CPU_SetDefendTargetCapturePriority(<iPlayerIndex>, <iTargetIndex>)
Presumably sets the defense assignment indexed as <iTargetIndex> as a priority for the CPU with <iPlayerIndex>.
I don't know if the priority is set only against enemy capturers, as the name of the function would suggest. Tests needed. - SunTzu
CPU_SetDefendTargetCapturePriority(1, DefendGehenna)
<iPlayerIndex>: integer index of the CPU
<iTargetIndex>: index of the defense assignment set up with CPU_AddDefendTarget
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