addPebble(<sPebbleType>, <tPosition>, ?, ?, ?)
Adds a pebble (the little brown specks which show up in sensors manager but do nothing) to the map.
addPebble("Pebble_0", {0.0, 0.0, 0.0}, 0.0, 0.0, 0.0)
<sPebbleType>: the type of pebble being added. Can be any of the following:
"Pebble_3" crashes the game
<tPosition>: a table containing the pebble's X, Z, and Y coordinates.
?: dunno.
?: dunno.
?: dunno.
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