Karos Graveyard Wiki
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#[]

_ALERT (UI, Gamerule, Autoexec, AI)
_ERRORMESSAGE (UI, Gamerule, Autoexec, AI)

A[]

abs (UI, Gamerule, Autoexec, AI)
acos (UI, Gamerule, Autoexec, AI)
AddClassName (AI)
AddToClass (AI)
aitrace (AI)
appendto (Gamerule, AI)
asin (UI, Gamerule, Autoexec, AI)
assert (UI, Gamerule, Autoexec, AI)
atan (UI, Gamerule, Autoexec, AI)
atan2 (UI, Gamerule, Autoexec, AI)
attack_now_timer (AI)
AttackNow (AI)

B[]

Build (AI)
BuildShipAt (AI)
BuildShipCanBuild (AI)
BuildShipCount (AI)
BuildShipHasSubSystem (AI)
BuildShipType (AI)
BuildSubSystem (AI)
BuildSubSystemOnShip (AI)

C[]

CacheCurrentState (AI)
CalcDesiredNumCollectors (AI)
CalcOpenBuildChannels (AI)
CalculateMilitaryValueGoal (AI)
call (UI, Gamerule, Autoexec, AI)
CanBuild (AI)
CanBuildEver (AI)
CanBuildSubSystem (AI)
CanBuildSubSystemEver (AI)
CancelBuild (AI)
CancelResearch (AI)
CanResearch (AI)
CarrierAt (AI)
CarrierCount (AI)
CarrierProductionSubSystem (AI)
ceil (UI, Gamerule, Autoexec, AI)
classAt (AI)
ClassInitialize (AI)
classSize (AI)
clock (Gamerule, AI)
closefile (Gamerule, AI)
collectgarbage (UI, Gamerule, Autoexec, AI)
CollectorCapacityOfRefineriesAtBlob (AI)
CollectorsAtBlob (AI)
copytagmethods (UI, Gamerule, Autoexec, AI)
cos (UI, Gamerule, Autoexec, AI)
CpuBuild_DefaultShipDemandRules (AI)
CpuBuild_DefaultShipDemandRules_Easy (AI)
CpuBuild_DefaultShipDemandRules_Hard (AI)
CpuBuild_DefaultShipDemandRules_Med (AI)
CpuBuild_Init (AI)
CpuBuild_PersonalityDemand (AI)
CpuBuild_Process (AI)
CpuBuild_RemoveBuildItems (AI)
CpuBuildSS_DefaultSubSystemDemandRules (AI)
CpuBuildSS_DoBuildSubSystem (AI)
CpuBuildSS_DoSubSystemProductionDemand (AI)
CpuBuildSS_Init (AI)
CpuBuildSS_OtherMiscSubSystemDemand (AI)
CpuBuildSS_ProcessEachBuildShip (AI)
CpuBuildSS_RetireVaygrProductionSubSystems (AI)
CpuBuildSS_SpecialSubSystemDemand (AI)
CpuMilitary_Init (AI)
CpuMilitary_Process (AI)
CpuResearch_DefaultResearchDemandRules (AI)
CpuResearch_Init (AI)
CpuResearch_Process (AI)
CpuResource_Init (AI)
CreateBuildDefinitions (AI)

D[]

date (Gamerule, AI)
debug (Gamerule, AI)
deg (UI, Gamerule, Autoexec, AI)
DetermineAntiChassisDemand (AI)
DetermineBuilderClassDemand (AI)
DetermineChassisDemand (AI)
DetermineClassDemand (AI)
DetermineCounterDemand (AI)
DetermineDemandWithNoCounterInfo (AI)
DetermineScoutDemand (AI)
DetermineSpecialDemand (AI)
doai (AI)
dofile (UI, Gamerule, Autoexec, AI)
dofilepath (UI, Gamerule, Autoexec, AI)
DoMilitaryBuild (AI)
DoResearchTechDemand (AI)
DoResearchTechDemand_Hiigaran (AI)
DoResearchTechDemand_Vaygr (AI)
DoResourceBuild (AI)
dostring (UI, Gamerule, Autoexec, AI)
DoSubSystemDemand_Hiigaran (AI)
DoSubSystemDemand_Vaygr (AI)
DoUpgradeDemand (AI)
DoUpgradeDemand_Hiigaran (AI)
DoUpgradeDemand_Vaygr (AI)

E[]

error (UI, Gamerule, Autoexec, AI)
execute (Gamerule, AI)
exp (UI, Gamerule, Autoexec, AI)

F[]

FastAddToClass (AI)
FindHighDemandResearch (AI)
FindHighDemandShip (AI)
FindHighDemandSubSystem (AI)
floor (UI, Gamerule, Autoexec, AI)
flush (Gamerule, AI)
foreach (UI, Gamerule, Autoexec, AI)
foreachi (UI, Gamerule, Autoexec, AI)
foreachvar (UI, Gamerule, Autoexec, AI)
frexp (UI, Gamerule, Autoexec, AI)
function_set_error (UI, Gamerule, Autoexec, AI)

G[]

gameTime (AI)
gcinfo (UI, Gamerule, Autoexec, AI)
GetActiveBlobAt (AI)
GetActiveBlobCount (AI)
GetActiveCollectorBlobs (AI)
GetActiveCollectorSlots (AI)
GetChosenEnemy (AI)
getenv (Gamerule, AI)
getglobal (UI, Gamerule, Autoexec, AI)
getLevelOfDifficulty (AI)
getn (UI, Gamerule, Autoexec, AI)
GetNumberOfIdleRefineries (AI)
GetNumCollecting (AI)
getRace (AI)
GetResearchCount (AI)
GetResearchName (AI)
GetRU (AI)
gettagmethod (UI, Gamerule, Autoexec, AI)
GetUnitCapFamilyId (AI)
GetUnitCapForFamily (AI)
GetUnitCapMaxForFamily (AI)
globals (UI, Gamerule, Autoexec, AI)

H[]

HaveBeenAttacked (AI)
HighestPriorityShip (AI)
HighestPrioritySubSystem (AI)
inc_research_demand (AI)
inc_upgrade_demand (AI)
IsBuildShipAvailable (AI)
isOfClass (AI)
IsResearchAvailable (AI)
IsResearchBusy (AI)
IsResearchDone (AI)
IsSalvage (AI)

L[]

LastTimeAttack (AI)
ldexp (UI, Gamerule, Autoexec, AI)
log (UI, Gamerule, Autoexec, AI)
log10 (UI, Gamerule, Autoexec, AI)
Logic_military_attackrules (AI)
Logic_military_groupvars (AI)
Logic_military_setattacktimer (AI)

M[]

math_and (UI, Gamerule, Autoexec, AI)
math_or (UI, Gamerule, Autoexec, AI)
math_shl (UI, Gamerule, Autoexec, AI)
math_shr (UI, Gamerule, Autoexec, AI)
max (UI, Gamerule, Autoexec, AI)
min (UI, Gamerule, Autoexec, AI)
mod (UI, Gamerule, Autoexec, AI)

N[]

newtag (UI, Gamerule, Autoexec, AI)
next (UI, Gamerule, Autoexec, AI)
nextvar (UI, Gamerule, Autoexec, AI)
numActiveOfClass (AI)
numQueueOfClass (AI)
NumResearchSubSystems (AI)
NumShipsBuilding (AI)
NumShipsBuildingShips (AI)
NumShipsBuildingSubSystems (AI)
NumSquadrons (AI)
NumSquadronsFamily (AI)
NumSquadronsFamilyQ (AI)
NumSquadronsQ (AI)
NumSubSystems (AI)
NumSubSystemsQ (AI)

O[]

old_aitrace (AI)
oninit (AI)
openfile (Gamerule, AI)

P[]

Player_IsEnemy (AI)
Player_Self (AI)
PlayersAlive (AI)
PlayersMilitary_AntiCorvette (AI)
PlayersMilitary_AntiFighter (AI)
PlayersMilitary_AntiFrigate (AI)
PlayersMilitary_Corvette (AI)
PlayersMilitary_Fighter (AI)
PlayersMilitary_Frigate (AI)
PlayersMilitary_Threat (AI)
PlayersMilitary_Total (AI)
PlayersMilitaryPopulation (AI)
PlayersPopulation (AI)
PlayersTotal (AI)
PlayersUnitTypeCount (AI)
print (UI, Gamerule, Autoexec, AI)

R[]

rad (UI, Gamerule, Autoexec, AI)
Rand (AI)
random (UI, Gamerule, Autoexec, AI)
RandomRange (Gamerule, Autoexec, AI)
randomseed (UI, Gamerule, Autoexec, AI)
rawget (UI, Gamerule, Autoexec, AI)
rawgetglobal (UI, Gamerule, Autoexec, AI)
rawgettable (UI, Gamerule, Autoexec, AI)
rawset (UI, Gamerule, Autoexec, AI)
rawsetglobal (UI, Gamerule, Autoexec, AI)
rawsettable (UI, Gamerule, Autoexec, AI)
read (Gamerule, AI)
readfrom (Gamerule, AI)
remove (Gamerule, AI)
RemoveLeastNeededItem (AI)
RemoveStalledBuildItems (AI)
rename (Gamerule, AI)
Research (AI)
ResearchDemandAdd (AI)
ResearchDemandClear (AI)
ResearchDemandGet (AI)
ResearchDemandSet (AI)
RetireSubSystem (AI)
Rule_Add (UI, Gamerule, Autoexec, AI)
Rule_AddInterval (UI, Gamerule, Autoexec, AI)
Rule_Exists (UI, Gamerule, Autoexec, AI)
Rule_Remove (UI, Gamerule, Autoexec, AI)

S[]

seek (Gamerule, AI)
setglobal (UI, Gamerule, Autoexec, AI)
setLevelOfDifficulty (AI)
SetResourceDockFamily (AI)
settag (UI, Gamerule, Autoexec, AI)
settagmethod (UI, Gamerule, Autoexec, AI)
ShipDemandAdd (AI)
ShipDemandAddByClass (AI)
ShipDemandClear (AI)
ShipDemandGet (AI)
ShipDemandMaxByClass (AI)
ShipDemandSet (AI)
ShipDemandSetByClass (AI)
sin (UI, Gamerule, Autoexec, AI)
sort (UI, Gamerule, Autoexec, AI)
SpendMoney (AI)
sqrt (UI, Gamerule, Autoexec, AI)
Stats_BuildShipsBuilt (Gamerule, AI)
Stats_BuildShipsBuiltInRUs (Gamerule, AI)
Stats_DumpFramesToDisk (Gamerule, AI)
Stats_EnemyShipsCaptured (Gamerule, AI)
Stats_EnemyShipsCapturedInRUs (Gamerule, AI)
Stats_GatheredRUAsteroid (Gamerule, AI)
Stats_GatheredRUDustCloud (Gamerule, AI)
Stats_GatheredRUNebula (Gamerule, AI)
Stats_GatheredRUs (Gamerule, AI)
Stats_GatheredRUSalvage (Gamerule, AI)
Stats_HarvestersBuilt (Gamerule, AI)
Stats_HarvestersBuiltInRUs (Gamerule, AI)
Stats_OwnShipsCaptured (Gamerule, AI)
Stats_OwnShipsCapturedInRUs (Gamerule, AI)
Stats_PlayerAt (Gamerule, AI)
Stats_PlayerCount (Gamerule, AI)
Stats_ResearchCount (Gamerule, AI)
Stats_ResearchRUValue (Gamerule, AI)
Stats_ResearchTotal (Gamerule, AI)
Stats_ShipsCaptured (Gamerule, AI)
Stats_ShipsCapturedInRUs (Gamerule, AI)
Stats_ShipsCreated (Gamerule, AI)
Stats_ShipsCreatedInRUs (Gamerule, AI)
Stats_ShipsFirstBuilt (Gamerule, AI)
Stats_ShipsLost (Gamerule, AI)
Stats_ShipsLostInRUs (Gamerule, AI)
Stats_SpentRUs (Gamerule, AI)
Stats_SquadronsActive (Gamerule, AI)
Stats_SquadronsMax (Gamerule, AI)
Stats_SquadronsQueued (Gamerule, AI)
Stats_SubsystemsBuilt (Gamerule, AI)
Stats_SubsystemsBuiltInRUs (Gamerule, AI)
Stats_TimeKilled (Gamerule, AI)
Stats_TotalDuration (Gamerule, AI)
Stats_TotalKills (Gamerule, AI)
Stats_TotalKillsInRUs (Gamerule, AI)
Stats_TotalLosses (Gamerule, AI)
Stats_TotalLossesInRUs (Gamerule, AI)
Stats_TotalShipsBuilt (Gamerule, AI)
Stats_TotalShipsBuiltInRUs (Gamerule, AI)
Stats_TotalSquadKillsInRUs (Gamerule, AI)
Stats_TotalSquadLossesInRUs (Gamerule, AI)
Stats_TributeDonated (Gamerule, AI)
Stats_TributeReceived (Gamerule, AI)
std_maxTuple (AI)
std_minTuple (AI)
SubSystemDemandAdd (AI)
SubSystemDemandClear (AI)
SubSystemDemandGet (AI)
SubSystemDemandSet (AI)

T[]

tag (UI, Gamerule, Autoexec, AI)
tan (UI, Gamerule, Autoexec, AI)
tinsert (UI, Gamerule, Autoexec, AI)
tmpname (Gamerule, AI)
tonumber (UI, Gamerule, Autoexec, AI)
tostring (UI, Gamerule, Autoexec, AI)
tremove (UI, Gamerule, Autoexec, AI)
type (UI, Gamerule, Autoexec, AI)
typeid (UI, Gamerule, Autoexec, AI)

U[]

UnderAttack (AI)
UnderAttackThreat (AI)
UnderAttackValue (AI)
Util_CheckResearch (AI)

W[]

write (Gamerule, AI)
writeto (Gamerule, AI)

All items (59)

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