FANDOM


AEdit

abs (UI, GameType, Autoexec, AI)
acos (UI, GameType, Autoexec, AI)
appendto (GameType, AI)
AreAllied (GameType, Autoexec)
ascii (UI, GameType, Autoexec)
asin (UI, GameType, Autoexec, AI)
assert (UI, GameType, Autoexec, AI)
atan (UI, GameType, Autoexec, AI)
atan2 (UI, GameType, Autoexec, AI)
ATI_AddColour (GameType)
ATI_AddFloat (GameType)
ATI_AddGraphic2D (GameType)
ATI_AddGraphic3D (GameType)
ATI_AddPosition (GameType)
ATI_AddScale (GameType)
ATI_AddString (GameType)
ATI_AddWString (GameType)
ATI_Clear (GameType)
ATI_CreateParameters (GameType)
ATI_Display2D (GameType)
ATI_Display3D (GameType)
ATI_LoadTemplates (GameType)

BEdit

bind1
bind2
bind3
bindup
BKG_EditFilter
BKG_MeshAddAnim
BKG_MeshDelAnim
BKG_MeshGetJointLocalOrient
BKG_MeshGetJointLocalPos
BKG_MeshGetJointStackOrient
BKG_MeshGetJointStackPos
BKG_MeshSetParamF1
BKG_MeshSetParamF2
BKG_MeshSetParamF3
BKG_MeshSetParamF4
BKG_MeshSetParamI1
BKG_MeshSetParamI2
BKG_MeshSetParamI3
BKG_MeshSetParamI4
BKG_MeshSetParamTime
BKG_MeshSetSurface
BreakAlliance (GameType, Autoexec)

CEdit

call (UI, GameType, Autoexec, AI)
Camera_AllowControl (GameType, Autoexec)
Camera_AltFocus (GameType, Autoexec)
Camera_AltFocusWithVolume (GameType, Autoexec)
Camera_CollapseOnTimeout
Camera_FocusCancel (GameType, Autoexec)
Camera_FocusOnFleet
Camera_FocusRestore (GameType, Autoexec)
Camera_FocusSave (GameType, Autoexec)
Camera_FocusSobGroup (GameType, Autoexec)
Camera_FocusSobGroupWithBuffer (GameType, Autoexec)
Camera_FocusVolume (GameType, Autoexec)
Camera_FocusVolumeKeepingEyePosition (GameType, Autoexec)
Camera_FocusVolumeWithBuffer (GameType, Autoexec)
Camera_GetDistanceToSobGroup (GameType, Autoexec)
Camera_GetLastZoomAmount (GameType, Autoexec)
Camera_Interpolate (GameType, Autoexec)
Camera_IsFocused (GameType, Autoexec)
Camera_PlayerHasFocused (GameType, Autoexec)
Camera_PlayerHasPanned (GameType, Autoexec)
Camera_PlayerHasRotated (GameType, Autoexec)
Camera_ResetFocused (GameType, Autoexec)
Camera_ResetPanned (GameType, Autoexec)
Camera_ResetRotated (GameType, Autoexec)
Camera_SetLetterboxState (GameType, Autoexec)
Camera_SetLetterboxStateNoUI (GameType, Autoexec)
Camera_SetVerticalFOV
Camera_UseCameraPoint (GameType, Autoexec)
Camera_UsePanning (GameType, Autoexec)
Camera_ZoomClose (GameType, Autoexec)
Campaign_QuickSaveNb (GameType) singleplayer only
ceil (UI, GameType, Autoexec, AI)
clock (GameType, AI)
closefile (GameType, AI)
collectgarbage (UI, GameType, Autoexec, AI)
copytagmethods (UI, GameType, Autoexec, AI)
cos (UI, GameType, Autoexec, AI)
CPU_AddDefendSobGroup (GameType)
CPU_AddDefendTarget (GameType)
CPU_AddSobGroup (GameType)
CPU_DoFile (GameType)
CPU_DoString (GameType)
CPU_Enable (GameType)
CPU_EnableAll (GameType)
CPU_Exist (GameType)
CPU_GetDebugFlag (GameType)
CPU_GetVar (GameType)
CPU_GetVarString (GameType)
CPU_IsDebugFlagSet (GameType)
CPU_RemoveDefendTarget (GameType)
CPU_RemoveResourceBlob (GameType)
CPU_RemoveSobGroup (GameType)
CPU_SetAttackTargetPriority (GameType)
CPU_SetDebug (GameType)
CPU_SetDebugFlag (GameType)
CPU_SetDebugMode (GameType)
CPU_SetDebugPlayer (GameType)
CPU_SetDefendTargetCapturePriority (GameType)
CPU_SetDefendTargetPriority (GameType)
CPU_SetDefendTargetRadius (GameType)
createAmbientLight (GameType)
createDirLight (GameType)

DEdit

date (GameType, AI)
debug (GameType, AI)
deg (UI, GameType, Autoexec, AI)
dofile (UI, GameType, Autoexec, AI)
dofilepath (UI, GameType, Autoexec, AI)
dostring (UI, GameType, Autoexec, AI)

EEdit

EnableBuildInBadges (GameType, Autoexec)
error (UI, GameType, Autoexec, AI)
Event_IsDone
Event_IsRunning
Event_Start
Event_Stop
EventPointer_AddSobGroup (GameType, Autoexec)
EventPointer_AddSubSystemFromSobGroup (GameType, Autoexec)
EventPointer_AddVolume (GameType, Autoexec)
EventPointer_Remove (GameType, Autoexec)
execute (GameType, AI)
exp (UI, GameType, Autoexec, AI)

FEdit

FE_ExitToMainMenu (UI, GameType, Autoexec)
FE_ExitToWindows (UI, GameType, Autoexec)
FE_FocusOnLastEvent (UI, GameType, Autoexec)
FE_GetCurrentPlayerIndex (UI, GameType, Autoexec)
FE_LoadGameScreen (UI, GameType, Autoexec)
FE_LoadGameScreen_Campaign (UI, GameType, Autoexec)
FE_LoadGameScreen_RecordedGame (UI, GameType, Autoexec)
FE_NextTutorial (UI, GameType, Autoexec)
FE_RestartGame (UI, GameType, Autoexec)
FE_Retire (UI, GameType, Autoexec)
FE_SaveGameScreen (UI, GameType, Autoexec)
FE_SaveGameScreen_Campaign (UI, GameType, Autoexec)
FE_TaskbarIgnoreProfilePhase (UI, GameType, Autoexec)
floor (UI, GameType, Autoexec, AI)
flush (GameType, AI)
foreach (UI, GameType, Autoexec, AI)
foreachi (UI, GameType, Autoexec, AI)
foreachvar (UI, GameType, Autoexec, AI)
format (UI, GameType, Autoexec)
FOW_ForceUpdate (GameType, Autoexec)
FOW_RevealGroup (GameType)
frexp (UI, GameType, Autoexec, AI)
function_set_error (UI, GameType, Autoexec, AI)
FX_DestroyEffectOnBackground (GameType)
FX_Flush (GameType)
FX_FlushLod (GameType)
FX_Lights (GameType)
FX_PlayEffect (GameType)
FX_PlayEffectBetweenPoints (GameType)
FX_PlayEffectOnBackground (GameType)
FX_PlayEffectOnBackgroundVolume (GameType)
FX_StartEvent (GameType)
FX_StopEffect (GameType)
FX_StopEffectOnBackground (GameType)
FX_StopEvent (GameType)

GEdit

GameEvent_IsListening
GameEvent_Listen
GameEvent_UnListen
gcinfo (UI, GameType, Autoexec, AI)
GetActualPlayerFleetExtraRU (GameType, Autoexec)
GetActualPlayerFleetSizeInRU (GameType, Autoexec)
getenv (GameType, AI)
GetGameRubric (GameType, Autoexec)
GetGameSettingAsNumber (GameType, Autoexec)
GetGameSettingAsString (GameType, Autoexec)
getglobal (UI, GameType, Autoexec, AI)
GetMultiplierForExtraRU (GameType, Autoexec)
GetMultiplierForExtraShips (GameType, Autoexec)
getn (UI, GameType, Autoexec, AI)
GetReactiveFleetExtraRU (GameType, Autoexec) singleplayer only
GetReactiveFleetSizeInRU (GameType, Autoexec) singleplayer only
GetResearchId (GameType, Autoexec)
GetShipId (GameType, Autoexec)
GetSubSystemId (GameType, Autoexec)
gettagmethod (UI, GameType, Autoexec, AI)
globals (UI, GameType, Autoexec, AI)
gsub (UI, GameType, Autoexec, AI)

HEdit

HW2_CameraPanned defined in "data\scripts\scar\scar_util.lua"
HW2_CameraRotated defined in "data\scripts\scar\scar_util.lua"
HW2_CreateEventPointerSobGroup defined in "data\scripts\scar\scar_util.lua"
HW2_CreateEventPointerSubSystem defined in "data\scripts\scar\scar_util.lua"
HW2_CreateEventPointerVolume defined in "data\scripts\scar\scar_util.lua"
HW2_DisableBuilderOnCapture defined in "data\scripts\scar\scar_util.lua"
HW2_Fade defined in "data\scripts\scar\scar_util.lua"
HW2_GrantBuild defined in "data\scripts\scar\scar_util.lua"
HW2_GrantResearch defined in "data\scripts\scar\scar_util.lua"
HW2_InitializeBuilder defined in "data\scripts\scar\scar_util.lua"
HW2_IsRunTimeSobGroupAlive defined in "data\scripts\scar\scar_util.lua"
HW2_IsRunTimeSobGroupEmpty defined in "data\scripts\scar\scar_util.lua"
HW2_Letterbox defined in "data\scripts\scar\scar_util.lua"
HW2_LocationCardEvent defined in "data\scripts\scar\scar_util.lua"
HW2_Pause defined in "data\scripts\scar\scar_util.lua"
HW2_PingCreateWithLabel defined in "data\scripts\scar\scar_util.lua"
HW2_PingCreateWithLabelPoint defined in "data\scripts\scar\scar_util.lua"
HW2_PlayerHasMilitary defined in "data\scripts\scar\scar_util.lua"
HW2_ReactiveInfo defined in "data\scripts\scar\scar_util.lua"
HW2_RestrictBuild defined in "data\scripts\scar\scar_util.lua"
HW2_RestrictResearch defined in "data\scripts\scar\scar_util.lua"
HW2_rgb defined in "data\scripts\scar\scar_util.lua"
HW2_SetResearchLevel defined in "data\scripts\scar\scar_util.lua"
HW2_SobGroup_AddHealthPercentage defined in "data\scripts\scar\scar_util.lua"
HW2_SobGroup_ReduceHealthPercentage defined in "data\scripts\scar\scar_util.lua"
HW2_SubTitleEvent defined in "data\scripts\scar\scar_util.lua"
HW2_VaygrBuildShips defined in "data\scripts\scar\scar_util.lua"
HW2_VaygrOrder defined in "data\scripts\scar\scar_util.lua"
HW2_Wait defined in "data\scripts\scar\scar_util.lua"
Hyperspace_SetStateForPlayer (GameType)
Hyperspace_SetStateForVolume (GameType)

IEdit

instantParadeOnSkip defined in "data\scripts\scar\scar_util.lua"

JEdit

KEdit

KAS_CampaignAutoSave
KAS_GrantResearchOption
KAS_UnrestrictResearchOption
KASRule_Add
KASSobGroup_Create
KASSobGroup_CreateIfNotExist

LEdit

LCWatcher_Activate
LCWatcher_AddFilter
LCWatcher_AddFilterCPUPlayer
LCWatcher_RmvFilter
LCWatcher_SpecifyLocalFilter
ldexp (UI, GameType, Autoexec, AI)
Locale_AddDictionary
LocationCard (GameType)
LocationCard_IsDone (GameType)
log (UI, GameType, Autoexec, AI)
log10 (UI, GameType, Autoexec, AI)

MEdit

MainUI_ActivateScreen
MainUI_CurrentSelection
MainUI_DisableAllCommands
MainUI_DisableCommand
MainUI_ElementVisible
MainUI_Enable
MainUI_FadeTo
MainUI_FlashButton
MainUI_GetVisible
MainUI_LoadScreen
MainUI_PopAllEnabledCommandStates
MainUI_PopEnabledCommandState
MainUI_PushEnabledCommandState
MainUI_ScarEvent
MainUI_SelectedShips
MainUI_SelectingShips
MainUI_SetEnabled
MainUI_SetItemText
MainUI_SetVisible
MainUI_ShowElement
MainUI_UnloadScreen
MainUI_UserEvent
MainUI_UserEventData
MainUI_UserEventData2
math_and (UI, GameType, Autoexec, AI)
math_or (UI, GameType, Autoexec, AI)
math_shl (UI, GameType, Autoexec, AI)
math_shr (UI, GameType, Autoexec, AI)
Matrix3_GetVector3FromCol
Matrix3_Identity
Matrix3_MakeRotateX
Matrix3_MakeRotateY
Matrix3_MakeRotateZ
Matrix3_MultiplyByMatrix3
Matrix3_MultiplyByVector3
Matrix3_MultiplyVector3ByMatrix
Matrix3_Transpose
max (UI, GameType, Autoexec, AI)
Message_FormatFf
Message_FormatFff
Message_FormatFffs
Message_FormatFffw
Message_FormatFs
Message_FormatFsf
Message_FormatFss
Message_FormatFw
min (UI, GameType, Autoexec, AI)
mod (UI, GameType, Autoexec, AI)
MPRestrict

NEdit

newtag (UI, GameType, Autoexec, AI)
next (UI, GameType, Autoexec, AI)
nextvar (UI, GameType, Autoexec, AI)
NISComplete (GameType)
NISDebug (GameType)
NISDisableInterface (GameType)
NISGetAnyPlayingHandle
NISGetPlayingHandle (GameType)
NISLoad (GameType)
NISPlay (GameType)
NISPlayFromCoordSys
NISPlayFromGroup (GameType)
NISSeek (GameType)
NISSeekForward (GameType)
NISSetSkippable (GameType)
NISShipStartPosition

OEdit

Objective_Add (GameType)
Objective_AddDescription (GameType)
Objective_AddDescriptionw
Objective_AddPresetID
Objective_Addw
Objective_GetState (GameType)
Objective_Select (GameType)
Objective_SetDescription
Objective_SetDescriptionw
Objective_SetState (GameType)
openfile (GameType, AI)

PEdit

Ping_AddDescription
Ping_AddDescriptionW
Ping_AddPoint
Ping_AddSobGroup
Ping_AddVector
Ping_LabelVisible
Ping_Remove
playBgLightAnim
Player_AllowDockFromUIOverride
Player_BuildOptionIsRestricted
Player_CancelResearch
Player_CanResearch
Player_FillProximitySobGroup
Player_FillShipsByType
Player_FillSobGroupInVolume
Player_GatheredRUs
Player_GetLevelOfDifficulty
Player_GetLocalPlayerID
Player_GetName
Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping
Player_GetRace
Player_GetResearchCost
Player_GetRU
Player_GetShipsByFilterExclude
Player_GetShipsByFilterInclude
Player_GetShipsByType
Player_GrantAllResearch
Player_GrantResearchOption
Player_HasQueuedBuild
Player_HasQueuedResearch
Player_HasResearch
Player_HasResearchPrequisitesToBuild
Player_HasShipWithBuildQueue
Player_HasSubsystem
Player_InstantDockAndParade
Player_InstantlyGatherAllResources
Player_InstantlyGatherAllResourcesAllTypes
Player_IsAlive
Player_IsLocal
Player_IsResearching
Player_IsShipInVolume
Player_Kill
Player_NumberOfAwakeShips
Player_PauseBuildQueues
Player_Research
Player_ResearchOptionIsComplete
Player_ResearchOptionIsRestricted
Player_RestrictAllResearch
Player_RestrictBuildOption
Player_RestrictResearchOption
Player_SetBadgeTexture
Player_SetBounty
Player_SetDefaultShipTactic
Player_SetPlayerName
Player_SetResearchCost
Player_SetRU
Player_SetTeamColours
Player_SetTeamColourTheme
Player_ShareVision
Player_UnpauseBuildQueues
Player_UnrestrictBuildOption
Player_UnrestrictResearchOption
Preload_Ship
print
Profile_GetTeamColourBadge
Profile_GetTeamColourBase
Profile_GetTeamColourStripe
Profile_SetMissionsComplete
Profile_SetSingleMissionComplete
Profile_UnlockAll
Profile_UnlockMovies

QEdit

REdit

rad
random
RandomIntMax
RandomRange
randomseed
rawget
rawgetglobal
rawgettable
rawset
rawsetglobal
rawsettable
read
readfrom
remove
rename
RestrictOptions
Rule_Add
Rule_AddInterval
Rule_AddIntervalParam
Rule_AddParam
Rule_Exists
Rule_ExistsParam
Rule_Remove
Rule_RemoveParam

SEdit

Scar_TracesDisableAll
Scar_TracesEnable
Scar_TracesEnableAll
seek
Selection_Create
Selection_FilterExclude
Selection_FilterInclude
Selection_GetMissiles
Selection_GetResources
Selection_SetVelocity
Sensors_EnableCameraZoom
Sensors_EnableToggle
Sensors_FlashWorldPlane
Sensors_ManagerIsActive
Sensors_ManagerIsUp
Sensors_SetCameraMinMax
Sensors_SetZoomOutDistance
Sensors_Switch
Sensors_Toggle
SetAlliance
setBattleMusic
setDefaultMusic
setGameOver
setGlareIntensity
setglobal
setLightColour
setLightSpecular
setMissionComplete
setMusicPath
SetStartFleetSuffix
settag
settagmethod
setUseLighting
sin
SobGroup_AbilityActivate
SobGroup_AddFilterExclude
SobGroup_AddFilterInclude
SobGroup_AllowPassiveActionsAlways
SobGroup_AreAllInHyperspace
SobGroup_AreAllInRealSpace
SobGroup_AreAnyFromTheseAttackFamilies
SobGroup_AreAnyOfTheseTypes
SobGroup_AreAnySquadronsInsideDustCloud
SobGroup_AreAnySquadronsInsideNebula
SobGroup_AreAnySquadronsOutsideDustCloud
SobGroup_AreAnySquadronsOutsideNebula
SobGroup_AssignedToGroup
SobGroup_Attack
SobGroup_AttackPlayer
SobGroup_AttackSelection
SobGroup_AttackSobGroupHardPoint
SobGroup_AutoEngineGlow
SobGroup_AvoidanceIgnore
SobGroup_CanDoAbility
SobGroup_CaptureSobGroup
SobGroup_ChangePower
SobGroup_Clear
SobGroup_ClearScriptFlag
SobGroup_CloakToggle
SobGroup_Copy
SobGroup_Count
SobGroup_CountByFilterExclude
SobGroup_CountByFilterInclude
SobGroup_CountByPlayer
SobGroup_CountByScriptFlag
SobGroup_Create
SobGroup_CreateIfNotExist
SobGroup_CreateShip
SobGroup_CreateSubSystem
SobGroup_CustomCommand
SobGroup_CustomCommandTargets
SobGroup_DeployMines
SobGroup_DeployMinesInCuboid
SobGroup_DeployMinesInSphere
SobGroup_DeSelectAll
SobGroup_Despawn
SobGroup_Disable
SobGroup_DockSobGroup
SobGroup_DockSobGroup_NoLatch
SobGroup_DockSobGroupAndStayDocked
SobGroup_DockSobGroupInstant
SobGroup_DockSobGroupWithAny
SobGroup_DoDamageProximitySobGroup
SobGroup_Empty
SobGroup_EnterHyperSpaceOffMap
SobGroup_Exists
SobGroup_ExitHyperSpace
SobGroup_ExitHyperSpaceSobGroup
SobGroup_FillBattleScar
SobGroup_FillBattleScar_Debug
SobGroup_FillCompare
SobGroup_FillIntersect
SobGroup_FillProximityPoint
SobGroup_FillProximitySobGroup
SobGroup_FillShipsByIndexRange
SobGroup_FillShipsByType
SobGroup_FillSobGroupByHealthBelow
SobGroup_FillSobGroupInVolume
SobGroup_FillSubstract
SobGroup_FillSubtract
SobGroup_FillUnion
SobGroup_FilterExclude
SobGroup_FilterInclude
SobGroup_FollowPath
SobGroup_ForceStayDockedIfDocking
SobGroup_FormHyperspaceGate
SobGroup_FormSquadron
SobGroup_FormStrikeGroup
SobGroup_GetActualSpeed
SobGroup_GetAttackers
SobGroup_GetCentrePosition
SobGroup_GetCommandTargets
SobGroup_GetCoordSys
SobGroup_GetCurrentOrder
SobGroup_GetHardPointHealth
SobGroup_GetNextPathPoint
SobGroup_GetPlayerOwner
SobGroup_GetPosition
SobGroup_GetShipType
SobGroup_GetSobGroupBeingCapturedGroup
SobGroup_GetSobGroupCapturingGroup
SobGroup_GetSobGroupDockedWithGroup
SobGroup_GetSobGroupRepairingGroup
SobGroup_GetSobGroupSalvagingGroup
SobGroup_GetSpeed
SobGroup_GetSquadronsInsideDustCloud
SobGroup_GetSquadronsInsideNebula
SobGroup_GetStaticF
SobGroup_GetTactics
SobGroup_GetTechHarvestedAmount
SobGroup_GroupInGroup
SobGroup_GuardSobGroup
SobGroup_HasBeenRendered
SobGroup_HasFiredAtSobGroup
SobGroup_HasSubsystem
SobGroup_HasUpgrade
SobGroup_HealthPercentage
SobGroup_HyperspaceTo
SobGroup_HyperspaceToVector
SobGroup_InactiveWhenCaptured
SobGroup_InStrikeGroup
SobGroup_InWorldBound
SobGroup_IsBuilding
SobGroup_IsCloaked
SobGroup_IsDocked
SobGroup_IsDockedCompletely
SobGroup_IsDockedSobGroup
SobGroup_IsDoingAbility
SobGroup_IsGateDeployed
SobGroup_IsGuardingSobGroup
SobGroup_IsInControlGroup
SobGroup_IsInVolume
SobGroup_IsReturningHarvest
SobGroup_IsReturningSalvage
SobGroup_IsSelectable
SobGroup_IsShipNearPoint
SobGroup_Kamikaze
SobGroup_Launch
SobGroup_LaunchSelf
SobGroup_LoadPersistantData
SobGroup_MakeDead
SobGroup_MakeSelectable
SobGroup_MakeUntargeted
SobGroup_ManualEngineGlow
SobGroup_MinimumHealth
SobGroup_Move
SobGroup_MoveToPoint
SobGroup_MoveToSobGroup
SobGroup_OnScreen
SobGroup_OwnedBy
SobGroup_ParadeSobGroup
SobGroup_PlayerIsInSensorRange
SobGroup_ReleaseSalCapSobGroup
SobGroup_RemoveFromAll
SobGroup_RemoveType
SobGroup_RepairSobGroup
SobGroup_ResearchModuleExistOrSelected
SobGroup_ResetAvoidanceIgnore
SobGroup_ResetRenderedFlags
SobGroup_Resource
SobGroup_RestrictBuildOption
SobGroup_SalvagedByPlayer
SobGroup_SalvageSobGroup
SobGroup_Selected
SobGroup_SelectSobGroup
SobGroup_SetAsDeployed
SobGroup_SetAutoLaunch
SobGroup_SetBuildSpeedMultiplier
SobGroup_SetCaptureAlwaysDisables
SobGroup_SetCaptureState
SobGroup_SetDamageMultiplier
SobGroup_SetDisplayedRestrictedHardpoint
SobGroup_SetFiredAtSobGroup
SobGroup_SetGhost
SobGroup_SetHardPointHealth
SobGroup_SetHealth
SobGroup_SetHidden
SobGroup_SetIgnoreWorldBounds
SobGroup_SetInherentVisibility
SobGroup_SetInRadiation
SobGroup_SetInvulnerability
SobGroup_SetInvulnerabilityOfHardPoint
SobGroup_SetMadState
SobGroup_SetMaxSpeed
SobGroup_SetMaxSpeedMultiplier
SobGroup_SetPosition
SobGroup_SetRetaliation
SobGroup_SetScriptFlag
SobGroup_SetSpeed
SobGroup_SetSwitchOwnerFlag
SobGroup_SetTactics
SobGroup_SetTeamColours
SobGroup_SetTransform
SobGroup_SobGroupAdd
SobGroup_Spawn
SobGroup_SpawnNewShipInSobGroup
SobGroup_SpawnToVector
SobGroup_Stop
SobGroup_SubSystemSelected
SobGroup_SwitchOwner
SobGroup_TakeDamage
SobGroup_TakeDamageAbsolute
SobGroup_Tumble
SobGroup_UnderAttack
SobGroup_UnRestrictBuildOption
SobGroup_UseHyperspaceGate
sort
Sound_CurrentMusicTrack
Sound_CurrentMusicType
Sound_EnableAllSpeech
Sound_EnterIntelEvent
Sound_ExitIntelEvent
Sound_MusicPlay
Sound_MusicPlayType
Sound_SetMuteActor
Sound_SFXPlay3D
Sound_SFXPlay3DPos
Sound_SpeechPlay
Sound_SpeechSubtitlePath
Sound_StingerPlay
SPRestrict
SPRestrictOptions
sqrt
Stats_BuildShipsBuilt
Stats_BuildShipsBuiltInRUs
Stats_DumpFramesToDisk
Stats_EnemyShipsCaptured
Stats_EnemyShipsCapturedInRUs
Stats_GatheredRUAsteroid
Stats_GatheredRUDustCloud
Stats_GatheredRUNebula
Stats_GatheredRUs
Stats_GatheredRUSalvage
Stats_HarvestersBuilt
Stats_HarvestersBuiltInRUs
Stats_OwnShipsCaptured
Stats_OwnShipsCapturedInRUs
Stats_PlayerAt
Stats_PlayerCount
Stats_ResearchCount
Stats_ResearchRUValue
Stats_ResearchTotal
Stats_ShipsCaptured
Stats_ShipsCapturedInRUs
Stats_ShipsCreated
Stats_ShipsCreatedInRUs
Stats_ShipsFirstBuilt
Stats_ShipsLost
Stats_ShipsLostInRUs
Stats_SpentRUs
Stats_SquadronsActive
Stats_SquadronsMax
Stats_SquadronsQueued
Stats_SubsystemsBuilt
Stats_SubsystemsBuiltInRUs
Stats_TimeKilled
Stats_TotalDuration
Stats_TotalKills
Stats_TotalKillsInRUs
Stats_TotalLosses
Stats_TotalLossesInRUs
Stats_TotalShipsBuilt
Stats_TotalShipsBuiltInRUs
Stats_TotalSquadKillsInRUs
Stats_TotalSquadLossesInRUs
Stats_TributeDonated
Stats_TributeReceived
strbyte
strchar
strfind
strlen
strlower
strrep
strsub
strupper
Subtitle_Add
Subtitle_AddSkippable
Subtitle_IsDone
Subtitle_IsMessageDone
Subtitle_Message
Subtitle_Messagew
Subtitle_Skipped
Subtitle_TimeCounter
Subtitle_TimeCounterEnd

TEdit

tag
tan
Timer_Add defined in "data\scripts\scar\scar_util.lua"
Timer_Display defined in "data\scripts\scar\scar_util.lua"
Timer_End defined in "data\scripts\scar\scar_util.lua"
Timer_GetRemaining defined in "data\scripts\scar\scar_util.lua"
Timer_Pause defined in "data\scripts\scar\scar_util.lua"
Timer_Resume defined in "data\scripts\scar\scar_util.lua"
Timer_Start defined in "data\scripts\scar\scar_util.lua"
tinsert
tmpname
tonumber
tostring
tremove
Trig_acos
Trig_DEG_TO_RAD
Trig_RAD_TO_DEG
type
typeid

UEdit

UI_AddToEventScreen
UI_AnchorSetPos
UI_AnchorSetScale
UI_AnchorSetVisible
UI_BindKeyEvent
UI_ClearEventScreen
UI_DialogAccept
UI_DialogAcceptID
UI_DialogCancel
UI_DialogCancelID
UI_ExitApp
UI_FlashButton
UI_GetCurrentScreenID
UI_GetScreenID
UI_GiveFocus
UI_HideScreen
UI_IsNamedElementVisible
UI_IsScreenActive
UI_LoadUILibrary
UI_NextScreen
UI_PlaySound
UI_PopState
UI_PreviousScreen
UI_PushState
UI_ReloadAllScreens
UI_ReloadCurrentScreen
UI_ReloadScreen
UI_ScreenIsActive
UI_SetButtonPressed
UI_SetButtonTextHotkey
UI_SetElementEnabled
UI_SetElementPosition
UI_SetElementPositionPixels
UI_SetElementScale
UI_SetElementSize
UI_SetElementSizePixels
UI_SetElementVisible
UI_SetInterfaceEnabled
UI_SetInterfaceVisible
UI_SetLabelTextHotkey
UI_SetNextScreen
UI_SetPreviousScreen
UI_SetScreenEnabled
UI_SetScreenVisible
UI_SetTextLabelText
UI_SetTextLabelTextCF1
UI_SetTextLabelTextW
UI_SetTextLabelTextWF1
UI_ShowDialog
UI_ShowScreen
UI_StartGameWithSelectedLevel
UI_StopFlashButton
UI_SubtitleNarrow
UI_SubtitleWide
UI_ToggleScreen
UI_ToggleScreenElement
UI_UnBindKeyEvent
Universe_AllowClicks
Universe_AllowPlayerOrders
Universe_AllowSelect
Universe_ClipToWorldBounds
Universe_CurrentPlayer
Universe_EnableCmd
Universe_EnableSkip
Universe_Fade
Universe_FadeColour
Universe_GameTime
Universe_GameType
Universe_GetCurrentMoveHeight
Universe_GetWorldBounds
Universe_GetWorldResources
Universe_IsPiePlateActive
Universe_MoveRestrictToVolume
Universe_NebulaDelete
Universe_Pause
Universe_PlayerCount
Universe_SetAvoidance
Universe_SlowDown

VEdit

Vector3_DotProduct
Vector3_Magnitude
Vector3_Normalize
Vector3_Subtract
Volume_AddCube
Volume_AddSphere
Volume_Delete
Volume_GetPoint
Volume_GetPosition

WEdit

Wait_End
Wait_Start
write
writeto

XEdit

YEdit

ZEdit

Pages in category "Gametype Scope"

The following 200 pages are in this category, out of 287 total.

A

B

C

C cont.

D

E

F

G

G cont.

H

I

K

L

M

N

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