3 = Matrix3_MultiplyByVector3,    -- function, tag: 5
       Matrix3_MultiplyVector3ByMatrix = Matrix3_MultiplyVector3ByMatrix,    -- function, tag: 5
       Matrix3_Transpose = Matrix3_Transpose,    -- function, tag: 5
       max = max,    -- function, tag: 5
       Message_FormatFf = Message_FormatFf,    -- function, tag: 5
       Message_FormatFff = Message_FormatFff,    -- function, tag: 5
       Message_FormatFffs = Message_FormatFffs,    -- function, tag: 5
       Message_FormatFffw = Message_FormatFffw,    -- function, tag: 5
       Message_FormatFs = Message_FormatFs,    -- function, tag: 5
       Message_FormatFsf = Message_FormatFsf,    -- function, tag: 5
       Message_FormatFss = Message_FormatFss,    -- function, tag: 5
       Message_FormatFw = Message_FormatFw,    -- function, tag: 5
       min = min,    -- function, tag: 5
       mod = mod,    -- function, tag: 5
       move_x_down = move_x_down,    -- function, tag: 5
       move_x_up = move_x_up,    -- function, tag: 5
       move_y_down = move_y_down,    -- function, tag: 5
       move_y_up = move_y_up,    -- function, tag: 5
       move_z_down = move_z_down,    -- function, tag: 5
       move_z_up = move_z_up,    -- function, tag: 5
       MPRestrict = MPRestrict,    -- function, tag: 5
       newtag = newtag,    -- function, tag: 5
       next = next,    -- function, tag: 5
       nextvar = nextvar,    -- function, tag: 5
       NISComplete = NISComplete,    -- function, tag: 5
       NISDebug = NISDebug,    -- function, tag: 5
       NISDisableInterface = NISDisableInterface,    -- function, tag: 5
       NISGetAnyPlayingHandle = NISGetAnyPlayingHandle,    -- function, tag: 5
       NISGetPlayingHandle = NISGetPlayingHandle,    -- function, tag: 5
       NISLoad = NISLoad,    -- function, tag: 5
       NISPlay = NISPlay,    -- function, tag: 5
       NISPlayFromCoordSys = NISPlayFromCoordSys,    -- function, tag: 5
       NISPlayFromGroup = NISPlayFromGroup,    -- function, tag: 5
       NISSeek = NISSeek,    -- function, tag: 5
       NISSeekForward = NISSeekForward,    -- function, tag: 5
       NISSetSkippable = NISSetSkippable,    -- function, tag: 5
       NISShipStartPosition = NISShipStartPosition,    -- function, tag: 5
       norushtime_updating = norushtime_updating,    -- function, tag: 5
       Objective_Add = Objective_Add,    -- function, tag: 5
       Objective_AddDescription = Objective_AddDescription,    -- function, tag: 5
       Objective_AddDescriptionw = Objective_AddDescriptionw,    -- function, tag: 5
       Objective_AddPresetID = Objective_AddPresetID,    -- function, tag: 5
       Objective_Addw = Objective_Addw,    -- function, tag: 5
       Objective_GetState = Objective_GetState,    -- function, tag: 5
       Objective_Select = Objective_Select,    -- function, tag: 5
       Objective_SetDescription = Objective_SetDescription,    -- function, tag: 5
       Objective_SetDescriptionw = Objective_SetDescriptionw,    -- function, tag: 5
       Objective_SetState = Objective_SetState,    -- function, tag: 5
       OnInit = OnInit,    -- function, tag: 5
       openfile = openfile,    -- function, tag: 5
       Ping_AddDescription = Ping_AddDescription,    -- function, tag: 5
       Ping_AddDescriptionW = Ping_AddDescriptionW,    -- function, tag: 5
       Ping_AddPoint = Ping_AddPoint,    -- function, tag: 5
       Ping_AddSobGroup = Ping_AddSobGroup,    -- function, tag: 5
       Ping_AddVector = Ping_AddVector,    -- function, tag: 5
       Ping_LabelVisible = Ping_LabelVisible,    -- function, tag: 5
       Ping_Remove = Ping_Remove,    -- function, tag: 5
       playBgLightAnim = playBgLightAnim,    -- function, tag: 5
       Player_AllowDockFromUIOverride = Player_AllowDockFromUIOverride,    -- function, tag: 5
       Player_BuildOptionIsRestricted = Player_BuildOptionIsRestricted,    -- function, tag: 5
       Player_CancelResearch = Player_CancelResearch,    -- function, tag: 5
       Player_CanResearch = Player_CanResearch,    -- function, tag: 5
       Player_FillProximitySobGroup = Player_FillProximitySobGroup,    -- function, tag: 5
       Player_FillShipsByType = Player_FillShipsByType,    -- function, tag: 5
       Player_FillSobGroupInVolume = Player_FillSobGroupInVolume,    -- function, tag: 5
       Player_GatheredRUs = Player_GatheredRUs,    -- function, tag: 5
       Player_GetLevelOfDifficulty = Player_GetLevelOfDifficulty,    -- function, tag: 5
       Player_GetLocalPlayerID = Player_GetLocalPlayerID,    -- function, tag: 5
       Player_GetName = Player_GetName,    -- function, tag: 5
       Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping = Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping,    -- function, tag: 5
       Player_GetRace = Player_GetRace,    -- function, tag: 5
       Player_GetResearchCost = Player_GetResearchCost,    -- function, tag: 5
       Player_GetRU = Player_GetRU,    -- function, tag: 5
       Player_GetShipsByFilterExclude = Player_GetShipsByFilterExclude,    -- function, tag: 5
       Player_GetShipsByFilterInclude = Player_GetShipsByFilterInclude,    -- function, tag: 5
       Player_GetShipsByType = Player_GetShipsByType,    -- function, tag: 5
       Player_GrantAllResearch = Player_GrantAllResearch,    -- function, tag: 5
       Player_GrantResearchOption = Player_GrantResearchOption,    -- function, tag: 5
       Player_HasQueuedBuild = Player_HasQueuedBuild,    -- function, tag: 5
       Player_HasQueuedResearch = Player_HasQueuedResearch,    -- function, tag: 5
       Player_HasResearch = Player_HasResearch,    -- function, tag: 5
       Player_HasResearchPrequisitesToBuild = Player_HasResearchPrequisitesToBuild,    -- function, tag: 5
       Player_HasShipWithBuildQueue = Player_HasShipWithBuildQueue,    -- function, tag: 5
       Player_HasSubsystem = Player_HasSubsystem,    -- function, tag: 5
       Player_InstantDockAndParade = Player_InstantDockAndParade,    -- function, tag: 5
       Player_InstantlyGatherAllResources = Player_InstantlyGatherAllResources,    -- function, tag: 5
       Player_InstantlyGatherAllResourcesAllTypes = Player_InstantlyGatherAllResourcesAllTypes,    -- function, tag: 5
       Player_IsAlive = Player_IsAlive,    -- function, tag: 5
       Player_IsLocal = Player_IsLocal,    -- function, tag: 5
       Player_IsResearching = Player_IsResearching,    -- function, tag: 5
       Player_IsShipInVolume = Player_IsShipInVolume,    -- function, tag: 5
       Player_Kill = Player_Kill,    -- function, tag: 5
       Player_NumberOfAwakeShips = Player_NumberOfAwakeShips,    -- function, tag: 5
       Player_PauseBuildQueues = Player_PauseBuildQueues,    -- function, tag: 5
       Player_Research = Player_Research,    -- function, tag: 5
       Player_ResearchOptionIsComplete = Player_ResearchOptionIsComplete,    -- function, tag: 5
       Player_ResearchOptionIsRestricted = Player_ResearchOptionIsRestricted,    -- function, tag: 5
       Player_RestrictAllResearch = Player_RestrictAllResearch,    -- function, tag: 5
       Player_RestrictBuildOption = Player_RestrictBuildOption,    -- function, tag: 5
       Player_RestrictResearchOption = Player_RestrictResearchOption,    -- function, tag: 5
       Player_SetBadgeTexture = Player_SetBadgeTexture,    -- function, tag: 5
       Player_SetBounty = Player_SetBounty,    -- function, tag: 5
       Player_SetDefaultShipTactic = Player_SetDefaultShipTactic,    -- function, tag: 5
       Player_SetPlayerName = Player_SetPlayerName,    -- function, tag: 5
       Player_SetResearchCost = Player_SetResearchCost,    -- function, tag: 5
       Player_SetRU = Player_SetRU,    -- function, tag: 5
       Player_SetTeamColours = Player_SetTeamColours,    -- function, tag: 5
       Player_SetTeamColourTheme = Player_SetTeamColourTheme,    -- function, tag: 5
       Player_ShareVision = Player_ShareVision,    -- function, tag: 5
       Player_UnpauseBuildQueues = Player_UnpauseBuildQueues,    -- function, tag: 5
       Player_UnrestrictBuildOption = Player_UnrestrictBuildOption,    -- function, tag: 5
       Player_UnrestrictResearchOption = Player_UnrestrictResearchOption,    -- function, tag: 5
       Preload_Ship = Preload_Ship,    -- function, tag: 5
       print = print,    -- function, tag: 5
       Profile_GetTeamColourBadge = Profile_GetTeamColourBadge,    -- function, tag: 5
       Profile_GetTeamColourBase = Profile_GetTeamColourBase,    -- function, tag: 5
       Profile_GetTeamColourStripe = Profile_GetTeamColourStripe,    -- function, tag: 5
       Profile_SetMissionsComplete = Profile_SetMissionsComplete,    -- function, tag: 5
       Profile_SetSingleMissionComplete = Profile_SetSingleMissionComplete,    -- function, tag: 5
       Profile_UnlockAll = Profile_UnlockAll,    -- function, tag: 5
       Profile_UnlockMovies = Profile_UnlockMovies,    -- function, tag: 5
       rad = rad,    -- function, tag: 5
       random = random,    -- function, tag: 5
       RandomIntMax = RandomIntMax,    -- function, tag: 5
       RandomRange = RandomRange,    -- function, tag: 5
       RandomRUBased = RandomRUBased,    -- function, tag: 5
       randomseed = randomseed,    -- function, tag: 5
       rawget = rawget,    -- function, tag: 5
       rawgetglobal = rawgetglobal,    -- function, tag: 5
       rawgettable = rawgettable,    -- function, tag: 5
       rawset = rawset,    -- function, tag: 5
       rawsetglobal = rawsetglobal,    -- function, tag: 5
       rawsettable = rawsettable,    -- function, tag: 5
       read = read,    -- function, tag: 5
       readfrom = readfrom,    -- function, tag: 5
       relics_init = relics_init,    -- function, tag: 5
       relics_updating = relics_updating,    -- function, tag: 5
       remove = remove,    -- function, tag: 5
       rename = rename,    -- function, tag: 5
       research_init = research_init,    -- function, tag: 5
       Research_Research = Research_Research,    -- function, tag: 5
       reset = reset,    -- function, tag: 5
       Restrict_Research = Restrict_Research,    -- function, tag: 5
       RestrictOptions = RestrictOptions,    -- function, tag: 5
       ruinjections_updating = ruinjections_updating,    -- function, tag: 5
       Rule_Add = Rule_Add,    -- function, tag: 5
       Rule_AddInterval = Rule_AddInterval,    -- function, tag: 5
       Rule_AddIntervalParam = Rule_AddIntervalParam,    -- function, tag: 5
       Rule_AddParam = Rule_AddParam,    -- function, tag: 5
       Rule_Exists = Rule_Exists,    -- function, tag: 5
       Rule_ExistsParam = Rule_ExistsParam,    -- function, tag: 5
       Rule_Remove = Rule_Remove,    -- function, tag: 5
       Rule_RemoveParam = Rule_RemoveParam,    -- function, tag: 5
       Scar_TracesDisableAll = Scar_TracesDisableAll,    -- function, tag: 5
       Scar_TracesEnable = Scar_TracesEnable,    -- function, tag: 5
       Scar_TracesEnableAll = Scar_TracesEnableAll,    -- function, tag: 5
       seek = seek,    -- function, tag: 5
       Selection_Create = Selection_Create,    -- function, tag: 5
       Selection_FilterExclude = Selection_FilterExclude,    -- function, tag: 5
       Selection_FilterInclude = Selection_FilterInclude,    -- function, tag: 5
       Selection_GetMissiles = Selection_GetMissiles,    -- function, tag: 5
       Selection_GetResources = Selection_GetResources,    -- function, tag: 5
       Selection_SetVelocity = Selection_SetVelocity,    -- function, tag: 5
       SelectivlyPlaceCrate = SelectivlyPlaceCrate,    -- function, tag: 5
       selectlist = selectlist,    -- function, tag: 5
       Sensors_EnableCameraZoom = Sensors_EnableCameraZoom,    -- function, tag: 5
       Sensors_EnableToggle = Sensors_EnableToggle,    -- function, tag: 5
       Sensors_FlashWorldPlane = Sensors_FlashWorldPlane,    -- function, tag: 5
       Sensors_ManagerIsActive = Sensors_ManagerIsActive,    -- function, tag: 5
       Sensors_ManagerIsUp = Sensors_ManagerIsUp,    -- function, tag: 5
       Sensors_SetCameraMinMax = Sensors_SetCameraMinMax,    -- function, tag: 5
       Sensors_SetZoomOutDistance = Sensors_SetZoomOutDistance,    -- function, tag: 5
       Sensors_Switch = Sensors_Switch,    -- function, tag: 5
       Sensors_Toggle = Sensors_Toggle,    -- function, tag: 5
       SetAlliance = SetAlliance,    -- function, tag: 5
       setBattleMusic = setBattleMusic,    -- function, tag: 5
       setDefaultMusic = setDefaultMusic,    -- function, tag: 5
       setGameOver = setGameOver,    -- function, tag: 5
       setGlareIntensity = setGlareIntensity,    -- function, tag: 5
       setglobal = setglobal,    -- function, tag: 5
       setLightColour = setLightColour,    -- function, tag: 5
       setLightSpecular = setLightSpecular,    -- function, tag: 5
       setMissionComplete = setMissionComplete,    -- function, tag: 5
       setMusicPath = setMusicPath,    -- function, tag: 5
       SetStartFleetSuffix = SetStartFleetSuffix,    -- function, tag: 5
       settag = settag,    -- function, tag: 5
       settagmethod = settagmethod,    -- function, tag: 5
       setUseLighting = setUseLighting,    -- function, tag: 5
       sin = sin,    -- function, tag: 5
       SobGroup_AbilityActivate = SobGroup_AbilityActivate,    -- function, tag: 5
       SobGroup_AddFilterExclude = SobGroup_AddFilterExclude,    -- function, tag: 5
       SobGroup_AddFilterInclude = SobGroup_AddFilterInclude,    -- function, tag: 5
       SobGroup_AllowPassiveActionsAlways = SobGroup_AllowPassiveActionsAlways,    -- function, tag: 5
       SobGroup_AreAllInHyperspace = SobGroup_AreAllInHyperspace,    -- function, tag: 5
       SobGroup_AreAllInRealSpace = SobGroup_AreAllInRealSpace,    -- function, tag: 5
       SobGroup_AreAnyFromTheseAttackFamilies = SobGroup_AreAnyFromTheseAttackFamilies,    -- function, tag: 5
       SobGroup_AreAnyOfTheseTypes = SobGroup_AreAnyOfTheseTypes,    -- function, tag: 5
       SobGroup_AreAnySquadronsInsideDustCloud = SobGroup_AreAnySquadronsInsideDustCloud,    -- function, tag: 5
       SobGroup_AreAnySquadronsInsideNebula = SobGroup_AreAnySquadronsInsideNebula,    -- function, tag: 5
       SobGroup_AreAnySquadronsOutsideDustCloud = SobGroup_AreAnySquadronsOutsideDustCloud,    -- function, tag: 5
       SobGroup_AreAnySquadronsOutsideNebula = SobGroup_AreAnySquadronsOutsideNebula,    -- function, tag: 5
       SobGroup_AssignedToGroup = SobGroup_AssignedToGroup,    -- function, tag: 5
       SobGroup_Attack = SobGroup_Attack,    -- function, tag: 5
       SobGroup_AttackPlayer = SobGroup_AttackPlayer,    -- function, tag: 5
       SobGroup_AttackSelection = SobGroup_AttackSelection,    -- function, tag: 5
       SobGroup_AttackSobGroupHardPoint = SobGroup_AttackSobGroupHardPoint,    -- function, tag: 5
       SobGroup_AutoEngineGlow = SobGroup_AutoEngineGlow,    -- function, tag: 5
       SobGroup_AvoidanceIgnore = SobGroup_AvoidanceIgnore,    -- function, tag: 5
       SobGroup_CanDoAbility = SobGroup_CanDoAbility,    -- function, tag: 5
       SobGroup_CaptureSobGroup = SobGroup_CaptureSobGroup,    -- function, tag: 5
       SobGroup_ChangePower = SobGroup_ChangePower,    -- function, tag: 5
       SobGroup_Clear = SobGroup_Clear,    -- function, tag: 5
       SobGroup_ClearScriptFlag = SobGroup_ClearScriptFlag,    -- function, tag: 5
       SobGroup_CloakToggle = SobGroup_CloakToggle,    -- function, tag: 5
       SobGroup_Copy = SobGroup_Copy,    -- function, tag: 5
       SobGroup_Count = SobGroup_Count,    -- function, tag: 5
       SobGroup_CountByFilterExclude = SobGroup_CountByFilterExclude,    -- function, tag: 5
       SobGroup_CountByFilterInclude = SobGroup_CountByFilterInclude,    -- function, tag: 5
       SobGroup_CountByPlayer = SobGroup_CountByPlayer,    -- function, tag: 5
       SobGroup_CountByScriptFlag = SobGroup_CountByScriptFlag,    -- function, tag: 5
       SobGroup_Create = SobGroup_Create,    -- function, tag: 5
       SobGroup_CreateIfNotExist = SobGroup_CreateIfNotExist,    -- function, tag: 5
       SobGroup_CreateShip = SobGroup_CreateShip,    -- function, tag: 5
       SobGroup_CreateSubSystem = SobGroup_CreateSubSystem,    -- function, tag: 5
       SobGroup_CreateSubSystemCheck = SobGroup_CreateSubSystemCheck,    -- function, tag: 5
       SobGroup_CustomCommand = SobGroup_CustomCommand,    -- function, tag: 5
       SobGroup_CustomCommandTargets = SobGroup_CustomCommandTargets,    -- function, tag: 5
       SobGroup_DeployMines = SobGroup_DeployMines,    -- function, tag: 5
       SobGroup_DeployMinesInCuboid = SobGroup_DeployMinesInCuboid,    -- function, tag: 5
       SobGroup_DeployMinesInSphere = SobGroup_DeployMinesInSphere,    -- function, tag: 5
       SobGroup_DeSelectAll = SobGroup_DeSelectAll,    -- function, tag: 5
       SobGroup_Despawn = SobGroup_Despawn,    -- function, tag: 5
       SobGroup_Disable = SobGroup_Disable,    -- function, tag: 5
       SobGroup_DockSobGroup = SobGroup_DockSobGroup,    -- function, tag: 5
       SobGroup_DockSobGroup_NoLatch = SobGroup_DockSobGroup_NoLatch,    -- function, tag: 5
       SobGroup_DockSobGroupAndStayDocked = SobGroup_DockSobGroupAndStayDocked,    -- function, tag: 5
       SobGroup_DockSobGroupInstant = SobGroup_DockSobGroupInstant,    -- function, tag: 5
       SobGroup_DockSobGroupWithAny = SobGroup_DockSobGroupWithAny,    -- function, tag: 5
       SobGroup_DoDamageProximitySobGroup = SobGroup_DoDamageProximitySobGroup,    -- function, tag: 5
       SobGroup_Empty = SobGroup_Empty,    -- function, tag: 5
       SobGroup_EnterHyperSpaceOffMap = SobGroup_EnterHyperSpaceOffMap,    -- function, tag: 5
       SobGroup_Exists = SobGroup_Exists,    -- function, tag: 5
       SobGroup_ExitHyperSpace = SobGroup_ExitHyperSpace,    -- function, tag: 5
       SobGroup_ExitHyperSpaceSobGroup = SobGroup_ExitHyperSpaceSobGroup,    -- function, tag: 5
       SobGroup_FillBattleScar = SobGroup_FillBattleScar,    -- function, tag: 5
       SobGroup_FillBattleScar_Debug = SobGroup_FillBattleScar_Debug,    -- function, tag: 5
       SobGroup_FillCompare = SobGroup_FillCompare,    -- function, tag: 5
       SobGroup_FillIntersect = SobGroup_FillIntersect,    -- function, tag: 5
       SobGroup_FillProximityPoint = SobGroup_FillProximityPoint,    -- function, tag: 5
       SobGroup_FillProximitySobGroup = SobGroup_FillProximitySobGroup,    -- function, tag: 5
       SobGroup_FillShipsByIndexRange = SobGroup_FillShipsByIndexRange,    -- function, tag: 5
       SobGroup_FillShipsByType = SobGroup_FillShipsByType,    -- function, tag: 5
       SobGroup_FillSobGroupByHealthBelow = SobGroup_FillSobGroupByHealthBelow,    -- function, tag: 5
       SobGroup_FillSobGroupInVolume = SobGroup_FillSobGroupInVolume,    -- function, tag: 5
       SobGroup_FillSubstract = SobGroup_FillSubstract,    -- function, tag: 5
       SobGroup_FillSubtract = SobGroup_FillSubtract,    -- function, tag: 5
       SobGroup_FillUnion = SobGroup_FillUnion,    -- function, tag: 5
       SobGroup_FilterExclude = SobGroup_FilterExclude,    -- function, tag: 5
       SobGroup_FilterInclude = SobGroup_FilterInclude,    -- function, tag: 5
       SobGroup_FollowPath = SobGroup_FollowPath,    -- function, tag: 5
       SobGroup_ForceStayDockedIfDocking = SobGroup_ForceStayDockedIfDocking,    -- function, tag: 5
       SobGroup_FormHyperspaceGate = SobGroup_FormHyperspaceGate,    -- function, tag: 5
       SobGroup_FormSquadron = SobGroup_FormSquadron,    -- function, tag: 5
       SobGroup_FormStrikeGroup = SobGroup_FormStrikeGroup,    -- function, tag: 5
       SobGroup_GetActualSpeed = SobGroup_GetActualSpeed,    -- function, tag: 5
       SobGroup_GetAttackers = SobGroup_GetAttackers,    -- function, tag: 5
       SobGroup_GetCentrePosition = SobGroup_GetCentrePosition,    -- function, tag: 5
       SobGroup_GetCommandTargets = SobGroup_GetCommandTargets,    -- function, tag: 5
       SobGroup_GetCoordSys = SobGroup_GetCoordSys,    -- function, tag: 5
       SobGroup_GetCurrentOrder = SobGroup_GetCurrentOrder,    -- function, tag: 5
       SobGroup_GetHardPointHealth = SobGroup_GetHardPointHealth,    -- function, tag: 5
       SobGroup_GetNextPathPoint = SobGroup_GetNextPathPoint,    -- function, tag: 5
       SobGroup_GetPlayerOwner = SobGroup_GetPlayerOwner,    -- function, tag: 5
       SobGroup_GetPosition = SobGroup_GetPosition,    -- function, tag: 5
       SobGroup_GetShipType = SobGroup_GetShipType,    -- function, tag: 5
       SobGroup_GetSobGroupBeingCapturedGroup = SobGroup_GetSobGroupBeingCapturedGroup,    -- function, tag: 5
       SobGroup_GetSobGroupCapturingGroup = SobGroup_GetSobGroupCapturingGroup,    -- function, tag: 5
       SobGroup_GetSobGroupDockedWithGroup = SobGroup_GetSobGroupDockedWithGroup,    -- function, tag: 5
       SobGroup_GetSobGroupRepairingGroup = SobGroup_GetSobGroupRepairingGroup,    -- function, tag: 5
       SobGroup_GetSobGroupSalvagingGroup = SobGroup_GetSobGroupSalvagingGroup,    -- function, tag: 5
       SobGroup_GetSpeed = SobGroup_GetSpeed,    -- function, tag: 5
       SobGroup_GetSquadronsInsideDustCloud = SobGroup_GetSquadronsInsideDustCloud,    -- function, tag: 5
       SobGroup_GetSquadronsInsideNebula = SobGroup_GetSquadronsInsideNebula,    -- function, tag: 5
       SobGroup_GetStaticF = SobGroup_GetStaticF,    -- function, tag: 5
       SobGroup_GetTactics = SobGroup_GetTactics,    -- function, tag: 5
       SobGroup_GetTechHarvestedAmount = SobGroup_GetTechHarvestedAmount,    -- function, tag: 5
       SobGroup_GroupInGroup = SobGroup_GroupInGroup,    -- function, tag: 5
       SobGroup_GuardSobGroup = SobGroup_GuardSobGroup,    -- function, tag: 5
       SobGroup_HasBeenRendered = SobGroup_HasBeenRendered,    -- function, tag: 5
       SobGroup_HasFiredAtSobGroup = SobGroup_HasFiredAtSobGroup,    -- function, tag: 5
       SobGroup_HasUpgrade = SobGroup_HasUpgrade,    -- function, tag: 5
       SobGroup_HealthPercentage = SobGroup_HealthPercentage,    -- function, tag: 5
       SobGroup_HyperspaceTo = SobGroup_HyperspaceTo,    -- function, tag: 5
       SobGroup_HyperspaceToVector = SobGroup_HyperspaceToVector,    -- function, tag: 5
       SobGroup_InactiveWhenCaptured = SobGroup_InactiveWhenCaptured,    -- function, tag: 5
       SobGroup_InStrikeGroup = SobGroup_InStrikeGroup,    -- function, tag: 5
       SobGroup_InWorldBound = SobGroup_InWorldBound,    -- function, tag: 5
       SobGroup_IsBuilding = SobGroup_IsBuilding,    -- function, tag: 5
       SobGroup_IsCloaked = SobGroup_IsCloaked,    -- function, tag: 5
       SobGroup_IsDocked = SobGroup_IsDocked,    -- function, tag: 5
       SobGroup_IsDockedCompletely = SobGroup_IsDockedCompletely,    -- function, tag: 5
       SobGroup_IsDockedSobGroup = SobGroup_IsDockedSobGroup,    -- function, tag: 5
       SobGroup_IsDoingAbility = SobGroup_IsDoingAbility,    -- function, tag: 5
       SobGroup_IsGateDeployed = SobGroup_IsGateDeployed,    -- function, tag: 5
       SobGroup_IsGuardingSobGroup = SobGroup_IsGuardingSobGroup,    -- function, tag: 5
       SobGroup_IsInControlGroup = SobGroup_IsInControlGroup,    -- function, tag: 5
       SobGroup_IsInVolume = SobGroup_IsInVolume,    -- function, tag: 5
       SobGroup_IsReturningHarvest = SobGroup_IsReturningHarvest,    -- function, tag: 5
       SobGroup_IsReturningSalvage = SobGroup_IsReturningSalvage,    -- function, tag: 5
       SobGroup_IsSelectable = SobGroup_IsSelectable,    -- function, tag: 5
       SobGroup_IsShipNearPoint = SobGroup_IsShipNearPoint,    -- function, tag: 5
       SobGroup_Kamikaze = SobGroup_Kamikaze,    -- function, tag: 5
       SobGroup_Launch = SobGroup_Launch,    -- function, tag: 5
       SobGroup_LaunchSelf = SobGroup_LaunchSelf,    -- function, tag: 5
       SobGroup_LoadPersistantData = SobGroup_LoadPersistantData,    -- function, tag: 5
       SobGroup_MakeDead = SobGroup_MakeDead,    -- function, tag: 5
       SobGroup_MakeSelectable = SobGroup_MakeSelectable,    -- function, tag: 5
       SobGroup_MakeUntargeted = SobGroup_MakeUntargeted,    -- function, tag: 5
       SobGroup_ManualEngineGlow = SobGroup_ManualEngineGlow,    -- function, tag: 5
       SobGroup_MinimumHealth = SobGroup_MinimumHealth,    -- function, tag: 5
       SobGroup_Move = SobGroup_Move,    -- function, tag: 5
       SobGroup_MoveToPoint = SobGroup_MoveToPoint,    -- function, tag: 5
       SobGroup_MoveToSobGroup = SobGroup_MoveToSobGroup,    -- function, tag: 5
       SobGroup_OnScreen = SobGroup_OnScreen,    -- function, tag: 5
       SobGroup_OwnedBy = SobGroup_OwnedBy,    -- function, tag: 5
       SobGroup_ParadeSobGroup = SobGroup_ParadeSobGroup,    -- function, tag: 5
       SobGroup_PlayerIsInSensorRange = SobGroup_PlayerIsInSensorRange,    -- function, tag: 5
       SobGroup_ReleaseSalCapSobGroup = SobGroup_ReleaseSalCapSobGroup,    -- function, tag: 5
       SobGroup_RemoveFromAll = SobGroup_RemoveFromAll,    -- function, tag: 5
       SobGroup_RemoveType = SobGroup_RemoveType,    -- function, tag: 5
       SobGroup_RepairSobGroup = SobGroup_RepairSobGroup,    -- function, tag: 5
       SobGroup_ResearchModuleExistOrSelected = SobGroup_ResearchModuleExistOrSelected,    -- function, tag: 5
       SobGroup_ResetAvoidanceIgnore = SobGroup_ResetAvoidanceIgnore,    -- function, tag: 5
       SobGroup_ResetRenderedFlags = SobGroup_ResetRenderedFlags,    -- function, tag: 5
       SobGroup_Resource = SobGroup_Resource,    -- function, tag: 5
       SobGroup_RestrictBuildOption = SobGroup_RestrictBuildOption,    -- function, tag: 5
       SobGroup_SalvagedByPlayer = SobGroup_SalvagedByPlayer,    -- function, tag: 5
       SobGroup_SalvageSobGroup = SobGroup_SalvageSobGroup,    -- function, tag: 5
       SobGroup_Selected = SobGroup_Selected,    -- function, tag: 5
       SobGroup_SelectSobGroup = SobGroup_SelectSobGroup,    -- function, tag: 5
       SobGroup_SetAsDeployed = SobGroup_SetAsDeployed,    -- function, tag: 5
       SobGroup_SetAutoLaunch = SobGroup_SetAutoLaunch,    -- function, tag: 5
       SobGroup_SetBuildSpeedMultiplier = SobGroup_SetBuildSpeedMultiplier,    -- function, tag: 5
       SobGroup_SetCaptureAlwaysDisables = SobGroup_SetCaptureAlwaysDisables,    -- function, tag: 5
       SobGroup_SetCaptureState = SobGroup_SetCaptureState,    -- function, tag: 5
       SobGroup_SetDamageMultiplier = SobGroup_SetDamageMultiplier,    -- function, tag: 5
       SobGroup_SetDisplayedRestrictedHardpoint = SobGroup_SetDisplayedRestrictedHardpoint,    -- function, tag: 5
       SobGroup_SetFiredAtSobGroup = SobGroup_SetFiredAtSobGroup,    -- function, tag: 5
       SobGroup_SetGhost = SobGroup_SetGhost,    -- function, tag: 5
       SobGroup_SetHardPointHealth = SobGroup_SetHardPointHealth,    -- function, tag: 5
       SobGroup_SetHealth = SobGroup_SetHealth,    -- function, tag: 5
       SobGroup_SetHidden = SobGroup_SetHidden,    -- function, tag: 5
       SobGroup_SetIgnoreWorldBounds = SobGroup_SetIgnoreWorldBounds,    -- function, tag: 5
       SobGroup_SetInherentVisibility = SobGroup_SetInherentVisibility,    -- function, tag: 5
       SobGroup_SetInRadiation = SobGroup_SetInRadiation,    -- function, tag: 5
       SobGroup_SetInvulnerability = SobGroup_SetInvulnerability,    -- function, tag: 5
       SobGroup_SetInvulnerabilityOfHardPoint = SobGroup_SetInvulnerabilityOfHardPoint,    -- function, tag: 5
       SobGroup_SetMadState = SobGroup_SetMadState,    -- function, tag: 5
       SobGroup_SetMaxSpeed = SobGroup_SetMaxSpeed,    -- function, tag: 5
       SobGroup_SetMaxSpeedMultiplier = SobGroup_SetMaxSpeedMultiplier,    -- function, tag: 5
       SobGroup_SetPosition = SobGroup_SetPosition,    -- function, tag: 5
       SobGroup_SetRetaliation = SobGroup_SetRetaliation,    -- function, tag: 5
       SobGroup_SetScriptFlag = SobGroup_SetScriptFlag,    -- function, tag: 5
       SobGroup_SetSpeed = SobGroup_SetSpeed,    -- function, tag: 5
       SobGroup_SetSwitchOwnerFlag = SobGroup_SetSwitchOwnerFlag,    -- function, tag: 5
       SobGroup_SetTactics = SobGroup_SetTactics,    -- function, tag: 5
       SobGroup_SetTeamColours = SobGroup_SetTeamColours,    -- function, tag: 5
       SobGroup_SetTransform = SobGroup_SetTransform,    -- function, tag: 5
       SobGroup_SobGroupAdd = SobGroup_SobGroupAdd,    -- function, tag: 5
       SobGroup_Spawn = SobGroup_Spawn,    -- function, tag: 5
       SobGroup_SpawnNewShipInSobGroup = SobGroup_SpawnNewShipInSobGroup,    -- function, tag: 5
       SobGroup_SpawnToVector = SobGroup_SpawnToVector,    -- function, tag: 5
       SobGroup_SplitGroupFromGroup = SobGroup_SplitGroupFromGroup,    -- function, tag: 5
       SobGroup_Stop = SobGroup_Stop,    -- function, tag: 5
       SobGroup_SubSystemSelected = SobGroup_SubSystemSelected,    -- function, tag: 5
       SobGroup_SwitchOwner = SobGroup_SwitchOwner,    -- function, tag: 5
       SobGroup_TakeDamage = SobGroup_TakeDamage,    -- function, tag: 5
       SobGroup_TakeDamageAbsolute = SobGroup_TakeDamageAbsolute,    -- function, tag: 5
       SobGroup_Tumble = SobGroup_Tumble,    -- function, tag: 5
       SobGroup_UnderAttack = SobGroup_UnderAttack,    -- function, tag: 5
       SobGroup_UnRestrictBuildOption = SobGroup_UnRestrictBuildOption,    -- function, tag: 5
       SobGroup_UpdateClass = SobGroup_UpdateClass,    -- function, tag: 5
       SobGroup_UseHyperspaceGate = SobGroup_UseHyperspaceGate,    -- function, tag: 5
       sobgroups_init = sobgroups_init,    -- function, tag: 5
       sobgroups_updating = sobgroups_updating,    -- function, tag: 5
       sort = sort,    -- function, tag: 5
       Sound_CurrentMusicTrack = Sound_CurrentMusicTrack,    -- function, tag: 5
       Sound_CurrentMusicType = Sound_CurrentMusicType,    -- function, tag: 5
       Sound_EnableAllSpeech = Sound_EnableAllSpeech,    -- function, tag: 5
       Sound_EnterIntelEvent = Sound_EnterIntelEvent,    -- function, tag: 5
       Sound_ExitIntelEvent = Sound_ExitIntelEvent,    -- function, tag: 5
       Sound_MusicPlay = Sound_MusicPlay,    -- function, tag: 5
       Sound_MusicPlayType = Sound_MusicPlayType,    -- function, tag: 5
       Sound_SetMuteActor = Sound_SetMuteActor,    -- function, tag: 5
       Sound_SFXPlay3D = Sound_SFXPlay3D,    -- function, tag: 5
       Sound_SFXPlay3DPos = Sound_SFXPlay3DPos,    -- function, tag: 5
       Sound_SpeechPlay = Sound_SpeechPlay,    -- function, tag: 5
       Sound_SpeechSubtitlePath = Sound_SpeechSubtitlePath,    -- function, tag: 5
       Sound_StingerPlay = Sound_StingerPlay,    -- function, tag: 5
       SpawnCratesRule = SpawnCratesRule,    -- function, tag: 5
       SPRestrict = SPRestrict,    -- function, tag: 5
       SPRestrictOptions = SPRestrictOptions,    -- function, tag: 5
       sqrt = sqrt,    -- function, tag: 5
       srandom = srandom,    -- function, tag: 5
       srandom3 = srandom3,    -- function, tag: 5
       srandomSet = srandomSet,    -- function, tag: 5
       Stats_BuildShipsBuilt = Stats_BuildShipsBuilt,    -- function, tag: 5
       Stats_BuildShipsBuiltInRUs = Stats_BuildShipsBuiltInRUs,    -- function, tag: 5
       Stats_DumpFramesToDisk = Stats_DumpFramesToDisk,    -- function, tag: 5
       Stats_EnemyShipsCaptured = Stats_EnemyShipsCaptured,    -- function, tag: 5
       Stats_EnemyShipsCapturedInRUs = Stats_EnemyShipsCapturedInRUs,    -- function, tag: 5
       Stats_GatheredRUAsteroid = Stats_GatheredRUAsteroid,    -- function, tag: 5
       Stats_GatheredRUDustCloud = Stats_GatheredRUDustCloud,    -- function, tag: 5
       Stats_GatheredRUNebula = Stats_GatheredRUNebula,    -- function, tag: 5
       Stats_GatheredRUs = Stats_GatheredRUs,    -- function, tag: 5
       Stats_GatheredRUSalvage = Stats_GatheredRUSalvage,    -- function, tag: 5
       Stats_HarvestersBuilt = Stats_HarvestersBuilt,    -- function, tag: 5
       Stats_HarvestersBuiltInRUs = Stats_HarvestersBuiltInRUs,    -- function, tag: 5
       Stats_OwnShipsCaptured = Stats_OwnShipsCaptured,    -- function, tag: 5
       Stats_OwnShipsCapturedInRUs = Stats_OwnShipsCapturedInRUs,    -- function, tag: 5
       Stats_PlayerAt = Stats_PlayerAt,    -- function, tag: 5
       Stats_PlayerCount = Stats_PlayerCount,    -- function, tag: 5
       Stats_ResearchCount = Stats_ResearchCount,    -- function, tag: 5
       Stats_ResearchRUValue = Stats_ResearchRUValue,    -- function, tag: 5
       Stats_ResearchTotal = Stats_ResearchTotal,    -- function, tag: 5
       Stats_ShipsCaptured = Stats_ShipsCaptured,    -- function, tag: 5
       Stats_ShipsCapturedInRUs = Stats_ShipsCapturedInRUs,    -- function, tag: 5
       Stats_ShipsCreated = Stats_ShipsCreated,    -- function, tag: 5
       Stats_ShipsCreatedInRUs = Stats_ShipsCreatedInRUs,    -- function, tag: 5
       Stats_ShipsFirstBuilt = Stats_ShipsFirstBuilt,    -- function, tag: 5
       Stats_ShipsLost = Stats_ShipsLost,    -- function, tag: 5
       Stats_ShipsLostInRUs = Stats_ShipsLostInRUs,    -- function, tag: 5
       Stats_SpentRUs = Stats_SpentRUs,    -- function, tag: 5
       Stats_SquadronsActive = Stats_SquadronsActive,    -- function, tag: 5
       Stats_SquadronsMax = Stats_SquadronsMax,    -- function, tag: 5
       Stats_SquadronsQueued = Stats_SquadronsQueued,    -- function, tag: 5
       Stats_SubsystemsBuilt = Stats_SubsystemsBuilt,    -- function, tag: 5
       Stats_SubsystemsBuiltInRUs = Stats_SubsystemsBuiltInRUs,    -- function, tag: 5
       Stats_TimeKilled = Stats_TimeKilled,    -- function, tag: 5
       Stats_TotalDuration = Stats_TotalDuration,    -- function, tag: 5
       Stats_TotalKills = Stats_TotalKills,    -- function, tag: 5
       Stats_TotalKillsInRUs = Stats_TotalKillsInRUs,    -- function, tag: 5
       Stats_TotalLosses = Stats_TotalLosses,    -- function, tag: 5
       Stats_TotalLossesInRUs = Stats_TotalLossesInRUs,    -- function, tag: 5
       Stats_TotalShipsBuilt = Stats_TotalShipsBuilt,    -- function, tag: 5
       Stats_TotalShipsBuiltInRUs = Stats_TotalShipsBuiltInRUs,    -- function, tag: 5
       Stats_TotalSquadKillsInRUs = Stats_TotalSquadKillsInRUs,    -- function, tag: 5
       Stats_TotalSquadLossesInRUs = Stats_TotalSquadLossesInRUs,    -- function, tag: 5
       Stats_TributeDonated = Stats_TributeDonated,    -- function, tag: 5
       Stats_TributeReceived = Stats_TributeReceived,    -- function, tag: 5
       strbyte = strbyte,    -- function, tag: 5
       strchar = strchar,    -- function, tag: 5
       strfind = strfind,    -- function, tag: 5
       strlen = strlen,    -- function, tag: 5
       strlower = strlower,    -- function, tag: 5
       strrep = strrep,    -- function, tag: 5
       strsub = strsub,    -- function, tag: 5
       strupper = strupper,    -- function, tag: 5
       Subtitle_Add = Subtitle_Add,    -- function, tag: 5
       Subtitle_AddSkippable = Subtitle_AddSkippable,    -- function, tag: 5
       Subtitle_IsDone = Subtitle_IsDone,    -- function, tag: 5
       Subtitle_IsMessageDone = Subtitle_IsMessageDone,    -- function, tag: 5
       Subtitle_Message = Subtitle_Message,    -- function, tag: 5
       Subtitle_Message_Handler = Subtitle_Message_Handler,    -- function, tag: 5
       Subtitle_Message_Handlerw = Subtitle_Message_Handlerw,    -- function, tag: 5
       Subtitle_Messagew = Subtitle_Messagew,    -- function, tag: 5
       Subtitle_Skipped = Subtitle_Skipped,    -- function, tag: 5
       Subtitle_TimeCounter = Subtitle_TimeCounter,    -- function, tag: 5
       Subtitle_TimeCounterEnd = Subtitle_TimeCounterEnd,    -- function, tag: 5
       tag = tag,    -- function, tag: 5
       tan = tan,    -- function, tag: 5
       Timer_Add = Timer_Add,    -- function, tag: 5
       Timer_Display = Timer_Display,    -- function, tag: 5
       Timer_End = Timer_End,    -- function, tag: 5
       Timer_GetRemaining = Timer_GetRemaining,    -- function, tag: 5
       Timer_Pause = Timer_Pause,    -- function, tag: 5
       Timer_Resume = Timer_Resume,    -- function, tag: 5
       Timer_Start = Timer_Start,    -- function, tag: 5
       timer_updating = timer_updating,    -- function, tag: 5
       tinsert = tinsert,    -- function, tag: 5
       tmpname = tmpname,    -- function, tag: 5
       tonumber = tonumber,    -- function, tag: 5
       tostring = tostring,    -- function, tag: 5
       tremove = tremove,    -- function, tag: 5
       Trig_acos = Trig_acos,    -- function, tag: 5
       Trig_DEG_TO_RAD = Trig_DEG_TO_RAD,    -- function, tag: 5
       Trig_RAD_TO_DEG = Trig_RAD_TO_DEG,    -- function, tag: 5
       tuning = tuning,    -- function, tag: 5
       type = type,    -- function, tag: 5
       typeid = typeid,    -- function, tag: 5
       UI_AddToEventScreen = UI_AddToEventScreen,    -- function, tag: 5
       UI_AnchorSetPos = UI_AnchorSetPos,    -- function, tag: 5
       UI_AnchorSetScale = UI_AnchorSetScale,    -- function, tag: 5
       UI_AnchorSetVisible = UI_AnchorSetVisible,    -- function, tag: 5
       UI_BindKeyEvent = UI_BindKeyEvent,    -- function, tag: 5
       UI_ClearEventScreen = UI_ClearEventScreen,    -- function, tag: 5
       UI_DialogAccept = UI_DialogAccept,    -- function, tag: 5
       UI_DialogAcceptID = UI_DialogAcceptID,    -- function, tag: 5
       UI_DialogCancel = UI_DialogCancel,    -- function, tag: 5
       UI_DialogCancelID = UI_DialogCancelID,    -- function, tag: 5
       UI_ExitApp = UI_ExitApp,    -- function, tag: 5
       UI_FlashButton = UI_FlashButton,    -- function, tag: 5
       UI_GetCurrentScreenID = UI_GetCurrentScreenID,    -- function, tag: 5
       UI_GetScreenID = UI_GetScreenID,    -- function, tag: 5
       UI_GiveFocus = UI_GiveFocus,    -- function, tag: 5
       UI_HideScreen = UI_HideScreen,    -- function, tag: 5
       UI_init = UI_init,    -- function, tag: 5
       UI_IsNamedElementVisible = UI_IsNamedElementVisible,    -- function, tag: 5
       UI_IsScreenActive = UI_IsScreenActive,    -- function, tag: 5
       UI_LoadUILibrary = UI_LoadUILibrary,    -- function, tag: 5
       UI_NextScreen = UI_NextScreen,    -- function, tag: 5
       UI_PlaySound = UI_PlaySound,    -- function, tag: 5
       UI_PopState = UI_PopState,    -- function, tag: 5
       UI_PreviousScreen = UI_PreviousScreen,    -- function, tag: 5
       UI_PushState = UI_PushState,    -- function, tag: 5
       UI_ReloadAllScreens = UI_ReloadAllScreens,    -- function, tag: 5
       UI_ReloadCurrentScreen = UI_ReloadCurrentScreen,    -- function, tag: 5
       UI_ReloadScreen = UI_ReloadScreen,    -- function, tag: 5
       UI_ScreenIsActive = UI_ScreenIsActive,    -- function, tag: 5
       UI_SetButtonPressed = UI_SetButtonPressed,    -- function, tag: 5
       UI_SetButtonTextHotkey = UI_SetButtonTextHotkey,    -- function, tag: 5
       UI_SetElementEnabled = UI_SetElementEnabled,    -- function, tag: 5
       UI_SetElementPosition = UI_SetElementPosition,    -- function, tag: 5
       UI_SetElementPositionPixels = UI_SetElementPositionPixels,    -- function, tag: 5
       UI_SetElementScale = UI_SetElementScale,    -- function, tag: 5
       UI_SetElementSize = UI_SetElementSize,    -- function, tag: 5
       UI_SetElementSizePixels = UI_SetElementSizePixels,    -- function, tag: 5
       UI_SetElementVisible = UI_SetElementVisible,    -- function, tag: 5
       UI_SetInterfaceEnabled = UI_SetInterfaceEnabled,    -- function, tag: 5
       UI_SetInterfaceVisible = UI_SetInterfaceVisible,    -- function, tag: 5
       UI_SetLabelTextHotkey = UI_SetLabelTextHotkey,    -- function, tag: 5
       UI_SetNextScreen = UI_SetNextScreen,    -- function, tag: 5
       UI_SetPreviousScreen = UI_SetPreviousScreen,    -- function, tag: 5
       UI_SetScreenEnabled = UI_SetScreenEnabled,    -- function, tag: 5
       UI_SetScreenVisible = UI_SetScreenVisible,    -- function, tag: 5
       UI_SetTextLabelText = UI_SetTextLabelText,    -- function, tag: 5
       UI_SetTextLabelTextCF1 = UI_SetTextLabelTextCF1,    -- function, tag: 5
       UI_SetTextLabelTextW = UI_SetTextLabelTextW,    -- function, tag: 5
       UI_SetTextLabelTextWF1 = UI_SetTextLabelTextWF1,    -- function, tag: 5
       UI_ShowDialog = UI_ShowDialog,    -- function, tag: 5
       UI_ShowScreen = UI_ShowScreen,    -- function, tag: 5
       UI_StartGameWithSelectedLevel = UI_StartGameWithSelectedLevel,    -- function, tag: 5
       UI_StopFlashButton = UI_StopFlashButton,    -- function, tag: 5
       UI_SubtitleNarrow = UI_SubtitleNarrow,    -- function, tag: 5
       UI_SubtitleWide = UI_SubtitleWide,    -- function, tag: 5
       UI_ToggleScreen = UI_ToggleScreen,    -- function, tag: 5
       UI_ToggleScreenElement = UI_ToggleScreenElement,    -- function, tag: 5
       UI_UnBindKeyEvent = UI_UnBindKeyEvent,    -- function, tag: 5
       UI_updating = UI_updating,    -- function, tag: 5
       Universe_AllowClicks = Universe_AllowClicks,    -- function, tag: 5
       Universe_AllowPlayerOrders = Universe_AllowPlayerOrders,    -- function, tag: 5
       Universe_AllowSelect = Universe_AllowSelect,    -- function, tag: 5
       Universe_ClipToWorldBounds = Universe_ClipToWorldBounds,    -- function, tag: 5
       Universe_CurrentPlayer = Universe_CurrentPlayer,    -- function, tag: 5
       Universe_EnableCmd = Universe_EnableCmd,    -- function, tag: 5
       Universe_EnableSkip = Universe_EnableSkip,    -- function, tag: 5
       Universe_Fade = Universe_Fade,    -- function, tag: 5
       Universe_FadeColour = Universe_FadeColour,    -- function, tag: 5
       Universe_GameTime = Universe_GameTime,    -- function, tag: 5
       Universe_GameType = Universe_GameType,    -- function, tag: 5
       Universe_GetCurrentMoveHeight = Universe_GetCurrentMoveHeight,    -- function, tag: 5
       Universe_GetWorldBounds = Universe_GetWorldBounds,    -- function, tag: 5
       Universe_GetWorldResources = Universe_GetWorldResources,    -- function, tag: 5
       Universe_IsPiePlateActive = Universe_IsPiePlateActive,    -- function, tag: 5
       Universe_MoveRestrictToVolume = Universe_MoveRestrictToVolume,    -- function, tag: 5
       Universe_NebulaDelete = Universe_NebulaDelete,    -- function, tag: 5
       Universe_Pause = Universe_Pause,    -- function, tag: 5
       Universe_PlayerCount = Universe_PlayerCount,    -- function, tag: 5
       Universe_RandomPlayerList = Universe_RandomPlayerList,    -- function, tag: 5
       Universe_SetAvoidance = Universe_SetAvoidance,    -- function, tag: 5
       Universe_SlowDown = Universe_SlowDown,    -- function, tag: 5
       vaddV = vaddV,    -- function, tag: 5
       vdivide = vdivide,    -- function, tag: 5
       Vector3_DotProduct = Vector3_DotProduct,    -- function, tag: 5
       Vector3_Magnitude = Vector3_Magnitude,    -- function, tag: 5
       Vector3_Normalize = Vector3_Normalize,    -- function, tag: 5
       Vector3_Subtract = Vector3_Subtract,    -- function, tag: 5
       vfloor = vfloor,    -- function, tag: 5
       vmultiplyV = vmultiplyV,    -- function, tag: 5
       Volume_AddCube = Volume_AddCube,    -- function, tag: 5
       Volume_AddSphere = Volume_AddSphere,    -- function, tag: 5
       Volume_Delete = Volume_Delete,    -- function, tag: 5
       Volume_GetPoint = Volume_GetPoint,    -- function, tag: 5
       Volume_GetPosition = Volume_GetPosition,    -- function, tag: 5
       vpower = vpower,    -- function, tag: 5
       vsubtractV = vsubtractV,    -- function, tag: 5
       vsum = vsum,    -- function, tag: 5
       Wait_End = Wait_End,    -- function, tag: 5
       Wait_Start = Wait_Start,    -- function, tag: 5
       waitForEnd = waitForEnd,    -- function, tag: 5
       write = write,    -- function, tag: 5
       writeto = writeto,    -- function, tag: 5
       zoom_down = zoom_down,    -- function, tag: 5
       zoom_up = zoom_up,    -- function, tag: 5
       _LIBReg_luaappmainui = 1,    -- number, tag: 2
       _LIBReg_luaATI = 1,    -- number, tag: 2
       _LIBReg_luacamera = 1,    -- number, tag: 2
       _LIBReg_luacampaign = 1,    -- number, tag: 2
       _LIBReg_luacpu = 1,    -- number, tag: 2
       _LIBReg_luafx = 1,    -- number, tag: 2
       _LIBReg_luagameevents = 1,    -- number, tag: 2
       _LIBReg_luagamemainui = 1,    -- number, tag: 2
       _LIBReg_luagamesettings = 1,    -- number, tag: 2
       _LIBReg_luahyperspace = 1,    -- number, tag: 2
       _LIBReg_lualcwatcher = 1,    -- number, tag: 2
       _LIBReg_lualight = 1,    -- number, tag: 2
       _LIBReg_LuaMenuSupport = 1,    -- number, tag: 2
       _LIBReg_luanis = 1,    -- number, tag: 2
       _LIBReg_luaobjectives = 1,    -- number, tag: 2
       _LIBReg_luaping = 1,    -- number, tag: 2
       _LIBReg_luaplayer = 1,    -- number, tag: 2
       _LIBReg_luaselection = 1,    -- number, tag: 2
       _LIBReg_luasensor = 1,    -- number, tag: 2
       _LIBReg_luasky = 1,    -- number, tag: 2
       _LIBReg_luasound = 1,    -- number, tag: 2
       _LIBReg_luasubtitle = 1,    -- number, tag: 2
       _LIBReg_luateamactions = 1,    -- number, tag: 2
       _LIBReg_luateamquery = 1,    -- number, tag: 2
       _LIBReg_luauniverse = 1,    -- number, tag: 2
       _LIBReg_luauserinterface = 1,    -- number, tag: 2
       _LIBReg_statlogging = 1,    -- number, tag: 2
       AB_AcceptDocking = 10,    -- number, tag: 2
       AB_Attack = 2,    -- number, tag: 2
       AB_Builder = 11,    -- number, tag: 2
       AB_Capture = 8,    -- number, tag: 2
       AB_Cloak = 5,    -- number, tag: 2
       AB_Custom = 31,    -- number, tag: 2
       AB_DefenseField = 20,    -- number, tag: 2
       AB_DefenseFieldShield = 21,    -- number, tag: 2
       AB_Dock = 9,    -- number, tag: 2
       AB_FormHyperspaceGate = 15,    -- number, tag: 2
       AB_Guard = 3,    -- number, tag: 2
       AB_Harvest = 6,    -- number, tag: 2
       AB_Hyperspace = 13,    -- number, tag: 2
       AB_HyperspaceInhibitor = 22,    -- number, tag: 2
       AB_HyperspaceViaGate = 16,    -- number, tag: 2
       AB_Kamikaze = 32,    -- number, tag: 2
       AB_Lights = 29,    -- number, tag: 2
       AB_Mine = 7,    -- number, tag: 2
       AB_Move = 1,    -- number, tag: 2
       AB_None = 0,    -- number, tag: 2
       AB_Parade = 14,    -- number, tag: 2
       AB_Repair = 4,    -- number, tag: 2
       AB_Retire = 19,    -- number, tag: 2
       AB_SalCap = 30,    -- number, tag: 2
       AB_Salvage = 23,    -- number, tag: 2
       AB_Scuttle = 24,    -- number, tag: 2
       AB_SensorPing = 17,    -- number, tag: 2
       AB_Sensors = 28,    -- number, tag: 2
       AB_SpecialAttack = 18,    -- number, tag: 2
       AB_Steering = 26,    -- number, tag: 2
       AB_Stop = 12,    -- number, tag: 2
       AB_Targeting = 27,    -- number, tag: 2
       AB_UseSpecialWeaponsInNormalAttack = 25,    -- number, tag: 2
       Actor_AllShips = 10,    -- number, tag: 2
       Actor_AllShips2 = 11,    -- number, tag: 2
       Actor_AllShips3 = 12,    -- number, tag: 2
       Actor_Bentusi = 5,    -- number, tag: 2
       Actor_Bishop = 7,    -- number, tag: 2
       Actor_Chimera = 4,    -- number, tag: 2
       Actor_FleetCommand = 1,    -- number, tag: 2
       Actor_FleetIntel = 0,    -- number, tag: 2
       Actor_Generic1 = 26,    -- number, tag: 2
       Actor_Generic2 = 27,    -- number, tag: 2
       Actor_Generic3 = 28,    -- number, tag: 2
       Actor_Generic4 = 29,    -- number, tag: 2
       Actor_Generic5 = 30,    -- number, tag: 2
       Actor_Generic6 = 31,    -- number, tag: 2
       Actor_Generic7 = 32,    -- number, tag: 2
       Actor_HW1_AllShipsEnemy = 20,    -- number, tag: 2
       Actor_HW1_Ambassador = 21,    -- number, tag: 2
       Actor_HW1_BentusiTraders = 18,    -- number, tag: 2
       Actor_HW1_Defector = 22,    -- number, tag: 2
       Actor_HW1_Emperor = 23,    -- number, tag: 2
       Actor_HW1_FleetCommand = 16,    -- number, tag: 2
       Actor_HW1_FleetIntel = 17,    -- number, tag: 2
       Actor_HW1_Kadesh = 19,    -- number, tag: 2
       Actor_HW1_KharSelim = 24,    -- number, tag: 2
       Actor_Keeper = 3,    -- number, tag: 2
       Actor_LocationCard = 15,    -- number, tag: 2
       Actor_Makaan = 2,    -- number, tag: 2
       Actor_Shipyard = 8,    -- number, tag: 2
       Actor_Talorn = 6,    -- number, tag: 2
       Actor_Tanis = 9,    -- number, tag: 2
       AggressiveTactics = 0,    -- number, tag: 2
       AKEY = 65,    -- number, tag: 2
       ALTKEY = 18,    -- number, tag: 2
       APOSTROPHEKEY = 222,    -- number, tag: 2
       ARRDOWN = 40,    -- number, tag: 2
       ARRLEFT = 37,    -- number, tag: 2
       ARRRIGHT = 39,    -- number, tag: 2
       ARRUP = 38,    -- number, tag: 2
       BACKSLASHKEY = 220,    -- number, tag: 2
       BACKSPACEKEY = 8,    -- number, tag: 2
       BKEY = 66,    -- number, tag: 2
       CAPSLOCKKEY = 20,    -- number, tag: 2
       challenges_timing = 1,    -- number, tag: 2
       CKEY = 67,    -- number, tag: 2
       COMMA = 46,    -- number, tag: 2
       COMMAND_Attack = 2,    -- number, tag: 2
       COMMAND_AttackMove = 20,    -- number, tag: 2
       COMMAND_Build = 3,    -- number, tag: 2
       COMMAND_Capture = 10,    -- number, tag: 2
       COMMAND_Despawn = 17,    -- number, tag: 2
       COMMAND_Dock = 4,    -- number, tag: 2
       COMMAND_FormHyperspaceGate = 13,    -- number, tag: 2
       COMMAND_Guard = 9,    -- number, tag: 2
       COMMAND_Hyperspace = 11,    -- number, tag: 2
       COMMAND_HyperspaceViaGate = 14,    -- number, tag: 2
       COMMAND_Idle = 0,    -- number, tag: 2
       COMMAND_Launch = 6,    -- number, tag: 2
       COMMAND_LayMines = 18,    -- number, tag: 2
       COMMAND_Move = 1,    -- number, tag: 2
       COMMAND_MoveToSob = 12,    -- number, tag: 2
       COMMAND_NumCommands = 25,    -- number, tag: 2
       COMMAND_Parade = 8,    -- number, tag: 2
       COMMAND_RallyParade = 21,    -- number, tag: 2
       COMMAND_Repair = 15,    -- number, tag: 2
       COMMAND_Resource = 5,    -- number, tag: 2
       COMMAND_Retire = 16,    -- number, tag: 2
       COMMAND_Salvage = 19,    -- number, tag: 2
       COMMAND_WaypointMove = 7,    -- number, tag: 2
       CONTROLKEY = 17,    -- number, tag: 2
       CRATES_AddACrateProb = 0.66,    -- number, tag: 2
       CRATES_DetectPlayerIndex = 0,    -- number, tag: 2
       CRATES_ExpiryTime = 300,    -- number, tag: 2
       CRATES_GetAShip = 0.6,    -- number, tag: 2
       CRATES_GetResearch = 0.8,    -- number, tag: 2
       CRATES_GetRUs = 1,    -- number, tag: 2
       CRATES_MaxRUsGiven = 1000,    -- number, tag: 2
       CRATES_MinRUsGiven = 500,    -- number, tag: 2
       CRATES_NumberCrates = 0,    -- number, tag: 2
       CRATES_PlayerNearRadius = 800,    -- number, tag: 2
       CRATES_RandomHighDistance = 20000,    -- number, tag: 2
       CRATES_RandomLowDistance = 7000,    -- number, tag: 2
       DefensiveTactics = 1,    -- number, tag: 2
       DELETEKEY = 46,    -- number, tag: 2
       DKEY = 68,    -- number, tag: 2
       eBuildManager = 19,    -- number, tag: 2
       eCameraDump = 75,    -- number, tag: 2
       eCancel = 1,    -- number, tag: 2
       eCancelGroup = 3,    -- number, tag: 2
       eCancelOrders = 2,    -- number, tag: 2
       eCapture = 70,    -- number, tag: 2
       eChat = 43,    -- number, tag: 2
       eCloak = 69,    -- number, tag: 2
       eControlModifier = 25,    -- number, tag: 2
       eCustomActivate = 77,    -- number, tag: 2
       eCustomDeActivate = 78,    -- number, tag: 2
       eCustomToggle = 79,    -- number, tag: 2
       eDefenseField = 68,    -- number, tag: 2
       eDelete = 28,    -- number, tag: 2
       eDeployMines = 71,    -- number, tag: 2
       eDock = 15,    -- number, tag: 2
       eDropMinesInstant = 53,    -- number, tag: 2
       eExit = 74,    -- number, tag: 2
       eFiltersToggle = 72,    -- number, tag: 2
       eFlightManeuverTest = 58,    -- number, tag: 2
       eFocus = 13,    -- number, tag: 2
       eFocusHome = 4,    -- number, tag: 2
       eFocusModifier = 26,    -- number, tag: 2
       eGroup = 22,    -- number, tag: 2
       eGuard = 11,    -- number, tag: 2
       eHarvest = 10,    -- number, tag: 2
       eHUD = 36,    -- number, tag: 2
       eHW1SPHyperspace = 76,    -- number, tag: 2
       eHyperspace = 46,    -- number, tag: 2
       EIGHTKEY = 56,    -- number, tag: 2
       eKamikaze = 80,    -- number, tag: 2
       EKEY = 69,    -- number, tag: 2
       eLaunchManager = 20,    -- number, tag: 2
       eMenu = 21,    -- number, tag: 2
       eMilitary = 55,    -- number, tag: 2
       eMove = 9,    -- number, tag: 2
       eMoveAttack = 54,    -- number, tag: 2
       ENDKEY = 35,    -- number, tag: 2
       eNextFocus = 16,    -- number, tag: 2
       eNextTactic = 8,    -- number, tag: 2
       eNISTest = 57,    -- number, tag: 2
       ENTERKEY = 13,    -- number, tag: 2
       eParade = 35,    -- number, tag: 2
       ePause = 44,    -- number, tag: 2
       ePopup = 0,    -- number, tag: 2
       ePreviousFocus = 17,    -- number, tag: 2
       ePreviousTactic = 7,    -- number, tag: 2
       eQuickLoad = 38,    -- number, tag: 2
       eQuickLoadDeterministic = 40,    -- number, tag: 2
       eQuickSave = 37,    -- number, tag: 2
       eQuickSaveDeterministic = 39,    -- number, tag: 2
       eRallyObject = 51,    -- number, tag: 2
       eRallyPoint = 50,    -- number, tag: 2
       eRenderToggle = 66,    -- number, tag: 2
       eRepair = 48,    -- number, tag: 2
       eResearchManager = 12,    -- number, tag: 2
       eRestartLevel = 41,    -- number, tag: 2
       eRetire = 52,    -- number, tag: 2
       ESCKEY = 27,    -- number, tag: 2
       eScreenShot = 42,    -- number, tag: 2
       eScriptReload = 33,    -- number, tag: 2
       eScuttle = 6,    -- number, tag: 2
       eSelectAllVisible = 14,    -- number, tag: 2
       eSelectGroup = 23,    -- number, tag: 2
       eSensorPing = 47,    -- number, tag: 2
       eSensorsManager = 31,    -- number, tag: 2
       eShiftModifier = 24,    -- number, tag: 2
       eShipScriptReload = 34,    -- number, tag: 2
       eSpecialAttack = 49,    -- number, tag: 2
       eSubtitleOk = 18,    -- number, tag: 2
       eSuperTurbo = 67,    -- number, tag: 2
       eSwitchPlayer = 32,    -- number, tag: 2
       eTacticalOverlay = 5,    -- number, tag: 2
       eTactics = 45,    -- number, tag: 2
       eTempWaypoint = 73,    -- number, tag: 2
       eTransition = 1,    -- number, tag: 2
       eTurboEnable = 56,    -- number, tag: 2
       eWaypoint = 27,    -- number, tag: 2
       eWaypointMode = 30,    -- number, tag: 2
       eWeaponCentre = 65,    -- number, tag: 2
       eWeaponDown = 62,    -- number, tag: 2
       eWeaponLeft = 60,    -- number, tag: 2
       eWeaponNext = 59,    -- number, tag: 2
       eWeaponRight = 61,    -- number, tag: 2
       eWeaponsFire = 64,    -- number, tag: 2
       eWeaponUp = 63,    -- number, tag: 2
       eZoom = 29,    -- number, tag: 2
       F10KEY = 121,    -- number, tag: 2
       F11KEY = 122,    -- number, tag: 2
       F12KEY = 123,    -- number, tag: 2
       F1KEY = 112,    -- number, tag: 2
       F2KEY = 113,    -- number, tag: 2
       F3KEY = 114,    -- number, tag: 2
       F4KEY = 115,    -- number, tag: 2
       F5KEY = 116,    -- number, tag: 2
       F6KEY = 117,    -- number, tag: 2
       F7KEY = 118,    -- number, tag: 2
       F8KEY = 119,    -- number, tag: 2
       F9KEY = 120,    -- number, tag: 2
       FIVEKEY = 53,    -- number, tag: 2
       FKEY = 70,    -- number, tag: 2
       FLYWHEEL_DOWN = 5,    -- number, tag: 2
       FLYWHEEL_UP = 3,    -- number, tag: 2
       FOURKEY = 52,    -- number, tag: 2
       GAMETYPE_INVALID = 0,    -- number, tag: 2
       GAMETYPE_MULTIPLAYER = 3,    -- number, tag: 2
       GAMETYPE_SINGLEPLAYER_CAMPAIGN = 1,    -- number, tag: 2
       GAMETYPE_SINGLEPLAYER_SKIRMISH = 2,    -- number, tag: 2
       GE_CloakingStatusChange = 29,    -- number, tag: 2
       GE_CloudEvent = 43,    -- number, tag: 2
       GE_Combat = 36,    -- number, tag: 2
       GE_CommandCancelled = 38,    -- number, tag: 2
       GE_CommandComplete = 44,    -- number, tag: 2
       GE_CommandCouldNotBeIssued = 31,    -- number, tag: 2
       GE_CommandGiven = 30,    -- number, tag: 2
       GE_DefenseFieldStatusChange = 37,    -- number, tag: 2
       GE_EngagementRangeForceSet = 34,    -- number, tag: 2
       GE_EngagementRangeSet = 33,    -- number, tag: 2
       GE_Hyperspace = 39,    -- number, tag: 2
       GE_PlayerAlliance = 26,    -- number, tag: 2
       GE_ResourceCollection = 25,    -- number, tag: 2
       GE_SalCapCapturedTarget = 19,    -- number, tag: 2
       GE_SalCapGrabbedTarget = 16,    -- number, tag: 2
       GE_SalCapHandoffTarget = 22,    -- number, tag: 2
       GE_SalCapHarvestedTech = 20,    -- number, tag: 2
       GE_SalCapLatchedTarget = 23,    -- number, tag: 2
       GE_SalCapReturningTarget = 18,    -- number, tag: 2
       GE_SalCapStarting = 15,    -- number, tag: 2
       GE_SalCapTechnologyReturned = 21,    -- number, tag: 2
       GE_SalCapWaiting = 17,    -- number, tag: 2
       GE_ShipCaptured = 13,    -- number, tag: 2
       GE_ShipCaptureFailed = 14,    -- number, tag: 2
       GE_ShipDocked = 27,    -- number, tag: 2
       GE_ShipLaunched = 28,    -- number, tag: 2
       GE_ShipRepairs = 24,    -- number, tag: 2
       GE_SpecialSpeech = 40,    -- number, tag: 2
       GE_SquadronSpotted = 45,    -- number, tag: 2
       GE_StrikeGroupFormed = 35,    -- number, tag: 2
       GE_SubSystem = 41,    -- number, tag: 2
       GE_TacticsSet = 32,    -- number, tag: 2
       GE_UnitCapsReached = 42,    -- number, tag: 2
       GKEY = 71,    -- number, tag: 2
       GR_CAMPAIGN = 1,    -- number, tag: 2
       GR_MULTIPLAYER = 3,    -- number, tag: 2
       GR_SKIRMISH = 2,    -- number, tag: 2
       GREATERTHAN = 190,    -- number, tag: 2
       H_KEY = 72,    -- number, tag: 2
       HKEY = 72,    -- number, tag: 2
       HOMEKEY = 36,    -- number, tag: 2
       IKEY = 73,    -- number, tag: 2
       INKE_KeyDown = 0,    -- number, tag: 2
       INKE_KeyRepeat = 2,    -- number, tag: 2
       INKE_KeyUp = 1,    -- number, tag: 2
       INSERTKEY = 45,    -- number, tag: 2
       JKEY = 74,    -- number, tag: 2
       KKEY = 75,    -- number, tag: 2
       kNumModes = 8,    -- number, tag: 2
       LBRACK = 219,    -- number, tag: 2
       LC_Scar = 0,    -- number, tag: 2
       LESSTHAN = 188,    -- number, tag: 2
       LKEY = 76,    -- number, tag: 2
       LMOUSE_BUTTON = 1,    -- number, tag: 2
       LMOUSE_DOUBLE = 6,    -- number, tag: 2
       mainrule_flag = 1,    -- number, tag: 2
       MINUSKEY = 189,    -- number, tag: 2
       MKEY = 77,    -- number, tag: 2
       MMOUSE_BUTTON = 4,    -- number, tag: 2
       MMOUSE_DOUBLE = 248,    -- number, tag: 2
       MUI_AttackCommand = 7,    -- number, tag: 2
       MUI_CancelCommand = 0,    -- number, tag: 2
       MUI_CaptureCommand = 37,    -- number, tag: 2
       MUI_CloakCommand = 36,    -- number, tag: 2
       MUI_ControlModifierCommand = 19,    -- number, tag: 2
       MUI_CreateGroupCommand = 10,    -- number, tag: 2
       MUI_DefenseFieldCommand = 35,    -- number, tag: 2
       MUI_DeleteCommand = 3,    -- number, tag: 2
       MUI_DeployMinesCommand = 39,    -- number, tag: 2
       MUI_DockCommand = 14,    -- number, tag: 2
       MUI_DropMinesCommand = 32,    -- number, tag: 2
       MUI_FocusCommand = 4,    -- number, tag: 2
       MUI_FocusHomeCommand = 25,    -- number, tag: 2
       MUI_FocusModifierCommand = 20,    -- number, tag: 2
       MUI_GuardCommand = 15,    -- number, tag: 2
       MUI_HarvestCommand = 17,    -- number, tag: 2
       MUI_HyperspaceCommand = 26,    -- number, tag: 2
       MUI_MilitaryCommand = 34,    -- number, tag: 2
       MUI_MoveAttackCommand = 33,    -- number, tag: 2
       MUI_MoveCommand = 8,    -- number, tag: 2
       MUI_NextFocusCommand = 5,    -- number, tag: 2
       MUI_OrderFeedbackCommand = 23,    -- number, tag: 2
       MUI_ParadeCommand = 16,    -- number, tag: 2
       MUI_PreviousFocusCommand = 6,    -- number, tag: 2
       MUI_RepairCommand = 27,    -- number, tag: 2
       MUI_RetireCommand = 31,    -- number, tag: 2
       MUI_ScuttleCommand = 40,    -- number, tag: 2
       MUI_SelectAllVisibleCommand = 24,    -- number, tag: 2
       MUI_SelectGroupCommand = 11,    -- number, tag: 2
       MUI_SensorPingCommand = 38,    -- number, tag: 2
       MUI_SensorsManagerToggleCommand = 22,    -- number, tag: 2
       MUI_SetRallyObject = 30,    -- number, tag: 2
       MUI_SetRallyPoint = 29,    -- number, tag: 2
       MUI_SetSelectionCommand = 12,    -- number, tag: 2
       MUI_ShiftModifierCommand = 18,    -- number, tag: 2
       MUI_SpecialAttackCommand = 28,    -- number, tag: 2
       MUI_StopCommand = 9,    -- number, tag: 2
       MUI_TacticalOverlayToggleCommand = 13,    -- number, tag: 2
       MUI_TempWaypointCommand = 41,    -- number, tag: 2
       MUI_WaypointCommand = 1,    -- number, tag: 2
       MUI_WaypointModeCommand = 2,    -- number, tag: 2
       MUI_ZoomCommand = 21,    -- number, tag: 2
       MUS_Ambient = 0,    -- number, tag: 2
       MUS_Battle = 2,    -- number, tag: 2
       MUS_Staging = 1,    -- number, tag: 2
       MUS_Stinger = 3,    -- number, tag: 2
       NDGE_BattleStatus = 49,    -- number, tag: 2
       NDGE_BuildingUnit = 52,    -- number, tag: 2
       NDGE_HotkeyGroupSelected = 46,    -- number, tag: 2
       NDGE_Objectives = 50,    -- number, tag: 2
       NDGE_PlayerNameChanged = 53,    -- number, tag: 2
       NDGE_RenderModel = 51,    -- number, tag: 2
       NDGE_ShipsSelected = 47,    -- number, tag: 2
       NDGE_SubsysSelected = 48,    -- number, tag: 2
       nextaudio = 1,    -- number, tag: 2
       NINEKEY = 57,    -- number, tag: 2
       NISHandle_Invalid = 0,    -- number, tag: 2
       NKEY = 78,    -- number, tag: 2
       norushtime_flag = 1,    -- number, tag: 2
       norushtime_timing = 1,    -- number, tag: 2
       NotPlayable = 0,    -- number, tag: 2
       NUMDOTKEY = 110,    -- number, tag: 2
       NUMLOCKKEY = 144,    -- number, tag: 2
       NUMMINUSKEY = 109,    -- number, tag: 2
       NUMPAD0 = 96,    -- number, tag: 2
       NUMPAD1 = 97,    -- number, tag: 2
       NUMPAD2 = 98,    -- number, tag: 2
       NUMPAD3 = 99,    -- number, tag: 2
       NUMPAD4 = 100,    -- number, tag: 2
       NUMPAD5 = 101,    -- number, tag: 2
       NUMPAD6 = 102,    -- number, tag: 2
       NUMPAD7 = 103,    -- number, tag: 2
       NUMPAD8 = 104,    -- number, tag: 2
       NUMPAD9 = 105,    -- number, tag: 2
       NUMPADSLASH = 111,    -- number, tag: 2
       NUMPLUSKEY = 107,    -- number, tag: 2
       NUMSLASHKEY = 111,    -- number, tag: 2
       NUMSTARKEY = 106,    -- number, tag: 2
       OKEY = 79,    -- number, tag: 2
       ONEKEY = 49,    -- number, tag: 2
       OS_Complete = 2,    -- number, tag: 2
       OS_Failed = 3,    -- number, tag: 2
       OS_Incomplete = 1,    -- number, tag: 2
       OS_Off = 0,    -- number, tag: 2
       OT_Primary = 0,    -- number, tag: 2
       OT_Secondary = 1,    -- number, tag: 2
       PAGEDOWNKEY = 34,    -- number, tag: 2
       PAGEUPKEY = 33,    -- number, tag: 2
       pass = 0,    -- number, tag: 2
       PassiveTactics = 2,    -- number, tag: 2
       PAUSEKEY = 19,    -- number, tag: 2
       PI = 3.141592653589793,    -- number, tag: 2
       PKEY = 80,    -- number, tag: 2
       Playable = 1,    -- number, tag: 2
       PLUSKEY = 187,    -- number, tag: 2
       PRINTKEY = 42,    -- number, tag: 2
       QKEY = 81,    -- number, tag: 2
       Race_Hiigaran = 1,    -- number, tag: 2
       Race_Vaygr = 2,    -- number, tag: 2
       randomsimulator = 2,    -- number, tag: 2
       RBRACK = 221,    -- number, tag: 2
       relic_max = 1,    -- number, tag: 2
       relic_start = 240,    -- number, tag: 2
       relics_timing = 1,    -- number, tag: 2
       RETURNKEY = 13,    -- number, tag: 2
       RKEY = 82,    -- number, tag: 2
       RMOUSE_BUTTON = 2,    -- number, tag: 2
       RMOUSE_DOUBLE = 7,    -- number, tag: 2
       SCROLLKEY = 145,    -- number, tag: 2
       seedobja = 1103515.245,    -- number, tag: 2
       seedobjc = 12345,    -- number, tag: 2
       seedobjm = 4294967.295,    -- number, tag: 2
       SEVENKEY = 55,    -- number, tag: 2
       SHIFTKEY = 16,    -- number, tag: 2
       ShipHoldLaunch = 0,    -- number, tag: 2
       ShipHoldStayDockedAlways = 2,    -- number, tag: 2
       ShipHoldStayDockedUpToLimit = 1,    -- number, tag: 2
       SIXKEY = 54,    -- number, tag: 2
       SKEY = 83,    -- number, tag: 2
       SLASHKEY = 191,    -- number, tag: 2
       SPACEKEY = 32,    -- number, tag: 2
       startingships = 8,    -- number, tag: 2
       TABKEY = 9,    -- number, tag: 2
       THREEKEY = 51,    -- number, tag: 2
       TILDEKEY = 192,    -- number, tag: 2
       timer_interval = 5.1,    -- number, tag: 2
       timer_timing = 1,    -- number, tag: 2
       TKEY = 84,    -- number, tag: 2
       Trig_PI = 3.141592741012573,    -- number, tag: 2
       Trig_TWOPI = 6.283185482025147,    -- number, tag: 2
       TT_Builder = 1,    -- number, tag: 2
       TT_MotherShip = 0,    -- number, tag: 2
       TT_Refinery = 2,    -- number, tag: 2
       TWOKEY = 50,    -- number, tag: 2
       UKEY = 85,    -- number, tag: 2
       VisFull = 2,    -- number, tag: 2
       VisNone = 0,    -- number, tag: 2
       VisSecondary = 1,    -- number, tag: 2
       VKEY = 86,    -- number, tag: 2
       volumePositionCounter = 0,    -- number, tag: 2
       WKEY = 87,    -- number, tag: 2
       XKEY = 88,    -- number, tag: 2
       YKEY = 89,    -- number, tag: 2
       ZEROKEY = 48,    -- number, tag: 2
       ZKEY = 90,    -- number, tag: 2
       _LuaConfigName = "data:LevelData\Multiplayer\DUMPME.LUA",    -- string, tag: 3
       _VERSION = "Lua 4.0",    -- string, tag: 3
       Description = "Gametype Dump",    -- string, tag: 3
       GameRulesName = "Gametype Dump",    -- string, tag: 3
   }

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