createAmbientLight (<sLightName>, <tDiffuse>)
Creates a new Ambient Light.

<sLightName>: the name of the light.
<tDiffuse>: a table containing the RGB components of the diffuse effect. Values greater than 1.0 are assumed to be byte values [0..255], and get scaled. So, we get a vector instead.
Related Pages

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.