(reword) Tag: sourceedit |
(formatting) Tag: sourceedit |
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Line 7: | Line 7: | ||
− | + | ==data\leveldata\multiplayer\deathmatch.lua== |
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;status |
;status |
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:can dump |
:can dump |
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Line 17: | Line 17: | ||
− | + | ==.level== |
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;status |
;status |
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:can't dump |
:can't dump |
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Line 32: | Line 32: | ||
− | + | ==data\ui\newui\main\new\newmainmenu.lua== |
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;status |
;status |
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:can dump if quoted |
:can dump if quoted |
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Line 43: | Line 43: | ||
− | + | ==.resource, .ship, .missile, etc.== |
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;status |
;status |
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:can dump |
:can dump |
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Line 53: | Line 53: | ||
− | + | ==data\art\battlescar\default.lua== |
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;status |
;status |
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:can't dump |
:can't dump |
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Line 62: | Line 62: | ||
− | + | ==data\effect\hyperspaceeffecttweaks.lua== |
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;status |
;status |
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:can't dump |
:can't dump |
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Line 71: | Line 71: | ||
− | + | ==music.lua== |
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;status |
;status |
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;did work |
;did work |
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Line 79: | Line 79: | ||
− | + | ==bin\driverConfig.lua== |
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;status |
;status |
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:can't dump |
:can't dump |
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Line 88: | Line 88: | ||
− | + | ==data\scripts\startingfleets\vaygr00.lua== |
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;status |
;status |
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:can't dump |
:can't dump |
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Line 98: | Line 98: | ||
− | + | ==data\ai\cpumilitary.lua== |
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;status |
;status |
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:can dump |
:can dump |
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Line 108: | Line 108: | ||
− | + | ==bin\autoexec.lua== |
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;status |
;status |
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:can dump |
:can dump |
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Line 118: | Line 118: | ||
− | + | ==.madstate== |
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;status |
;status |
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:can't dump |
:can't dump |
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Line 128: | Line 128: | ||
− | + | ==data\scripts\attack\dogfight.lua== |
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;status |
;status |
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:can't dump |
:can't dump |
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Line 138: | Line 138: | ||
− | + | ==.campaign== |
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;status |
;status |
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:can't dump, no namespaces recognized |
:can't dump, no namespaces recognized |
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Line 148: | Line 148: | ||
− | + | ==.events== |
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;status |
;status |
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:can't dump |
:can't dump |
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Line 157: | Line 157: | ||
− | + | ==data\scripts\debugfunctions.lua== |
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;not loaded by the game engine by default |
;not loaded by the game engine by default |
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Line 163: | Line 163: | ||
− | + | ==data\scripts\flightmaneuvers.lua== |
|
;status |
;status |
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:can't dump |
:can't dump |
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Line 172: | Line 172: | ||
− | + | ==data\scripts\utilityfunctions.lua== |
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;status |
;status |
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:can't dump |
:can't dump |
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Line 181: | Line 181: | ||
− | + | ==bin\profiles\profile1\playercfg.lua== |
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;status |
;status |
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:can't dump, no namespaces recognized |
:can't dump, no namespaces recognized |
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Line 191: | Line 191: | ||
− | + | ==data\locale\english\scripts\keybindings.lua== |
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;status |
;status |
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:can't dump, even if quoted (curiously, no errors are produced if quoted) |
:can't dump, even if quoted (curiously, no errors are produced if quoted) |
Revision as of 12:04, 5 August 2017
This page lists the status of various files in regards to whether they were successfully used to create a dump.
It is important to know if the globals, print, write and dofilepath functions are accessible, since these functions can be used to glean information about a particular script's environment (a.k.a. scope), or are very important to how mods work.
Note that many LUA files have no (or almost no) functions working in them -- they are simply storage containing tables and variables. Sometimes, you can get around this if a table stores function calls within strings that are executed at a later time. This is the case among UI button presses and mouse clicks, as well as the event tables in gametype LUAs.
data\leveldata\multiplayer\deathmatch.lua
- status
- can dump
- did work
- dofilepath
- globals
- didn't work
.level
- status
- can't dump
- did work
- dofilepath
- didn't work
- getn
- tinsert
- globals
- dostring
- dofile
- call
- status
- can dump if quoted
- did work
- dofilepath
- globals [if quoted]
- didn't work
- globals [if unquoted]
.resource, .ship, .missile, etc.
- status
- can dump
- did work
- globals
- didn't work
- dofilepath
data\art\battlescar\default.lua
- status
- can't dump
- did work
- didn't work
- globals
data\effect\hyperspaceeffecttweaks.lua
- status
- can't dump
- did work
- didn't work
- globals
music.lua
- status
- did work
- didn't work
- dofilepath
bin\driverConfig.lua
- status
- can't dump
- did work
- didn't work
- globals
data\scripts\startingfleets\vaygr00.lua
- status
- can't dump
- did work
- dofilepath
- didn't work
- globals
data\ai\cpumilitary.lua
- status
- can dump
- did work
- dofilepath
- globals
- didn't work
bin\autoexec.lua
- status
- can dump
- did work
- dofilepath
- globals
- didn't work
.madstate
- status
- can't dump
- did work
- dofilepath
- didn't work
- globals
data\scripts\attack\dogfight.lua
- status
- can't dump
- did work
- dofilepath
- didn't work
- globals
.campaign
- status
- can't dump, no namespaces recognized
- did work
- dofilepath
- didn't work
- globals
.events
- status
- can't dump
- did work
- didn't work
- globals
data\scripts\debugfunctions.lua
- not loaded by the game engine by default
data\scripts\flightmaneuvers.lua
- status
- can't dump
- did work
- didn't work
- globals
data\scripts\utilityfunctions.lua
- status
- can't dump
- did work
- didn't work
- globals
bin\profiles\profile1\playercfg.lua
- status
- can't dump, no namespaces recognized
- did work
- dofilepath
- didn't work
- globals
data\locale\english\scripts\keybindings.lua
- status
- can't dump, even if quoted (curiously, no errors are produced if quoted)
- did work
- dofilepath
- didn't work
- globals