FX_StartEvent(<sSobGroupName>, <sEventName>)
This command is used to trigger animation/FX events stored in ship ".event" files.
The effect can be stopped with FX_StopEvent
If you want to trigger the Balcora Gate hyperspace effect seen on level 13 of the HW2 campaign, then the following is all that is required.
FX_StartEvent( "Gate", "Hyperspace" )
Where Gate is the name of a SOB containing a Balcora Gate model.
<sSobGroupName>: the name of the sobgroup containing the ships whose events you want to trigger.
<sEventName>: the name of the event you wish to start.
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