CPU_SetDefendTargetRadius(<iPlayerIndex>, <iTargetIndex>, <fDistance>)
Sets the distance within which to defend the target.
In other words, the CPU will attack any enemy coming into the set range.
CPU_SetDefendTargetRadius(1, DefendMakaanCPU1, 8000)
<iPlayerIndex>: the index number of the CPU player.
<iTargetIndex>: the index number of the target. This value is returned by CPU_AddDefendSobGroup and other functions.
<fDistance>: float, a distance radius.

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